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A naaru sigil above a glowing chamber in Tempest Keep

The Arcatraz Guide — Dungeon guide · WoW Wrath of the Lich King

Level
70
Group
5 players
Bosses
4
Difficulty
Normal and Heroic
Location
Netherstorm
Key
Key to the Arcatraz, Tempest Keep – Heroic

How the run goes

Tempest Keep's prison. Zereketh the Unbound, Dalliah the Doomsayer and Wrath-Scryer Soccothrates guard the halls; at the end, the warden's cells open one by one before Harbinger Skyriss.

Group: A tank, a healer and three damage dealers at level 70. Demons and void creatures hit hard; plan crowd control and rest before the final event.

Map and route

100%

Zereketh at Stasis Block Trion, then up to the Stasis Block Maximus for Dalliah and Soccothrates. Harbinger Skyriss's Containment Core has no fixed spawn in the data.

  1. strategy
  2. strategy
  3. strategy
  4. strategy
  1. 1.The prison halls

    From the entrance to Zereketh the Unbound, then along the halls to Dalliah the Doomsayer and Wrath-Scryer Soccothrates.

    1. 1Zereketh the Unbound
    2. 2Dalliah the Doomsayer
    3. 3Wrath-Scryer Soccothrates
  2. 2.The warden's chamber

    In the last chamber, the warden releases prisoners from their cells one after another, Millhouse Manastorm among them, and then Harbinger Skyriss.

    1. 4Harbinger Skyriss

Boss by boss

The prison halls

On the way: Eredar soul-eaters, death watchers and void creatures.

  1. 1

    Zereketh the Unbound

    Loot and drops →
    Normal
    Level
    72 · Elite
    Health
    118,060
    Mana
    33,090
    Armor
    7,305
    Heroic
    Level
    72 · Elite
    Health
    159,505
    Mana
    33,090
    Armor
    7,305
    • Void ZoneSummon a Void Zone that deals shadow damage to enemies that stand within it
    • Seed of CorruptionImbeds a demon seed in the enemy target, causing 2400 Shadow damage over 18 sec. When the target takes 2500 total damage, the seed will detonate, inflicting Shadow damage to all enemies within 10 yards of the target.
    • Shadow Nova

    A void lord who leaves Void Zones, seeds players with Seed of Corruption and pulses Shadow Nova.

    Tanks
    Move him out of each Void Zone so the melee can follow without standing in it.
    Healers
    Spread out so Seed of Corruption hits fewer players.
    Damage dealers
    Stay out of his void zones and spread out against his shadow spells.
  2. 2

    Dalliah the Doomsayer

    Loot and drops →
    Normal
    Level
    72 · Elite
    Health
    132,840
    Armor
    7,318
    Heroic
    Level
    72 · Elite
    Health
    132,480
    Armor
    7,318
    • Gift of the DoomsayerCurses an enemy for 10 sec., giving it 100% chance to heal its target by 2313 to 2687 on heal.
    • WhirlwindAttacks nearby enemies in a whirlwind of steel that lasts 6 sec. and inflicts normal damage plus 510.
    • HealCalls upon Holy magic to heal an ally.

    A demon who whirlwinds, heals herself and casts Gift of the Doomsayer on the tank, healing herself from their damage.

    Tanks
    Hold her; step away during Whirlwind if the healer struggles.
    Healers
    Gift of the Doomsayer drains the tank; dispel it if you can.
    Damage dealers
    Interrupt her heal; melee step out during Whirlwind.
  3. 3

    Wrath-Scryer Soccothrates

    Loot and drops →
    Normal
    Level
    72 · Elite
    Health
    132,840
    Armor
    7,318
    Heroic
    Level
    72 · Elite
    Health
    178,220
    Armor
    7,318
    • Felfire ShockInstantly burns an enemy, then inflicts additional Fire damage every 3 sec. for 12 sec.
    • Knock AwayInflicts normal damage to nearby enemies and knocks them back.
    • Fel ImmolationBurns nearby enemies for 414 to 456 fire damage every 3 seconds.
    • Felfire Line Up

    A demon wrapped in Fel Immolation who charges in a line leaving fire (Felfire Line Up) and knocks the tank away.

    Tanks
    Pick him up again after his knockback and charge, and keep him turned away.
    Healers
    Stay out of his charge line and the fire it leaves behind.
    Damage dealers
    Move out of his charge path and the fire trail, then keep damage on him.

The warden's chamber

  1. 4

    Harbinger Skyriss

    Loot and drops →
    Normal
    Level
    72 · Elite
    Health
    194,799
    Mana
    33,090
    Armor
    7,305
    Heroic
    Level
    72 · Elite
    Health
    120,020
    Mana
    33,090
    Armor
    7,305
    • Mind Rend
    • FearStrikes fear in an enemy, causing it to flee in terror for 4 sec. Only 1 target can be feared at a time.
    • DominationTakes control of a humanoid enemy up to level 25 for 6 sec.

    The warden's last prisoner. He fears, rends minds and mind-controls, and at two thirds and one third of his health splits off images of himself.

    Tanks
    Hold Skyriss and pick up his images when he splits, keeping them on you.
    Healers
    Mind Rend and the waves before him drain mana: save some.
    Damage dealers
    Kill the images quickly, interrupt his fear, and don't kill a mind-controlled friend.

Before you go

  • Plan interrupts and crowd control for the demon packs; do not rush between prison rooms.
  • Recover fully before speaking to start the final event and preserve Millhouse during the waves.
  • One player needs the Key to the Arcatraz or suitable lockpicking for the door. Flying is needed for the original approach. Heroic requires the Warpforged Key.

Key to the Arcatraz attunement · Tempest Keep – Heroic attunement

More about The Arcatraz