
Utgarde Keep Guide — Dungeon guide · WoW Wrath of the Lich King
- Level
- 68–72
- Group
- 5 players
- Bosses
- 3
- Difficulty
- Normal and Heroic (level 80)
- Location
- Howling Fjord
- Key
- None needed
Drops for your class
How the run goes
Northrend's first dungeon, in the Howling Fjord. Prince Keleseth holds the lower halls, Skarvald and Dalronn the forges above, and Ingvar the Plunderer the top of the keep.
Group: A tank, a healer and three damage dealers from level 68. Vrykul packs mix casters, enrage-casters and proto-drake handlers; interrupts help throughout.
Map and route
1.The lower halls
From the entrance through the vrykul halls to Prince Keleseth.
2.The forges and the top
Up the ramps to the forges, where Skarvald the Constructor and Dalronn the Controller fight together, then up the last stairs to Ingvar the Plunderer.
Boss by boss
The lower halls
On the way: Dragonflayer ironhelms, runecasters and strategists; proto-drakes and their handlers in the side rooms.
- Normal
- Level
- 72 · Elite
- Health
- 192,200
- Mana
- 49,635
- Armor
- 7,305
Heroic- Level
- 80 · Elite
- Health
- 403,200
- Mana
- 79,880
- Armor
- 9,706
Shadow BoltHurls a bolt of dark magic at an enemy, inflicting Shadow damage.
A San'layn prince who casts Shadow Bolt, traps players in Frost Tomb and raises Vrykul Skeletons that reassemble after dying until Keleseth himself falls.
- Tanks
- Hold Keleseth and gather the skeletons on you; don't waste time killing them, they get back up.
- Healers
- Frost Tomb takes a player out of the fight until the group breaks it; keep them alive while trapped.
- Damage dealers
- Break Frost Tomb at once, then focus Keleseth; area damage on the skeletons only if they reach the healer.
The forges and the top
On the way: Forge workers and Dragonflayer bonecrushers; the bridge before Ingvar has heavy packs.
- Normal
- Level
- 72 · Elite
- Health
- 96,100
- Armor
- 7,318
Heroic- Level
- 80–81 · Elite
- Health
- 201,600–208,528
- Armor
- 10,033
ChargeCharges an enemy, inflicting 35% of the caster's normal damage and stuns the opponent for 2 sec.
Stone StrikeInflicts 100% of normal weapon damage and knocks back the enemy.
EnrageIncreases the caster's attack speed by 30% and the Physical damage it deals by 10% for 10 sec.
Shadow BoltHurls a bolt of dark magic at an enemy, inflicting 2700 to 3300 Shadow damage.
DebilitateDebilitates the target, lowering melee attack, spell casting, movement, and ranged attack speeds by 50%. Deals 750 Shadow damage every 2 sec. for 8 sec.
Summon SkeletonsSummons two Skeleton Minions near the caster.
Skarvald (melee, charges a player) and Dalronn (caster, Shadow Bolt and Debilitate, summons skeletons on Heroic). If one dies first, he returns as a ghost until the other dies too.
- Tanks
- Pick up both; Skarvald charges the group, so taunt him back.
- Healers
- Debilitate slows a player; heal through Skarvald's charges and Stone Strikes.
- Damage dealers
- Burn one down, then the other quickly so the first returns as a ghost for as short a time as possible.
- Normal
- Level
- 72 · Elite
- Health
- 120,125
- Armor
- 7,318
Heroic- Level
- 81 · Elite
- Health
- 247,627
- Armor
- 10,033
EnrageIncreases attack speed by 5% and size by 5% per cast. Stacks up to 50 times.
CleaveInflicts 150% of normal melee damage to an enemy and its nearest ally.
Woe StrikeDeals 200% of normal melee damage to an enemy and inflicts the target with Woe Strike. Any healing the target receives while afflicted with Woe Strike deals 875 to 1125 Shadow damage to the healer.
SmashDeals 13125 to 16875 Physical damage to all enemies within a 10 yard cone in front of the caster.
Dark SmashDeals 8750 to 11250 Shadow damage to all enemies within a 10 yard cone in front of the caster. In addition, deals 1750 to 2250 Shadow damage to all enemies, knocking them down.
Staggering RoarDeals 2188 to 2812 damage to enemies within 60 yards, interrupting any spells being cast for 6 sec.
Dreadful RoarDeals 3063 to 3937 Shadow damage to enemies within 60 yards, interrupting any spells being cast for 8 sec. In addition, targets will take 5% more shadow damage. This effect can stack up to 40 times.
A vrykul who Smashes everything in front of him, cleaves, roars to slow casting or fear, and enrages. When he dies, the valkyr Annhylde raises him as an undead with Dark Smash, Woe Strike and Dreadful Roar.
- Living: Smash in front of him, Staggering Roar slows casting.
- Undead: Dark Smash and Dreadful Roar fears; he throws a Shadow Axe.
- Tanks
- Face him away from the group; move out of Smash's arc yourself if you can.
- Healers
- Interrupt his roars where you can; heal through Woe Strike, which cuts healing.
- Damage dealers
- Stay behind him and out of Smash; interrupt the roars; burn him through both lives.
Before you go
- Break players out of Frost Tomb at once on Keleseth; the skeletons he raises keep coming until he dies.
- Bring a way to interrupt or dispel: several vrykul casters heal or enrage their allies.
- Normal needs only the level. Heroic needs level 80 and no key: the party leader sets the difficulty before entering.

