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The Argent Crusade's coliseum arena hung with blue banners

Trial of the Champion Guide — Dungeon guide · WoW Wrath of the Lich King

Level
80
Group
5 players
Bosses
3
Difficulty
Normal and Heroic (level 80)
Location
Icecrown
Key
None needed

How the run goes

The Argent Tournament's arena. Joust the Grand Champions on horseback and beat them on foot, face an Argent champion (Eadric the Pure or Argent Confessor Paletress), and survive the Black Knight.

Group: A tank, a healer and three damage dealers at level 80. Mounted combat comes first: use your lance's shield and charge.

Map and route

  1. 1.The arena

    Speak to the herald to start each event: the Grand Champions, then the Argent champion, then the Black Knight.

    1. 1Grand Champions
    2. 2Argent Champion — Eadric the Pure, Argent Confessor Paletress
    3. 3The Black Knight

Boss by boss

The arena

On the way: Argent and faction champions in the joust.

  1. 1

    Grand Champions

    Loot and drops →

    Three random faction champions. First a joust on horseback, then a fight on foot against a warrior, mage, shaman, hunter or rogue.

    Tanks
    In the joust, use your lance's shield and charge; on foot, pick up all three champions and turn them away.
    Healers
    Heal through their class abilities: a warrior's burst, a mage's spells, a hunter's shots.
    Damage dealers
    In the joust, break their shields and charge; on foot, kill the healers and casters first.
  2. 2

    Argent Champion — Eadric the Pure, Argent Confessor Paletress

    Loot and drops →
    Level
    80
    Health
    25,200
    Armor
    9,729

    Eadric the Pure (Radiance blinds anyone facing him; he throws a hammer you can throw back) or Argent Confessor Paletress (smites, renews, shields and summons a memory of a past foe).

    Tanks
    Hold whichever champion comes; against Eadric, turn away from Radiance; against Paletress, pick up her memory.
    Healers
    Turn away from Eadric's Radiance or you're blinded; against Paletress, heal through her Holy Smites.
    Damage dealers
    Turn away from Radiance; kill Paletress's memory first.
  3. 3

    The Black Knight

    Loot and drops →
    Level
    80
    Health
    12,600
    Mana
    3,994
    Armor
    9,706

    A death knight in three phases: living with a ghoul, skeletal with an army, ghost with Death's Bite and Marked for Death.

    Tanks
    Hold him through all three phases, and pick up his ghoul and the army of the dead.
    Healers
    Save cooldowns for the ghost phase, when Death's Bite hits the whole group repeatedly.
    Damage dealers
    Kill the ghoul in the first phase and the army in the second, then burn him in the ghost phase.

Before you go

  • Use the mounted vehicles' shield and charge to dismount the champions.
  • On the Black Knight, save cooldowns for his ghoul and ghost phases.
  • Level 80. Heroic needs level 80 and no key. Mounts for the jousting round wait in the arena.

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