
Sethekk Halls Guide — Dungeon guide · WoW Burning Crusade
- Level
- 67–69
- Group
- 5 players
- Bosses
- 3
- Difficulty
- Normal and Heroic
- Location
- Terokkar Forest
- Key
- Auchindoun – Heroic
How the run goes
The arakkoa halls of Auchindoun. Darkweaver Syth holds the middle, Talon King Ikiss the end; on Heroic, Anzu can be summoned with the druid flight-form quest item.
Group: A tank, a healer and three damage dealers from about level 67. Arakkoa cast fear and polymorph; bring crowd control and know the pillars before Ikiss.
Map and route
1.The halls
From the entrance through the arakkoa halls to Darkweaver Syth. Anzu's summoning spot is on the way on Heroic.
2.Ikiss's chamber
Down into the lower halls and to Talon King Ikiss's chamber with its pillars.
Boss by boss
The halls
On the way: Sethekk shamans with totems and talonguards. Kill totems and casters first.
- Normal
- Level
- 69 · Elite
- Health
- 85,194
- Mana
- 140,620
- Armor
- 3,277
Heroic- Level
- 72 · Elite
- Health
- 113,652
- Mana
- 140,620
- Armor
- 3,728
Flame ShockInstantly burns an enemy, then inflicts additional Fire damage every 3 sec. for 12 sec.
Arcane ShockShocks an enemy with concussive force, then inflicts additional Arcane damage every 3 sec. for 12 sec.
Frost ShockInflicts Frost damage to an enemy and reduces its movement speed for 8 sec.
Shadow ShockShocks an enemy with concussive force, then inflicts additional Shadow damage every 3 sec. for 12 sec.
Chain LightningStrikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to 3 targets, causing Nature damage to each.
Summon Syth Arcane Elemental
Summon Syth Fire Elemental
Summon Syth Frost Elemental
An arakkoa caster who casts shocks of every school and Chain Lightning, and summons elementals of fire, frost, arcane and shadow at set health levels.
- Tanks
- Hold Syth and pick up each set of elementals he calls as his health drops.
- Healers
- Spread out for Chain Lightning; damage rises with each elemental wave.
- Damage dealers
- Kill each wave of elementals before the next; don't push him into the next threshold early.
- Level
- 72 · Elite
- Health
- 236,120
- Mana
- 33,090
- Armor
- 5,954
Flesh RipInflicts Physical damage to an enemy every 3 sec. for 15 sec.
Paralyzing ScreechStuns all nearby enemies for 6 sec.
Spell BombCurses a target, causing them to lose mana and take damage when they cast spells.
Cyclone of Feathers
DiveCharges a distant enemy, inflicting 1850 to 2150 damage, then fears all nearby targets.
The raven god, summoned on Heroic. He rips flesh, screeches to paralyze, bombs a player with Spell Bomb and spins feathers; at set health he banishes himself and calls broods of birds.
- Tanks
- Hold Anzu and pick up the broods when he banishes.
- Healers
- Spell Bomb damages its target when they cast: heal them.
- Damage dealers
- Kill the brood birds during the banish, then Anzu.
Ikiss's chamber
- Normal
- Level
- 69 · Elite
- Health
- 80,461
- Mana
- 42,186
- Armor
- 3,277
Heroic- Level
- 72 · Elite
- Health
- 113,329
- Mana
- 37,500
- Armor
- 3,728
Arcane ExplosionSends out a blast wave of magic, inflicting Arcane damage to nearby enemies.
Arcane Bubble
Mana ShieldEnfolds the caster in a protective shield that lasts 1 min. and absorbs up to 10000 Physical damage, draining mana instead of health. Drains 1 mana per point of damage absorbed.
BlinkTeleports the caster to an enemy target. Also frees the caster from any bonds.
PolymorphTransforms an enemy into a sheep, forcing it to wander around for up to 6 sec. While wandering, the sheep cannot attack or cast spells. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on beasts, dragons, giants, humanoids, and critters.
Arcane VolleyHurl magical bolts at nearby enemies, inflicting Arcane damage.
The Talon King. He polymorphs and slows players, volleys arcane, and now and then teleports to the middle and casts a huge Arcane Explosion.
- Tanks
- Pick him up again after each teleport, and keep him away from the group.
- Healers
- When he teleports, hide behind a pillar before the explosion lands.
- Damage dealers
- Everyone breaks line of sight behind a pillar for the explosion, then back to him.
Before you go
- Kill or control totems and feared or charmed players safely.
- Keep the area around Ikiss's pillars clear so everyone can use them for cover.
- Normal has no key. Heroic requires the Auchenai Key. Anzu's original summon is tied to the Druid epic-flight quest route; check the realm's summon rules.

