
The Arcatraz Guide — Dungeon guide · WoW Burning Crusade
- Level
- 70
- Group
- 5 players
- Bosses
- 4
- Difficulty
- Normal and Heroic
- Location
- Netherstorm
- Key
- Key to the Arcatraz, Tempest Keep – Heroic
How the run goes
Tempest Keep's prison. Zereketh the Unbound, Dalliah the Doomsayer and Wrath-Scryer Soccothrates guard the halls; at the end, the warden's cells open one by one before Harbinger Skyriss.
Group: A tank, a healer and three damage dealers at level 70. Demons and void creatures hit hard; plan crowd control and rest before the final event.
Map and route
1.The prison halls
From the entrance to Zereketh the Unbound, then along the halls to Dalliah the Doomsayer and Wrath-Scryer Soccothrates.
2.The warden's chamber
In the last chamber, the warden releases prisoners from their cells one after another, Millhouse Manastorm among them, and then Harbinger Skyriss.
Boss by boss
The prison halls
On the way: Eredar soul-eaters, death watchers and void creatures.
- Normal
- Level
- 72 · Elite
- Health
- 118,060
- Mana
- 33,090
- Armor
- 5,954
Heroic- Level
- 72 · Elite
- Health
- 159,505
- Mana
- 33,090
- Armor
- 5,954
Void ZoneSummon a Void Zone that deals shadow damage to enemies that stand within it
Seed of CorruptionImbeds a demon seed in the enemy target, causing 2400 Shadow damage over 18 sec. When the target takes 2500 total damage, the seed will detonate, inflicting Shadow damage to all enemies within 10 yards of the target.
Shadow Nova
A void lord who leaves Void Zones, seeds players with Seed of Corruption and pulses Shadow Nova.
- Tanks
- Move him out of each Void Zone so the melee can follow without standing in it.
- Healers
- Spread out so Seed of Corruption hits fewer players.
- Damage dealers
- Stay out of his void zones and spread out against his shadow spells.
- Normal
- Level
- 72 · Elite
- Health
- 132,480
- Armor
- 7,387
Heroic- Level
- 72 · Elite
- Health
- 132,480
- Armor
- 7,387
Gift of the DoomsayerCurses an enemy for 10 sec., giving it 100% chance to heal its target by 2313 to 2687 on heal.
WhirlwindAttacks nearby enemies in a whirlwind of steel that lasts 6 sec. and inflicts normal damage plus 510.
HealCalls upon Holy magic to heal an ally.
A demon who whirlwinds, heals herself and casts Gift of the Doomsayer on the tank, healing herself from their damage.
- Tanks
- Hold her; step away during Whirlwind if the healer struggles.
- Healers
- Gift of the Doomsayer drains the tank; dispel it if you can.
- Damage dealers
- Interrupt her heal; melee step out during Whirlwind.
- Normal
- Level
- 72 · Elite
- Health
- 132,840
- Armor
- 7,387
Heroic- Level
- 72 · Elite
- Health
- 178,220
- Armor
- 7,387
Felfire ShockInstantly burns an enemy, then inflicts additional Fire damage every 3 sec. for 12 sec.
Knock AwayInflicts normal damage to nearby enemies and knocks them back.
Fel ImmolationBurns nearby enemies for 414 to 456 fire damage every 3 seconds.
Felfire Line Up
A demon wrapped in Fel Immolation who charges in a line leaving fire (Felfire Line Up) and knocks the tank away.
- Tanks
- Pick him up again after his knockback and charge, and keep him turned away.
- Healers
- Stay out of his charge line and the fire it leaves behind.
- Damage dealers
- Move out of his charge path and the fire trail, then keep damage on him.
The warden's chamber
- Normal
- Level
- 72 · Elite
- Health
- 194,799
- Mana
- 33,090
- Armor
- 5,954
Heroic- Level
- 72 · Elite
- Health
- 120,020
- Mana
- 33,090
- Armor
- 5,954
Mind Rend
FearStrikes fear in an enemy, causing it to flee in terror for 4 sec. Only 1 target can be feared at a time.
DominationTakes control of a humanoid enemy up to level 25 for 6 sec.
The warden's last prisoner. He fears, rends minds and mind-controls, and at two thirds and one third of his health splits off images of himself.
- Tanks
- Hold Skyriss and pick up his images when he splits, keeping them on you.
- Healers
- Mind Rend and the waves before him drain mana: save some.
- Damage dealers
- Kill the images quickly, interrupt his fear, and don't kill a mind-controlled friend.
Before you go
- Plan interrupts and crowd control for the demon packs; do not rush between prison rooms.
- Recover fully before speaking to start the final event and preserve Millhouse during the waves.
- One player needs the Key to the Arcatraz or suitable lockpicking for the door. Flying is needed for the original approach. Heroic requires the Warpforged Key.
Key to the Arcatraz attunement · Tempest Keep – Heroic attunement

