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The shattered gate of Auchindoun's tombs

Sethekk Halls Guide — Dungeon guide · WoW Burning Crusade

Level
67–69
Group
5 players
Bosses
3
Difficulty
Normal and Heroic
Location
Terokkar Forest
Key
Auchindoun – Heroic

How the run goes

The arakkoa halls of Auchindoun. Darkweaver Syth holds the middle, Talon King Ikiss the end; on Heroic, Anzu can be summoned with the druid flight-form quest item.

Group: A tank, a healer and three damage dealers from about level 67. Arakkoa cast fear and polymorph; bring crowd control and know the pillars before Ikiss.

Map and route

100%

Darkweaver Syth on the upper level, then down to the Halls of Mourning for Talon King Ikiss. Anzu (Heroic, summoned) has no fixed spot.

  1. strategy
  2. strategy
  3. strategy
  1. 1.The halls

    From the entrance through the arakkoa halls to Darkweaver Syth. Anzu's summoning spot is on the way on Heroic.

    1. 1Darkweaver Syth
    2. 2Anzu
  2. 2.Ikiss's chamber

    Down into the lower halls and to Talon King Ikiss's chamber with its pillars.

    1. 3Talon King Ikiss

Boss by boss

The halls

On the way: Sethekk shamans with totems and talonguards. Kill totems and casters first.

  1. 1

    Darkweaver Syth

    Loot and drops →
    Normal
    Level
    69 · Elite
    Health
    85,194
    Mana
    140,620
    Armor
    3,277
    Heroic
    Level
    72 · Elite
    Health
    113,652
    Mana
    140,620
    Armor
    3,728
    • Flame ShockInstantly burns an enemy, then inflicts additional Fire damage every 3 sec. for 12 sec.
    • Arcane ShockShocks an enemy with concussive force, then inflicts additional Arcane damage every 3 sec. for 12 sec.
    • Frost ShockInflicts Frost damage to an enemy and reduces its movement speed for 8 sec.
    • Shadow ShockShocks an enemy with concussive force, then inflicts additional Shadow damage every 3 sec. for 12 sec.
    • Chain LightningStrikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to 3 targets, causing Nature damage to each.
    • Summon Syth Arcane Elemental
    • Summon Syth Fire Elemental
    • Summon Syth Frost Elemental

    An arakkoa caster who casts shocks of every school and Chain Lightning, and summons elementals of fire, frost, arcane and shadow at set health levels.

    Tanks
    Hold Syth and pick up each set of elementals he calls as his health drops.
    Healers
    Spread out for Chain Lightning; damage rises with each elemental wave.
    Damage dealers
    Kill each wave of elementals before the next; don't push him into the next threshold early.
  2. Level
    72 · Elite
    Health
    236,120
    Mana
    33,090
    Armor
    5,954
    • Flesh RipInflicts Physical damage to an enemy every 3 sec. for 15 sec.
    • Paralyzing ScreechStuns all nearby enemies for 6 sec.
    • Spell BombCurses a target, causing them to lose mana and take damage when they cast spells.
    • Cyclone of Feathers
    • DiveCharges a distant enemy, inflicting 1850 to 2150 damage, then fears all nearby targets.

    The raven god, summoned on Heroic. He rips flesh, screeches to paralyze, bombs a player with Spell Bomb and spins feathers; at set health he banishes himself and calls broods of birds.

    Tanks
    Hold Anzu and pick up the broods when he banishes.
    Healers
    Spell Bomb damages its target when they cast: heal them.
    Damage dealers
    Kill the brood birds during the banish, then Anzu.

Ikiss's chamber

  1. 3

    Talon King Ikiss

    Loot and drops →
    Normal
    Level
    69 · Elite
    Health
    80,461
    Mana
    42,186
    Armor
    3,277
    Heroic
    Level
    72 · Elite
    Health
    113,329
    Mana
    37,500
    Armor
    3,728
    • Arcane ExplosionSends out a blast wave of magic, inflicting Arcane damage to nearby enemies.
    • Arcane Bubble
    • Mana ShieldEnfolds the caster in a protective shield that lasts 1 min. and absorbs up to 10000 Physical damage, draining mana instead of health. Drains 1 mana per point of damage absorbed.
    • BlinkTeleports the caster to an enemy target. Also frees the caster from any bonds.
    • PolymorphTransforms an enemy into a sheep, forcing it to wander around for up to 6 sec. While wandering, the sheep cannot attack or cast spells. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on beasts, dragons, giants, humanoids, and critters.
    • Arcane VolleyHurl magical bolts at nearby enemies, inflicting Arcane damage.

    The Talon King. He polymorphs and slows players, volleys arcane, and now and then teleports to the middle and casts a huge Arcane Explosion.

    Tanks
    Pick him up again after each teleport, and keep him away from the group.
    Healers
    When he teleports, hide behind a pillar before the explosion lands.
    Damage dealers
    Everyone breaks line of sight behind a pillar for the explosion, then back to him.

Before you go

  • Kill or control totems and feared or charmed players safely.
  • Keep the area around Ikiss's pillars clear so everyone can use them for cover.
  • Normal has no key. Heroic requires the Auchenai Key. Anzu's original summon is tied to the Druid epic-flight quest route; check the realm's summon rules.

Auchindoun – Heroic attunement

More about Sethekk Halls