
Trial of the Champion Guide — Dungeon guide · WoW Wrath of the Lich King
- Level
- 80
- Group
- 5 players
- Bosses
- 3
- Difficulty
- Normal and Heroic (level 80)
- Location
- Icecrown
- Key
- None needed
How the run goes
The Argent Tournament's arena. Joust the Grand Champions on horseback and beat them on foot, face an Argent champion (Eadric the Pure or Argent Confessor Paletress), and survive the Black Knight.
Group: A tank, a healer and three damage dealers at level 80. Mounted combat comes first: use your lance's shield and charge.
Map and route
- 1 Grand Champions
- 3 The Black Knight
- E Entrance
1.The arena
Speak to the herald to start each event: the Grand Champions, then the Argent champion, then the Black Knight.
Boss by boss
The arena
On the way: Argent and faction champions in the joust.
Three random faction champions. First a joust on horseback, then a fight on foot against a warrior, mage, shaman, hunter or rogue.
- Tanks
- In the joust, use your lance's shield and charge; on foot, pick up all three champions and turn them away.
- Healers
- Heal through their class abilities: a warrior's burst, a mage's spells, a hunter's shots.
- Damage dealers
- In the joust, break their shields and charge; on foot, kill the healers and casters first.
- Level
- 80
- Health
- 25,200
- Armor
- 9,729
Eadric the Pure (Radiance blinds anyone facing him; he throws a hammer you can throw back) or Argent Confessor Paletress (smites, renews, shields and summons a memory of a past foe).
- Tanks
- Hold whichever champion comes; against Eadric, turn away from Radiance; against Paletress, pick up her memory.
- Healers
- Turn away from Eadric's Radiance or you're blinded; against Paletress, heal through her Holy Smites.
- Damage dealers
- Turn away from Radiance; kill Paletress's memory first.
- Level
- 80
- Health
- 12,600
- Mana
- 3,994
- Armor
- 9,706
A death knight in three phases: living with a ghoul, skeletal with an army, ghost with Death's Bite and Marked for Death.
- Tanks
- Hold him through all three phases, and pick up his ghoul and the army of the dead.
- Healers
- Save cooldowns for the ghost phase, when Death's Bite hits the whole group repeatedly.
- Damage dealers
- Kill the ghoul in the first phase and the army in the second, then burn him in the ghost phase.
Before you go
- Use the mounted vehicles' shield and charge to dismount the champions.
- On the Black Knight, save cooldowns for his ghoul and ghost phases.
- Level 80. Heroic needs level 80 and no key. Mounts for the jousting round wait in the arena.

