WoW Classic 1.12 / 1.15.9 Mage Talent Calculator
Client 1.15.9 · patch 1.12 talent trees · 51 points · up to level 60
Plan your Mage talents for WoW Classic 1.12 / 1.15.9: three talent trees — Arcane, Fire, and Frost — with 49 talents in total and up to 51 talent points by level 60. Playable races: Human, Gnome, Undead, and Troll.
Choose a race
Choose a race to see its racial abilities.
Talent points
Arcane
0 pointsSpellbook
Every Mage ability a trainer teaches, by spellbook tab. Cards show the highest rank; hover one to compare every rank and the level it's trained at, or click it to keep the list open.
All Mage spells with every rank →
Professions
Pick up to 2 primary professions and any secondary skills. Open a profession to see what it does and why to take it; your picks are saved with the build link.
Your professions
Primary professions
0/2Choose up to 2 primary professions.
Secondary skills
0 selectedYou can learn all secondary skills.
none chosen
Open a tab to view its details. Click Learn to choose the profession.
AlchemyPrimary
Higher alchemy skill allows you to learn higher level alchemy recipes. Alchemy recipes can be found on trainers around the world as well as from quests and monsters.
Open profession guide →Why take it
- Brews potions, elixirs and flasks: consumables every class uses in raids and PvP, and a steady source of gold.
- Transmutes rare materials, such as a Thorium Bar and an Arcane Crystal into Arcanite.
- At high skill it makes flasks such as Flask of the Titans, the strongest raid consumables.
Proficiency ranks
| Rank | Level | Skill needed | Max skill |
|---|---|---|---|
| Apprentice | 5 | — | 75 |
| Journeyman | 10 | 50 | 150 |
| Expert | 20 | 125 | 225 |
| Artisan | 35 | 200 | 300 |
Trained from a profession trainer; racial bonuses add to the skill.
Character overview
Mage
- Level 60
- WoW Classic
Choose a race at the top of the page to complete the character.
- Talent build
No talent points spent yet.
- Professions
No professions chosen yet.
Profession guides
Choose a profession above to open its guide.
Character stats · Level 60
Choose a race above to see your character's stats: base attributes plus your talents and racials.
Leveling path, 1–60
Your road from level 1 to 60: what to train, learn and do at each level. Talent points start at level 10 and follow the order you click them; hover an entry for details.
Character level 60No steps checked: stats show level 60. Check “Create character” to start at level 1.
- Talent point
- Trainer spell
- Class quest
- Profession training
- Riding
No talent points spent yet: click talents in the trees above, in the order you want to learn them, to see them here.
Professions you choose above appear at the levels you can train them.
Create character · level 1, before any training
- Level 1400 XP to level 2Level cost 11 copper
- Level 2
- Nothing new at this level
900 XP to level 3 - Level 3
- Nothing new at this level
1,400 XP to level 4 - Level 42,100 XP to level 5Level cost 2 silver
- Level 5
- Nothing new at this level
2,800 XP to level 6 - Level 63,600 XP to level 7Level cost 3 silver
- Level 7
- Nothing new at this level
4,500 XP to level 8 - Level 85,400 XP to level 9Level cost 6 silver
- Level 9
- Nothing new at this level
6,500 XP to level 10 - Level 107,600 XP to level 11Level cost 12 silver
- Levels 1–10:35,200 XP23 silver 11 copper
- Level 11: Nothing new at this level · 8,800 XP to level 12
- Level 12: Conjure Food Rank 2 (6 silver); Dampen Magic (New) (6 silver); Slow Fall (New) (6 silver); Fireball Rank 3 (6 silver) · 10,100 XP to level 13
- Level 13: Nothing new at this level · 11,400 XP to level 14
- Level 14: Arcane Intellect Rank 2 (9 silver); Arcane Explosion (New) (9 silver); Fire Blast Rank 2 (9 silver); Frostbolt Rank 3 (9 silver) · 12,900 XP to level 15
- Level 15: Early mage robes; Early mage robes · 14,400 XP to level 16
- Level 16: Arcane Missiles Rank 2 (15 silver); Detect Magic (New) (15 silver); Flamestrike (New) (15 silver) · 16,000 XP to level 17
- Level 17: Nothing new at this level · 17,700 XP to level 18
- Level 18: Amplify Magic (New) (18 silver); Remove Lesser Curse (New) (18 silver); Fireball Rank 4 (18 silver) · 19,400 XP to level 19
- Level 19: Nothing new at this level · 21,300 XP to level 20
- Level 20: Conjure Water Rank 3 (20 silver); Polymorph Rank 2 (20 silver); Blink (New) (20 silver); Evocation (New) (20 silver); Mana Shield (New) (20 silver); Teleport: Ironforge (New), Alliance (20 silver); Teleport: Orgrimmar (New), Horde (20 silver); Teleport: Stormwind (New), Alliance (20 silver); Teleport: Undercity (New), Horde (20 silver); Fire Ward (New) (20 silver); Frost Armor Rank 3 (20 silver); Frostbolt Rank 4 (20 silver); Blizzard (New) (20 silver) · 23,200 XP to level 21
- Level 21: Nothing new at this level · 25,200 XP to level 22
- Level 22: Conjure Food Rank 3 (30 silver); Arcane Explosion Rank 2 (30 silver); Fire Blast Rank 3 (30 silver); Scorch (New) (30 silver); Frost Ward (New) (30 silver) · 27,300 XP to level 23
- Level 23: Nothing new at this level · 29,400 XP to level 24
- Level 24: Arcane Missiles Rank 3 (40 silver); Dampen Magic Rank 2 (40 silver); Counterspell (New) (40 silver); Fireball Rank 5 (40 silver); Flamestrike Rank 2 (40 silver); Pyroblast Rank 2 (2 silver): Needs the Pyroblast talent, which this build doesn't take · 31,700 XP to level 25
- Level 25: Nothing new at this level · 34,000 XP to level 26
- Level 26: Astral Knot / Nether-lace Garment; Astral Knot / Nether-lace Garment; Frostbolt Rank 5 (50 silver); Frost Nova Rank 2 (50 silver); Cone of Cold (New) (50 silver) · 36,400 XP to level 27
- Level 27: Nothing new at this level · 38,900 XP to level 28
- Level 28: Arcane Intellect Rank 3 (70 silver); Mana Shield Rank 2 (70 silver); Conjure Mana Agate (New) (70 silver); Scorch Rank 2 (70 silver); Blizzard Rank 2 (70 silver) · 41,400 XP to level 29
- Level 29: Nothing new at this level · 44,300 XP to level 30
- Level 30: Mage’s Wand; Conjure Water Rank 4 (80 silver); Arcane Explosion Rank 3 (80 silver); Amplify Magic Rank 2 (80 silver); Teleport: Darnassus (New), Alliance (80 silver); Teleport: Thunder Bluff (New), Horde (80 silver); Fireball Rank 6 (80 silver); Fire Blast Rank 4 (80 silver); Fire Ward Rank 2 (80 silver); Pyroblast Rank 3 (4 silver): Needs the Pyroblast talent, which this build doesn't take; Ice Armor (New) (80 silver) · 47,400 XP to level 31
- Level 31: Nothing new at this level · 50,800 XP to level 32
- Level 32: Conjure Food Rank 4 (1 gold); Arcane Missiles Rank 4 (1 gold); Flamestrike Rank 3 (1 gold); Frostbolt Rank 6 (1 gold); Frost Ward Rank 2 (1 gold) · 54,500 XP to level 33
- Level 33: Nothing new at this level · 58,600 XP to level 34
- Level 34: Mage Armor (New) (1 gold 30 silver); Scorch Rank 3 (1 gold 20 silver); Cone of Cold Rank 2 (1 gold 20 silver) · 62,800 XP to level 35
- Level 35: Celestial Power · 67,100 XP to level 36
- Level 36: Dampen Magic Rank 3 (1 gold 50 silver); Mana Shield Rank 3 (1 gold 30 silver); Fireball Rank 7 (1 gold 30 silver); Pyroblast Rank 4 (6 silver 50 copper): Needs the Pyroblast talent, which this build doesn't take; Blast Wave Rank 2 (6 silver 50 copper): Needs the Blast Wave talent, which this build doesn't take; Blizzard Rank 3 (1 gold 30 silver) · 71,600 XP to level 37
- Level 37: Nothing new at this level · 76,100 XP to level 38
- Level 38: Arcane Explosion Rank 4 (1 gold 40 silver); Conjure Mana Jade (New) (1 gold 40 silver); Fire Blast Rank 5 (1 gold 40 silver); Frostbolt Rank 7 (1 gold 40 silver) · 80,800 XP to level 39
- Level 39: Nothing new at this level · 85,700 XP to level 40
- Level 40: Riding skill 75, 60% mount (100 gold); Conjure Water Rank 5 (1 gold 50 silver); Arcane Missiles Rank 5 (1 gold 50 silver); Polymorph Rank 3 (1 gold 50 silver); Portal: Ironforge (New), Alliance (1 gold 35 silver); Portal: Orgrimmar (New), Horde (1 gold 35 silver); Portal: Stormwind (New), Alliance (1 gold 35 silver); Portal: Undercity (New), Horde (1 gold 35 silver); Flamestrike Rank 4 (1 gold 50 silver); Fire Ward Rank 3 (1 gold 50 silver); Scorch Rank 4 (1 gold 50 silver); Frost Nova Rank 3 (1 gold 50 silver); Ice Armor Rank 2 (1 gold 50 silver) · 90,700 XP to level 41
- Level 41: Nothing new at this level · 95,800 XP to level 42
- Level 42: Arcane Intellect Rank 4 (2 gold 27 silver 50 copper); Conjure Food Rank 5 (2 gold 27 silver 50 copper); Amplify Magic Rank 3 (1 gold 80 silver); Fireball Rank 8 (2 gold 27 silver 50 copper); Pyroblast Rank 5 (9 silver): Needs the Pyroblast talent, which this build doesn't take; Frost Ward Rank 3 (1 gold 80 silver); Cone of Cold Rank 3 (2 gold 27 silver 50 copper) · 101,000 XP to level 43
- Level 43: Nothing new at this level · 106,300 XP to level 44
- Level 44: Mana Shield Rank 4 (2 gold 30 silver); Blast Wave Rank 3 (11 silver 50 copper): Needs the Blast Wave talent, which this build doesn't take; Frostbolt Rank 8 (2 gold 30 silver); Blizzard Rank 4 (2 gold 30 silver) · 111,800 XP to level 45
- Level 45: Nothing new at this level · 117,500 XP to level 46
- Level 46: Arcane Explosion Rank 5 (2 gold 60 silver); Mage Armor Rank 2 (2 gold 80 silver); Fire Blast Rank 6 (2 gold 60 silver); Scorch Rank 5 (2 gold 60 silver); Ice Barrier Rank 2 (65 silver): Needs the Ice Barrier talent, which this build doesn't take · 123,200 XP to level 47
- Level 47: Nothing new at this level · 129,100 XP to level 48
- Level 48: Arcane Missiles Rank 6 (2 gold 80 silver); Dampen Magic Rank 4 (2 gold 80 silver); Conjure Mana Citrine (New) (2 gold 80 silver); Fireball Rank 9 (2 gold 80 silver); Flamestrike Rank 5 (2 gold 80 silver); Pyroblast Rank 6 (9 silver): Needs the Pyroblast talent, which this build doesn't take · 135,100 XP to level 49
- Level 49: Nothing new at this level · 141,200 XP to level 50
- Level 50: Sunken Temple class rewards; Conjure Water Rank 6 (3 gold 20 silver); Portal: Darnassus (New), Alliance (2 gold 88 silver); Portal: Thunder Bluff (New), Horde (2 gold 88 silver); Fire Ward Rank 4 (3 gold 20 silver); Frostbolt Rank 9 (3 gold 20 silver); Cone of Cold Rank 4 (3 gold 20 silver); Ice Armor Rank 3 (3 gold 20 silver) · 147,500 XP to level 51
- Level 51: Nothing new at this level · 153,900 XP to level 52
- Level 52: Conjure Food Rank 6 (3 gold 50 silver); Mana Shield Rank 5 (3 gold 50 silver); Scorch Rank 6 (3 gold 50 silver); Blast Wave Rank 4 (17 silver 50 copper): Needs the Blast Wave talent, which this build doesn't take; Blizzard Rank 5 (3 gold 50 silver); Frost Ward Rank 4 (3 gold 50 silver); Ice Barrier Rank 3 (87 silver 50 copper): Needs the Ice Barrier talent, which this build doesn't take · 160,400 XP to level 53
- Level 53: Nothing new at this level · 167,100 XP to level 54
- Level 54: Arcane Explosion Rank 6 (3 gold 60 silver); Amplify Magic Rank 4 (3 gold 60 silver); Fireball Rank 10 (3 gold 60 silver); Fire Blast Rank 7 (3 gold 60 silver); Pyroblast Rank 7 (18 silver): Needs the Pyroblast talent, which this build doesn't take; Frost Nova Rank 4 (3 gold 60 silver) · 173,900 XP to level 55
- Level 55: Nothing new at this level · 180,800 XP to level 56
- Level 56: Arcane Intellect Rank 5 (3 gold 80 silver); Arcane Missiles Rank 7 (3 gold 80 silver); Arcane Missiles Rank 8; Arcane Brilliance (New); Flamestrike Rank 6 (3 gold 80 silver); Frostbolt Rank 10 (3 gold 80 silver) · 187,900 XP to level 57
- Level 57: Dire Maul class book · 195,000 XP to level 58
- Level 58: Mage Armor Rank 3 (4 gold); Conjure Mana Ruby (New) (4 gold); Scorch Rank 7 (4 gold); Cone of Cold Rank 5 (4 gold); Ice Barrier Rank 4 (90 silver): Needs the Ice Barrier talent, which this build doesn't take · 202,300 XP to level 59
- Level 59: Nothing new at this level · 209,800 XP to level 60
- Level 60: Arcane Refreshment; Polymorph: Pig; Atiesh, Greatstaff of the Guardian; Riding skill 150, 100% mount (1000 gold); Conjure Water Rank 7; Conjure Food Rank 7; Polymorph Rank 4 (4 gold 20 silver); Dampen Magic Rank 5 (4 gold 20 silver); Mana Shield Rank 6 (4 gold 20 silver); Polymorph: Cow (New); Fireball Rank 11 (4 gold 20 silver); Fireball Rank 12; Fire Ward Rank 5 (4 gold 20 silver); Pyroblast Rank 8 (18 silver 90 copper): Needs the Pyroblast talent, which this build doesn't take; Blast Wave Rank 5 (21 silver): Needs the Blast Wave talent, which this build doesn't take; Frostbolt Rank 11; Blizzard Rank 6 (4 gold 20 silver); Frost Ward Rank 5; Ice Armor Rank 4 (4 gold 20 silver)
Gold to spend, levels 1–60
- Class training
- 205 gold 72 silver 11 copper
- Professions
- 0 copperRecipe costs aren't included.
- Riding and mounts
- 1100 gold
Trainer prices before reputation and PvP discounts. Ranks learned from quests, books or talents cost nothing at a trainer and aren't counted. Choose a race to include your faction's teleports and portals.
How the calculator works
- Click a talent (or tap it and press Learn) to add a point. Right-click, press Delete, or tap Unlearn to remove one.
- Each row unlocks after 5 points in that tree. Talents with an arrow need the talent above them maxed first.
- Your build is saved in this browser automatically. Use Copy build link to share it.
Talent names, ranks, positions and tooltips are read from the game client (build 1.15.9.70003). Numbers are shown for a level 60 character. WoW Classic Era (client 1.15.9) keeps the talent trees of patch 1.12, the last patch of the original game.
Mage talents in WoW Classic 1.12 / 1.15.9
Arcane (16 talents)
Arcane Subtlety2 ranks
Rank 1: Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%.
Rank 2: Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.
Arcane Focus5 ranks
Rank 1: Reduces the chance that the opponent can resist your Arcane spells by 2%.
Rank 2: Reduces the chance that the opponent can resist your Arcane spells by 4%.
Rank 3: Reduces the chance that the opponent can resist your Arcane spells by 6%.
Rank 4: Reduces the chance that the opponent can resist your Arcane spells by 8%.
Rank 5: Reduces the chance that the opponent can resist your Arcane spells by 10%.
Improved Arcane Missiles5 ranks
Rank 1: Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.
Rank 2: Gives you a 40% chance to avoid interruption caused by damage while channeling Arcane Missiles.
Rank 3: Gives you a 60% chance to avoid interruption caused by damage while channeling Arcane Missiles.
Rank 4: Gives you a 80% chance to avoid interruption caused by damage while channeling Arcane Missiles.
Rank 5: Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.
Wand Specialization2 ranks
Requires 5 points in Arcane Talents
Rank 1: Increases your damage with Wands by 13%.
Rank 2: Increases your damage with Wands by 25%.
Magic Absorption5 ranks
Requires 5 points in Arcane Talents
Rank 1: Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.
Rank 2: Increases all resistances by 4 and causes all spells you fully resist to restore 2% of your total mana. 1 sec. cooldown.
Rank 3: Increases all resistances by 6 and causes all spells you fully resist to restore 3% of your total mana. 1 sec. cooldown.
Rank 4: Increases all resistances by 8 and causes all spells you fully resist to restore 4% of your total mana. 1 sec. cooldown.
Rank 5: Increases all resistances by 10 and causes all spells you fully resist to restore 5% of your total mana. 1 sec. cooldown.
Arcane Concentration5 ranks
Requires 5 points in Arcane Talents
Rank 1: Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Rank 2: Gives you a 4% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Rank 3: Gives you a 6% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Rank 4: Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Rank 5: Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Magic Attunement2 ranks
Requires 10 points in Arcane Talents
Rank 1: Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.
Rank 2: Increases the effect of your Amplify Magic and Dampen Magic spells by 50%.
Improved Arcane Explosion3 ranks
Requires 10 points in Arcane Talents
Rank 1: Increases the critical strike chance of your Arcane Explosion spell by an additional 2%.
Rank 2: Increases the critical strike chance of your Arcane Explosion spell by an additional 4%.
Rank 3: Increases the critical strike chance of your Arcane Explosion spell by an additional 6%.
Arcane Resilience1 rank
Requires 10 points in Arcane Talents
Increases your armor by an amount equal to 50% of your Intellect.
Improved Mana Shield2 ranks
Requires 15 points in Arcane Talents
Rank 1: Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.
Rank 2: Decreases the mana lost per point of damage taken when Mana Shield is active by 20%.
Improved Counterspell2 ranks
Requires 15 points in Arcane Talents
Rank 1: Gives your Counterspell a 50% chance to silence the target for 4 sec.
Rank 2: Gives your Counterspell a 100% chance to silence the target for 4 sec.
Arcane Meditation3 ranks
Requires 15 points in Arcane Talents
Rank 1: Allows 5% of your Mana regeneration to continue while casting.
Rank 2: Allows 10% of your Mana regeneration to continue while casting.
Rank 3: Allows 15% of your Mana regeneration to continue while casting.
Presence of Mind1 rank
Requires 20 points in Arcane Talents
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Arcane Mind5 ranks
Requires 20 points in Arcane Talents
Requires 1 point in Arcane Resilience
Rank 1: Increases your maximum Mana by 2%.
Rank 2: Increases your maximum Mana by 4%.
Rank 3: Increases your maximum Mana by 6%.
Rank 4: Increases your maximum Mana by 8%.
Rank 5: Increases your maximum Mana by 10%.
Arcane Instability3 ranks
Requires 25 points in Arcane Talents
Requires 1 point in Presence of Mind
Rank 1: Increases your spell damage and critical strike chance by 1%.
Rank 2: Increases your spell damage and critical strike chance by 2%.
Rank 3: Increases your spell damage and critical strike chance by 3%.
Arcane Power1 rank
Requires 30 points in Arcane Talents
Requires 3 points in Arcane Instability
When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
Fire (16 talents)
Improved Fireball5 ranks
Rank 1: Reduces the casting time of your Fireball spell by 0.1 sec.
Rank 2: Reduces the casting time of your Fireball spell by 0.2 sec.
Rank 3: Reduces the casting time of your Fireball spell by 0.3 sec.
Rank 4: Reduces the casting time of your Fireball spell by 0.4 sec.
Rank 5: Reduces the casting time of your Fireball spell by 0.5 sec.
Impact5 ranks
Rank 1: Gives your Fire spells a 2% chance to stun the target for 2 sec.
Rank 2: Gives your Fire spells a 4% chance to stun the target for 2 sec.
Rank 3: Gives your Fire spells a 6% chance to stun the target for 2 sec.
Rank 4: Gives your Fire spells a 8% chance to stun the target for 2 sec.
Rank 5: Gives your Fire spells a 10% chance to stun the target for 2 sec.
Ignite5 ranks
Requires 5 points in Fire Talents
Rank 1: Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
Rank 2: Your critical strikes from Fire damage spells cause the target to burn for an additional 16% of your spell's damage over 4 sec.
Rank 3: Your critical strikes from Fire damage spells cause the target to burn for an additional 24% of your spell's damage over 4 sec.
Rank 4: Your critical strikes from Fire damage spells cause the target to burn for an additional 32% of your spell's damage over 4 sec.
Rank 5: Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
Flame Throwing2 ranks
Requires 5 points in Fire Talents
Rank 1: Increases the range of your Fire spells by 3 yards.
Rank 2: Increases the range of your Fire spells by 6 yards.
Improved Fire Blast3 ranks
Requires 5 points in Fire Talents
Rank 1: Reduces the cooldown of your Fire Blast spell by 0.5 sec.
Rank 2: Reduces the cooldown of your Fire Blast spell by 1 sec.
Rank 3: Reduces the cooldown of your Fire Blast spell by 1.5 sec.
Incinerate2 ranks
Requires 10 points in Fire Talents
Rank 1: Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.
Rank 2: Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.
Improved Flamestrike3 ranks
Requires 10 points in Fire Talents
Rank 1: Increases the critical strike chance of your Flamestrike spell by 5%.
Rank 2: Increases the critical strike chance of your Flamestrike spell by 10%.
Rank 3: Increases the critical strike chance of your Flamestrike spell by 15%.
Pyroblast1 rank
Requires 10 points in Fire Talents
Hurls an immense fiery boulder that causes 148 to 194 Fire damage and an additional 56 Fire damage over 12 sec.
Burning Soul2 ranks
Requires 10 points in Fire Talents
Rank 1: Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15%.
Rank 2: Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
Improved Scorch3 ranks
Requires 15 points in Fire Talents
Rank 1: Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
Rank 2: Your Scorch spells have a 66% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
Rank 3: Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
Improved Fire Ward2 ranks
Requires 15 points in Fire Talents
Rank 1: Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.
Rank 2: Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.
Master of Elements3 ranks
Requires 15 points in Fire Talents
Rank 1: Your Fire and Frost spell criticals will refund 10% of their base mana cost.
Rank 2: Your Fire and Frost spell criticals will refund 20% of their base mana cost.
Rank 3: Your Fire and Frost spell criticals will refund 30% of their base mana cost.
Critical Mass3 ranks
Requires 20 points in Fire Talents
Rank 1: Increases the critical strike chance of your Fire spells by 2%.
Rank 2: Increases the critical strike chance of your Fire spells by 4%.
Rank 3: Increases the critical strike chance of your Fire spells by 6%.
Blast Wave1 rank
Requires 20 points in Fire Talents
Requires 1 point in Pyroblast
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and dazing them for 6 sec.
Fire Power5 ranks
Requires 25 points in Fire Talents
Rank 1: Increases the damage done by your Fire spells by 2%.
Rank 2: Increases the damage done by your Fire spells by 4%.
Rank 3: Increases the damage done by your Fire spells by 6%.
Rank 4: Increases the damage done by your Fire spells by 8%.
Rank 5: Increases the damage done by your Fire spells by 10%.
Combustion1 rank
Requires 30 points in Fire Talents
Requires 3 points in Critical Mass
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
Frost (17 talents)
Frost Warding2 ranks
Rank 1: Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
Rank 2: Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.
Improved Frostbolt5 ranks
Rank 1: Reduces the casting time of your Frostbolt spell by 0.1 sec.
Rank 2: Reduces the casting time of your Frostbolt spell by 0.2 sec.
Rank 3: Reduces the casting time of your Frostbolt spell by 0.3 sec.
Rank 4: Reduces the casting time of your Frostbolt spell by 0.4 sec.
Rank 5: Reduces the casting time of your Frostbolt spell by 0.5 sec.
Elemental Precision3 ranks
Rank 1: Reduces the chance that the opponent can resist your Frost and Fire spells by 2%.
Rank 2: Reduces the chance that the opponent can resist your Frost and Fire spells by 4%.
Rank 3: Reduces the chance that the opponent can resist your Frost and Fire spells by 6%.
Ice Shards5 ranks
Requires 5 points in Frost Talents
Rank 1: Increases the critical strike damage bonus of your Frost spells by 20%.
Rank 2: Increases the critical strike damage bonus of your Frost spells by 40%.
Rank 3: Increases the critical strike damage bonus of your Frost spells by 60%.
Rank 4: Increases the critical strike damage bonus of your Frost spells by 80%.
Rank 5: Increases the critical strike damage bonus of your Frost spells by 100%.
Frostbite3 ranks
Requires 5 points in Frost Talents
Rank 1: Gives your Chill effects a 5% chance to freeze the target for 5 sec.
Rank 2: Gives your Chill effects a 10% chance to freeze the target for 5 sec.
Rank 3: Gives your Chill effects a 15% chance to freeze the target for 5 sec.
Improved Frost Nova2 ranks
Requires 5 points in Frost Talents
Rank 1: Reduces the cooldown of your Frost Nova spell by 2 sec.
Rank 2: Reduces the cooldown of your Frost Nova spell by 4 sec.
Permafrost3 ranks
Requires 5 points in Frost Talents
Rank 1: Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%.
Rank 2: Increases the duration of your Chill effects by 2 secs and reduces the target's speed by an additional 7%.
Rank 3: Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%.
Piercing Ice3 ranks
Requires 10 points in Frost Talents
Rank 1: Increases the damage done by your Frost spells by 2%.
Rank 2: Increases the damage done by your Frost spells by 4%.
Rank 3: Increases the damage done by your Frost spells by 6%.
Cold Snap1 rank
Requires 10 points in Frost Talents
When activated, this spell finishes the cooldown on all of your Frost spells.
Improved Blizzard3 ranks
Requires 10 points in Frost Talents
Rank 1: Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.5 sec.
Rank 2: Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 50%. Lasts 1.5 sec.
Rank 3: Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 65%. Lasts 1.5 sec.
Arctic Reach2 ranks
Requires 15 points in Frost Talents
Rank 1: Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
Rank 2: Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
Frost Channeling3 ranks
Requires 15 points in Frost Talents
Rank 1: Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
Rank 2: Reduces the mana cost of your Frost spells by 10% and reduces the threat caused by your Frost spells by 20%.
Rank 3: Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
Shatter5 ranks
Requires 15 points in Frost Talents
Requires 2 points in Improved Frost Nova
Rank 1: Increases the critical strike chance of all your spells against frozen targets by 10%.
Rank 2: Increases the critical strike chance of all your spells against frozen targets by 20%.
Rank 3: Increases the critical strike chance of all your spells against frozen targets by 30%.
Rank 4: Increases the critical strike chance of all your spells against frozen targets by 40%.
Rank 5: Increases the critical strike chance of all your spells against frozen targets by 50%.
Ice Block1 rank
Requires 20 points in Frost Talents
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.
Improved Cone of Cold3 ranks
Requires 20 points in Frost Talents
Rank 1: Increases the damage dealt by your Cone of Cold spell by 15%.
Rank 2: Increases the damage dealt by your Cone of Cold spell by 25%.
Rank 3: Increases the damage dealt by your Cone of Cold spell by 35%.
Winter's Chill5 ranks
Requires 25 points in Frost Talents
Rank 1: Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
Rank 2: Gives your Frost damage spells a 40% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
Rank 3: Gives your Frost damage spells a 60% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
Rank 4: Gives your Frost damage spells a 80% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
Rank 5: Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
Ice Barrier1 rank
Requires 30 points in Frost Talents
Requires 1 point in Ice Block
Instantly shields you, absorbing 454 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.
