
Halls of Lightning Guide — Dungeon guide · WoW Wrath of the Lich King
- Level
- 78–80
- Group
- 5 players
- Bosses
- 4
- Difficulty
- Normal and Heroic (level 80)
- Location
- The Storm Peaks
- Key
- None needed
Drops for your class
How the run goes
Loken's forges inside Ulduar: General Bjarngrim patrols, Volkhan works his anvil, Ionar rides the lightning and Loken waits at the end.
Group: A tank, a healer and three damage dealers from level 78. Iron dwarves and vrykul hit hard; stack on Loken.
Map and route
1.The forges
From the entrance through the halls where General Bjarngrim patrols with his escort, then to Volkhan's anvil.
2.Ionar and Loken
On to Ionar, then the hall of Loken.
Boss by boss
The forges
On the way: Stormforged lieutenants, iron dwarf runeshapers and Hardened Steel Berserkers.
- Normal
- Level
- 81–82 · Elite
- Health
- 221,561–323,544
- Armor
- 10,356
Heroic- Level
- 82 · Elite
- Health
- 323,544
- Armor
- 10,356
Spell ReflectionReflects the next magic spell back at its caster.
Knock AwayInflicts 20% of normal damage to nearby enemies and knocks them back.
PummelPummels an enemy for 15 damage and interrupts the spell being cast for 5 sec.
IronformWhile active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increased by 20%. Lasts 8 sec.
InterceptCharge an enemy, causing 65 damage and stunning it for 3 sec.
WhirlwindAttacks nearby enemies in a whirlwind of steel that lasts 8 sec and inflicts 75% of normal damage on each spin.
CleaveInflicts 110% of normal melee damage to an enemy and its nearest allies, affecting up to 3 targets.
Mortal StrikeInflicts 200% weapon damage and leaves the target wounded, reducing the effectiveness of any healing by 50% for 5 sec.
A patrolling iron dwarf with escorts who switches stances: Battle (Whirlwind, Mortal Strike), Defensive (Spell Reflection, Pummel, Ironform) and Berserker (Intercept, Cleave).
- Tanks
- Pull him when he isn't charged up; kill his escorts.
- Healers
- In battle stance his Mortal Strike cuts your healing on the tank; heal early and keep away from his Whirlwind.
- Damage dealers
- Follow his stance: casters stop in defensive, melee step out of Whirlwind.
- Normal
- Level
- 81–82 · Elite
- Health
- 269,783–388,253
- Armor
- 10,356
Heroic- Level
- 82 · Elite
- Health
- 388,253
- Armor
- 10,356
ShatterShatters the Cooled Golem, dealing 4625 to 5375 damage to nearby enemy targets.
TemperStrikes Volkhan's Anvil, creating a number of Molten Golems.
Shattering StompDeals 2313 to 2687 damage to all enemies and shatters all Brittle Golems within 99 yds.
HeatHeats up a Molten Golem, extending its life by 20%.
A forgemaster who Tempers golems at his anvil. They become brittle; Shattering Stomp shatters brittle golems, hurting anyone near them.
- Tanks
- Hold Volkhan away from the golems he tempers, so his Shattering Stomp doesn't catch the group with them.
- Healers
- Heat damages the tank over time; heal through it and step away from brittle golems before the stomp.
- Damage dealers
- Kill the golems away from the group so they turn brittle where the stomp can't hurt you.
Ionar and Loken
On the way: Titanium and storm creatures before Ionar.
- Normal
- Level
- 81–82 · Elite
- Health
- 325,825–431,392
- Armor
- 10,356
Heroic- Level
- 82 · Elite
- Health
- 431,392
- Armor
- 10,356
Static OverloadCharges an enemy with energy, inflicting 1249 to 1451 Nature damage over 10 sec and periodically zaps it's nearby allies for 1249 to 1451 Nature damage. After 10 sec, an electrical explosion occurs causing an additional 2313 to 2687 Nature damage to all enemies within 8 yards and knocking them back.
Ball LightningHurls a ball of lightning at the target inflicting 2013 to 2587 Nature damage to the enemy target.
DisperseDisperse into Sparks of Ionar.
A storm giant who puts Static Overload on players and throws Ball Lightning. He disperses into sparks that chase players.
- Tanks
- Pick him up again after each Disperse; until then, help the group kite the sparks.
- Healers
- Players with Static Overload move away from the group; heal them as they go.
- Damage dealers
- When he disperses, kite the Sparks of Ionar until he reforms; spread out for Static Overload.
- Normal
- Level
- 81–82 · Elite
- Health
- 390,990–512,278
- Armor
- 10,356
Heroic- Level
- 82 · Elite
- Health
- 512,278
- Armor
- 10,356
Arc LightningShocks the target, instantly dealing 3238 to 3762 Nature damage and the target has a chance to shock nearby friends.
Lightning NovaEmit a pulse of energy that deals 6013 to 6987 Nature damage to enemies within 20 yards.
The titan-forged usurper. His Pulsing Shockwave hurts more the farther you stand from him; he casts Arc Lightning and Lightning Nova.
- Tanks
- Hold him in the middle of his hall so the whole group can stand close to him.
- Healers
- Stand close to him: Pulsing Shockwave hurts more the farther you are. Heal the group through Lightning Nova.
- Damage dealers
- Stack close to him for the shockwave, step away during Lightning Nova if your group does, and burn him.
Before you go
- Pull Bjarngrim when he is not Charged Up for an easier fight.
- Stack close on Loken: Lightning Nova hurts most at range.
- Normal needs only the level. Heroic needs level 80 and no key: the party leader sets the difficulty before entering.

