
Zul'Aman Guide — Raid guide · WoW Burning Crusade
- Level
- 70
- Group
- 10 players
- Bosses
- 6
- Difficulty
- Raid
- Location
- Ghostlands
- Key
- None needed
How the run goes
Zul'jin's capital in the Ghostlands, a ten-player raid. Strike the gong to open the gates; four animal-avatar bosses each guard a prisoner, and killing them quickly saves the hostages for extra rewards. Hex Lord Malacrass and Zul'jin wait at the end.
Group: Ten players: two tanks, three healers and five damage dealers. Interrupts and crowd control for the troll packs; tank swaps for Nalorakk; a timed run means planning the route before the gong.
Map and route
1.The four avatars
Through the gates: Nalorakk the bear at the end of the first gauntlet, Akil'zon the eagle up the stairs on his platform, Jan'alai the dragonhawk on his egg plateau, and Halazzi the lynx in his courtyard.
2.Malacrass and Zul'jin
With all four dead, the gate to Hex Lord Malacrass's hall opens; beyond him, Zul'jin waits.
Boss by boss
The four avatars
On the way: Amani'shi warriors, medicine men with totems, and the bear and eagle gauntlets. Clear quickly if you're racing the timer.
- Level
- 73 · Boss
- Health
- 1,365,840
- Armor
- 7,684
Brutal SwipeDo damage divided up evenly among all affected targets.
Mangle
SurgeCharges an enemy, inflicting 3700 to 4300 damage to the target and any of its nearby allies, as well as knocking them all back.
Lacerating SlashDeals 1735 damage every 2 sec.
Rend FleshDeals 5850 to 7150 physical damage and causes the target to bleed for 2335 damage every 1 sec.
Deafening RoarDeals 1235 to 1365 physical damage and silences enemies for 2 sec.
The bear avatar. In troll form he Brutal Swipes (damage shared among players in front of him), Mangles the tank and Surges to charge the farthest player. In bear form he Lacerates and Rends Flesh, bleeds the tank and roars to silence. He changes form every so often.
- Tanks
- Two tanks swap at each form change, so the bleeds and Mangle never stack on one tank.
- Healers
- Heal ahead of Deafening Roar in bear form; it silences everyone near him.
- Damage dealers
- A player stands far away to take each Surge; everyone else stays behind him and burns him.
- Level
- 73 · Boss
- Health
- 1,335,400
- Mana
- 84,675
- Armor
- 6,194
Static Disruption
Call LightningDeals 3800 to 4200 Nature damage.
Gust of WindA gust of wind carries the target high into the sky.
Electrical StormAn electrical storm surrounds the target, harming any allies of the target who are outside the eye of the storm. Damage increases over time.
The eagle avatar. Static Disruption hits a player and those near them, Gust of Wind throws a player into the air, eagles dive at the raid, and Electrical Storm lifts one player up: everyone must stack beneath them to avoid the storm's damage.
- Tanks
- Hold him in place; pick up eagles if they go for healers.
- Healers
- Spread out for Static Disruption, then stack under the Electrical Storm target for its duration.
- Damage dealers
- Kill the eagles, spread normally, and stack under the storm target each time.
- Level
- 73 · Boss
- Health
- 1,024,380
- Armor
- 7,684
Fire Bomb
BerserkIncreases the caster's attack speed by 150% and all damage it deals by 900% for 5 min.
EnrageIncreases the caster's attack speed by 50% and the Physical damage it deals by 50 for 10 min.
Flame BreathInflicts 4375 to 5625 Fire damage to enemies in a cone in front of the caster.
The dragonhawk avatar. He breathes Flame Breath in a line, covers the room in a pattern of Fire Bombs (find a gap), and Amani'shi Hatchers run to the egg nests to hatch dragonhawks. At a third of his health he hatches every remaining egg.
- Tanks
- Hold him in the middle facing away; an off-tank gathers hatchlings.
- Healers
- Stand in a gap during the Fire Bombs; heal the tank through the breath.
- Damage dealers
- Kill hatchers so only a few eggs hatch at a time; kill hatchlings with area damage.
- Level
- 73 · Boss
- Health
- 607,040
- Armor
- 7,684
TransfigureTransforms the caster, unleashing the powers of nature upon all nearby enemies, dealing 0 Nature damage.
FrenzyDecreases the time between your attacks by 100% for 6 sec.
Saber LashDo damage divided up evenly among all affected targets.
Lightning TotemSummons an Lightning Totem that lasts 1 min. and periodically damages nearby enemies.
Earth ShockShocks an enemy with concussive force, inflicting Nature damage and interrupting the spell being cast for 4 sec.
Flame ShockInstantly burns an enemy, then inflicts additional Fire damage every 3 sec. for 12 sec.
Lynx FlurryEnrages self, increasing size and damage done.
Shred ArmorShreds an enemy's armor, reducing it by 1000 for 8 sec.
The lynx avatar. At three points he splits into a troll form and a Spirit of the Lynx, merging back when either is low. Saber Lash is shared among players near the tank; he drops lightning and other totems.
- Tanks
- Two tanks when he splits, one on each; stack with the tank to share Saber Lash.
- Healers
- Kill or avoid the Lightning Totem; heal through the shocks.
- Damage dealers
- Kill the totems at once; balance damage during the split.
Malacrass and Zul'jin
On the way: The hall before Malacrass has a few troll packs.
- Level
- 60
- Health
- 1
- Armor
- 3,791
A witch doctor with four random companions. He siphons a player's soul and gains that player's class abilities for a while, and channels Spirit Bolts at the whole raid.
- Tanks
- Pick up his four companions and Malacrass; hold them apart.
- Healers
- Spirit Bolts hit everyone hard; save cooldowns for them.
- Damage dealers
- Kill the companions first, then Malacrass, reacting to whichever class abilities he steals.
- Level
- 73 · Boss
- Health
- 1,707,300
- Armor
- 7,684
Lynx Rush
Energy StormCreates a fierce energy storm that reacts to nearby enemy players, zapping them with electricity when they cast spells.
Summon CycloneSummons a cyclone that moves around randomly. Enemies near the cyclone will be knocked away.
WhirlwindAttacks nearby enemies in a whirlwind of steel that lasts 2 sec. and inflicts normal damage plus 85.
Grievous ThrowA vicious attack that causes the target to bleed profusely until fully healed. Deals 2375 damage every 2 seconds until healed.
Creeping ParalysisAffect all nearby players with a slow paralysis that stuns if not removed within 6 sec.
OverpowerInstantly overpowers an enemy, causing weapon damage plus 125. Can only be used after the target dodges. Overpower cannot be blocked, dodged, or parried.
Flame WhirlWhirl around, spitting flame at all nearby enemies, increasing their vulnerability to Fire magic.
The Amani warlord in five phases: troll (Whirlwind, Grievous Throw bleeding until healed to full), bear (Creeping Paralysis), eagle (Energy Storm punishes casting, Feather Vortexes), lynx (Lynx Rush), dragonhawk (Flame Whirl, Flame Breath, Pillar of Fire).
- Troll: heal Grievous Throw targets to full.
- Bear: dispel Creeping Paralysis before it stuns.
- Eagle: avoid the tornadoes; Energy Storm hurts casters.
- Lynx: he rushes random players.
- Dragonhawk: move out of fire pillars and breath.
- Tanks
- Hold him through each phase, moving him out of fire and away from tornadoes.
- Healers
- Dispel paralysis in bear phase; heal Grievous Throw to full in troll phase.
- Damage dealers
- Move away from tornadoes and fire, and keep damage steady through each phase.
Before you go
- Choose the timed-rescue route and loot rules before hitting the gong.
- Bring reliable interrupts and crowd control for the troll packs and Malacrass's adds.
- No raid attunement. The gong event starts the timed sequence.

