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Icecrown Citadel's spires glowing green above its dark courtyard

Icecrown Citadel Guide — Raid guide · WoW Wrath of the Lich King

How the run goes

The Lich King's citadel: twelve bosses in four wings. The Lower Spire has Lord Marrowgar, Lady Deathwhisper, the Gunship Battle and Deathbringer Saurfang; then three wings in any order: the Plagueworks (Festergut, Rotface, Professor Putricide), the Crimson Hall (the Blood Prince Council, Blood-Queen Lana'thel) and the Frostwing Halls (Valithria Dreamwalker, Sindragosa). The Frozen Throne waits at the top.

Group: Ten or twenty-five players: two or three tanks, healers for heavy raid damage and a Valithria team, damage dealers with interrupts and kiting.

Map and route

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Icecrown Citadel, The Lower CitadelEntranceEntranceStop 1: Lord MarrowgarStop 2: Lady DeathwhisperQuest giver: Ormus the Penitent · Icecrown Citadel, Choose Your PathQuest giver: Aronen · Icecrown Citadel, A Change of HeartQuest giver: Aronen · Icecrown Citadel, A Change of HeartQuest giver: Aronen · Icecrown Citadel, A Change of HeartQuest giver: Aronen · Icecrown Citadel, A Change of HeartQuest giver: Ormus the Penitent · Icecrown Citadel, Path of DestructionQuest giver: Ormus the Penitent · Icecrown Citadel, Path of WisdomQuest giver: Ormus the Penitent · Icecrown Citadel, Path of VengeanceQuest giver: Ormus the Penitent · Icecrown Citadel, Path of CourageQuest giver: Ormus the Penitent · Icecrown Citadel, Path of DestructionQuest giver: Ormus the Penitent · Icecrown Citadel, Path of DestructionQuest giver: Ormus the Penitent · Icecrown Citadel, Path of WisdomQuest giver: Ormus the Penitent · Icecrown Citadel, Path of WisdomQuest giver: Ormus the Penitent · Icecrown Citadel, Path of VengeanceQuest giver: Ormus the Penitent · Icecrown Citadel, Path of VengeanceQuest giver: Ormus the Penitent · Icecrown Citadel, Path of CourageQuest giver: Ormus the Penitent · Icecrown Citadel, Path of CourageQuest giver: Aronen · Icecrown Citadel, A Change of HeartQuest giver: Aronen · Icecrown Citadel, A Change of HeartQuest giver: Aronen · Icecrown Citadel, A Change of HeartQuest giver: Aronen · Icecrown Citadel, A Change of HeartQuest giver: Aronen · Icecrown Citadel, A Change of HeartQuest giver: Aronen · Icecrown Citadel, A Change of HeartQuest giver: Aronen · Icecrown Citadel, A Change of HeartQuest giver: Aronen · Icecrown Citadel, A Change of HeartQuest giver: Aronen · Icecrown Citadel, A Change of HeartQuest giver: Aronen · Icecrown Citadel, A Change of HeartQuest giver: Aronen · Icecrown Citadel, A Change of HeartQuest giver: Aronen · Icecrown Citadel, A Change of HeartQuest giver: Ormus the Penitent · Icecrown Citadel, Path of MightQuest giver: Ormus the Penitent · Icecrown Citadel, Path of MightQuest giver: Ormus the Penitent · Icecrown Citadel, Path of MightQuest giver: Aronen · Icecrown Citadel, A Change of HeartQuest giver: Aronen · Icecrown Citadel, A Change of HeartQuest giver: Aronen · Icecrown Citadel, A Change of HeartQuest giver: Aronen · Icecrown Citadel, A Change of Heart

From the entrance to Lord Marrowgar and on to Lady Deathwhisper; after the Gunship Battle, Deathbringer Saurfang waits on the Deathbringer's Rise.

  1. strategy
  2. strategy
  3. strategyAfter the Gunship Battle above the ramparts.

! marks a quest giver inside the instance; select it for the quest.

  1. 1.The Lower Spire

    From the entrance up the Light's Hammer stairs to Lord Marrowgar, through his oratory to Lady Deathwhisper, then onto the ramparts for the Gunship Battle and Deathbringer Saurfang at the Deathbringer's Rise.

    1. 1Lord Marrowgar
    2. 2Lady Deathwhisper
    3. 3Gunship Battle
    4. 4Deathbringer Saurfang
  2. 2.The Plagueworks

    Through the Plagueworks: Festergut and Rotface in their own chambers, then Professor Putricide's laboratory between them.

    1. 5Festergut
    2. 6Rotface
    3. 7Professor Putricide
  3. 3.The Crimson Hall

    Through the Crimson Hall to the Blood Prince Council, then Blood-Queen Lana'thel's chamber.

    1. 8Blood Prince Council — Prince Valanar, Prince Keleseth, Prince Taldaram
    2. 9Blood-Queen Lana'thel
  4. 4.The Frostwing Halls

    Through the Frostwing Halls to Valithria Dreamwalker's chamber, then Sindragosa's terrace.

    1. 10Valithria Dreamwalker
    2. 11Sindragosa
  5. 5.The Frozen Throne

    With all four wings done, take the teleport to the Frozen Throne and face the Lich King.

    1. 12The Lich King

Boss by boss

The Lower Spire

On the way: Ancient skeletal soldiers and Deathbound Wards; Cult packs before Deathwhisper; Frost and Blood champions on the ramparts.

  1. 1

    Lord Marrowgar

    Loot and drops →
    10-player
    Level
    83 · Boss
    Health
    6,972,500
    Armor
    10,673
    25-player
    Level
    83 · Boss
    Health
    23,706,500
    Armor
    10,673
    • Bone StormAttacks nearby enemies in a whirlwind of bone.
    • Bone SliceSplits 200% of normal melee damage to an enemy and its two nearest allies.
    • Bone Spike GraveyardHurls a massive bone spike which impales any enemies in the way.
    • BerserkIncreases the caster's attack and movement speeds by 150% and all damage it deals by 500% for 5 min. Also grants immunity to Taunt effects.

    A bone colossus. Bone Slice cleaves the tanks (shared among those in front), Bone Spike Graveyard impales players on spikes the raid must break, Coldflame sends lines of fire across the floor, and Bone Storm spins him around the room hitting everyone near him.

    Tanks
    Two tanks stack in front of him to share Bone Slice; during Bone Storm, move away like everyone else.
    Healers
    Heal impaled players until they're freed; move out of Coldflame lines and Bone Storm's path.
    Damage dealers
    Break Bone Spikes quickly to free players; stay out of Coldflame and spread during Bone Storm.
  2. 2

    Lady Deathwhisper

    Loot and drops →
    10-player
    Level
    83 · Elite
    Health
    3,346,800
    Mana
    3,264,800
    Armor
    8,505
    25-player
    Level
    83 · Elite
    Health
    13,387,200
    Mana
    11,193,600
    Armor
    8,505
    • Mana BarrierEnvelops the caster in a powerful barrier that continually replenishes any lost health, at the expense of the caster's mana.
    • BerserkIncreases the caster's attack and movement speeds by 150% and all damage it deals by 500% for 5 min. Also grants immunity to Taunt effects.
    • Death and Decay4500 Shadow damage inflicted every 1 sec to all targets in the affected area for 10 sec.
    • Dominate MindSubdues the will of target enemy, causing them to become charmed for 12 sec, with their damage dealt increased by 200% and healing done increased by 500% during that time.
    • Shadow BoltInflicts 7438 to 9562 Shadow damage to an enemy.
    • Touch of InsignificanceReduces the target's threat generation by 20%.
    • FrostboltInflicts 40950 to 43050 Frost damage to an enemy and reduces its movement speed by 50% for 4 sec.
    • Frostbolt VolleyInflicts 8550 to 10450 Frost damage to nearby enemies, reducing their movement speed for 4 sec.

    A cult leader in two phases. First, Mana Barrier: all damage drains her mana instead of health while Cult Adherents and Fanatics come from the sides, some becoming reanimated or deformed. Once her mana is gone, she fights directly: Frostbolt and Frostbolt Volley, Touch of Insignificance on the tank, and Vengeful Shades that explode on their target.

    1. Mana Barrier: kill the cultists from the sides, avoid Death and Decay, and drain her mana.
    2. Direct fight: tank her and swap on Touch of Insignificance; interrupt Frostbolt; run from shades.
    Tanks
    Off-tanks pick up the adds in phase one; in phase two, tanks swap on Touch of Insignificance.
    Healers
    Move out of Death and Decay; on twenty-five, a mind-controlled player needs crowd control.
    Damage dealers
    Kill adds as they come, interrupt Frostbolt in phase two, and run away from Vengeful Shades.
  3. 3

    Gunship Battle

    Loot and drops →

    An air battle between the Alliance and Horde gunships. Your crew fires cannons; players with rocket packs board the enemy ship to kill its Battle-Mage (who freezes your cannons) and riflemen, while tanks hold the boarding parties that jump onto your deck.

    Tanks
    Hold the enemy boarding parties on your deck; one tank may board the enemy ship to hold its captain.
    Healers
    Split between your deck and the boarding team on the enemy ship.
    Damage dealers
    Gunners fire the cannons; the boarding team kills the Battle-Mage first, then the riflemen, then returns.
  4. 4

    Deathbringer Saurfang

    Loot and drops →
    10-player
    Level
    83 · Boss
    Health
    8,785,350
    Armor
    10,573
    25-player
    Level
    83 · Boss
    Health
    31,376,250
    Armor
    10,573
    • Resistant SkinThe skin of this creature is highly resistant. Damage from area of effect attacks is reduced by 95% and damage from Diseases is reduced by 70%.
    • Blood LinkDamage inflicted by this creature infuses Deathbringer Saurfang with Blood Power.
    • BerserkIncreases the caster's attack and movement speeds by 150% and all damage it deals by 500% for 5 min. Also grants immunity to Taunt effects.
    • FrenzySaurfang goes into a frenzy, increasing his attack speed by 30%.
    • Rune of BloodSaurfang's melee attacks leech health from the target. Saurfang is healed for many times amount leeched.
    • Boiling BloodBoils the blood of an enemy, inflicting 5000 Physical damage every 3 sec for 15 sec.
    • Blood NovaBlood explodes outward from a random enemy target, inflicting 1 Physical damage to nearby enemies.
    • Call Blood BeastSaurfang calls forth a pair of blood beasts.

    Saurfang builds Blood Power and spends it on Mark of the Fallen Champion: marked players take extra damage, and if one dies, Saurfang heals. Rune of Blood on the tank (swap), Boiling Blood, Blood Nova and Blood Beasts that must be killed or slowed before they reach the raid. He frenzies at 30%.

    Tanks
    Two tanks swap on Rune of Blood, which heals Saurfang from the marked tank.
    Healers
    Keep the marked players alive at all costs; every mark that dies heals Saurfang.
    Damage dealers
    Kill Blood Beasts fast (slow and kite them away from the raid), then burn Saurfang to keep the marks few.

The Plagueworks

On the way: Plagued zombies, gas creatures and the Precious and Stinky pets before Rotface and Festergut.

  1. 10-player
    Level
    83 · Boss
    Health
    9,412,875
    Armor
    10,673
    25-player
    Level
    83 · Boss
    Health
    40,440,500
    Armor
    10,673
    • Gas SporeUnleashes a Gas Spore, inflicting 2 random targets with a gaseous spore. The Spore will explode after 12 seconds, inflicting 1950 to 2050 damage to all nearby friends. The damage from the Gas Spore builds the targets immune system, giving them a resistance to the blight.
    • BerserkIncreases the caster's attack speed by 150% and all damage it deals by 900% for 30 min.
    • Pungent BlightViolently releases the Gaseous Blight, dealing 42900 to 45100 Shadow damage to all enemy players, releasing the deadly Blight back into the room.
    • InoculatedYou have become resistant to the blight, decreasing Shadow damage taken by 25% for 2 min. Stacks up to 3 times.
    • Inhaled BlightInhaling the Gaseous Blight increases damage dealt by 25% and attack speed by 25%.
    • Inhale BlightInhales the Gaseous Blight in the room, increasing damage dealt by 25%.

    A plague abomination. He Inhales Blight in stacks; at three he releases Pungent Blight on the raid. Gas Spores mark players: the raid stacks with them before they burst to gain Inoculation, which lowers the blight damage. Vile Gas hits ranged players, and Gastric Bloat stacks on the tank.

    Tanks
    Two tanks swap on Gastric Bloat before its stacks get high enough to hurt.
    Healers
    Stack with Gas Spore players to get Inoculated; save cooldowns for Pungent Blight.
    Damage dealers
    Gather with the Gas Spore targets before they burst, spread out again against Vile Gas, and push damage.
  2. 10-player
    Level
    83 · Boss
    Health
    7,321,125
    Armor
    10,673
    25-player
    Level
    83 · Boss
    Health
    36,257,000
    Armor
    10,673
    • Slime SprayRaining Green Ooze. Deals 5363 to 5637 Nature to enemies in cone.
    • Vile GasInflicts a Vile plague in targeted area, inflicting 3900 to 4100 damage every 2 sec for 6 sec. The plague causes the infected targets to vomit uncontrollably inflicting 3900 to 4100 damage to nearby allies.

    A plague abomination who sprays slime in front of him. Mutated Infection on a player spawns a Little Ooze when it ends; little oozes merge into Big Oozes, which an off-tank kites; a big ooze that grows too large explodes (Unstable Ooze Explosion).

    Tanks
    Main tank holds Rotface facing away; the off-tank kites the oozes and merges little ones into the big one.
    Healers
    Dispel Mutated Infection when the player has run to the ooze tank, and dodge Unstable Ooze Explosions.
    Damage dealers
    Stay out of Slime Spray, avoid the oozes, and keep damage on Rotface.
  3. 7

    Professor Putricide

    Loot and drops →
    10-player
    Level
    83 · Elite
    Health
    9,761,500
    Armor
    10,673
    25-player
    Level
    83 · Elite
    Health
    41,835,000
    Armor
    10,673
    • Unbound PlagueInflicts damage every 1 sec, the damage is increased every second the Blight remains on you! If you get too near to a friendly target, you will transfer the Plague from you to them.
    • Mutated PlagueInflicts damage every 3 sec.
    • Plague SicknessIncreases damage taken from Unbound Plague by 250%.
    • Mutated TransformationThe diseases from the Mutated Abomination is inflicting damage to nearby players!
    • Create ConcoctionProfessor Putricide is rifling through the lab table, searching for a powerful potion!
    • Guzzle PotionsProfessor Putricide starts to drink every potion on the table!
    • Slime PuddleThe Mutated Slime grows continuously, inflicting 4388 to 4612 damage every 1 sec until it is consumed by a Mutated creature!
    • Gaseous BloatThe Gas Cloud is fixated on the player with Gaseous Bloat. If he catches him it will cause him to cast Expunge Gas, inflicting damage to nearby players based on how bloated the player is.

    The plague scientist in three phases. Unstable Experiment spawns a Volatile Ooze (it adheres to a player; the raid stacks with them to split the damage) or a Gas Cloud (it chases a player who kites it). Then he drinks potions: Choking Gas Bombs and Malleable Goo appear; in the last phase, Mutated Plague stacks on the tank. A player can drink from the table to become an abomination and eat slime puddles.

    1. Oozes and gas: stack on the ooze target, kite the gas cloud, avoid slime puddles.
    2. Potions: dodge Choking Gas Bombs and Malleable Goo.
    3. Mutated Plague: tanks swap as stacks grow; burn him.
    Tanks
    Main tank holds Putricide; swap on Mutated Plague in the last phase.
    Healers
    Stack with the Volatile Ooze target; heal through the gas and the plague's raid damage.
    Damage dealers
    Kill oozes and gas clouds quickly, use the abomination to slow them and eat puddles, and burn him in the last phase.

The Crimson Hall

On the way: Darkfallen nobles, blood knights and Vampiric Fiends.

  1. 8

    Blood Prince Council — Prince Valanar, Prince Keleseth, Prince Taldaram

    Loot and drops →
    10-player
    Level
    83 · Boss
    Health
    5,647,725
    Armor
    10,673
    25-player
    Level
    83 · Boss
    Health
    22,590,900
    Armor
    10,673
    • Invocation of BloodThe Darkfallen Orb empowers Valanar, granting him more formidable abilities.
    • Empowered Shock VortexCreates force vortices on all nearby enemies, inflicting 5000 Physical damage and knocking enemies near the target away.
    • Shock VortexCreates a vortex of swirling force near an enemy target that inflicts damage and knocks back enemies near it.
    • Shadow ResonanceSummons a Dark Nucleus. Dark Nuclei feed on their own energy, causing them to destroy themselves over time.
    • Empowered Shadow LanceHurls a bolt of dark magic at an enemy, inflicting 78000 to 82000 Shadow damage.
    • Shadow LanceHurls a bolt of dark magic at an enemy, inflicting 15600 to 16400 Shadow damage.

    Three San'layn princes sharing health. Invocation of Blood moves between them: the invoked prince takes full damage and uses empowered spells. Valanar sets Kinetic Bombs and Shock Vortexes, Keleseth casts Shadow Lance and Dark Nuclei, Taldaram sends Glittering Sparks and Balls of Inferno Flame that shrink when players stand in their path.

    Tanks
    Tanks on Valanar and Taldaram; a ranged tank collects Keleseth's Dark Nuclei and holds him.
    Healers
    Spread for Shock Vortex and stand in the path of the inferno ball to shrink it.
    Damage dealers
    Switch to the invoked prince, hit Kinetic Bombs to keep them up, and help shrink the flame ball.
  2. 9

    Blood-Queen Lana'thel

    Loot and drops →
    10-player
    Level
    83 · Boss
    Health
    14,154,175–59,419,644
    Mana
    4,258
    Armor
    10,573
    25-player
    Level
    83 · Boss
    Health
    1
    Armor
    10,573
    • Shroud of SorrowAn aura of sorrow and despair emanates from the caster, inflicting 4000 Shadow damage every 2 sec. to nearby enemies.
    • Incite TerrorStrikes fear into enemies, causing them to flee in terror for up to 4 sec.
    • Bloodbolt WhirlSummons a maelstrom of whirling Bloodbolts.
    • BerserkIncreases the caster's attack and movement speeds by 150% and all damage it deals by 500% for 5 min. Also grants immunity to Taunt effects.
    • Pact of the DarkfallenDeals growing Shadow damage to you and nearby non-linked allies. This effect expires when all linked targets are within 5 yards of each other.
    • Swarming ShadowsA swarming void consumes the target, causing a mass of shadows to appear beneath the target every 0.5 seconds.

    The Blood-Queen. Vampiric Bite turns a player into a vampire who must bite another player before the Essence runs out, or they go into Uncontrollable Frenzy. Pact of the Darkfallen links players who must stack; Swarming Shadows leave a trail; in the air phase, Bloodbolt Whirl and Incite Terror.

    Tanks
    Two tanks stack together for her shadows; swap if the raid plans it.
    Healers
    Bring Pact players together quickly; heal the raid through Bloodbolt Whirl.
    Damage dealers
    When you're a vampire, bite the next assigned player in time; drop Swarming Shadows away from the raid.

The Frostwing Halls

On the way: Frostwarden Handlers and Ymirjar Battle-Maidens; Sindragosa's two frost wyrm guards before her terrace.

  1. 10

    Valithria Dreamwalker

    Loot and drops →
    10-player
    Level
    83 · Boss
    Health
    12,000,007
    Armor
    10,673
    25-player
    Level
    83 · Boss
    Health
    35,999,996
    Armor
    10,673

    A healing encounter: heal the green dragon Valithria to full health while her chamber's portals release Risen Archmages, Blistering Zombies, Suppressers, Gluttonous Abominations and Blazing Skeletons. Healers fly into Dream Portals to collect Emerald Vigor clouds that boost their healing.

    Tanks
    Pick up the abominations and zombies; keep zombies away from the raid, as they explode.
    Healers
    Heal Valithria; go through the Dream Portals to gather Emerald Vigor.
    Damage dealers
    Kill Suppressers first (they cut her healing), then archmages and skeletons.
  2. 11

    Sindragosa

    Loot and drops →
    10-player
    Level
    83 · Elite
    Health
    11,156,000
    Armor
    10,673
    25-player
    Level
    83 · Elite
    Health
    38,348,750
    Armor
    10,673
    • Frost AuraDeals 3000 Frost damage to all nearby enemies every 3 sec.
    • Permeating ChillCauses those who attack Sindragosa with physical attacks to be chilled to the bone, dealing 1000 Frost damage per 2 sec for each application.
    • Ice TombConjures spheres of icy energy to entomb enemies in blocks of ice.
    • BerserkIncreases the caster's attack and movement speeds by 150% and all damage it deals by 500% for 5 min. Also grants immunity to Taunt effects.
    • CleaveInflicts normal damage plus 50 to an enemy and its nearest allies, affecting up to 10 targets.
    • Tail SmashInflicts 11250 to 18750 damage on enemies within 35 yards of the tail's impact point, knocking them back.
    • Frost BreathInflicts 27750 to 32250 Frost damage to enemies in a 60 yard cone in front of the caster. In addition, the targets' attack speed is decreased by 50% and movement decreased by 15% for 90 sec.
    • Unchained MagicInflicts an arcane malediction on the target, causing any spells cast to result in a backlash of Arcane power after 5 sec. Multiple spellcasts by the afflicted target will intensify the backlash.

    The frost queen. On the ground, Frost Aura and Permeating Chill wear down melee, Unchained Magic stacks Instability on casters (pause casting), and she cleaves, tail-smashes and breathes. In the air, she traps players in Ice Tombs and drops Frost Bombs: hide behind the tombs. Below 35%, Mystic Buffet stacks; break line of sight behind tombs to clear it.

    1. Ground: tank her facing away; casters with Unchained Magic pause casting.
    2. Air: hide behind Ice Tombs from Frost Bombs.
    3. Below 35%: clear Mystic Buffet stacks behind tombs; kill tombs only when the raid is ready.
    Tanks
    Two tanks swap on Frost Breath; keep her facing away.
    Healers
    Pause casting when Unchained Magic's stacks get high; hide behind tombs in the air phase.
    Damage dealers
    Hide behind tombs for Frost Bombs; free tombed players when the raid calls for it.

The Frozen Throne

  1. 12

    The Lich King

    Loot and drops →
    10-player
    Level
    83 · Boss
    Health
    17,431,250
    Armor
    10,673
    25-player
    Level
    83 · Boss
    Health
    61,300,000
    Armor
    10,673
    • Remorseless WinterCreates a massive winter storm, dealing 7069 to 7931 Frost damage per second to all surrounding enemies within 45 yards.
    • Raise DeadRaises the dead back to life to serve as undead slaves to the Lich King.
    • BerserkIncreases the caster's attack speed by 150% and all damage it deals by 900% for 30 min.
    • Necrotic PlagueInfests the target with a deadly plague, causing 50000 Shadow damage every 5 sec for 15 sec. If the target dies while afflicted or the effect ends, this effect will gain an additional stack and jump to a nearby unit. If this effect is dispeled, it will lose a stack and jump to a nearby unit. Whenever this effect jumps, The Lich King's power will increase.
    • InfestDeals 6598 to 7402 Shadow damage to all enemy players within 50000 yards. In addition, the targets will take increasing Shadow damage per second. This effect is removed when the target has more than 90% health.
    • Summon Drudge GhoulsSummons 3 Drudge Ghouls over 3 sec.
    • Summon Shambling HorrorSummons a Shambling Horror.
    • Summon Shadow Trap

    Arthas on the Frozen Throne. Phase one: Necrotic Plague (dispelled, it jumps), Infest, Drudge Ghouls and Shambling Horrors. Transitions: Remorseless Winter, Raging Spirits and Ice Spheres, after which the platform edge collapses. Phase two: Val'kyr Shadowguards carry players toward the edge, Defile grows wherever it lands, Soul Reaper on the tank. Phase three: Vile Spirits, and Harvest Soul pulls players into Frostmourne. At the end, Fury of Frostmourne kills everyone and Terenas raises the raid for the last blow.

    1. Phase one: dispel Necrotic Plague onto Shambling Horrors; tank and kill the ghouls and horrors.
    2. Transitions: stay on the inner platform; kill Raging Spirits and Ice Spheres.
    3. Phase two: slow and kill the Val'kyr; drop Defile away from the raid; swap on Soul Reaper.
    4. Phase three: kill Vile Spirits; players in Frostmourne help Terenas; finish him after Fury of Frostmourne.
    Tanks
    Main tanks swap on Soul Reaper; off-tanks hold horrors and Raging Spirits.
    Healers
    Heal through Infest and dispel Necrotic Plague onto horrors; move out of Defile.
    Damage dealers
    Kill Val'kyr before they drop players off the edge, kill Vile Spirits, and move out of Defile.

Before you go

  • The Ashen Verdict's rings are earned here; its reputation comes with each kill.
  • Learn the Lich King's platform phases before pulling.
  • Level 80, no attunement. In Wrath Classic all twelve bosses open at once, with 50 Heroic attempts a week.

More about Icecrown Citadel