
Ulduar Guide — Raid guide · WoW Wrath of the Lich King
- Level
- 80
- Group
- 10 or 25
- Bosses
- 14
- Difficulty
- Raid
- Location
- The Storm Peaks
- Key
- The Celestial Planetarium Key, The Heroic Celestial Planetarium Key
How the run goes
The titan city in the Storm Peaks: fourteen bosses over four areas. The Siege of Ulduar starts with vehicles against the Flame Leviathan; the Antechamber holds Kologarn, Auriaya and the Assembly of Iron; the Keepers of Ulduar (Hodir, Thorim, Freya and Mimiron) each guard their own wing; and the Descent into Madness leads past General Vezax to Yogg-Saron. Algalon the Observer waits in the Celestial Planetarium for raids that unlock him.
Group: Ten or twenty-five players: two or three tanks, healers who can move a lot, and damage dealers ready for vehicle fights, kiting and Yogg-Saron's sanity management.
Map and route
1.The Siege of Ulduar
Board the vehicles at the entrance (demolishers, siege engines and choppers) and drive through the gates to the Flame Leviathan. On foot beyond it, Ignis the Furnace Master holds the foundry, Razorscale is grounded at her harpoon station, and XT-002 Deconstructor waits in the scrapyard.
2.The Antechamber
Through the Antechamber of Ulduar: the Assembly of Iron in the Iron Council's hall, Kologarn on the Shattered Walkway, then Auriaya, who patrols the hall beyond with her Sanctum Sentries.
3.The Keepers
From the hub beyond the Antechamber, each keeper waits in their own wing: Hodir in the Halls of Winter, Thorim in the Clash of Thunder, Freya in the Conservatory of Life, and Mimiron below at the Spark of Imagination. Each keeper you free helps against Yogg-Saron.
4.The Descent into Madness
Down past General Vezax into the Prison of Yogg-Saron. Algalon the Observer is reached from the Celestial Planetarium once a raid has his key.
Boss by boss
The Siege of Ulduar
On the way: Iron dwarves, Ulduar colossi on the way to the Leviathan; Iron Constructs in the foundry; Dark Rune packs near Razorscale.
- 10-player
- Level
- 83 · Boss
- Health
- 23,009,250
- Armor
- 10,673
25-player- Level
- 83 · Boss
- Health
- 70,000,696
- Armor
- 10,673
A vehicle fight. The raid drives demolishers (catapults that can throw players), siege engines (shields and rams) and choppers (tar and speed) against a giant titan war machine. The Leviathan Pursues one vehicle at a time, sprays Flame Vents and rams with Battering Ram; demolishers fling players up onto it to destroy its turrets, which overloads its circuits and stuns it.
- Tanks
- Siege engines shield the raid's vehicles and ram the Leviathan; when it pursues your vehicle, drive away and keep it chasing you.
- Healers
- Repair and refuel vehicles at the pyrite and repair spots; keep your vehicle out of Flame Vents.
- Damage dealers
- Demolishers keep up pyrite and hurl players onto the Leviathan to kill the turrets; choppers lay tar to slow it. Burn it during the overload stun.
- 10-player
- Level
- 83 · Boss
- Health
- 5,578,000
- Armor
- 10,673
25-player- Level
- 83 · Boss
- Health
- 19,523,000
- Armor
- 10,673
Flame JetsStomps the ground causing geysers of flame to errupt under all enemies. These geysers deal 5655 to 6345 Fire damage, knocking the targets into the air and interrupting any spells being cast for 6 sec. In addition, the targets take 1000 Fire damage per second for 6 sec.
ScorchFires a jet of flame, burning all enemies in front of the caster within 30 yards, dealing 2357 to 2643 Fire damage every half-second for 3 sec. Additionally, the ground is scorched by this effect causing it to catch on fire, dealing 1885 to 2115 Fire damage every second to all enemies within 13 yards. Iron Constructs within this radius will begin to heat up, eventually becoming molten.
Activate ConstructFires a bolt of magma at a random deactivated Iron Construct, activating it and causing it to defend the caster.
BerserkIncreases the caster's attack and movement speeds by 150% and all damage it deals by 500% for 5 min. Also grants immunity to Taunt effects.
Slag PotCharges and grabs a random enemy target, tossing them into the caster's slag pot. The target is unable to attack the caster and takes 4500 Fire damage every second for 10 sec. If the target survives, they are imbued with the magical slag, increasing their haste by 100% for 10 sec.
A fire construct who activates Iron Constructs during the fight; each living construct gives him Strength of the Creator. His Scorch heats the ground, and a construct dragged through it becomes Molten; a molten construct dropped into the water becomes Brittle and shatters under a hard hit. He also grabs a player into a Slag Pot and uses Flame Jets.
- Tanks
- Main tank holds Ignis away from the water; an off-tank drags each construct into Scorch, then into the water, so the raid can shatter it.
- Healers
- Heal the Slag Pot victim through the burn, and stop casting when Flame Jets is about to land (it interrupts).
- Damage dealers
- Shatter brittle constructs with big hits as soon as they come out of the water; otherwise keep damage on Ignis.
- 10-player
- Level
- 83 · Boss
- Health
- 3,555,975
- Armor
- 10,673
25-player- Level
- 83 · Boss
- Health
- 12,550,500
- Armor
- 10,673
A proto-drake held in the air by Expedition harpoons. While she flies, Dark Rune Watchers, Sentinels and Guardians climb out of the caves; fire the harpoons to bring her down. On the ground she breathes fire, fuses the tank's armour and buffets; Devouring Flame burns the ground. At half health she stays grounded for good.
- Air: kill the Dark Rune adds and fire the harpoons when they're ready to pull her down.
- Grounded briefly: burn her; move away when she breathes as she takes off.
- Permanently grounded (from half health): tank swaps on Fuse Armor; avoid Devouring Flame.
- Tanks
- Tanks pick up the Dark Rune adds while she flies, then swap on Fuse Armor once she stays down.
- Healers
- Move out of Devouring Flame patches; heal the tank through Flame Breath once she's grounded.
- Damage dealers
- Kill the adds in the air phase, then everything into Razorscale while she's down; avoid her breath.
- 10-player
- Level
- 83 · Boss
- Health
- 5,000,008
- Armor
- 10,673
25-player- Level
- 83 · Boss
- Health
- 22,499,978
- Armor
- 10,673
Searing LightCharges the target with divine energy, causing them to sear nearby allies for 9 sec.
Gravity BombCharges the target with dark energy, causing them to explode and pull in nearby allies after 9 sec.
Tympanic TantrumDeals 10% damage every 1 sec for 8 sec. Nearby enemies are also dazed for the duration.
BerserkIncreases the caster's attack and movement speeds by 150% and all damage it deals by 500% for 5 min. Also grants immunity to Taunt effects.
HeartbreakThe heart of the XT-002 Deconstructor has been severed, removing the combat limitations of the XT-002 Deconstructor. Damage increased by 15%. Health increased by 50%.
A giant construct. Searing Light and Gravity Bomb mark players, who run out of the raid before they go off; Tympanic Tantrum hits the whole raid. At three points his heart is exposed and Scrapbots, Boombots and Pummellers pour out of the scrap piles.
- Normal: tank him; marked players run away from the raid.
- Heart phase: burn the exposed heart (destroying it makes him harder and better rewarded) and kill the adds coming from the corners.
- Tanks
- Hold XT-002 in the middle; off-tanks pick up the Pummellers in the heart phases.
- Healers
- Heal the raid through Tympanic Tantrum, and the marked players as they run out.
- Damage dealers
- Run away from the raid with Searing Light or Gravity Bomb; in the heart phase, kill the heart or the adds as the raid plans.
The Antechamber
On the way: Iron Mender and Rune Etched Sentry packs; Sanctum Sentries patrolling Auriaya's walkway; Rubble near Kologarn.
- 10-player
- Level
- 83 · Boss
- Health
- 2,998,175
- Armor
- 10,673
25-player- Level
- 83 · Boss
- Health
- 10,040,400
- Armor
- 10,673
High VoltageInflicts 1500 Nature damage every 3 sec.
SuperchargeUnleashes one last burst of energy as the caster dies, increasing all allies damage by 25% and granting them an additional ability.
Chain LightningStrikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to 5 targets, causing Nature damage to each.
Lightning WhirlSpins around throwing off bolts of lightning at random enemy targets. Each bolt deals 3770 to 4230 Nature damage.
The Iron Council. Steelbreaker fights in melee with a High Voltage aura and Fusion Punch; Runemaster Molgeim places a Rune of Power (stand in it for extra damage), a Rune of Death (move out) and a Shield of Runes; Stormcaller Brundir casts Chain Lightning, Overload and Lightning Whirl, and chases players with Lightning Tendrils. Each one that dies Supercharges the others.
- Tanks
- One tank on each member: Steelbreaker in melee, Molgeim moved out of Rune of Death, Brundir held or kited when he starts Lightning Tendrils.
- Healers
- Run out of Overload and Rune of Death; heal through Fusion Punch and Chain Lightning.
- Damage dealers
- Interrupt Lightning Whirl, dispel or steal Shield of Runes, stand in Rune of Power, and follow the kill order (killing Steelbreaker last is the hardest).
- 10-player
- Level
- 83 · Boss
- Health
- 3,625,700
- Armor
- 10,673
25-player- Level
- 83 · Boss
- Health
- 15,339,500
- Armor
- 10,673
A giant torso with two arms. The right arm grips players in Stone Grip (damage the arm to free them), the left arm sends a Shockwave; Kologarn Overhead Smashes the tank and Crunches their armour. Focused Eyebeam follows a player, who leads it away. Destroying an arm spawns rubble and damages Kologarn.
- Tanks
- Two tanks swap on Crunch Armor; pick up the rubble when an arm dies.
- Healers
- Heal the gripped players while the arm is damaged, and anyone the eyebeam reaches.
- Damage dealers
- Break Stone Grip on the right arm, kite Focused Eyebeam away from the raid, and kill the arms or Kologarn as planned.
- 10-player
- Level
- 83 · Boss
- Health
- 3,137,625
- Mana
- 234,190
- Armor
- 10,573
25-player- Level
- 83 · Boss
- Health
- 16,734,000
- Mana
- 234,190
- Armor
- 10,573
Guardian SwarmTargets a player to be assaulted by the Guardian Swarm.
Sonic ScreechA Sonic Shockwave that deals 60125 to 69875 Physical damage to all enemies in its path. The Shockwave damage is split between all targets in its path.
Terrifying ScreechThe screech strikes fear into the hearts of all nearby enemies, causing them to flee in horror for 3 sec.
BerserkIncreases the caster's attack speed by 150% and all damage it deals by 900% for 30 min.
A titan watcher with her cats. Sonic Screech hits a cone in front of her, split among everyone in it; Terrifying Screech fears the raid; Guardian Swarm releases cats on a player; Sanctum Sentries fight beside her; her Feral Defender comes back several times and leaves Seeping Essence when killed.
- Tanks
- Main tank on Auriaya, others on the sentries and Feral Defender; move out of Seeping Essence.
- Healers
- Stack in front of her with the raid for Sonic Screech so the damage is split; heal through the fears.
- Damage dealers
- Stack for Sonic Screech, kill the Feral Defender each time it returns, and burn Auriaya.
The Keepers
On the way: Each wing has its own trash: frozen packs for Hodir, Thorim's arena waves, Freya's elders and lashers, and Mimiron's tram and robots.
- 10-player
- Level
- 83 · Boss
- Health
- 8,115,990
- Armor
- 10,673
25-player- Level
- 83 · Boss
- Health
- 32,477,904
- Armor
- 10,673
Flash FreezeEncases the target in a block of ice.
Frozen BlowsPhysical damage reduced by 70%, but attacks deal 31062 additional Frost damage. In addition, all enemies suffer 4000 Frost damage every 2 sec. Lasts 20 sec.
FreezeInflicts Frost damage to nearby enemies, immobilizing them for up to 10 sec.
Biting ColdDeals increasing periodic damage to stationary enemies. Movement diminishes this effect.
BerserkIncreases the caster's attack and movement speeds by 150% and all damage it deals by 500% for 5 min. Also grants immunity to Taunt effects.
The frost giant keeper. Flash Freeze freezes every player not standing on a snow mound; Biting Cold stacks on anyone who stands still; Frozen Blows boosts his hits. NPC helpers frozen in ice around the room (mages, druids, priests and shamans) give the raid fire, starlight and storm buffs once freed.
- Tanks
- Hold him and keep moving a little to drop Biting Cold; when Flash Freeze comes, stand on a snow mound.
- Healers
- Keep moving, stand on a snow mound for Flash Freeze, and use the freed priests' and shamans' help.
- Damage dealers
- Break out frozen helpers first, stand in the mages' fire and the druids' starlight, and move to snow mounds for each Flash Freeze.
- 10-player
- Level
- 83 · Boss
- Health
- 4,183,500
- Mana
- 425,800
- Armor
- 10,573
25-player- Level
- 83 · Boss
- Health
- 20,917,500
- Mana
- 425,800
- Armor
- 10,573
The storm giant keeper. In the first phase he stands on his balcony while waves come into the arena and a gauntlet team fights through the hallway (past the Runic Colossus and Ancient Rune Giant) to reach him. In the second phase he jumps down: Chain Lightning, Lightning Charge in front of him and Unbalancing Strike on the tank.
- Arena and gauntlet: the arena team holds waves; the gauntlet team clears the hallway and reaches Thorim's balcony.
- Thorim: he jumps down; tanks swap on Unbalancing Strike; avoid Lightning Charge in front of him.
- Tanks
- Arena tanks pick up the waves; in phase two, two tanks swap on Unbalancing Strike.
- Healers
- Split between the arena and the gauntlet; in phase two, spread for Chain Lightning.
- Damage dealers
- Gauntlet damage dealers kill the colossus and giant quickly; in phase two, stay out of Lightning Charge's cone.
- 10-player
- Level
- 83 · Boss
- Health
- 1,394,500
- Mana
- 234,190
- Armor
- 10,573
25-player- Level
- 83 · Boss
- Health
- 4,183,500
- Mana
- 234,190
- Armor
- 10,573
The nature keeper. In the first phase waves of plants come: Detonating Lashers, a trio of elementals that must die together, and an Ancient Conservator. Each wave reduces her Attuned to Nature. Nature Bombs, Sunbeams and Eonar's Gift (a healing sapling) add pressure. In the second phase she fights herself with Iron Roots and Ground Tremor.
- Waves: kill each wave of lashers, the elemental trio together, and the Conservator (stand in healthy spores to resist its grip).
- Freya: break Iron Roots on players, interrupt or move from Ground Tremor, and keep killing Eonar's Gift.
- Tanks
- Tanks pick up each wave and Freya; move out of Nature Bombs.
- Healers
- Heal players caught in Iron Roots and stand in healthy spores during the Conservator.
- Damage dealers
- Kill Eonar's Gift as soon as it grows, kill the elemental trio together, and break players out of roots.
- Level
- 83 · Boss
- Health
- 1,742,400
- Armor
- 10,673
The gnome keeper in four mechanical phases: the Leviathan Mk II (mines, Napalm Shell, Plasma Blast, Shock Blast), the VX-001 torso (Rapid Burst, Laser Barrage, Rocket Strike), the Aerial Command Unit (bombots, assault bots, junk bots) and V-07-TR-0N, all three combined, which must die within seconds of each other.
- Leviathan Mk II: tank it away from mines; the tank uses a cooldown for Plasma Blast; melee run out of Shock Blast.
- VX-001: spread out, move away from Rocket Strikes and keep away from the rotating Laser Barrage.
- Aerial Command Unit: kill the bots; use an assault bot's magnetic core to bring the unit down.
- V-07-TR-0N: all three parts together; kill them within seconds of each other or they repair.
- Tanks
- Use a cooldown for each Plasma Blast; pick up the bots in phase three.
- Healers
- Heal through Plasma Blast and Napalm Shell; move out of rockets and the laser.
- Damage dealers
- Move out of Shock Blast, rockets and the laser; balance damage so the three parts die together in the last phase.
The Descent into Madness
On the way: Faceless horrors and Twilight packs before Vezax; guardians in the descent.
- 10-player
- Level
- 83 · Boss
- Health
- 8,367,000
- Armor
- 10,673
25-player- Level
- 83 · Boss
- Health
- 23,009,250
- Armor
- 10,673
Aura of DespairPrevents mana regeneration from nearly all natural sources. Aspect of the Viper, Judgements of the Wise, Shamanistic Rage, and Spiritual Attunement remain at least partially effective. Also reduces melee attack speed by 20%.
Saronite BarrierCreates a saronite barrier, reducing all damage taken by 99%.
Shadow CrashFires a shadow missile at a target, dealing 11310 to 12690 Shadow damage to all enemies near the impact point and knocking them away. After impact, leaves an energy field that lingers for 20 sec, increasing damage dealt by 100%, reducing healing done by 75%, and reducing mana costs by 75%.
Searing FlamesDeals 13875 to 16125 Fire damage to all enemies within 100 yards, superheating their armor and reducing its ability to protect them by 75% for 10 sec.
Surge of DarknessEmpowers the caster with dark might, increasing physical damage by 100% but reducing movement speed by 55%, for 10 sec.
Mark of the FacelessInflicts an ancient malediction on a target, siphoning 5000 health every 1 sec. from enemies near the target, for 10 sec.
BerserkIncreases the caster's attack and movement speeds by 150% and all damage it deals by 500% for 5 min. Also grants immunity to Taunt effects.
A faceless general whose Aura of Despair stops all mana regeneration. Saronite Vapors appear: standing in them restores mana but adds stacking damage. Shadow Crash leaves a pool that makes players heal and damage less; Mark of the Faceless drains players near the marked one; Searing Flames must be interrupted; Surge of Darkness boosts his hits.
- Tanks
- Kite him slowly during Surge of Darkness and use a cooldown for its hits.
- Healers
- Use Saronite Vapors carefully for mana (a few stacks at a time); stay away from the marked player.
- Damage dealers
- Interrupt every Searing Flames, move away from Shadow Crash and the Mark of the Faceless target.
- 10-player
- Level
- 83 · Boss
- Health
- 10,999,997
- Armor
- 10,673
25-player- Level
- 83 · Boss
- Health
- 43,999,264
- Armor
- 10,673
Shadowy BarrierProtects the caster from all attacks and spells.
Lunatic GazeLooking into the maw of madness unhinges your mind, inflicting 5700 to 6300 Shadow damage and reducing Sanity by 4% every 1 sec. for as long as you are facing the caster.
Shadow BeaconThe target becomes a beacon for Yogg-Saron's Empowering Shadows.
Deafening RoarDeals 7600 to 8400 physical damage and silences enemies for 4 sec.
The old god in three phases. First Sara and Guardians of Yogg-Saron: kill guardians next to Sara so their Shadow Nova damages her. Then Yogg's tentacles appear: Crusher, Corruptor and Constrictor tentacles, and portals lead into his brain, where players kill illusions and then the brain itself. Finally Yogg-Saron: Lunatic Gaze drains sanity from those who look at him, Shadow Beacon, Deafening Roar and Immortal Guardians. Every player has Sanity; at zero, they're mind-controlled.
- Sara: kill Guardians of Yogg-Saron near her, avoid the clouds that summon more.
- Tentacles and brain: kill the tentacles; a team enters the brain through portals, kills the illusions and damages the brain.
- Yogg-Saron: turn away from Lunatic Gaze, handle Immortal Guardians and Shadow Beacons, and burn him.
- Tanks
- Pick up guardians in phase one, Crusher tentacles in phase two and Immortal Guardians in phase three.
- Healers
- Watch everyone's sanity; Freya's Sanity Wells restore it. Heal players caught by Constrictor tentacles.
- Damage dealers
- Turn your back to Yogg during Lunatic Gaze, free players from Constrictor tentacles and kill Corruptors quickly.
- 10-player
- Level
- 83 · Boss
- Health
- 8,367,000
- Armor
- 10,673
25-player- Level
- 83 · Boss
- Health
- 34,862,500
- Armor
- 10,673
A titan observer with a time limit. Cosmic Smash lands on players, Phase Punch stacks on the tank and sends them into the void, Quantum Strike hits hard, and Big Bang wipes the raid unless everyone steps into a black hole. Collapsing Stars become black holes when they die; Living Constellations must be pulled into a black hole.
- Tanks
- Two tanks swap on Phase Punch; pick up Living Constellations and drag them into black holes.
- Healers
- Before each Big Bang, step into a black hole; heal through Cosmic Smash.
- Damage dealers
- Kill Collapsing Stars to make black holes where the raid needs them, then step into one for Big Bang.
Before you go
- Choose vehicles for Flame Leviathan and decide how many towers to leave up for its hard mode.
- Each Keeper you free before Yogg-Saron helps in that fight.
- Level 80, no attunement. Algalon needs the Celestial Planetarium keys from a Keeper hard-mode run.
The Celestial Planetarium Key attunement · The Heroic Celestial Planetarium Key attunement

