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The golden spires of Magisters' Terrace at sunset

Magisters' Terrace Guide — Dungeon guide · WoW Burning Crusade

Level
70
Group
5 players
Bosses
4
Difficulty
Normal and Heroic
Location
Isle of Quel'Danas
Key
Magisters' Terrace – Heroic

How the run goes

Kael'thas's last stand on the Isle of Quel'Danas: Selin Fireheart and his fel crystals, Vexallus, Priestess Delrissa and her companions, and Kael'thas himself.

Group: A tank, a healer and three damage dealers at level 70. Lots of crowd control for the blood elf packs and Delrissa's group.

Map and route

100%

Up the Observation Grounds to Selin Fireheart in the Assembly Chamber, along the Halls of Theory to Vexallus, then down to Priestess Delrissa and on to Kael'thas in the Grand Magister's Asylum.

  1. strategy
  2. strategy
  3. strategy
  4. strategy

! marks a quest giver inside the instance; select it for the quest.

  1. 1.The terrace

    From the entrance to Selin Fireheart among the fel crystals, up to Vexallus, and on to Priestess Delrissa's room.

    1. 1Selin Fireheart
    2. 2Vexallus
    3. 3Priestess Delrissa
  2. 2.Kael'thas

    Up to the observatory, where Kael'thas Sunstrider waits.

    1. 4Kael'thas Sunstrider

Boss by boss

The terrace

On the way: Sunblade mages, physicians and keepers. Wretched skulkers and bruisers drain mana.

  1. 1

    Selin Fireheart

    Loot and drops →
    Normal
    Level
    71 · Elite
    Health
    164,000
    Mana
    32,310
    Armor
    5,714
    Heroic
    Level
    71 · Elite
    Health
    215,000
    Mana
    32,310
    Armor
    5,954
    • Fel ExplosionSends out a blast wave of magic, inflicting Arcane damage to nearby enemies.
    • Drain LifeDrains 4500 health from an enemy over 3 sec., transferring it to the caster.
    • Drain ManaDrains up to 2500 mana from an enemy over 5 sec. and transfers it to the caster.

    A blood elf who drains the fel crystals in his room to empower himself, then blasts the group with Fel Explosion. He drains life and mana.

    Tanks
    Hold him in place; when he goes to a crystal to drain it, follow him.
    Healers
    Fel Explosion hits everyone after he empowers; heal widely.
    Damage dealers
    Destroy the crystal he channels from as soon as he starts.
  2. Normal
    Level
    71 · Elite
    Health
    190,000
    Mana
    64,620
    Armor
    5,714
    Heroic
    Level
    71 · Elite
    Health
    195,296
    Mana
    64,620
    Armor
    5,714
    • Chain LightningStrikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to 3 targets, inflicting greater Nature damage to each successive target.
    • Arcane ShockShocks an enemy with concussive force, then inflicts additional Arcane damage every 3 sec. for 12 sec.

    An arcane elemental who spawns Pure Energy. Killing one gives the killer a stacking damage debuff. He casts Chain Lightning and Arcane Shock, and at the end overloads.

    Tanks
    Hold him in place and let the group handle his pure energy adds.
    Healers
    Damage grows as the debuff stacks; the overload at the end is heavy.
    Damage dealers
    Rotate who kills each Pure Energy so no one stacks too many debuffs.
  3. 3

    Priestess Delrissa

    Loot and drops →
    Normal
    Level
    70 · Elite
    Health
    30,380
    Mana
    18,930
    Armor
    5,474
    Heroic
    Level
    70 · Elite
    Health
    33,534
    Mana
    18,930
    Armor
    5,474
    • Flash HealCalls upon Holy magic to heal an ally.
    • RenewHeals the target of 2160 damage over 15 sec.
    • Power Word: ShieldDraws on the soul of the party member to shield them, absorbing 1455 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.
    • Dispel MagicDispels magic on the target, removing 2 harmful spells from a friend or 2 beneficial spells from an enemy.
    • Shadow Word: PainUtters a word of darkness, inflicting Shadow damage to an enemy every 3 sec. for 18 sec.
    • Psychic ScreamThe caster lets out a psychic scream, causing 5 enemies within 8 yards to flee for 5 sec. Damage caused may interrupt the effect.

    A priestess with four random companions from eight possible classes. She heals, shields, dispels and fears; the fight plays like a small player-versus-player battle.

    Tanks
    Threat barely works: help control and interrupt instead.
    Healers
    Expect damage from every direction; dispel what you can.
    Damage dealers
    Crowd-control as many as possible and kill them one at a time, Delrissa's healing interrupted.

Kael'thas

  1. 4

    Kael'thas Sunstrider

    Loot and drops →
    Normal
    Level
    72 · Elite
    Health
    170,000
    Mana
    330,900
    Armor
    5,954
    Heroic
    Level
    72 · Elite
    Health
    236,120
    Mana
    330,900
    Armor
    5,954
    • FireballInflicts Fire damage to an enemy.
    • Gravity Lapse
    • PyroblastInflicts Fire damage to an enemy.
    • Shock Barrier
    • Phoenix

    Kael'thas casts Fireball and summons a Phoenix (which leaves an egg when killed). At half health he lifts the group into the air with Gravity Lapse while arcane spheres chase players. On Heroic he casts Shock Barrier and Pyroblast.

    1. Phase one: kill the phoenix and its egg; on Heroic, break Shock Barrier and interrupt Pyroblast.
    2. Gravity Lapse: everyone floats; fly away from the arcane spheres and keep damaging him.
    Tanks
    Hold Kael'thas and pick up the phoenix when he summons it.
    Healers
    In Gravity Lapse, keep away from the spheres while healing.
    Damage dealers
    Kill the phoenix and egg quickly; in Gravity Lapse, avoid the spheres.

Before you go

  • Bring crowd control for both trash and Priestess Delrissa's group.
  • If unlocking Heroic, collect the orb and Kalecgos quest updates before leaving the terrace.
  • Normal is open when the island content is available. Heroic requires completing the Normal quest route through Hard to Kill; it uses no faction reputation key.

Magisters' Terrace – Heroic attunement

More about Magisters' Terrace