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The Violet Hold's prison cells glowing behind pink arcane wards

The Violet Hold Guide — Dungeon guide · WoW Wrath of the Lich King

Level
74–76
Group
5 players
Bosses
7
Difficulty
Normal and Heroic (level 80)
Location
Dalaran
Key
None needed

How the run goes

A defence of Dalaran's prison. Eighteen portals open one after another; kill each portal's guardian to close it. After the sixth and twelfth portals, a random jailed boss breaks out; after the eighteenth, Cyanigosa leads the final assault.

Group: A tank, a healer and three damage dealers from about level 74. Keep the prison door's integrity up; the Prison Seal Crystals clear a wave in an emergency.

Map and route

  1. 1.The prison

    Inside the Violet Hold, defend the door through the portals. Two of the six jailed bosses break out on the way, chosen at random.

    1. 1Erekem
    2. 2Moragg
    3. 3Ichoron
    4. 4Xevozz
    5. 5Lavanthor
    6. 6Zuramat the Obliterator
  2. 2.The final assault

    After the eighteenth portal, Cyanigosa arrives.

    1. 7Cyanigosa

Boss by boss

The prison

On the way: Portal guardians, azure invaders and binders. Kill the guardian of each portal first.

  1. Normal
    Level
    77 · Elite
    Health
    136,548
    Mana
    74,500
    Armor
    8,803
    Heroic
    Level
    82 · Elite
    Health
    431,392
    Mana
    83,380
    Armor
    10,253
    • Break BondsBreaks all nearby friends within 20 yards out of snares, crowd-control and stunning effects.
    • Earth ShieldProtects the target with an earthen shield, causing melee attacks to heal the shielded target. This effect can only occur once every few seconds. 20 charges. Lasts 2 min.
    • Earth ShockShocks an enemy with concussive force, inflicting Nature damage and interrupting the spell being cast for 2 sec.
    • Chain HealInfuses a wounded ally with healing energy that spreads to another nearby ally. The spell affects up to 3 targets.
    • Lightning BoltBlasts an enemy with lightning, inflicting Nature damage.
    • StormstrikeInstantly attack with both weapons. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec.
    • BloodlustIncreases melee, ranged, and spell casting speed by 35% for all party members. Lasts 20 sec.

    An arakkoa shaman with two guards. He casts Chain Heal, Earth Shield and Lightning Bolt, uses Stormstrike and Bloodlust, and breaks bonds to free himself.

    Tanks
    Pick up Erekem and both of his guards; they hit hard together, so turn them away from the group.
    Healers
    Heal through Stormstrike and the burst when he casts Bloodlust; dispel his Earth Shield if you can.
    Damage dealers
    Interrupt his Chain Heal and Lightning Bolt and kill the two guards first, then Erekem.
  2. Normal
    Level
    77 · Elite
    Health
    227,580
    Armor
    8,822
    Heroic
    Level
    82 · Elite
    Health
    431,392
    Armor
    10,356
    • Corrosive SalivaLick the enemy, covering it in saliva that eats away 5% of its armor per application. Stacks up to 20 times.
    • Optic LinkChannels a beam of dark energy at the target, causing Shadow damage over 12 sec. This damage is dealt slowly at first, and builds up as the channel reaches its full duration.

    A watcher eye that links a player with Optic Link, damage that grows the longer it lasts, and covers them in Corrosive Saliva.

    Tanks
    Hold him; Optic Link often lands on you and hurts more the longer it lasts, so use a cooldown late in the link.
    Healers
    Heal the Optic Link target through the growing damage.
    Damage dealers
    Burn him quickly: every Optic Link grows stronger with time, and Corrosive Saliva weakens the tank.
  3. Normal
    Level
    77 · Elite
    Health
    227,580
    Mana
    69,658
    Armor
    8,803
    Heroic
    Level
    82 · Elite
    Health
    431,392
    Mana
    77,960
    Armor
    10,253
    • Protective BubbleShields the caster in a bubble of water, reducing damage taken by 99%. Each attack or spell hit against the caster will remove one charge. Lasts until cancelled or until 35 charges are used.
    • BurstA blast of water drenches all nearby enemies, dealing Frost damage and knocking them back.
    • DrainedIchoron's water is drained.
    • SplashA splash of water drenches all nearby enemies, dealing 925 to 1075 Frost damage and knocking them back.
    • Water BlastShoots a blast of water at an enemy, dealing 2775 to 3225 Frost damage and knocking it back.
    • Water Bolt VolleyHurls a watery bolt at all nearby enemies within 45 yards, inflicting 1850 to 2150 Frost damage.
    • FrenzyIncreases casting speed by 100% and Physical damage dealt by 25% for 10 min.

    A water elemental in a Protective Bubble. When the bubble breaks, he bursts into water globules that heal him if they reach him. Water Bolt Volley and Frenzy.

    Tanks
    Hold him in the middle of the prison so his globules have the farthest to travel back to him.
    Healers
    Water Bolt Volley hits the whole group; heal widely and stay away from the globules.
    Damage dealers
    When his bubble bursts, kill the water globules before they reach him: each one that arrives heals him.
  4. Normal
    Level
    77 · Elite
    Health
    227,580
    Armor
    8,822
    Heroic
    Level
    82 · Elite
    Health
    431,392
    Armor
    10,356
    • Arcane Barrage VolleyLaunches missiles at enemies, causing 1758 to 2042 Arcane damage.
    • Arcane BuffetInflicts 879 to 1021 Arcane damage to an enemy and increases the Arcane damage it takes by 150 for 20 sec.

    An ethereal who summons spheres that float toward him and empower him. He casts Arcane Barrage Volley and Arcane Buffet.

    Tanks
    Pull him away from each ethereal sphere he summons: a sphere that reaches him makes him much stronger.
    Healers
    Heal through Arcane Barrage Volley, which hits the whole group, and move with the tank.
    Damage dealers
    Move with the tank away from the spheres and keep damage on Xevozz while you move.
  5. Normal
    Level
    77 · Elite
    Health
    227,580
    Armor
    8,822
    Heroic
    Level
    82 · Elite
    Health
    431,392
    Armor
    10,356
    • Cauterizing FlamesInflicts 3238 to 3762 Fire damage to nearby enemies and increases the Fire damage it takes by 35% for 3 min.
    • FireboltDeals 1890 to 2310 Fire damage to the target.
    • Flame BreathInflicts 2868 to 3332 Fire damage to enemies in a cone in front of the caster.
    • Lava BurnSpits a Lava Bomb at an enemy, inflicting 1943 to 2257 Fire damage.

    A lava hound who breathes fire, casts Firebolt and leaves Lava Burn.

    Tanks
    Face him away from the group and step out of the Lava Burn he leaves on the ground.
    Healers
    Move out of the lava; heal through Cauterizing Flames.
    Damage dealers
    Stay out of fire and his Flame Breath, and burn him down from his sides.
  6. 6

    Zuramat the Obliterator

    Loot and drops →
    Normal
    Level
    77 · Elite
    Health
    227,580
    Armor
    8,822
    Heroic
    Level
    82 · Elite
    Health
    431,392
    Armor
    10,356
    • Summon Void SentrySummons a Void Sentry.
    • Void ShiftViolently shifts the target into the void, dealing 750 Shadow damage per second. At the end of this effect, the target is fully shifted into the void and is able to see hidden void creatures.
    • Shroud of DarknessWhen damaged, reduces healing received by the attacker by 20%.

    A void lord who summons Void Sentries, shifts a player into the void and wraps himself in Shroud of Darkness.

    Tanks
    Hold him; stop attacking during Shroud of Darkness.
    Healers
    Heal the player he shifts into the void: they see his Void Sentries and must kill them, taking damage meanwhile.
    Damage dealers
    Kill sentries quickly; stop attacking during the shroud.

The final assault

  1. Normal
    Level
    77 · Elite
    Health
    284,475
    Mana
    37,250
    Armor
    8,803
    Heroic
    Level
    82 · Elite
    Health
    505,538
    Mana
    41,690
    Armor
    10,253
    • Tail SweepInflicts 1575 to 1925 damage on enemies in a cone behind the caster, interrupting spell casting for 2 sec.
    • Uncontrollable EnergyA torrent of Arcane energy is released, dealing 3800 to 4200 Arcane damage to enemies in front of caster. Enemy targets also take 1000 Arcane damage every 3 sec. for 15 sec.
    • BlizzardCalls down a blizzard that lasts 8 sec., inflicting 1500 Frost damage every 2 sec. and slowing the movement speed of all enemies in a selected area by 40%.
    • Mana DestructionDestroys 750 Mana every 2 sec. for 8 sec, also dealing Arcane damage equal to the mana destroyed.
    • Arcane VacuumSummons all nearby enemy targets to the location of the caster.

    The final boss: a blue dragon who casts Blizzard, sweeps her tail, pulls everyone in with Arcane Vacuum and destroys mana.

    Tanks
    Face her away from the group so her breath and Tail Sweep only hit you.
    Healers
    Spread out for Blizzard and keep clear of her tail; Arcane Vacuum pulls everyone in, so heal after it.
    Damage dealers
    Stay to her side, spread out for Blizzard, and keep damage up after each Arcane Vacuum.

Before you go

  • Use the Prison Seal Crystals to clear a wave if the door's integrity falls too low.
  • Close each portal by killing its guardian before the next one opens.
  • Normal needs only the level. Heroic needs level 80 and no key: the party leader sets the difficulty before entering.

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