
Azjol-Nerub Guide — Dungeon guide · WoW Wrath of the Lich King
- Level
- 72–74
- Group
- 5 players
- Bosses
- 3
- Difficulty
- Normal and Heroic (level 80)
- Location
- Dragonblight
- Key
- None needed
How the run goes
A short descent into the fallen nerubian kingdom: Krik'thir at the gate, Hadronox climbing his tunnel, and Anub'arak at the bottom.
Group: A tank, a healer and three damage dealers from about level 72. Nerubian packs are dense; area damage helps.
Map and route
1.The gate
From the entrance to Krik'thir the Gatewatcher: first his three watchers come with their packs, then Krik'thir himself.
2.The descent
Down the web tunnels: Hadronox climbs up from below with his nerubians. Then down to Anub'arak's chamber.
Boss by boss
The gate
On the way: Anub'ar warriors, skirmishers and shadowcasters.
- Normal
- Level
- 74 · Elite
- Health
- 164,500
- Mana
- 46,854
- Armor
- 6,368
Heroic- Level
- 82 · Elite
- Health
- 345,088
- Mana
- 54,960
- Armor
- 8,340
FrenzyIncreases the caster's attack speed by 50% and the Physical damage it deals by 100% for 10 min.
Curse of FatigueCurses all enemies in a 5 radius around the target, dealing 2828 to 3172 Shadow damage, slowing movement speed by 30%, attack speed by 30%, and casting speed by 30%. Lasts 10 sec.
Mind FlayInflicts Shadow damage to an enemy and reduces its movement speed for 3 sec.
The gatewatcher. His three watchers come first with their packs; then Krik'thir casts Mind Flay, curses with Curse of Fatigue, calls swarms and frenzies.
- Tanks
- Pull the watchers one at a time, then hold Krik'thir.
- Healers
- Remove Curse of Fatigue if you can; swarms add damage.
- Damage dealers
- Kill the watchers' packs, then interrupt Mind Flay and burn Krik'thir.
The descent
On the way: Nerubians come with Hadronox; clear them as he climbs.
- Normal
- Level
- 74 · Elite
- Health
- 154,230
- Armor
- 7,918
Heroic- Level
- 82 · Elite
- Health
- 431,392
- Armor
- 10,356
Web Front Doors
Pierce ArmorReduces an enemy's armor by 50% for 8 sec.
Acid CloudSprays acid at the location of the target, creating a cloud that deals 707 to 793 Nature damage per second to enemies inside of it. Lasts 90 sec.
Leech PoisonDrains 500 health from surrounding enemies per sec, transferring it to the caster. If any of these targets dies while afflicted, the caster will be healed for 10%. Lasts 10 sec.
Web GrabShoots out sticky webs, dealing 2357 to 2643 damage and grabbing enemies, pulling them towards the caster.
A giant spider who climbs the tunnels from below with nerubians. He pierces armour, drops Acid Clouds, poisons with Leech Poison and grabs players with his web.
- Tanks
- Fight him where he climbs; move out of acid clouds.
- Healers
- Leech Poison drains a player to heal Hadronox: cure it at once, and move out of the Acid Clouds he leaves behind.
- Damage dealers
- Kill the nerubians that come with him; avoid acid clouds.
- Normal
- Level
- 74 · Elite
- Health
- 205,640
- Armor
- 7,918
Heroic- Level
- 82 · Elite
- Health
- 512,278
- Armor
- 10,356
Leeching SwarmCreates a swarm of locusts to protect the caster. These locusts deal 330 to 370 Nature damage per second to all enemies within 60 yards. Lasts 15 sec.
Carrion BeetlesSummons 2 Carrion Beetles every second for 4 sec.
PoundRears up and smashes down on all enemies in front of the caster within 15 yards, dealing 9425 to 10575 damage and pounding them into the floor for 6 sec.
The crypt lord. He Pounds in front of him, sends Carrion Beetles and casts Leeching Swarm. At set health he burrows: spikes Impale players while adds (assassins, venomancers, guardians, darters) attack.
- Surfaced: tank him facing away; Pound hits in front.
- Burrowed: avoid the impale spikes and kill the adds.
- Tanks
- Face him away from the group; pick up the adds while he's burrowed.
- Healers
- Leeching Swarm drains everyone; spread out for Impale.
- Damage dealers
- Kill adds during the burrow, then burn him; stay behind him.
Before you go
- Pull Krik'thir's watchers one at a time.
- On Anub'arak, kill the adds during his submerged phases and move away from his impale spikes.
- Normal needs only the level. Heroic needs level 80 and no key: the party leader sets the difficulty before entering.

