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A vrykul throne hall at the top of Utgarde

Utgarde Pinnacle Guide — Dungeon guide · WoW Wrath of the Lich King

Level
78–80
Group
5 players
Bosses
4
Difficulty
Normal and Heroic (level 80)
Location
Howling Fjord
Key
None needed

How the run goes

The summit of Utgarde: Svala Sorrowgrave's ritual, Gortok Palehoof's beasts, Skadi the Ruthless on her drake Grauf, and King Ymiron.

Group: A tank, a healer and three damage dealers from level 78. Kill Svala's channelers fast; man the harpoons on Skadi.

Map and route

100%

After Svala Sorrowgrave at her altar, on to Gortok Palehoof in the Trophy Hall, out to Skadi the Ruthless at the Eagle's Eye, then King Ymiron at his seat. Svala isn't marked on the map.

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! marks a quest giver inside the instance; select it for the quest.

  1. 1.Svala and Gortok

    From the entrance to Svala Sorrowgrave's altar, then Gortok Palehoof's hall.

    1. 1Svala Sorrowgrave
    2. 2Gortok Palehoof
  2. 2.Skadi and Ymiron

    Through the gauntlet where Grauf breathes down the corridor to the harpoon launchers, bring down Skadi the Ruthless, then King Ymiron.

    1. 3Skadi the Ruthless
    2. 4King Ymiron

Boss by boss

Svala and Gortok

On the way: Ymirjar warriors, harpooners and dusk shamans.

  1. 1

    Svala Sorrowgrave

    Loot and drops →
    Normal
    Level
    80 · Elite
    Health
    315,000
    Armor
    9,729
    Heroic
    Level
    82 · Elite
    Health
    431,392
    Armor
    10,356
    • Shadows in the DarkSurrounds the caster with Shadows that have 100% chance of enveloping attackers, inflicting 450 Shadow damage every 3 sec for 21 sec. Stacks.
    • ParalyzeChannels a paralyzing beam at the target, preventing it from taking any action.
    • Sinister StrikeInflicts normal damage plus 833 to 967 to an enemy.
    • Call FlamesSummons several jets of flame from nearby fires to strike at the caster's enemies.
    • Ritual of the SwordPerforms the Ritual of the Sword, sacrificing the target to the Lich King.
    • Ball of FlameInflicts Fire damage to a random enemy target.

    A valkyr who sacrifices a player at her altar with the Ritual of the Sword while three Ritual Channelers hold them. She also calls flames.

    Tanks
    Hold her when she comes down from the air; during the ritual, help kill the channelers.
    Healers
    Heal the sacrificed player while the channelers die: the ritual sword kills them if the channelers survive.
    Damage dealers
    Kill the three Ritual Channelers as fast as possible, then go back to Svala.
  2. 2

    Gortok Palehoof

    Loot and drops →
    Normal
    Level
    80 · Elite
    Health
    189,000
    Armor
    9,729
    Heroic
    Level
    82 · Elite
    Health
    431,392
    Armor
    10,356
    • ImpaleThrows a spear at a target, dealing 1885 to 2115 damage and an additional 2000 damage every 3 sec. for 9 sec.
    • Withering RoarDeals 2000 damage to surrounding enemies and lowers thier health by 500. Stacks up to 50 times. Lasts 30 sec.
    • Arcing SmashLashes out in a vicious arc, inflicting damage to enemies in a cone in front of the caster.

    A vrykul who releases four beasts from his orb one at a time before fighting himself: Impale, Withering Roar and Arcing Smash.

    Tanks
    Pick up each beast in turn as it's released, then Gortok once all four are dead.
    Healers
    Withering Roar lowers everyone's health for a while; heal through Impale on the tank.
    Damage dealers
    Kill each beast before the next one is released, then burn Gortok.

Skadi and Ymiron

On the way: Ymirjar waves during the gauntlet.

  1. 3

    Skadi the Ruthless

    Loot and drops →
    Normal
    Level
    80 · Elite
    Health
    252,000
    Armor
    9,729
    Heroic
    Level
    82 · Elite
    Health
    431,392
    Armor
    10,356
    • CrushDeals 150% melee damage to your target, knocking them down for 2 sec.
    • WhirlwindDeals 4713 to 5287 damage per sec. to surrounding enemies but slows movement speed by 50%.
    • Poisoned SpearDeals 4713 to 5287 Physical damage and an additional 1885 to 2115 Nature damage every 3 sec. for 12 sec.

    Skadi rides her drake Grauf, which breathes down the corridor. Harpoon Grauf three times to bring Skadi down, then fight her: Crush, Whirlwind and Poisoned Spear.

    Tanks
    Hold Skadi once she's knocked off Grauf, facing away from the group.
    Healers
    Cure the Poisoned Spear and heal through Crush on the tank.
    Damage dealers
    Fire harpoons at Grauf; melee step out of Whirlwind.
  2. 4

    King Ymiron

    Loot and drops →
    Normal
    Level
    82 · Elite
    Health
    404,430
    Armor
    10,356
    Heroic
    Level
    82 · Elite
    Health
    566,202
    Armor
    10,356
    • BaneSurrounds the caster with an aura of Bane, which deals 1414 to 1586 Shadow damage to nearby enemies whenever the caster is dealt direct damage. Lasts 5 sec.
    • Fetid RotAfflicts the target with Fetid Rot, dealing 1414 to 1586 Nature damage every 3 sec. and decreasing healing received by 25%. Lasts 9 sec.
    • Dark SlashSlashes the target with darkness, dealing damage equal to half the target's current health.
    • Screams of the DeadLets out a bone chilling scream, stunning all enemies for 8 sec.
    • Spirit StrikeDeals 925 to 1075 damage and increases Physical damage taken by 250. Stacks up to 100 times. Lasts 10 sec.
    • Spirit BurstDeals 2357 to 2643 Shadow damage to all surrounding enemies.

    The vrykul king. Bane damages anyone who hits him, Fetid Rot spreads disease and Dark Slash halves health. At set health he calls on the spirits of past kings.

    Tanks
    Hold him in place; stop attacking while Bane is up, since it damages anyone who hits him.
    Healers
    Cure Fetid Rot and heal Dark Slash targets quickly: it halves their health.
    Damage dealers
    Stop attacking during Bane, avoid the spirits of the dead kings he calls on, and burn him otherwise.

Before you go

  • Kill Svala's ritual channelers before the sacrifice completes.
  • On Skadi, use the harpoons on Grauf to bring him down.
  • Normal needs only the level. Heroic needs level 80 and no key: the party leader sets the difficulty before entering.

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