
Gundrak Guide — Dungeon guide · WoW Wrath of the Lich King
- Level
- 75–78
- Group
- 5 players
- Bosses
- 5
- Difficulty
- Normal and Heroic (level 80)
- Location
- Zul'Drak
- Key
- None needed
How the run goes
The Drakkari capital in Zul'Drak. Four god-draining bosses guard the way: Slad'ran the snake, the Drakkari Colossus, Moorabi the mammoth and, on Heroic, Eck. Gal'darah waits at the end.
Group: A tank, a healer and three damage dealers from about level 75. Poison removal for Slad'ran and interrupts for Moorabi.
Map and route
1.The altars
From the entrance, the snake altar of Slad'ran, the colossus's chamber and the mammoth altar of Moorabi. Eck's chamber is open on Heroic.
2.Gal'darah
With the altars done, the way opens to Gal'darah, the rhino god's high prophet.
Boss by boss
The altars
On the way: Drakkari guards, earthshakers and snake packs.
- Normal
- Level
- 78 · Elite
- Health
- 176,550
- Armor
- 9,124
Heroic- Level
- 82 · Elite
- Health
- 323,544
- Armor
- 10,356
Poison NovaInflicts 2590 to 3010 Nature damage to nearby enemies, then an additional 1064 to 1236 damage every 2 sec. for 16 sec.
Powerful BiteInflicts 100% of normal damage, and reduces the armor of an enemy by 20% for 5 sec.
Venom BoltInflicts Nature damage to an enemy.
A snake god's prophet who casts Poison Nova and Venom Bolt and bites. Snakes come from his altar, and constrictors root players.
- Tanks
- Pick up the snakes that come from his altar along with Slad'ran, and keep them off the healer.
- Healers
- Cure poison and stay out of Poison Nova's range when he casts it; constrictors root players in place.
- Damage dealers
- Kill the snakes quickly, constrictors first so nobody stays rooted, then go back to Slad'ran.
- Normal
- Level
- 78 · Elite
- Health
- 117,700
- Armor
- 9,124
Heroic- Level
- 82 · Elite
- Health
- 215,696
- Armor
- 10,356
Mighty BlowInfilicts 175% weapon damage to an enemy.
MergeSurge back into the Colossus.
A construct that, at half health, releases a Drakkari Elemental. The elemental merges back if not killed; both must fall.
- Tanks
- Hold the colossus, then pick up the elemental when it's released; take the colossus again when they merge.
- Healers
- Heal through Mighty Blow on the tank; the elemental's surge hits whoever it targets.
- Damage dealers
- Kill the colossus, then the elemental, and repeat.
- Normal
- Level
- 78 · Elite
- Health
- 235,400
- Armor
- 9,124
Heroic- Level
- 82 · Elite
- Health
- 431,392
- Armor
- 10,356
Determined StabStabs an enemy, inflicting Physical damage. This attack cannot be blocked, dodged, or parried.
Numbing ShoutA loud roar numbs the minds of enemies that hear it, reducing spell casting speed by 25% for 5 sec.
Ground TremorThe ground trembles, inflicting Physical damage to nearby enemies.
Mojo FrenzyIncreases the casting speed proportionally with the amount of damage taken.
TransformationThe caster transforms into a powerful mammoth, increasing Physical damage done by 25% and granting immunity to Stun effects.
QuakeThe ground trembles violently, inflicting Physical damage to nearby enemies.
A mammoth prophet with Mojo Frenzy, who tries to cast Transformation into a mammoth. He stabs, shouts and causes tremors.
- Tanks
- Hold him in place; Mojo Frenzy speeds up his casts as his health drops, so keep threat steady.
- Healers
- Heal through Determined Stab and Numbing Shout; if he becomes a mammoth, Quake hits everyone.
- Damage dealers
- Interrupt Transformation every time he starts it: as a mammoth he hits much harder.
- Level
- 81–82 · Elite
- Health
- 431,392
- Armor
- 10,356
Eck BerserkEck goes berserk, increasing his attack speed by 150% and all damage he deals by 500%.
Eck SpitEck spits toxic bile at enemies in a cone in front of him, inflicting 2970 Nature damage and draining 220 mana every 1 sec for 3 sec.
Eck BiteEck bites down hard, inflicting 150% of his normal damage to an enemy.
Eck SpringEck leaps at a distant target.
A Heroic beast who spits Eck Residue on players, bites and springs, and berserks after a time.
- Tanks
- Two tanks rotate when Eck Residue builds up on the current tank, so the residue never lasts long on one player.
- Healers
- Heal the players with Eck Residue, who take more damage from him; watch his berserk timer.
- Damage dealers
- Kill him before he berserks; stay away from his spit and his spring onto random players.
Gal'darah
- Normal
- Level
- 78 · Elite
- Health
- 294,250
- Armor
- 9,124
Heroic- Level
- 82 · Elite
- Health
- 512,278
- Armor
- 10,356
StampedeSummons a Rhino Spirit which charges your target, dealing 4713 to 5287 damage and knocking them into the air.
PunctureThrusts the caster's spear into the target, bypassing armor and dealing 4713 to 5287 Physical damage. In addition, the target will bleed for an additional 500 damage every 3 sec for 2 min.
Whirling SlashSpins around in a whirlwind of steel, dealing 2828 to 3172 Physical damage to all nearby enemies and causing them to Bleed for an additional 1000 damage per 3 sec, for 6 sec.
The rhino prophet. In troll form he Whirling Slashes and punctures; in rhino form he charges a random player and stampedes.
- Tanks
- Hold him through his troll and rhino forms; in rhino form he charges others, so pick him back up after each charge.
- Healers
- Heal the player he charges in rhino form, and stack near the group for Whirling Slash in troll form.
- Damage dealers
- Stack for Whirling Slash heals; spread for the charge.
Before you go
- Kill Slad'ran's snakes quickly; their wraps root players.
- Interrupt Moorabi's Mojo Frenzy-boosted transformation.
- Normal needs only the level. Heroic needs level 80 and no key: the party leader sets the difficulty before entering.

