
Scholomance Guide — Dungeon guide · WoW Classic
- Level
- 58–60
- Group
- 5 players
- Bosses
- 14
- Difficulty
- Normal
- Location
- Western Plaguelands
- Key
- Skeleton Key
How the run goes
A school of necromancy under Caer Darrow. The run goes through the Reliquary and the Great Ossuary to Rattlegore, whose key opens the Viewing Room, then down to Ras Frostwhisper and the six study rooms. Clear all six and Darkmaster Gandling appears in the central room.
Group: A tank, a healer and three damage dealers around level 58–60. Disease and curse removal matter, and Gandling's teleports split the group, so everyone should be able to survive a few seconds alone.
Map and route
From the Reliquary down to the Chamber of Summoning for Jandice Barov, Rattlegore in the Great Ossuary and the Viewing Room, Ras Frostwhisper in the laboratory, then the study rooms on both floors before Darkmaster Gandling in the Headmaster's Study.
1.The Reliquary and the Ossuary
From the entrance into the Reliquary; Kirtonos the Herald can be summoned on its balcony with the Blood of Innocents. Jandice Barov waits in the vault beyond, and Rattlegore in the Great Ossuary below; his Viewing Room Key opens the next door.
2.The Viewing Room and Ras Frostwhisper
Through the Viewing Room, where Marduk Blackpool and Vectus watch the students (Dawn's Gambit sets off the event), and on to Ras Frostwhisper. Kormok is a summoned quest boss.
3.The study rooms and Gandling
Down to the six study rooms around a central chamber: Instructor Malicia, Doctor Theolen Krastinov, Lorekeeper Polkelt, The Ravenian, Lord Alexei Barov and Lady Illucia Barov. With all six dead, Darkmaster Gandling appears in the central room.
Boss by boss
The Reliquary and the Ossuary
On the way: Scholomance students and necrofiends. The Ossuary's bone piles become skeletons: clear them before Rattlegore.
- Level
- 60 · Elite
- Health
- 29,061–29,555
- Mana
- 8,343
- Armor
- 3,025
SwoopInflicts normal damage plus 54 to enemies in a cone in front of the caster, stunning them for 2 sec.
Pierce ArmorReduces an enemy's armor by 50% for 20 sec.
Wing FlapStrikes enemies in a cone in front of the caster, knocking them back.
DisarmDisarms an enemy, forcing it to stop wielding its weapon for 10 sec.
Shadow Bolt VolleyHurls missiles of dark magic, inflicting Shadow damage to nearby enemies.
Curse of TonguesForces nearby enemies to speak in Demonic, reducing their casting speed by 50% for 15 sec. Only one curse per warlock can be active on any one target.
Dominate MindTakes control of a humanoid enemy up to level 25 for 15 sec.
A summoned gargoyle on the Reliquary's balcony. He swoops, pierces armour, curses and mind-controls, and knocks players off the edge with Wing Flap.
- Tanks
- Keep your back away from the balcony's edge so knockbacks can't throw you off.
- Healers
- Dispel his curse and watch for a mind-controlled player.
- Damage dealers
- Ranged stay back from the edge; kill him once he's landed and the tank has him.
- Level
- 61 · Elite
- Health
- 29,819
- Mana
- 7,458
- Armor
- 4,044
Curse of BloodIncreases the Physical damage taken by nearby enemies by 2 for 10 min.
BanishBanishes an enemy, preventing all action but making it invulnerable for up to 15 sec. Only one target can be banished at a time.
Summon IllusionsSummons 15 illusions to aid the caster in combat and distract the enemy. Illusions last 30 sec.
A necromancer who splits into many illusions. She casts Curse of Blood and Banish.
- Tanks
- When she splits, pick up as many illusions as you can.
- Healers
- Remove Curse of Blood, which raises the damage its target takes, and heal anyone the illusions reach.
- Damage dealers
- Find the real Jandice among the illusions (she takes real damage) and focus her.
- Level
- 61 · Elite
- Health
- 30,295
- Mana
- 7,458
- Armor
- 4,044
Knock AwayInflicts normal damage plus 30 to an enemy and knocks it back.
War StompInflicts normal damage plus 50 to nearby enemies, knocking them back and stunning them for 5 sec.
A bone construct in the Great Ossuary with Knock Away and War Stomp. Drops the Viewing Room Key.
- Tanks
- Clear the bone piles first and keep your back to a wall.
- Healers
- War Stomp stuns everyone close to him: stay at range and keep the tank up.
- Damage dealers
- Ranged stay back from War Stomp; melee stand behind him and expect a stun.
The Viewing Room and Ras Frostwhisper
On the way: Students in the Viewing Room come in large numbers when the event starts.
- Level
- 58 · Elite
- Health
- 22,943
- Mana
- 4,578
- Armor
- 3,394
Defiling AuraSurrounds the caster with an aura that periodically reduces the Shadow resistance of nearby enemies by 100. The aura lasts until cancelled.
Shadow Bolt VolleyHurls missiles of dark magic, inflicting Shadow damage to nearby enemies.
CleaveInflicts weapon damage plus 10 to an enemy and its nearest allies, affecting up to 3 targets.
Shadow ShieldSurrounds the caster with a shield woven of Shadow magic. The shield lasts 30 sec., absorbs up to 200 Physical or magical damage, and inflicts 10 damage to melee attackers.
A death knight in the Viewing Room with Defiling Aura, Shadow Bolt Volley, Cleave and a Shadow Shield.
- Tanks
- Clear the room first, then hold him away from the other skeletons.
- Healers
- Defiling Aura hurts everyone near him: stay at range and heal the melee.
- Damage dealers
- Dispel his shield and kill him; melee step out if the aura gets too much.
- Level
- 60 · Elite
- Health
- 24,703
- Mana
- 4,868
- Armor
- 3,748
Blast WaveUnleashes a wave of flame, inflicting Fire damage to nearby enemies and reducing their movement speed for 6 sec.
FlamestrikeCalls down a pillar of flame, burning all enemies in a selected area and inflicting additional damage every 2 sec. for 8 sec.
A dragonkin teacher in the Viewing Room with Blast Wave and Flamestrike. The Dawn's Gambit event sets him and the students off.
- Tanks
- Pick up the students when the event starts, then Vectus.
- Healers
- Move out of Flamestrike, and heal the melee through Blast Wave when the students crowd in.
- Damage dealers
- Kill the students first, then Vectus; ranged stay back from his fire spells.
- Level
- 62 · Elite
- Health
- 33,133–33,657
- Mana
- 15,408
- Armor
- 4,340
Frost ArmorEncases the caster in a layer of frost that lasts 30 min. The thick ice increases armor by 12, slows melee attackers' movement to 40%, and increases the time between their attacks by 100%.
FrostboltInflicts Frost damage to an enemy and reduces its movement speed for 4 sec.
Knock AwayInflicts normal damage plus 30 to nearby enemies and knocks them back.
Chill NovaBlasts nearby enemies for Frost damage, knocking them back and reducing their movement speed for up to 10 sec.
FreezeStuns an enemy and inflicts Frost damage every 3 sec. for 15 sec.
Frostbolt VolleyInflicts 226 to 240 Frost damage to nearby enemies, reducing their movement speed by 50% for 8 sec.
FearStrikes fear in an enemy, causing it to flee in terror for up to 8 sec. Only 1 target can be feared at a time.
A lich with Frostbolt, Frostbolt Volley, Chill Nova, Freeze, Fear and Knock Away.
- Tanks
- Fight with room behind you for his knockback, and keep him turned away from the group.
- Healers
- Frost damage on the group; frost protection helps.
- Damage dealers
- Stay out of his front and away from Chill Nova; ranged damage is safest against him.
- Level
- 58–60 · Elite
- Health
- 36,000
- Mana
- 36,510
- Armor
- 3,025
Bone Shield
Shadow Bolt VolleyHurls missiles of dark magic, inflicting Shadow damage to nearby enemies.
Summon Bone Minions
BloodlustIncreases an ally's attack speed by 100% for 30 sec.
Summon Bone Mages
EnrageIncreases the caster's attack speed by 60% and the Physical damage it deals by 50 for 2 min.
A summoned ogre necromancer for the Dungeon Set 2 quest. He raises bone minions and mages.
- Tanks
- Pick up the skeletal minions as they come and keep them on you.
- Healers
- Shadow Bolt Volley hits the whole group: heal widely and keep your mana up.
- Damage dealers
- Kill the bone mages first, then the minions, then Kormok himself.
The study rooms and Gandling
On the way: Each study room has its own pack before its boss.
- Level
- 60 · Elite
- Health
- 34,259
- Mana
- 7,302
- Armor
- 3,748
Call of the GraveInflicts 35 Shadow damage to nearby enemies after 60 sec.
CorruptionCorrupts nearby enemies, inflicting Shadow damage every 3 sec. for 24 sec.
RenewHeals an ally for 5 damage every 3 sec. for 20 sec.
SlowIncreases the time between nearby enemies' attacks by 54% and slows their movement by 60% for 10 sec.
Flash HealCalls upon Holy magic to heal an ally.
HealCalls upon Holy magic to heal an ally.
A necromancer who casts Corruption and Slow, and heals herself and her allies.
- Tanks
- Clear the students in her study first, then hold her in the middle of the room.
- Healers
- Remove Corruption and Slow if you can; her damage is light but lasting.
- Damage dealers
- Interrupt her Flash Heal and Heal every time; she dies quickly without them.
- Level
- 60 · Elite
- Health
- 30,445
- Armor
- 3,750
RendInflicts Physical damage to an enemy every 3 sec. for 15 sec.
BackhandBackhands an enemy, stunning it for 2 sec.
EnrageIncreases the caster's attack speed by 60% and the Physical damage it deals by 50 for 2 min.
The butcher of Scholomance, with Rend, Backhand and an Enrage late in the fight.
- Tanks
- Save cooldowns for his enrage late in the fight, when his hits get much harder.
- Healers
- Rend bleeds the tank; damage rises sharply when he enrages at low health.
- Damage dealers
- Burn him fast at the end so his enrage doesn't last long.
- Level
- 60 · Elite
- Health
- 27,874
- Armor
- 3,750
Noxious CatalystReduces an enemy's Nature resistance by 6 for 2 min.
Volatile InfectionInfects an enemy for 2 min., causing it to inflict 135 Nature damage to its nearby allies every 15 sec.
Corrosive AcidReduces the armor of nearby enemies by 16 for 5 min.
A plague scholar who spreads Volatile Infection and Corrosive Acid.
- Tanks
- Clear his study's pack first, then hold him in the room.
- Healers
- Remove his diseases quickly: Volatile Infection spreads and Corrosive Acid weakens armour.
- Damage dealers
- Kill him fast; the longer the fight, the more diseases pile up.
- Level
- 60 · Elite
- Health
- 36,898
- Armor
- 3,750
Sundering CleaveHacks at the armor of an enemy and its nearby allies, affecting up to 3 targets. A target's armor is reduced by 24 per Sunder Armor. Can be applied up to 5 times. Lasts 30 sec.
CleaveInflicts normal damage plus 30 to an enemy and its nearest allies, affecting up to 3 targets.
TrampleInflicts Physical damage to nearby enemies.
Knock AwayInflicts normal damage plus 30 to an enemy and knocks it back.
A huge undead with Sundering Cleave, Trample and Knock Away.
- Tanks
- Keep your back to a wall so Knock Away doesn't throw you, and turn him away from the group.
- Healers
- Trample hits everyone in melee; Sundering Cleave weakens the tank's armour.
- Damage dealers
- Stay behind him, out of the Cleave and the Trample.
- Level
- 60 · Elite
- Health
- 27,504–27,544
- Armor
- 3,750
Unholy AuraCauses the caster to automatically inflict 150 Shadow damage every 2 sec. to nearby enemies. The aura lasts until cancelled.
Veil of ShadowReduces healing effects for nearby enemies by 75% for 15 sec.
An undead noble with Unholy Aura and Veil of Shadow.
- Tanks
- Hold him and his undead guards away from the group so the aura hits fewer players.
- Healers
- Dispel Veil of Shadow, which cuts healing, and heal whoever stands in his aura.
- Damage dealers
- Stay out of his Unholy Aura if you can; kill his guards first.
- Level
- 60 · Elite
- Health
- 26,870
- Mana
- 7,302
- Armor
- 3,748
SilenceSilences nearby enemies, preventing them from casting spells for 10 sec.
Shadow ShockInstantly lashes an enemy with dark magic, inflicting Shadow damage.
Curse of AgonyCurses nearby enemies with agony, inflicting Shadow damage every 3 sec. for 30 sec. Only one curse per warlock can be active on any one target.
FearStrikes fear in an enemy, causing it to flee in terror for 4 sec. Only 1 target can be feared at a time.
Dominate MindTakes control of a humanoid enemy up to level 25 for 15 sec.
A shadow caster with Shadow Shock, Curse of Agony, Silence, Fear and Dominate Mind.
- Tanks
- Hold her and be ready for fears; pick her back up as soon as they end.
- Healers
- Remove her curses, and crowd-control a player she dominates.
- Damage dealers
- Interrupt her Shadow Shock and Dominate Mind, and kill her quickly.
- Level
- 61 · Elite
- Health
- 49,116–50,827
- Armor
- 4,044
Shadow ShieldSurrounds the caster with a shield woven of Shadow magic. The shield lasts 30 sec., absorbs up to 200 Physical or magical damage, and inflicts 10 damage to melee attackers.
Curse of the DarkmasterReduces an enemy's Strength by 50 and Stamina by 50 for 1 min.
Shadow PortalTeleports an enemy to one of 6 locations within Scholomance.
The headmaster. He teleports players into the study rooms with Shadow Portal, where undead rise around them, and curses with Curse of the Darkmaster.
- Tanks
- Hold him in the central room; if you're teleported, fight your way back.
- Healers
- Heal whoever is teleported, and don't panic if it's you.
- Damage dealers
- Teleported players kill the risen undead and run back; the rest keep damage on Gandling.
Before you go
- Bring disease and curse removal; some student-room debuffs greatly increase healing pressure.
- Clear each side room before moving on to ensure Gandling's spawn conditions are satisfied.
- Save a little health and mana for Gandling's teleport rooms rather than exhausting resources on the pull.
- The Skeleton Key opens the entrance gate; one holder or suitable lockpicking can open it for the group. The Viewing Room route uses the key obtained from Rattlegore.

