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A sealed Hakkari door inside the sunken Temple of Atal'Hakkar

The Temple of Atal'Hakkar Guide — Dungeon guide · WoW Burning Crusade

Level
50–60
Group
5 players
Bosses
15
Difficulty
Normal
Location
Swamp of Sorrows
Key
None needed

Drops for your class

How the run goes

A sunken troll temple on several levels. Kill the six troll guardians on the balconies to open Jammal'an the Prophet's barrier, then go down to the dragon halls for Hazzas, Morphaz and the Shade of Eranikus. The Avatar of Hakkar event and the Atal'alarion statue puzzle are optional detours, often done for quests.

Group: A tank, a healer and three damage dealers from around level 50. Many class quests end here, and the trolls cast a lot: bring interrupts and dispels.

Map and route

100%

Down into the Pit of Sacrifice to kill the six balcony guardians (one on each balcony), then Jammal'an and Ogom, the Avatar of Hakkar in his sanctum, and the dragons of the Chamber of the Dreamer ending with the Shade of Eranikus.

  1. strategyOne of six balcony guardians: the game places them at random, one to a balcony.
  2. strategyOne of six balcony guardians: the game places them at random, one to a balcony.
  3. strategyOne of six balcony guardians: the game places them at random, one to a balcony.
  4. strategyOne of six balcony guardians: the game places them at random, one to a balcony.
  5. strategyOne of six balcony guardians: the game places them at random, one to a balcony.
  6. strategyOne of six balcony guardians: the game places them at random, one to a balcony.
  7. strategy
  8. strategy
  9. strategy
  10. strategy
  11. strategy
  12. strategy
  13. strategy
  14. strategy
  1. 1.The statue puzzle

    On the lower level near the entrance, the circle of statues summons Atal'alarion when you activate them in the right order: south, north, southwest, southeast, northwest, then northeast. Optional.

    1. 1Atal'alarion
  2. 2.The balconies

    Up to the ring of balconies above the central sanctum. Six troll guardians stand on them, Gasher, Loro, Hukku, Zolo, Mijan and Zul'Lor; kill all six to drop the barrier to Jammal'an the Prophet and Ogom the Wretched.

    1. 2Gasher
    2. 3Loro
    3. 4Hukku
    4. 5Zolo
    5. 6Mijan
    6. 7Zul'Lor
    7. 8Ogom the Wretched
    8. 9Jammal'an the Prophet
  3. 3.The Avatar of Hakkar

    Optional. In the central sanctum, use the Egg of Hakkar to begin the event: kill the Hakkari bloodkeepers for Hakkari Blood and use it to put out the four flames before the Avatar of Hakkar arrives.

    1. 10Avatar of Hakkar
  4. 4.The dragon halls

    Down into the lower halls where the green dragons Dreamscythe and Weaver patrol, then the room where Hazzas and Morphaz rest, and finally the Shade of Eranikus.

    1. 11Dreamscythe
    2. 12Weaver
    3. 13Hazzas
    4. 14Morphaz
    5. 15Shade of Eranikus

Boss by boss

The statue puzzle

On the way: Undead trolls and oozes around the circle.

  1. 1

    Atal'alarion

    Loot and drops →
    Level
    49 · Elite
    Health
    16,035
    Armor
    2,944
    • Sweeping SlamInflicts normal damage plus 50 to enemies in a cone in front of the caster, knocking them back.
    • Ground TremorStuns nearby enemies, rendering them unable to move or attack for 2 sec.

    A stone troll guardian summoned by the statue puzzle. He uses Sweeping Slam and Ground Tremor.

    Tanks
    Keep your back away from the pit edge; Sweeping Slam can knock you around.
    Healers
    Ground Tremor stuns everyone close to him: stay at range.
    Damage dealers
    Ranged stay back from his sweeps; melee expect his tremor and step out when it's due.

The balconies

On the way: Each balcony has its own troll pack. Pull one balcony at a time.

  1. Level
    49 · Elite
    Health
    6,414
    Armor
    2,944

    One of the six troll guardians on the balconies: a plain melee fight.

    Tanks
    Clear his balcony pack first, then hold him so the group can kill him quickly.
    Healers
    Steady melee damage on the tank; nothing to dispel.
    Damage dealers
    Kill him quickly and move on: all six balcony trolls must die to open the way down.
  2. Level
    49 · Elite
    Health
    6,414
    Armor
    4,385
    • Shield SlamInflicts 20 damage to an enemy, stunning it for 2 sec.
    • Improved BlockingIncreases the caster's chance to block by 85% for 6 sec.

    A troll guardian on the balconies, with Shield Slam and Improved Blocking.

    Tanks
    Hold him while the group kills his balcony pack; his Shield Slam hits you hard.
    Healers
    His Shield Slam adds sudden spikes to the tank's damage: keep the tank topped up.
    Damage dealers
    He blocks melee often: casters do more against him.
  3. Level
    49 · Elite
    Health
    7,485
    Mana
    6,421
    Armor
    1,490
    • Hukku's GuardiansSummons Hukku's demonic minions to aid him in battle. The minions last until dismissed.
    • Curse of BloodIncreases the Physical damage taken by an enemy by 1 for 10 min.
    • Shadow Bolt VolleyHurls missiles of dark magic, inflicting Shadow damage to nearby enemies.
    • Shadow BoltHurls a bolt of dark magic at an enemy, inflicting Shadow damage.

    A troll guardian who summons demons (Hukku's Guardians), casts Shadow Bolt Volley and Curse of Blood.

    Tanks
    Pick up the summoned guardians as soon as they appear.
    Healers
    Shadow Bolt Volley hits everyone; remove Curse of Blood if you can.
    Damage dealers
    Kill his summoned guardians first, then Hukku himself; don't let them reach the healer.
  4. Level
    49 · Elite
    Health
    8,550
    Mana
    2,625
    Armor
    2,389
    • Chain LightningStrikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to 3 targets, inflicting greater Nature damage to each successive target.
    • Atal'ai Skeleton TotemCasts an Atal'ai Totem, which lasts 1 min. and periodically summons an Atal'ai Skeleton. Each Skeleton lasts 30 sec.

    A troll guardian who casts Chain Lightning and drops a skeleton totem.

    Tanks
    Hold him and keep his summoned skeletons on you so they don't reach the healer.
    Healers
    Spread out from the group so Chain Lightning doesn't jump to you.
    Damage dealers
    Interrupt his Chain Lightning and destroy his totem, then burn him.
  5. Level
    49 · Elite
    Health
    10,260
    Mana
    4,375
    Armor
    2,389
    • Thorns AuraCauses 20 Nature damage to any creature that strikes a nearby party member. Players may only have one aura on them per paladin at any one time. The aura lasts 1 min.
    • Healing WaveCalls upon Nature magic to heal an ally.
    • RenewHeals an ally for 5 damage every 3 sec. for 20 sec.
    • Healing WardSummons a ward that lasts 30 sec. and periodically heals allies in an area around it.

    A troll guardian healer with Healing Wave, Renew, a Healing Ward and a Thorns aura.

    Tanks
    Hold him and his companions together, gathered so area damage hits all of them.
    Healers
    Light damage; Thorns only hurts the melee hitting him.
    Damage dealers
    Interrupt his heals, destroy the ward, and kill him first in his pack.
  6. Level
    49 · Elite
    Health
    16,035
    Armor
    2,944
    • CleaveInflicts normal damage plus 30 to an enemy and its nearest allies, affecting up to 3 targets.
    • FrailtyReduces all attributes of nearby enemies by 10 for 1 min.

    A troll guardian on the balconies, with Cleave and Frailty.

    Tanks
    Keep him turned away from the group: his cleave hits everyone in front of him.
    Healers
    Frailty weakens its target: heal whoever has it, and keep the tank steady.
    Damage dealers
    Stay behind him, out of the Cleave, and kill him before moving to the next balcony.
  7. 8

    Ogom the Wretched

    Loot and drops →
    Level
    49 · Elite
    Health
    5,130
    Mana
    3,500
    Armor
    2,389
    • Curse of WeaknessReduces the Physical damage dealt by an enemy by 1 for 2 min. Only one curse per warlock can be active on any one target.
    • Shadow Word: PainUtters a word of darkness, inflicting Shadow damage to an enemy every 3 sec. for 18 sec.
    • Shadow BoltHurls a bolt of dark magic at an enemy, inflicting Shadow damage.

    Jammal'an's undead companion, casting Shadow Bolt, Shadow Word: Pain and Curse of Weakness.

    Tanks
    Pick him up together with Jammal'an and keep both turned toward you, away from the group.
    Healers
    Dispel Shadow Word: Pain and remove the curse if you can.
    Damage dealers
    Assign an interrupt to his Shadow Bolts; kill him after Jammal'an.
  8. 9

    Jammal'an the Prophet

    Loot and drops →
    Level
    50 · Elite
    Health
    8,860
    Mana
    1,807
    Armor
    2,432
    • Healing WaveCalls upon Nature magic to heal an ally.
    • Earthgrab TotemSummons an Earthgrab Totem that lasts 30 sec. and periodically immobilizes nearby enemies.
    • FlamestrikeCalls down a pillar of flame, burning all enemies in a selected area and inflicting additional damage every 2 sec. for 8 sec.

    The Atal'ai prophet behind the barrier. He heals with Healing Wave, drops an Earthgrab Totem, casts Flamestrike and hexes players into trolls who attack the group.

    Tanks
    Pull him away from the fire and hold him with Ogom.
    Healers
    Move out of Flamestrike; a hexed player attacks you, so crowd-control them if you can.
    Damage dealers
    Interrupt his heals and kill him quickly; don't kill a hexed party member.

The Avatar of Hakkar

On the way: Waves of Hakkari keep coming until all four flames are out.

  1. 10

    Avatar of Hakkar

    Loot and drops →
    Level
    48 · Elite
    Health
    10,100–11,000
    Mana
    1,750–1,807
    Armor
    2,432
    • Curse of TonguesForces nearby enemies to speak in Demonic, reducing their casting speed by 50% for 15 sec. Only one curse per warlock can be active on any one target.
    • LashStuns an enemy for 2 sec. and has a chance to disarm.
    • Cause InsanityDrives an enemy target temporarily insane, speeding its attacks by 50% and its movement by 80%, as well as causing it to attack its own allies for 6 sec.

    The avatar summoned at the end of the Hakkar event. He casts Curse of Tongues, Lashes players away and drives them mad with Cause Insanity.

    Tanks
    Hold him in the centre of the room; Lash throws you, so pick him up again quickly.
    Healers
    Curse of Tongues slows your casting: remove it if you can.
    Damage dealers
    Don't kill a mind-controlled player; control them instead and keep damage on the avatar.

The dragon halls

On the way: Green dragonkin and wyrmkin. Face them away from the group.

  1. 11

    Dreamscythe

    Loot and drops →
    Level
    50 · Elite
    Health
    11,075
    Armor
    2,999
    • Acid BreathInflicts 10 Nature damage and an additional 2 damage every 5 sec. to enemies in a cone in front of the caster. Lasts 45 sec.
    • Wing FlapStrikes enemies in a cone in front of the caster, knocking them back.

    A green dragon patrolling the lower halls with Acid Breath and Wing Flap.

    Tanks
    Face him away from the group and keep room behind you for Wing Flap.
    Healers
    Stay out of his front; heal the tank through the breath.
    Damage dealers
    Stay behind him and to the sides, away from both his breath in front and his tail behind.
  2. Level
    50 · Elite
    Health
    11,075
    Armor
    2,999
    • Acid BreathInflicts 10 Nature damage and an additional 2 damage every 5 sec. to enemies in a cone in front of the caster. Lasts 45 sec.
    • Wing FlapStrikes enemies in a cone in front of the caster, knocking them back.

    A green dragon patrolling with Dreamscythe, using Acid Breath and Wing Flap.

    Tanks
    If both dragons come, hold them side by side and face them both away.
    Healers
    Two breaths on the tank if both dragons are up: heal steadily.
    Damage dealers
    Kill one dragon at a time from the side, out of each one's breath and tail.
  3. Level
    50 · Elite
    Health
    11,075
    Armor
    2,999
    • Acid BreathInflicts 10 Nature damage and an additional 2 damage every 5 sec. to enemies in a cone in front of the caster. Lasts 45 sec.
    • Wing FlapStrikes enemies in a cone in front of the caster, knocking them back.

    One of the two green dragons before the Shade of Eranikus, with Acid Breath and Wing Flap.

    Tanks
    Hold Hazzas facing away from the group while Morphaz is controlled or tanked beside him.
    Healers
    Stay away from the front of both dragons so their breaths hit only the tanks.
    Damage dealers
    Focus one dragon at a time from the side, and keep out of both breaths.
  4. Level
    50 · Elite
    Health
    11,075
    Armor
    2,999
    • Acid BreathInflicts 10 Nature damage and an additional 2 damage every 5 sec. to enemies in a cone in front of the caster. Lasts 45 sec.
    • Wing FlapStrikes enemies in a cone in front of the caster, knocking them back.

    The second green dragon before the Shade of Eranikus, with Acid Breath and Wing Flap.

    Tanks
    Hold Morphaz beside Hazzas, both turned away from the group.
    Healers
    Heavy tank damage with two dragons; heal steadily.
    Damage dealers
    Kill one dragon, then the other, staying behind them.
  5. 15

    Shade of Eranikus

    Loot and drops →
    Level
    50 · Elite
    Health
    28,795
    Armor
    2,999
    • Acid BreathInflicts 10 Nature damage and an additional 2 damage every 5 sec. to enemies in a cone in front of the caster. Lasts 45 sec.
    • War StompInflicts normal damage plus 23 to nearby enemies, knocking them back and stunning them for 5 sec.
    • Deep SlumberLulls an enemy into a deep sleep for 15 sec., rendering it unable to act, but also making it invulnerable.

    The shade of the green dragon at the end. He breathes acid, uses War Stomp and puts players into Deep Slumber.

    Tanks
    Face him away from the group and keep him still: his breath hits everything in front of him.
    Healers
    Deep Slumber takes players out of the fight; heal ahead of it so the tank survives while you're asleep.
    Damage dealers
    Stay behind him, out of the breath, and keep up damage.

Before you go

  • Kill the six named balcony guardians to remove the barrier to Jammal'an.
  • For the lower statue puzzle, activate south, north, southwest, southeast, northwest, then northeast.
  • Do not skip class-quest objectives: many lie on optional branches rather than the final-boss path.
  • No entrance key. The Egg of Hakkar quest item is needed for the Avatar of Hakkar event; Jammal'an must be defeated to unlock Eranikus's section.

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