
The Stockade Guide — Dungeon guide · WoW Burning Crusade
- Level
- 24–30
- Group
- 5 players
- Bosses
- 6
- Difficulty
- Normal
- Location
- Stormwind City
- Key
- None needed
How the run goes
A small prison under Stormwind: one corridor, two cell blocks and a boss in each cell. Quest targets matter more than loot here, so collect the quests in Stormwind first.
Group: A tank, a healer and three damage dealers around level 25. Prisoners run when hurt, so slows and stuns help.
Map and route
Down the entrance hall to the central corridor, then out along each wing: Targorr in the first cell, the east block (Kam Deepfury, Hamhock, Bazil Thredd), then the west block for Dextren Ward. Bruegal Ironknuckle only spawns sometimes.
1.The central corridor and east block
Down the entrance hall to the central corridor. Targorr the Dread is in the first cell; then turn into the east block for Kam Deepfury, Hamhock and Bazil Thredd.
2.The west block
Back along the corridor and into the west block for Dextren Ward. Bruegal Ironknuckle sometimes appears in one of the cells.
Boss by boss
The central corridor and east block
On the way: Defias convicts and insurgents in every cell. Kill runners before they reach the next cell.
- Level
- 24 · Elite
- Health
- 1,953
- Armor
- 992
Enrage
A Defias convict in the first cell who enrages when hurt.
- Tanks
- Clear the cell first, then hold him; save a cooldown for his enrage.
- Healers
- Damage on the tank jumps when he enrages at low health; heal ahead of it.
- Damage dealers
- He frenzies near the end, so save damage cooldowns for then and burn him down fast.
- Level
- 27 · Elite
- Health
- 2,310
- Armor
- 1,097
Shield SlamInflicts 20 damage to an enemy, stunning it for 2 sec.
Improved BlockingIncreases the caster's chance to block by 75% for 6 sec.
A Dark Iron prisoner with Shield Slam and Improved Blocking.
- Tanks
- Pull him into the doorway so other prisoners don't join.
- Healers
- Light, steady damage on the tank; a good fight to drink a little during.
- Damage dealers
- He blocks and parries a lot from the front: attack from behind, and casters do better against him.
- Level
- 25 · Elite
- Health
- 1,830
- Mana
- 655
- Armor
- 858
BloodlustIncreases an ally's attack speed by 30% for 30 sec.
Chain LightningHurls a lightning bolt at the enemy, dealing 191 to 217 Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.
An ogre prisoner who casts Chain Lightning and speeds himself up with Bloodlust.
- Tanks
- Hold him in his cell and keep him away from the other cells, so no more prisoners join the fight.
- Healers
- Chain Lightning jumps between players: spread out.
- Damage dealers
- Interrupt his spells and spread out a little so his Chain Lightning can't jump between you.
- Level
- 25 · Elite
- Health
- 2,097
- Armor
- 1,026
Smoke BombCasts a smoke bomb, stunning nearby enemies for 4 sec.
Battle ShoutIncreases the melee attack power of nearby party members by 4 for 2 min.
The Defias leader of the riot. He throws a Smoke Bomb that stuns and uses Battle Shout.
- Tanks
- Clear his room and hold him; you'll be stunned by the bomb now and then.
- Healers
- Top the tank up before he throws his smoke bombs, which stun everyone caught in them for a few seconds.
- Damage dealers
- Kill him quickly; there are no adds once his room is clear.
The west block
- Level
- 25 · Elite
- Health
- 2,097
- Armor
- 1,026
Intimidating ShoutShouts at an enemy, paralyzing it with terror for 8 sec. and causing all other nearby enemies to flee in fear.
A murderer in the west block who fears with Intimidating Shout.
- Tanks
- Clear nearby cells first so the fear can't send anyone into another pack.
- Healers
- Fear scatters the group; heal whoever is feared next to enemies.
- Damage dealers
- Kill him quickly; if you're feared, run back before you reach another cell.
- Level
- 25 · Rare elite
- Health
- 2,097
- Armor
- 1,026
A rare dwarf convict with no special abilities and good drops.
- Tanks
- Hold him in his cell so he doesn't drag the neighbouring prisoners in.
- Healers
- An easy fight: plain melee damage on the tank and nothing else.
- Damage dealers
- Kill him whenever he's up: he's the Stockades' best source of gear.
Before you go
- Clear side cells deliberately: prisoners can flee into adjacent groups.
- Check both wings for named quest targets before returning to the entrance.
- No key or attunement.

