Train · Apprentice
Alma Jainrose · Redridge Mountains
Requires skill 1 · Player level 1+ · New cap 75 · 10![]()
Gathering profession
Track progress for: Shared progressSave a character in the talent calculator to keep its own progress. Talent calculator
449 skill points remainingCollection attempts vary
Remaining rank fees: 50
55
10
Classic reference; check trainer prices
Tool purchases: 0
No gathering tool needed
0/20 steps completed · earlier steps complete together
Alma Jainrose · Redridge Mountains
Requires skill 1 · Player level 1+ · New cap 75 · 10![]()
1–50
Explore open ground and woodland edges using Find Herbs. Pick only eligible herbs; riverbanks can offer Liferoot where it grows. Avoid dangerous camps and change zones if competition prevents progress.
View on map50–75
Explore open ground and woodland edges using Find Herbs. Pick only eligible herbs; riverbanks can offer Liferoot where it grows. Avoid dangerous camps and change zones if competition prevents progress.
View on mapAlma Jainrose · Redridge Mountains
Requires skill 50 · Player level 1+ · New cap 150 · 5![]()
75–100
Explore open ground and woodland edges using Find Herbs. Pick only eligible herbs; riverbanks can offer Liferoot where it grows. Avoid dangerous camps and change zones if competition prevents progress.
View on map100–150
Explore open ground and woodland edges using Find Herbs. Pick only eligible herbs; riverbanks can offer Liferoot where it grows. Avoid dangerous camps and change zones if competition prevents progress.
View on mapAlma Jainrose · Redridge Mountains
Requires skill 125 · Player level 10+ · New cap 225 · 50![]()
150–200
Explore open ground and woodland edges using Find Herbs. Pick only eligible herbs; riverbanks can offer Liferoot where it grows. Avoid dangerous camps and change zones if competition prevents progress.
View on map200–225
Explore open ground and woodland edges using Find Herbs. Pick only eligible herbs; riverbanks can offer Liferoot where it grows. Avoid dangerous camps and change zones if competition prevents progress.
View on mapAlma Jainrose · Redridge Mountains
Requires skill 200 · Player level 25+ · New cap 300 · 5![]()
225–250
Explore open ground and woodland edges using Find Herbs. Pick only eligible herbs; riverbanks can offer Liferoot where it grows. Avoid dangerous camps and change zones if competition prevents progress.
View on map250–275
Explore open ground and woodland edges using Find Herbs. Pick only eligible herbs; riverbanks can offer Liferoot where it grows. Avoid dangerous camps and change zones if competition prevents progress.
View on map275–300
Explore open ground and woodland edges using Find Herbs. Pick only eligible herbs; riverbanks can offer Liferoot where it grows. Avoid dangerous camps and change zones if competition prevents progress.
View on mapRorelien · Hellfire Peninsula
Requires skill 275 · Player level 40+ · New cap 375 · 10![]()
300–325
Follow a circuit through the zone and gather available Outland resources. These are route recommendations; node counts, respawns and drop rates are not assumed.
View on map325–350
Follow a circuit through the zone and gather available Outland resources. These are route recommendations; node counts, respawns and drop rates are not assumed.
View on map350–375
Follow a circuit through the zone and gather the Northrend resources listed. These are route recommendations; node counts, respawns and drop rates are not assumed.
View on mapFayin Whisperleaf · Howling Fjord
Requires skill 350 · Player level 40+ · New cap 450 · 35![]()
375–425
Follow a circuit through the zone and gather the Northrend resources listed. These are route recommendations; node counts, respawns and drop rates are not assumed.
View on map425–450
Follow a circuit through the zone and gather the Northrend resources listed. These are route recommendations; node counts, respawns and drop rates are not assumed.
View on mapHerbalism requires no gathering tool. Learn the next rank before reaching your cap and use Find Herbs to see nearby plants.
Skill 1 · Player level 1+
10![]()
Skill 50 · Player level 1+
5![]()
Skill 125 · Player level 10+
50![]()
Skill 200 · Player level 25+
5![]()
Skill 275 · Player level 40+
10![]()
Skill 350 · Player level 40+
35![]()
Minimum gathering requirements from Classic client lock data. Meeting the requirement permits an attempt; it does not guarantee a skill point.
Zones are suggested stages, not a fixed harvesting circuit or promised yield. The checklist inserts training before each skill cap. Tool costs cover one reusable item; skill gains, drop quantities, travel and gathering duration are not invented. Saved progress stays local and is separated by profession, game version and character.