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A vrykul forge hall in Utgarde Keep, lit by a furnace shaped like a snarling face

Utgarde Keep Guide — Dungeon guide · WoW Wrath of the Lich King

Level
68–72
Group
5 players
Bosses
3
Difficulty
Normal and Heroic (level 80)
Location
Howling Fjord
Key
None needed

Drops for your class

How the run goes

Northrend's first dungeon, in the Howling Fjord. Prince Keleseth holds the lower halls, Skarvald and Dalronn the forges above, and Ingvar the Plunderer the top of the keep.

Group: A tank, a healer and three damage dealers from level 68. Vrykul packs mix casters, enrage-casters and proto-drake handlers; interrupts help throughout.

Map and route

100%

Through the Furnace Hall and the Dragonflayer Pens to Prince Keleseth in Reavers' Hall, then up the Njorn Stair to Skarvald and Dalronn. Ingvar's terrace above has no fixed spawn in the data.

  1. strategy
  2. strategy
  3. strategy
  1. 1.The lower halls

    From the entrance through the vrykul halls to Prince Keleseth.

    1. 1Prince Keleseth
  2. 2.The forges and the top

    Up the ramps to the forges, where Skarvald the Constructor and Dalronn the Controller fight together, then up the last stairs to Ingvar the Plunderer.

    1. 2Skarvald and Dalronn — Skarvald the Constructor, Dalronn the Controller
    2. 3Ingvar the Plunderer

Boss by boss

The lower halls

On the way: Dragonflayer ironhelms, runecasters and strategists; proto-drakes and their handlers in the side rooms.

  1. 1

    Prince Keleseth

    Loot and drops →
    Normal
    Level
    72 · Elite
    Health
    192,200
    Mana
    49,635
    Armor
    7,305
    Heroic
    Level
    80 · Elite
    Health
    403,200
    Mana
    79,880
    Armor
    9,706
    • Shadow BoltHurls a bolt of dark magic at an enemy, inflicting Shadow damage.

    A San'layn prince who casts Shadow Bolt, traps players in Frost Tomb and raises Vrykul Skeletons that reassemble after dying until Keleseth himself falls.

    Tanks
    Hold Keleseth and gather the skeletons on you; don't waste time killing them, they get back up.
    Healers
    Frost Tomb takes a player out of the fight until the group breaks it; keep them alive while trapped.
    Damage dealers
    Break Frost Tomb at once, then focus Keleseth; area damage on the skeletons only if they reach the healer.

The forges and the top

On the way: Forge workers and Dragonflayer bonecrushers; the bridge before Ingvar has heavy packs.

  1. 2

    Skarvald and Dalronn — Skarvald the Constructor, Dalronn the Controller

    Loot and drops →
    Normal
    Level
    72 · Elite
    Health
    96,100
    Armor
    7,318
    Heroic
    Level
    80–81 · Elite
    Health
    201,600–208,528
    Armor
    10,033
    • ChargeCharges an enemy, inflicting 35% of the caster's normal damage and stuns the opponent for 2 sec.
    • Stone StrikeInflicts 100% of normal weapon damage and knocks back the enemy.
    • EnrageIncreases the caster's attack speed by 30% and the Physical damage it deals by 10% for 10 sec.
    • Shadow BoltHurls a bolt of dark magic at an enemy, inflicting 2700 to 3300 Shadow damage.
    • DebilitateDebilitates the target, lowering melee attack, spell casting, movement, and ranged attack speeds by 50%. Deals 750 Shadow damage every 2 sec. for 8 sec.
    • Summon SkeletonsSummons two Skeleton Minions near the caster.

    Skarvald (melee, charges a player) and Dalronn (caster, Shadow Bolt and Debilitate, summons skeletons on Heroic). If one dies first, he returns as a ghost until the other dies too.

    Tanks
    Pick up both; Skarvald charges the group, so taunt him back.
    Healers
    Debilitate slows a player; heal through Skarvald's charges and Stone Strikes.
    Damage dealers
    Burn one down, then the other quickly so the first returns as a ghost for as short a time as possible.
  2. 3

    Ingvar the Plunderer

    Loot and drops →
    Normal
    Level
    72 · Elite
    Health
    120,125
    Armor
    7,318
    Heroic
    Level
    81 · Elite
    Health
    247,627
    Armor
    10,033
    • EnrageIncreases attack speed by 5% and size by 5% per cast. Stacks up to 50 times.
    • CleaveInflicts 150% of normal melee damage to an enemy and its nearest ally.
    • Woe StrikeDeals 200% of normal melee damage to an enemy and inflicts the target with Woe Strike. Any healing the target receives while afflicted with Woe Strike deals 875 to 1125 Shadow damage to the healer.
    • SmashDeals 13125 to 16875 Physical damage to all enemies within a 10 yard cone in front of the caster.
    • Dark SmashDeals 8750 to 11250 Shadow damage to all enemies within a 10 yard cone in front of the caster. In addition, deals 1750 to 2250 Shadow damage to all enemies, knocking them down.
    • Staggering RoarDeals 2188 to 2812 damage to enemies within 60 yards, interrupting any spells being cast for 6 sec.
    • Dreadful RoarDeals 3063 to 3937 Shadow damage to enemies within 60 yards, interrupting any spells being cast for 8 sec. In addition, targets will take 5% more shadow damage. This effect can stack up to 40 times.

    A vrykul who Smashes everything in front of him, cleaves, roars to slow casting or fear, and enrages. When he dies, the valkyr Annhylde raises him as an undead with Dark Smash, Woe Strike and Dreadful Roar.

    1. Living: Smash in front of him, Staggering Roar slows casting.
    2. Undead: Dark Smash and Dreadful Roar fears; he throws a Shadow Axe.
    Tanks
    Face him away from the group; move out of Smash's arc yourself if you can.
    Healers
    Interrupt his roars where you can; heal through Woe Strike, which cuts healing.
    Damage dealers
    Stay behind him and out of Smash; interrupt the roars; burn him through both lives.

Before you go

  • Break players out of Frost Tomb at once on Keleseth; the skeletons he raises keep coming until he dies.
  • Bring a way to interrupt or dispel: several vrykul casters heal or enrage their allies.
  • Normal needs only the level. Heroic needs level 80 and no key: the party leader sets the difficulty before entering.

More about Utgarde Keep