
Ahn'kahet: The Old Kingdom Guide — Dungeon guide · WoW Wrath of the Lich King
- Level
- 72–75
- Group
- 5 players
- Bosses
- 5
- Difficulty
- Normal and Heroic (level 80)
- Location
- Dragonblight
- Key
- None needed
How the run goes
The faceless ones' kingdom under Azjol-Nerub. Elder Nadox and Prince Taldaram first, Amanitar in the mushroom cavern on Heroic, Jedoga Shadowseeker at her ritual and Herald Volazj at the end.
Group: A tank, a healer and three damage dealers from about level 73. Twilight cultists and faceless ones; bring interrupts.
Map and route
1.The upper halls
From the entrance to Elder Nadox among his swarmers, then Prince Taldaram, whose shield drops once the two spheres nearby are activated. Amanitar waits in his mushroom cavern on Heroic.
2.The ritual chamber and the herald
On to Jedoga Shadowseeker and her Twilight Volunteers, then Herald Volazj.
Boss by boss
The upper halls
On the way: Ahn'kahar swarmers and guardians, and Twilight cultists.
- Normal
- Level
- 75 · Elite
- Health
- 180,795
- Mana
- 71,220
- Armor
- 8,204
Heroic- Level
- 82 · Elite
- Health
- 431,392
- Mana
- 83,380
- Armor
- 10,253
Brood PlagueDiseases the enemy, causing 12750 Nature damage over 30 sec.
Brood RageEnrages a Swarmer, increasing size and damage done.
BerserkIncreases the caster's attack and movement speeds by 150% and all damage it deals by 500% for 5 min. Also grants immunity to Taunt effects.
A nerubian elder who spawns swarmers and, at half health, an Ahn'kahar guardian that protects him. Brood Plague and Brood Rage boost his swarmers.
- Tanks
- Hold Nadox and gather the swarmers on you; when the Ahn'kahar guardian spawns, pick it up too so the group can kill it.
- Healers
- Brood Plague damages players over time and his swarmers add up; keep the group topped up while they die.
- Damage dealers
- Kill the guardian at once, then cleave the swarmers.
- Normal
- Level
- 75 · Elite
- Health
- 212,700
- Mana
- 71,220
- Armor
- 8,204
Heroic- Level
- 82 · Elite
- Health
- 458,354
- Mana
- 83,380
- Armor
- 10,253
Embrace of the VampyrConsumes the life force of the target, stunning it and inflicting 1500 Shadow damage every 2 sec for 20 sec or until Prince Taldaram sustains 20,000 damage.
BloodthirstInstantly attack the target causing 120% of normal weapon damage. In addition, the next 3 successful melee attacks will restore 1% health. This effect lasts 10 sec.
A San'layn prince. He's shielded until the two spheres in the room are activated; then he casts Bloodthirst, summons Flame Spheres and vanishes to Embrace a player, draining them until enough damage breaks it.
- Tanks
- After each Embrace of the Vampyr he drops his target and comes back for whoever is closest: taunt him back to you at once.
- Healers
- Heal the embraced player while the group breaks it.
- Damage dealers
- Damage him hard during Embrace to free the player; avoid Flame Spheres.
- Normal
- Level
- 82 · Elite
- Health
- 431,392
- Armor
- 10,356
Heroic- Level
- 82 · Elite
- Health
- 431,392
- Armor
- 10,356
Poison CloudInflicts 3238 to 3762 Nature damage to nearby enemies every 2 sec. for 8 sec.
Potent FungusIncreases the target's damage done by 100%.
BashInflicts 4163 to 4837 Physical damage to an enemy.
Venom Bolt VolleyAmanitar shoots poison at players, inflicting Nature damage.
Entangling RootsEntangles an enemy in roots, inflicting Nature damage every 2 sec. and immobilizing it for up to 10 sec.
MiniReduces nearby enemies' damage by 75% and reduces the enemies' Defense by 500.
A Heroic mushroom boss. He bashes, roots, volleys poison and shrinks players with Mini; eating a healthy mushroom removes it, while poisonous ones hurt.
- Tanks
- Hold him in place; if Mini shrinks you, eat a healthy (non-glowing) mushroom to grow back before taking big hits.
- Healers
- Cure his poison and stay away from the poisonous mushrooms, which burst into clouds when killed.
- Damage dealers
- Kill the healthy mushrooms and eat them to clear Mini; avoid the poisonous ones and keep damage on Amanitar.
The ritual chamber and the herald
On the way: Faceless ones and Twilight worshippers.
- Normal
- Level
- 75 · Elite
- Health
- 212,700
- Mana
- 71,220
- Armor
- 8,204
Heroic- Level
- 82 · Elite
- Health
- 431,392
- Mana
- 83,380
- Armor
- 10,253
ThundershockCreates a cloud of lightning that lasts 10 sec. blasting all enemies in a selected area for 1575 to 2025 Nature damage and inflicting 1575 to 2025 additional damage every 2 sec.
Lightning BoltBlasts an enemy with lightning, inflicting Nature damage.
Cyclone StrikePerforms a spinning attack that hits all nearby enemies, dealing weapon damage plus 150% and knocking them back.
A Twilight priestess who rises into the air during her ritual; one chosen Twilight Volunteer walks to her to be sacrificed, which empowers her. She casts Thundershock, Lightning Bolt and Cyclone Strike.
- Tanks
- Hold her while she's on the ground; when she floats up for the ritual, move the group to the Twilight Volunteer she chooses.
- Healers
- Heal through her Lightning Bolt and Thundershock; Cyclone Strike hits everyone close to her, so stand back.
- Damage dealers
- When she floats up, kill the chosen Twilight Volunteer before it reaches her: a successful sacrifice makes her hit much harder.
- Normal
- Level
- 75 · Elite
- Health
- 265,875
- Armor
- 8,219
Heroic- Level
- 82 · Elite
- Health
- 431,392
- Armor
- 10,356
Mind FlayInflicts Shadow damage to an enemy and reduces its movement speed for 3 sec.
Shadow Bolt VolleyHurls missiles of dark magic, inflicting Shadow damage to nearby enemies.
ShiverDeals 1414 to 1586 shadow damage when damaged. Jumps to nearby raid member.
A faceless one who casts Mind Flay, Shadow Bolt Volley and Shiver, and at set health throws the group into Insanity: each player sees and fights visions of the others.
- Tanks
- Hold him outside Insanity; inside it, kill the visions of your party members that you see, then pick him up when it ends.
- Healers
- In Insanity, heal yourself while killing your visions.
- Damage dealers
- Interrupt Mind Flay; in Insanity, kill the visions of your party.
Before you go
- Kill Nadox's guardian swarmer first; it shields him.
- Herald Volazj's Insanity splits the group into phases: each player fights the others' shadows alone.
- Normal needs only the level. Heroic needs level 80 and no key: the party leader sets the difficulty before entering.

