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WoW Classic 1.12 / 1.15.9 Mage Talent Calculator

Client 1.15.9 · patch 1.12 talent trees · 51 points · up to level 60

Plan your Mage talents for WoW Classic 1.12 / 1.15.9: three talent trees — Arcane, Fire, and Frost — with 49 talents in total and up to 51 talent points by level 60. Playable races: Human, Gnome, Undead, and Troll.

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Talent points

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Arcane

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Spellbook

Every Mage ability a trainer teaches, by spellbook tab. Cards show the highest rank; hover one to compare every rank and the level it's trained at, or click it to keep the list open.

All Mage spells with every rank →

Professions

Pick up to 2 primary professions and any secondary skills. Open a profession to see what it does and why to take it; your picks are saved with the build link.

Your professions

Primary professions

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Secondary skills

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Secondary

AlchemyPrimary

Higher alchemy skill allows you to learn higher level alchemy recipes. Alchemy recipes can be found on trainers around the world as well as from quests and monsters.

Open profession guide →

Why take it

  • Brews potions, elixirs and flasks: consumables every class uses in raids and PvP, and a steady source of gold.
  • Transmutes rare materials, such as a Thorium Bar and an Arcane Crystal into Arcanite.
  • At high skill it makes flasks such as Flask of the Titans, the strongest raid consumables.
Pairs well with

Proficiency ranks

RankLevelSkill neededMax skill
Apprentice5—75
Journeyman1050150
Expert20125225
Artisan35200300

Trained from a profession trainer; racial bonuses add to the skill.

Character overview

Mage

Mage

  • Level 60
  • WoW Classic

Choose a race at the top of the page to complete the character.

Talent build

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Professions

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Profession guides

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Character stats · Level 60

Choose a race above to see your character's stats: base attributes plus your talents and racials.

Leveling path, 1–60

Your road from level 1 to 60: what to train, learn and do at each level. Talent points start at level 10 and follow the order you click them; hover an entry for details.

View Leveling Path

Character level 60No steps checked: stats show level 60. Check “Create character” to start at level 1.

  • Talent point
  • Trainer spell
  • Class quest
  • Profession training
  • Riding

No talent points spent yet: click talents in the trees above, in the order you want to learn them, to see them here.

Professions you choose above appear at the levels you can train them.

  1. Create character · level 1, before any training

  2. Level 1
    400 XP to level 2Level cost 11 copper
  3. Level 2
    • Nothing new at this level
    900 XP to level 3
  4. Level 3
    • Nothing new at this level
    1,400 XP to level 4
  5. Level 4
    2,100 XP to level 5Level cost 2 silver
  6. Level 5
    • Nothing new at this level
    2,800 XP to level 6
  7. Level 6
    3,600 XP to level 7Level cost 3 silver
  8. Level 7
    • Nothing new at this level
    4,500 XP to level 8
  9. Level 8
    5,400 XP to level 9Level cost 6 silver
  10. Level 9
    • Nothing new at this level
    6,500 XP to level 10
  11. Level 10
    7,600 XP to level 11Level cost 12 silver
  12. Levels 1–10:35,200 XP23 silver 11 copper

Gold to spend, levels 1–60

Class training
205 gold 72 silver 11 copper
Professions
0 copperRecipe costs aren't included.
Riding and mounts
1100 gold

Trainer prices before reputation and PvP discounts. Ranks learned from quests, books or talents cost nothing at a trainer and aren't counted. Choose a race to include your faction's teleports and portals.

How the calculator works

  • Click a talent (or tap it and press Learn) to add a point. Right-click, press Delete, or tap Unlearn to remove one.
  • Each row unlocks after 5 points in that tree. Talents with an arrow need the talent above them maxed first.
  • Your build is saved in this browser automatically. Use Copy build link to share it.

Talent names, ranks, positions and tooltips are read from the game client (build 1.15.9.70003). Numbers are shown for a level 60 character. WoW Classic Era (client 1.15.9) keeps the talent trees of patch 1.12, the last patch of the original game.

Mage talents in WoW Classic 1.12 / 1.15.9

Arcane (16 talents)

  • Arcane Subtlety2 ranks

    Rank 1: Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%.

    Rank 2: Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.

  • Arcane Focus5 ranks

    Rank 1: Reduces the chance that the opponent can resist your Arcane spells by 2%.

    Rank 2: Reduces the chance that the opponent can resist your Arcane spells by 4%.

    Rank 3: Reduces the chance that the opponent can resist your Arcane spells by 6%.

    Rank 4: Reduces the chance that the opponent can resist your Arcane spells by 8%.

    Rank 5: Reduces the chance that the opponent can resist your Arcane spells by 10%.

  • Improved Arcane Missiles5 ranks

    Rank 1: Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.

    Rank 2: Gives you a 40% chance to avoid interruption caused by damage while channeling Arcane Missiles.

    Rank 3: Gives you a 60% chance to avoid interruption caused by damage while channeling Arcane Missiles.

    Rank 4: Gives you a 80% chance to avoid interruption caused by damage while channeling Arcane Missiles.

    Rank 5: Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.

  • Wand Specialization2 ranks

    Requires 5 points in Arcane Talents

    Rank 1: Increases your damage with Wands by 13%.

    Rank 2: Increases your damage with Wands by 25%.

  • Magic Absorption5 ranks

    Requires 5 points in Arcane Talents

    Rank 1: Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.

    Rank 2: Increases all resistances by 4 and causes all spells you fully resist to restore 2% of your total mana. 1 sec. cooldown.

    Rank 3: Increases all resistances by 6 and causes all spells you fully resist to restore 3% of your total mana. 1 sec. cooldown.

    Rank 4: Increases all resistances by 8 and causes all spells you fully resist to restore 4% of your total mana. 1 sec. cooldown.

    Rank 5: Increases all resistances by 10 and causes all spells you fully resist to restore 5% of your total mana. 1 sec. cooldown.

  • Arcane Concentration5 ranks

    Requires 5 points in Arcane Talents

    Rank 1: Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

    Rank 2: Gives you a 4% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

    Rank 3: Gives you a 6% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

    Rank 4: Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

    Rank 5: Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

  • Magic Attunement2 ranks

    Requires 10 points in Arcane Talents

    Rank 1: Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.

    Rank 2: Increases the effect of your Amplify Magic and Dampen Magic spells by 50%.

  • Improved Arcane Explosion3 ranks

    Requires 10 points in Arcane Talents

    Rank 1: Increases the critical strike chance of your Arcane Explosion spell by an additional 2%.

    Rank 2: Increases the critical strike chance of your Arcane Explosion spell by an additional 4%.

    Rank 3: Increases the critical strike chance of your Arcane Explosion spell by an additional 6%.

  • Arcane Resilience1 rank

    Requires 10 points in Arcane Talents

    Increases your armor by an amount equal to 50% of your Intellect.

  • Improved Mana Shield2 ranks

    Requires 15 points in Arcane Talents

    Rank 1: Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.

    Rank 2: Decreases the mana lost per point of damage taken when Mana Shield is active by 20%.

  • Improved Counterspell2 ranks

    Requires 15 points in Arcane Talents

    Rank 1: Gives your Counterspell a 50% chance to silence the target for 4 sec.

    Rank 2: Gives your Counterspell a 100% chance to silence the target for 4 sec.

  • Arcane Meditation3 ranks

    Requires 15 points in Arcane Talents

    Rank 1: Allows 5% of your Mana regeneration to continue while casting.

    Rank 2: Allows 10% of your Mana regeneration to continue while casting.

    Rank 3: Allows 15% of your Mana regeneration to continue while casting.

  • Presence of Mind1 rank

    Requires 20 points in Arcane Talents

    When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.

  • Arcane Mind5 ranks

    Requires 20 points in Arcane Talents

    Requires 1 point in Arcane Resilience

    Rank 1: Increases your maximum Mana by 2%.

    Rank 2: Increases your maximum Mana by 4%.

    Rank 3: Increases your maximum Mana by 6%.

    Rank 4: Increases your maximum Mana by 8%.

    Rank 5: Increases your maximum Mana by 10%.

  • Arcane Instability3 ranks

    Requires 25 points in Arcane Talents

    Requires 1 point in Presence of Mind

    Rank 1: Increases your spell damage and critical strike chance by 1%.

    Rank 2: Increases your spell damage and critical strike chance by 2%.

    Rank 3: Increases your spell damage and critical strike chance by 3%.

  • Arcane Power1 rank

    Requires 30 points in Arcane Talents

    Requires 3 points in Arcane Instability

    When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.

Fire (16 talents)

  • Improved Fireball5 ranks

    Rank 1: Reduces the casting time of your Fireball spell by 0.1 sec.

    Rank 2: Reduces the casting time of your Fireball spell by 0.2 sec.

    Rank 3: Reduces the casting time of your Fireball spell by 0.3 sec.

    Rank 4: Reduces the casting time of your Fireball spell by 0.4 sec.

    Rank 5: Reduces the casting time of your Fireball spell by 0.5 sec.

  • Impact5 ranks

    Rank 1: Gives your Fire spells a 2% chance to stun the target for 2 sec.

    Rank 2: Gives your Fire spells a 4% chance to stun the target for 2 sec.

    Rank 3: Gives your Fire spells a 6% chance to stun the target for 2 sec.

    Rank 4: Gives your Fire spells a 8% chance to stun the target for 2 sec.

    Rank 5: Gives your Fire spells a 10% chance to stun the target for 2 sec.

  • Ignite5 ranks

    Requires 5 points in Fire Talents

    Rank 1: Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.

    Rank 2: Your critical strikes from Fire damage spells cause the target to burn for an additional 16% of your spell's damage over 4 sec.

    Rank 3: Your critical strikes from Fire damage spells cause the target to burn for an additional 24% of your spell's damage over 4 sec.

    Rank 4: Your critical strikes from Fire damage spells cause the target to burn for an additional 32% of your spell's damage over 4 sec.

    Rank 5: Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.

  • Flame Throwing2 ranks

    Requires 5 points in Fire Talents

    Rank 1: Increases the range of your Fire spells by 3 yards.

    Rank 2: Increases the range of your Fire spells by 6 yards.

  • Improved Fire Blast3 ranks

    Requires 5 points in Fire Talents

    Rank 1: Reduces the cooldown of your Fire Blast spell by 0.5 sec.

    Rank 2: Reduces the cooldown of your Fire Blast spell by 1 sec.

    Rank 3: Reduces the cooldown of your Fire Blast spell by 1.5 sec.

  • Incinerate2 ranks

    Requires 10 points in Fire Talents

    Rank 1: Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.

    Rank 2: Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.

  • Improved Flamestrike3 ranks

    Requires 10 points in Fire Talents

    Rank 1: Increases the critical strike chance of your Flamestrike spell by 5%.

    Rank 2: Increases the critical strike chance of your Flamestrike spell by 10%.

    Rank 3: Increases the critical strike chance of your Flamestrike spell by 15%.

  • Pyroblast1 rank

    Requires 10 points in Fire Talents

    Hurls an immense fiery boulder that causes 148 to 194 Fire damage and an additional 56 Fire damage over 12 sec.

  • Burning Soul2 ranks

    Requires 10 points in Fire Talents

    Rank 1: Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15%.

    Rank 2: Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.

  • Improved Scorch3 ranks

    Requires 15 points in Fire Talents

    Rank 1: Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.

    Rank 2: Your Scorch spells have a 66% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.

    Rank 3: Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.

  • Improved Fire Ward2 ranks

    Requires 15 points in Fire Talents

    Rank 1: Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.

    Rank 2: Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.

  • Master of Elements3 ranks

    Requires 15 points in Fire Talents

    Rank 1: Your Fire and Frost spell criticals will refund 10% of their base mana cost.

    Rank 2: Your Fire and Frost spell criticals will refund 20% of their base mana cost.

    Rank 3: Your Fire and Frost spell criticals will refund 30% of their base mana cost.

  • Critical Mass3 ranks

    Requires 20 points in Fire Talents

    Rank 1: Increases the critical strike chance of your Fire spells by 2%.

    Rank 2: Increases the critical strike chance of your Fire spells by 4%.

    Rank 3: Increases the critical strike chance of your Fire spells by 6%.

  • Blast Wave1 rank

    Requires 20 points in Fire Talents

    Requires 1 point in Pyroblast

    A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and dazing them for 6 sec.

  • Fire Power5 ranks

    Requires 25 points in Fire Talents

    Rank 1: Increases the damage done by your Fire spells by 2%.

    Rank 2: Increases the damage done by your Fire spells by 4%.

    Rank 3: Increases the damage done by your Fire spells by 6%.

    Rank 4: Increases the damage done by your Fire spells by 8%.

    Rank 5: Increases the damage done by your Fire spells by 10%.

  • Combustion1 rank

    Requires 30 points in Fire Talents

    Requires 3 points in Critical Mass

    When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.

Frost (17 talents)

  • Frost Warding2 ranks

    Rank 1: Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.

    Rank 2: Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.

  • Improved Frostbolt5 ranks

    Rank 1: Reduces the casting time of your Frostbolt spell by 0.1 sec.

    Rank 2: Reduces the casting time of your Frostbolt spell by 0.2 sec.

    Rank 3: Reduces the casting time of your Frostbolt spell by 0.3 sec.

    Rank 4: Reduces the casting time of your Frostbolt spell by 0.4 sec.

    Rank 5: Reduces the casting time of your Frostbolt spell by 0.5 sec.

  • Elemental Precision3 ranks

    Rank 1: Reduces the chance that the opponent can resist your Frost and Fire spells by 2%.

    Rank 2: Reduces the chance that the opponent can resist your Frost and Fire spells by 4%.

    Rank 3: Reduces the chance that the opponent can resist your Frost and Fire spells by 6%.

  • Ice Shards5 ranks

    Requires 5 points in Frost Talents

    Rank 1: Increases the critical strike damage bonus of your Frost spells by 20%.

    Rank 2: Increases the critical strike damage bonus of your Frost spells by 40%.

    Rank 3: Increases the critical strike damage bonus of your Frost spells by 60%.

    Rank 4: Increases the critical strike damage bonus of your Frost spells by 80%.

    Rank 5: Increases the critical strike damage bonus of your Frost spells by 100%.

  • Frostbite3 ranks

    Requires 5 points in Frost Talents

    Rank 1: Gives your Chill effects a 5% chance to freeze the target for 5 sec.

    Rank 2: Gives your Chill effects a 10% chance to freeze the target for 5 sec.

    Rank 3: Gives your Chill effects a 15% chance to freeze the target for 5 sec.

  • Improved Frost Nova2 ranks

    Requires 5 points in Frost Talents

    Rank 1: Reduces the cooldown of your Frost Nova spell by 2 sec.

    Rank 2: Reduces the cooldown of your Frost Nova spell by 4 sec.

  • Permafrost3 ranks

    Requires 5 points in Frost Talents

    Rank 1: Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%.

    Rank 2: Increases the duration of your Chill effects by 2 secs and reduces the target's speed by an additional 7%.

    Rank 3: Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%.

  • Piercing Ice3 ranks

    Requires 10 points in Frost Talents

    Rank 1: Increases the damage done by your Frost spells by 2%.

    Rank 2: Increases the damage done by your Frost spells by 4%.

    Rank 3: Increases the damage done by your Frost spells by 6%.

  • Cold Snap1 rank

    Requires 10 points in Frost Talents

    When activated, this spell finishes the cooldown on all of your Frost spells.

  • Improved Blizzard3 ranks

    Requires 10 points in Frost Talents

    Rank 1: Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.5 sec.

    Rank 2: Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 50%. Lasts 1.5 sec.

    Rank 3: Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 65%. Lasts 1.5 sec.

  • Arctic Reach2 ranks

    Requires 15 points in Frost Talents

    Rank 1: Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.

    Rank 2: Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.

  • Frost Channeling3 ranks

    Requires 15 points in Frost Talents

    Rank 1: Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.

    Rank 2: Reduces the mana cost of your Frost spells by 10% and reduces the threat caused by your Frost spells by 20%.

    Rank 3: Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.

  • Shatter5 ranks

    Requires 15 points in Frost Talents

    Requires 2 points in Improved Frost Nova

    Rank 1: Increases the critical strike chance of all your spells against frozen targets by 10%.

    Rank 2: Increases the critical strike chance of all your spells against frozen targets by 20%.

    Rank 3: Increases the critical strike chance of all your spells against frozen targets by 30%.

    Rank 4: Increases the critical strike chance of all your spells against frozen targets by 40%.

    Rank 5: Increases the critical strike chance of all your spells against frozen targets by 50%.

  • Ice Block1 rank

    Requires 20 points in Frost Talents

    You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.

  • Improved Cone of Cold3 ranks

    Requires 20 points in Frost Talents

    Rank 1: Increases the damage dealt by your Cone of Cold spell by 15%.

    Rank 2: Increases the damage dealt by your Cone of Cold spell by 25%.

    Rank 3: Increases the damage dealt by your Cone of Cold spell by 35%.

  • Winter's Chill5 ranks

    Requires 25 points in Frost Talents

    Rank 1: Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

    Rank 2: Gives your Frost damage spells a 40% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

    Rank 3: Gives your Frost damage spells a 60% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

    Rank 4: Gives your Frost damage spells a 80% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

    Rank 5: Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.

  • Ice Barrier1 rank

    Requires 30 points in Frost Talents

    Requires 1 point in Ice Block

    Instantly shields you, absorbing 454 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.