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The Defias juggernaut moored in the vast cavern beneath Moonbrook

The Deadmines Guide — Dungeon guide · WoW Classic

Level
18–23
Group
5 players
Bosses
9
Difficulty
Normal
Location
Westfall
Key
None needed

Drops for your class

How the run goes

A straight run from the mine entrance to Edwin VanCleef's ship. Each early boss guards a door: Rhahk'Zor, Sneed and Gilnid, then the Defias cannon blows open the way to Ironclad Cove, where Mr. Smite, Captain Greenskin and VanCleef wait on the ship.

Group: A tank, a healer and three damage dealers around level 20. It is a long dungeon for its level; most groups need a short drink break before the ship.

Map and route

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Down the mine to Rhahk'Zor and through his door to the lumber mill for Sneed and his shredder, then Gilnid in the foundry. The cannon opens Ironclad Cove: Mr. Smite on the dock, Cookie, Captain Greenskin and Edwin VanCleef on the ship.

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  2. strategyA rare spawn: not always there.
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  1. 1.The mines

    Follow the mine tunnel down past the miners and kobolds. Rhahk'Zor guards the first wooden door; killing him opens it. Miner Johnson sometimes spawns in a side tunnel along the way.

    1. 1Rhahk'Zor
    2. 2Miner Johnson
  2. 2.The lumber mill and the foundry

    Through Rhahk'Zor's door to the lumber mill, where Sneed pilots his shredder. Destroy the shredder, kill Sneed and the next door opens. Gilnid holds the foundry beyond; he guards the door to the cannon tunnel.

    1. 3Sneed's Shredder
    2. 4Sneed
    3. 5Gilnid
  3. 3.Ironclad Cove

    Past Gilnid, the goblins fire the Defias cannon and blow open the gate to the cove. Mr. Smite meets you as you board the ship; Cookie is on the lower deck, Captain Greenskin on the middle deck and Edwin VanCleef at the top.

    1. 6Mr. Smite
    2. 7Cookie
    3. 8Captain Greenskin
    4. 9Edwin VanCleef

Boss by boss

The mines

On the way: Defias miners and evokers. The evokers cast fire spells: kill them first.

  1. Level
    19 · Elite
    Health
    4,502
    Armor
    802
    • Rhahk'Zor SlamInflicts 64 to 86 damage to an enemy, stunning it for 3 sec.

    An ogre foreman who slams the tank. Killing him opens the first mine door.

    Tanks
    Pull his miners with him or kill them first, and keep him facing away from the group.
    Healers
    His Slam hits the tank hard: keep the tank topped up between slams.
    Damage dealers
    Kill any miners near him first, then Rhahk'Zor; he only hits hard in melee, so it's a straightforward fight.
  2. 2

    Miner Johnson

    Loot and drops →
    Level
    19 · Rare elite
    Health
    1,144
    Armor
    802
    • Pierce ArmorReduces an enemy's armor by 75% for 20 sec.

    A rare Defias miner who reduces the tank's armour with Pierce Armor.

    Tanks
    Expect to take more damage as Pierce Armor stacks; it's short, so just hold him.
    Healers
    More tank damage than usual for his level. Keep healing steady.
    Damage dealers
    Kill him quickly: the longer the fight, the more armour the tank loses.

The lumber mill and the foundry

On the way: Goblin engineers and craftsmen in the foundry. Clear the balconies slowly: pulls spill down the ramps.

  1. 3

    Sneed's Shredder

    Loot and drops →
    Level
    20 · Elite
    Health
    3,855
    Armor
    836
    • Eject Sneed
    • Distracting PainReduces an enemy's casting speed by 35% for 15 sec.
    • TerrifyTerrifies an enemy, causing it to flee in fear for 4 sec. Only 1 target can be terrified at a time.

    A goblin shredder that fears with Terrify and hits with Distracting Pain. When destroyed it ejects Sneed, who keeps fighting.

    Tanks
    Hold the shredder in the open and be ready to pick Sneed up the moment he's ejected.
    Healers
    Terrify sends players running; heal whoever runs into the mill's other workers.
    Damage dealers
    Burn the shredder, then switch to Sneed straight away.
  2. Level
    20 · Elite
    Health
    2,240
    Armor
    836
    • DisarmDisarms an enemy, forcing it to stop wielding its weapon for 6 sec.

    The goblin pilot, ejected when his shredder breaks. He disarms the tank. His key opens the next door.

    Tanks
    Taunt him the moment he appears. Disarm lowers your damage, not your survival: keep him on you.
    Healers
    He goes for whoever has threat first; stay back until the tank has him.
    Damage dealers
    Switch to him the moment he's ejected; he has little health and dies fast.
  3. Level
    20 · Elite
    Health
    2,660
    Armor
    836
    • Molten MetalInflicts 30 Fire damage every 3 sec. to an enemy, increasing the time between its attacks by 54% and its movement by 50% for 15 sec.

    A goblin smelter in the foundry who splashes Molten Metal on the tank. He guards the door to the cannon tunnel.

    Tanks
    Clear the goblins around him, then hold him in place.
    Healers
    Molten Metal adds fire damage to the tank; heal through it.
    Damage dealers
    Kill the nearby goblins first, then him. Don't step off the walkways into another pack.

Ironclad Cove

On the way: Pirates and Defias on the docks and ramps. Pull one group at a time up the ramps: runners bring the next deck.

  1. Level
    20 · Elite
    Health
    3,320
    Armor
    836
    • Smite SlamInflicts 50 damage to an enemy, stunning it for 3 sec.
    • Nimble ReflexesIncreases the caster's chance to parry by 75% for 8 sec.
    • Smite Stomp

    VanCleef's first mate. At two points he stuns everyone with Smite Stomp, then changes weapons and hits harder.

    Tanks
    Be at full health before each stomp: you can't act during the stun and he keeps attacking.
    Healers
    Top the tank up before he reaches his weapon-swap points; you'll be stunned too.
    Damage dealers
    Burn him steadily and keep an eye on the tank's health when his health gets near the swap points.
  2. 8

    Captain Greenskin

    Loot and drops →
    Level
    19–20 · Elite
    Health
    2,910–3,745
    Armor
    836
    • Poisoned HarpoonInflicts normal damage plus 30 to an enemy, then an additional 45 Nature damage every 10 sec. for 1 min.

    A goblin pirate who throws a Poisoned Harpoon. He fights with pirates around him.

    Tanks
    Pull him and his pirates together back down the deck, away from VanCleef's level.
    Healers
    Remove poison from the tank if you can; otherwise heal through it.
    Damage dealers
    Kill the pirates first if they're many, then Greenskin. Don't run up toward VanCleef.
  3. 9

    Edwin VanCleef

    Loot and drops →
    Level
    21 · Elite
    Health
    4,168
    Armor
    872
    • VanCleef's Allies

    The Defias leader on the top deck. During the fight he calls VanCleef's Allies, Defias guards who join in.

    Tanks
    Hold VanCleef and pick up his allies when they arrive so they don't reach the healer.
    Healers
    Damage rises when his allies join. Keep the tank healthy and stay near the group.
    Damage dealers
    Kill the allies as they come, or crowd-control them, then finish VanCleef.

Before you go

  • Watch behind the group after opening major doors: new Defias patrols can catch resting players.
  • Fight the ship ramps in small pulls. Runners can bring enemies from the next deck.
  • No attunement or key. Pick up gunpowder from the side chamber to fire the cannon that opens the final shipyard door.

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