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Bronze stairs and titan machinery in the Halls of Lightning

Halls of Lightning Guide — Dungeon guide · WoW Wrath of the Lich King

Level
78–80
Group
5 players
Bosses
4
Difficulty
Normal and Heroic (level 80)
Location
The Storm Peaks
Key
None needed

Drops for your class

How the run goes

Loken's forges inside Ulduar: General Bjarngrim patrols, Volkhan works his anvil, Ionar rides the lightning and Loken waits at the end.

Group: A tank, a healer and three damage dealers from level 78. Iron dwarves and vrykul hit hard; stack on Loken.

Map and route

100%

Around the Unyielding Garrison's ring to General Bjarngrim, east to Volkhan in the Iron Crucible, down the Hall of the Watchers to Ionar at the Thundering Overlook, then to Loken in the Terrestrial Watchtower.

  1. strategy
  2. strategy
  3. strategy
  4. strategy
  1. 1.The forges

    From the entrance through the halls where General Bjarngrim patrols with his escort, then to Volkhan's anvil.

    1. 1General Bjarngrim
    2. 2Volkhan
  2. 2.Ionar and Loken

    On to Ionar, then the hall of Loken.

    1. 3Ionar
    2. 4Loken

Boss by boss

The forges

On the way: Stormforged lieutenants, iron dwarf runeshapers and Hardened Steel Berserkers.

  1. 1

    General Bjarngrim

    Loot and drops →
    Normal
    Level
    81–82 · Elite
    Health
    221,561–323,544
    Armor
    10,356
    Heroic
    Level
    82 · Elite
    Health
    323,544
    Armor
    10,356
    • Spell ReflectionReflects the next magic spell back at its caster.
    • Knock AwayInflicts 20% of normal damage to nearby enemies and knocks them back.
    • PummelPummels an enemy for 15 damage and interrupts the spell being cast for 5 sec.
    • IronformWhile active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increased by 20%. Lasts 8 sec.
    • InterceptCharge an enemy, causing 65 damage and stunning it for 3 sec.
    • WhirlwindAttacks nearby enemies in a whirlwind of steel that lasts 8 sec and inflicts 75% of normal damage on each spin.
    • CleaveInflicts 110% of normal melee damage to an enemy and its nearest allies, affecting up to 3 targets.
    • Mortal StrikeInflicts 200% weapon damage and leaves the target wounded, reducing the effectiveness of any healing by 50% for 5 sec.

    A patrolling iron dwarf with escorts who switches stances: Battle (Whirlwind, Mortal Strike), Defensive (Spell Reflection, Pummel, Ironform) and Berserker (Intercept, Cleave).

    Tanks
    Pull him when he isn't charged up; kill his escorts.
    Healers
    In battle stance his Mortal Strike cuts your healing on the tank; heal early and keep away from his Whirlwind.
    Damage dealers
    Follow his stance: casters stop in defensive, melee step out of Whirlwind.
  2. Normal
    Level
    81–82 · Elite
    Health
    269,783–388,253
    Armor
    10,356
    Heroic
    Level
    82 · Elite
    Health
    388,253
    Armor
    10,356
    • ShatterShatters the Cooled Golem, dealing 4625 to 5375 damage to nearby enemy targets.
    • TemperStrikes Volkhan's Anvil, creating a number of Molten Golems.
    • Shattering StompDeals 2313 to 2687 damage to all enemies and shatters all Brittle Golems within 99 yds.
    • HeatHeats up a Molten Golem, extending its life by 20%.

    A forgemaster who Tempers golems at his anvil. They become brittle; Shattering Stomp shatters brittle golems, hurting anyone near them.

    Tanks
    Hold Volkhan away from the golems he tempers, so his Shattering Stomp doesn't catch the group with them.
    Healers
    Heat damages the tank over time; heal through it and step away from brittle golems before the stomp.
    Damage dealers
    Kill the golems away from the group so they turn brittle where the stomp can't hurt you.

Ionar and Loken

On the way: Titanium and storm creatures before Ionar.

  1. Normal
    Level
    81–82 · Elite
    Health
    325,825–431,392
    Armor
    10,356
    Heroic
    Level
    82 · Elite
    Health
    431,392
    Armor
    10,356
    • Static OverloadCharges an enemy with energy, inflicting 1249 to 1451 Nature damage over 10 sec and periodically zaps it's nearby allies for 1249 to 1451 Nature damage. After 10 sec, an electrical explosion occurs causing an additional 2313 to 2687 Nature damage to all enemies within 8 yards and knocking them back.
    • Ball LightningHurls a ball of lightning at the target inflicting 2013 to 2587 Nature damage to the enemy target.
    • DisperseDisperse into Sparks of Ionar.

    A storm giant who puts Static Overload on players and throws Ball Lightning. He disperses into sparks that chase players.

    Tanks
    Pick him up again after each Disperse; until then, help the group kite the sparks.
    Healers
    Players with Static Overload move away from the group; heal them as they go.
    Damage dealers
    When he disperses, kite the Sparks of Ionar until he reforms; spread out for Static Overload.
  2. Normal
    Level
    81–82 · Elite
    Health
    390,990–512,278
    Armor
    10,356
    Heroic
    Level
    82 · Elite
    Health
    512,278
    Armor
    10,356
    • Arc LightningShocks the target, instantly dealing 3238 to 3762 Nature damage and the target has a chance to shock nearby friends.
    • Lightning NovaEmit a pulse of energy that deals 6013 to 6987 Nature damage to enemies within 20 yards.

    The titan-forged usurper. His Pulsing Shockwave hurts more the farther you stand from him; he casts Arc Lightning and Lightning Nova.

    Tanks
    Hold him in the middle of his hall so the whole group can stand close to him.
    Healers
    Stand close to him: Pulsing Shockwave hurts more the farther you are. Heal the group through Lightning Nova.
    Damage dealers
    Stack close to him for the shockwave, step away during Lightning Nova if your group does, and burn him.

Before you go

  • Pull Bjarngrim when he is not Charged Up for an easier fight.
  • Stack close on Loken: Lightning Nova hurts most at range.
  • Normal needs only the level. Heroic needs level 80 and no key: the party leader sets the difficulty before entering.

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