
Scarlet Monastery Guide — Dungeon guide · WoW Forever
- Level
- 28–45
- Group
- 5 players
- Bosses
- 11
- Difficulty
- Normal
- Location
- Tirisfal Glades
- Key
- None needed
How the run goes
Four separate wings, each with its own entrance in the monastery courtyard: the Graveyard, the Library, the Armory and the Cathedral, in rising level. Most groups run one or two wings a visit. The Library's Arcanist Doan drops the Scarlet Key that opens the Armory and Cathedral doors (a rogue can also pick them).
Group: A tank, a healer and three damage dealers: Graveyard around level 30, Library around 35, Armory around 38 and Cathedral around 40. Scarlet humanoids run when hurt and come in tight packs, so crowd control and slows pay off.
Route
The game has no interior map of Scarlet Monastery we can draw on, so the route is written out below.
1.Graveyard
Through the crypt to Interrogator Vishas's torture room, out into the graveyard and through the mausoleum to Bloodmage Thalnos. The rare Azshir the Sleepless, the Fallen Champion and Ironspine may appear in the graveyard.
2.Library
Through the hallways to Houndmaster Loksey and his dogs, then up through the library's long halls to Arcanist Doan. Open his strongbox afterwards for the Scarlet Key.
3.Armory
Through the training grounds and barracks to Herod's armory hall. When Herod dies, a wave of Scarlet trainees rushes in: stay together and fight them off.
4.Cathedral
Through the courtyard (High Inquisitor Fairbanks waits in a side chamber of the Cathedral, an optional fight) and into the chapel. Clear the whole room, then attack Scarlet Commander Mograine at the altar: when he falls, High Inquisitor Whitemane comes through the door behind him.
Boss by boss
Graveyard
On the way: Undead and Scarlet torturers. The graveyard's ghosts come in groups: pull them to the corridor.
- Level
- 32 · Elite
- Health
- 5,307
- Mana
- 935
- Armor
- 1,248
Classic Era's values, not yet confirmed in Forever.
Shadow Word: PainUtters a word of darkness, inflicting Shadow damage to an enemy every 3 sec. for 18 sec.
A Scarlet interrogator in his torture room who casts Shadow Word: Pain.
- Tanks
- Clear his torture room first, then hold him; it's a short fight once he's on his own.
- Healers
- Dispel Shadow Word: Pain if you can and keep the tank steady; the fight is short.
- Damage dealers
- Kill him quickly; he has no adds once his torture room is clear.
- Level
- 33 · Elite
- Health
- 2,765
- Armor
- 1,281
Classic Era's values, not yet confirmed in Forever.
Soul SiphonDrains 2 health every 2 sec. from an enemy and its nearest ally, healing the caster for up to twice the amount of health stolen. Lasts 12 sec.
Call of the GraveInflicts 10 Shadow damage to an enemy after 60 sec.
TerrifyTerrifies an enemy, causing it to flee in fear for 4 sec. Only 1 target can be terrified at a time.
A rare undead in the graveyard who drains with Soul Siphon, calls the grave and fears with Terrify.
- Tanks
- Hold him away from the other graveyard spirits: his fear can scatter the group into new pulls.
- Healers
- His fear scatters the group; heal through it and through his drain on the tank.
- Damage dealers
- Interrupt or stun him to break his drain, and stay near the group when the fear ends.
- Level
- 33 · Rare elite
- Health
- 4,009
- Armor
- 1,281
Classic Era's values, not yet confirmed in Forever.
CleaveInflicts weapon damage plus 10 to an enemy and its nearest ally.
ExecuteAttempts to finish off a wounded enemy, inflicting normal damage plus 50. Execute can only be used on enemies that have 20% or less health.
A rare undead warrior in the graveyard with Cleave and Execute, deadly to players at low health.
- Tanks
- Keep him faced away from the group so his cleaves and curse land only on you.
- Healers
- Execute hits hard at low health: keep the tank high.
- Damage dealers
- Stay behind him: Cleave hits everyone in front, Execute only the tank.
- Level
- 33 · Rare elite
- Health
- 3,303
- Armor
- 1,281
Classic Era's values, not yet confirmed in Forever.
Curse of WeaknessReduces the Physical damage dealt by nearby enemies by 1 for 2 min. Only one curse per warlock can be active on any one target.
Poison CloudInflicts 50 Nature damage to nearby enemies every 5 sec. for 45 sec.
A rare skeleton who casts Curse of Weakness and a Poison Cloud.
- Tanks
- Move him out of each Poison Cloud he drops so the melee can follow.
- Healers
- Remove his poison and curses if you can, and keep the tank's health steady through the fight.
- Damage dealers
- Stay out of the Poison Cloud; ranged damage avoids it best.
- Level
- 34 · Elite
- Health
- 7,744
- Mana
- 1,940
- Armor
- 1,316
Classic Era's values, not yet confirmed in Forever.
Shadow BoltHurls a bolt of dark magic at an enemy, inflicting Shadow damage.
Fire NovaInflicts Fire damage to nearby enemies.
Flame SpikeCalls down a pillar of flame, burning all enemies in a selected area for 93 to 107 Fire damage and an additional 50 damage every 3 sec. for 9 sec.
Flame ShockInstantly sears the target with fire, causing 86 Fire damage immediately and 96 Fire damage over 12 sec.
An undead mage who casts Shadow Bolt, Flame Spike, Flame Shock and Fire Nova.
- Tanks
- Hold him in place; Fire Nova hits everyone in melee range, including you, so keep your health up.
- Healers
- Stay out of melee range so Fire Nova misses you, and heal the tank and melee through it.
- Damage dealers
- Interrupt his shadow spells and burn him; melee expect Fire Nova and step out if low.
Library
On the way: Scarlet adepts and gallants in dense packs. Kill the casters first and stop runners.
- Level
- 34 · Elite
- Health
- 7,981
- Mana
- 1,007
- Armor
- 1,316
Classic Era's values, not yet confirmed in Forever.
Battle ShoutThe warrior shouts, increasing the melee attack power of all party members within 20 yards by 55. Lasts 2 min.
BloodlustIncreases an ally's attack speed by 30% for 30 sec.
A Scarlet houndmaster with dogs, Battle Shout and Bloodlust.
- Tanks
- Pick up the dogs and Loksey together and keep all of them on you.
- Healers
- Bloodlust speeds up his attacks, so damage on the tank rises: heal ahead of it.
- Damage dealers
- Kill the dogs first, then Loksey; he's simple once the dogs are dead.
- Level
- 37 · Elite
- Health
- 8,924
- Mana
- 8,583
- Armor
- 1,300
Classic Era's values, not yet confirmed in Forever.
Detonation
Arcane Bubble
PolymorphTransforms an enemy into a sheep, forcing it to wander around for up to 20 sec. While wandering, the sheep cannot attack or cast spells, but regenerates very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on beasts, dragons, giants, humanoids, and critters.
SilenceSilences nearby enemies, preventing them from casting spells for 10 sec.
Arcane ExplosionSends out a blast wave of magic, inflicting 186 to 198 Arcane damage to nearby enemies.
A mage who polymorphs and silences, and at half health shields himself with Arcane Bubble before a Detonation that hits everyone near him.
- Tanks
- When the bubble goes up, run away from him with the group and come back after Detonation.
- Healers
- Silence stops your casts; heal before and after it.
- Damage dealers
- Everyone runs out when the bubble appears. Interrupt his casts. Open his strongbox for the Scarlet Key.
Armory
On the way: Scarlet soldiers and conjurers in tight groups. Use crowd control on casters.
- Level
- 40 · Elite
- Health
- 12,425
- Armor
- 1,938
Classic Era's values, not yet confirmed in Forever.
Rushing ChargeIncreases the caster's movement speed by 60% for 4 sec. and causes it to inflict an additional 10 damage on its first attack.
EnrageIncreases the caster's attack speed by 60% and the Physical damage it deals by 50 for 2 min.
CleaveInflicts weapon damage plus 10 to an enemy and its nearest ally.
WhirlwindAttacks nearby enemies in a whirlwind of steel that lasts 10 sec., inflicting weapon damage plus 0 every 2 sec. Grants the caster temporary magic immunity.
The Armory's champion. He charges, enrages and spins in Whirlwind; when he dies, trainees rush in.
- Tanks
- Hold him in the middle of the room; he enrages at low health.
- Healers
- Keep everyone topped up for the trainee wave after his death.
- Damage dealers
- Melee step out during Whirlwind. After he dies, use area damage on the trainees.
Cathedral
On the way: Scarlet chaplains and centurions fill the chapel. Clear every pack before Mograine, or they join the fight.
- Level
- 40 · Elite
- Health
- 6,529
- Mana
- 2,566
- Armor
- 1,937
Classic Era's values, not yet confirmed in Forever.
Curse of BloodIncreases the Physical damage taken by an enemy by 1 for 10 min.
Dispel MagicDispels magic on the target, removing 1 harmful spell from an ally or 1 beneficial spell from an enemy.
FearStrikes fear in an enemy, causing it to flee in terror for up to 8 sec. Only 1 target can be feared at a time.
SleepPuts nearby enemies to sleep for up to 10 sec. Any damage caused will awaken them.
HealCalls upon Holy magic to heal an ally.
Power Word: ShieldWraps the caster in a shield that lasts up to 30 sec., absorbing a maximum of 781 Physical or magical damage. While the shield holds, spells will not be interrupted by Physical attacks.
An optional Scarlet priest who fears, sleeps, curses with Curse of Blood, shields and heals himself.
- Tanks
- Hold him and expect his fear and sleep; pick him back up quickly when they end.
- Healers
- Remove Curse of Blood, which cuts the healing the tank receives, and dispel his sleep.
- Damage dealers
- Interrupt his heals and dispel his Power Word: Shield, so your damage lands on his health.
- Level
- 42 · Elite
- Health
- 6,250
- Mana
- 2,762
- Armor
- 2,216
Classic Era's values, not yet confirmed in Forever.
Retribution AuraCauses 3 Holy damage to any creature that strikes a nearby party member. Players may only have one aura on them per paladin at any one time. The aura lasts until cancelled.
Scarlet Resurrection
Lay on Hands
Crusader StrikeInflicts 50 damage to an enemy and increases the Holy damage it takes by 20 per Crusader Strike. Can be applied up to 5 times. Lasts 30 sec.
Hammer of JusticeStuns the target for 5 sec.
Divine ShieldProtects the paladin from all damage and spells for 10 sec, but increases the time between your attacks by 100%. Once protected, the target cannot be made invulnerable by Divine Shield, Divine Protection or Blessing of Protection again for 1 min.
The cathedral's commander: a paladin with Crusader Strike, Hammer of Justice, Divine Shield and Lay on Hands. When he dies, Whitemane comes to resurrect him.
- Tanks
- Clear the whole chapel first, then hold him at the altar.
- Healers
- Save mana: the fight continues with Whitemane and Mograine's return.
- Damage dealers
- Kill him, then be ready: Whitemane comes in, puts the group to sleep and raises him.
- Level
- 42 · Elite
- Health
- 6,231
- Mana
- 2,572
- Armor
- 2,216
Classic Era's values, not yet confirmed in Forever.
Holy SmiteSmites an enemy, inflicting Holy damage.
Scarlet Resurrection
HealCalls upon Holy magic to heal an ally.
Power Word: ShieldWraps an ally in a shield that lasts up to 30 sec., absorbing a maximum of 206 Physical or magical damage. While the shield holds, spells will not be interrupted by Physical attacks.
Deep SleepPuts nearby enemies to sleep for up to 10 sec. Any damage caused will awaken them.
Dominate MindTakes control of a humanoid enemy up to level 25 for 15 sec.
Whitemane puts the group to sleep with Deep Sleep, resurrects Mograine, heals and shields, and smites.
- Tanks
- Pick up Whitemane, then Mograine when she raises him. You'll both wake up from the sleep together.
- Healers
- Deep Sleep stops everyone: heal the group up the moment it ends, before both of them hit again.
- Damage dealers
- Interrupt Whitemane's heals and kill her first, then Mograine.
Before you go
- Prevent Scarlet humanoids from fleeing into adjacent packs.
- Clear the entire Cathedral interior before engaging Mograine; his call brings remaining defenders.
- The Armory's tightly packed soldiers reward controlled pulls and a clear interrupt assignment.
- The Scarlet Key from Doan's Strongbox in the Library opens Armory and Cathedral. One key holder can open the outer doors; suitable lockpicking is an alternative.
