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A Gurubashi rope bridge stretched across the jungle of Zul'Gurub

Zul'Gurub Guide — Raid guide · WoW Classic

Level
60
Group
20 players
Bosses
10
Difficulty
Raid
Location
Stranglethorn Vale
Key
None needed

How the run goes

A twenty-player Gurubashi city in Stranglethorn. Five high priests stand between you and Hakkar, and each one you leave alive gives him another power. Bloodlord Mandokir, Jin'do, Gahz'ranka and the Edge of Madness boss are optional.

Group: Twenty players: two or three tanks, five or six healers and damage dealers. Interrupts, decursers and poison removal are all needed; the Edge of Madness boss and Gahz'ranka need a summoning item and a fishing bait.

Route

The game has no interior map of Zul'Gurub we can draw on, so the route is written out below.

  1. 1.Jeklik and Venoxis

    Up the path from the entrance to High Priestess Jeklik's bat temple, then on to High Priest Venoxis and his snakes.

    1. 1High Priestess Jeklik
    2. 2High Priest Venoxis
  2. 2.Mar'li, Mandokir and the Edge of Madness

    Into High Priestess Mar'li's spider temple. Bloodlord Mandokir rides his raptor on the slope above the path, and the Edge of Madness boss is summoned at the altar there.

    1. 3High Priestess Mar'li
    2. 4Bloodlord Mandokir
    3. 5Edge of Madness — Gri'lek, Hazza'rah, Renataki, Wushoolay
  3. 3.Thekal, Arlokk and Jin'do

    To High Priest Thekal's tiger temple. Gahz'ranka is fished up at Pagle's Point in the lake. Strike the gong at High Priestess Arlokk's temple to call her, and Jin'do the Hexxer waits on the way to the altar.

    1. 6High Priest Thekal
    2. 7Gahz'ranka
    3. 8High Priestess Arlokk
    4. 9Jin'do the Hexxer
  4. 4.The Altar of Hakkar

    Up to the altar, where Hakkar the Soulflayer waits; his Sons of Hakkar stand nearby.

    1. 10Hakkar

Boss by boss

Jeklik and Venoxis

On the way: Bat riders and Gurubashi berserkers. Snakes and serpent priests around Venoxis.

  1. 1

    High Priestess Jeklik

    Loot and drops →
    Level
    63 · Boss
    Health
    330,361
    Mana
    26,200
    Armor
    4,637
    • Throw Liquid Fire
    • Great HealCalls upon Holy magic to heal an ally.
    • ChargeCharges an enemy, inflicting normal damage plus 0 and stuns the opponent for 2 sec.
    • Mark of Arlokk
    • Sonic BurstInflicts normal damage plus 1750 to 2250 on nearby enemies, preventing them from spellcasting for 10 sec.
    • Blood LeechDrains 30 health from nearby enemies, healing the caster for up to three times the amount stolen.
    • Pierce ArmorReduces an enemy's armor by 75% for 20 sec.

    The bat priestess. In bat form she charges, silences with Sonic Burst and calls bats; at half health she becomes a troll who tries to Great Heal and has bat riders drop Liquid Fire.

    1. Bat form: she charges and silences the group, while bat swarms join in.
    2. Troll form (from half health): interrupt Great Heal; bat riders fly over and set the ground on fire.
    Tanks
    Hold her where the raid can reach her; an off-tank picks up the bat swarms in the first phase.
    Healers
    Sonic Burst silences everyone near her: stand back. In the second phase move out of the liquid fire.
    Damage dealers
    Kill the bats with area damage, then interrupt every Great Heal in the troll phase.
  2. 2

    High Priest Venoxis

    Loot and drops →
    Level
    63 · Boss
    Health
    211,822
    Mana
    26,200
    Armor
    4,637
    • Poison CloudInflicts 500 Nature damage to nearby enemies every 1 sec. for 10 sec.
    • EnrageIncreases the caster's attack speed by 50% and the Physical damage it deals by 219 to 281 for 10 min.
    • Dispel MagicDispels magic on an ally, removing 1 harmful spell.
    • RenewHeals an ally every 3 sec. for 15 sec.
    • Holy Wrath
    • Holy Nova
    • Holy FireConsumes an enemy in flames, burning it and inflicting additional Fire damage every 2 sec. over 8 sec.

    The snake priest. As a troll he casts Holy Wrath, Holy Fire and Holy Nova with four Razzashi cobras; at half health he becomes a giant snake who leaves Poison Clouds.

    1. Troll form: kill or hold the four snakes; interrupt his Holy spells and Renew.
    2. Snake form (from half health): he enrages and drops poison clouds; keep him moving out of them.
    Tanks
    Off-tanks hold the cobras; the main tank moves him out of each Poison Cloud in the snake phase.
    Healers
    Holy Wrath jumps between nearby players: spread out. Remove poison where you can.
    Damage dealers
    Kill the snakes first, interrupt Holy Fire and Renew, and stay out of the clouds.

Mar'li, Mandokir and the Edge of Madness

On the way: Spiders and Razzashi; raptor packs and Gurubashi champions near Mandokir.

  1. 3

    High Priestess Mar'li

    Loot and drops →
    Level
    63 · Boss
    Health
    314,480
    Mana
    13,100
    Armor
    4,637
    • Hatch Eggs
    • Enveloping WebsImmobilizes an enemy, increases the time between its attacks by 100%, and prevents it from casting spells for 8 sec.
    • ChargeCharges an enemy, inflicting normal damage plus 0 and stuns the opponent for 2 sec.
    • Poison Bolt VolleyShoots poison at an enemy, inflicting Nature damage, then additional damage every 2 sec. for 10 sec.
    • Drain LifeDrains 3500 health from an enemy over 7 sec., transferring it to the caster.
    • EnlargeIncreases the Physical damage dealt by an ally by 50 for 1 min.

    The spider priestess. In troll form she casts Poison Bolt Volley and Drain Life and hatches spider eggs; in spider form she webs everyone near her and charges.

    1. Troll form: kill the hatched spiders quickly and dispel poison.
    2. Spider form: Enveloping Webs roots everyone in melee and she charges a ranged player; a second tank must pick her up.
    Tanks
    Keep two tanks ready: after the webs her threat jumps to whoever she charges.
    Healers
    Poison Bolt Volley hits the whole raid; cure poison and heal widely.
    Damage dealers
    Kill her spiders before they grow, then stay out of melee range during the spider form if you're ranged.
  2. 4

    Bloodlord Mandokir

    Loot and drops →
    Level
    63 · Boss
    Health
    455,985
    Armor
    4,641
    • ChargeCharges an enemy, inflicting normal damage plus 0 and stuns the opponent for 2 sec.
    • Summon PlayerSummons an enemy player.
    • Revive
    • EnrageIncreases the caster's attack speed by 50% and the Physical damage it deals by 219 to 281 for 10 min.
    • Threatening Gaze
    • Mortal StrikeInflicts 200% weapon damage and leaves the target wounded, reducing the effectiveness of any healing by 50% for 5 sec.
    • WhirlwindAttacks nearby enemies in a whirlwind of steel that lasts 2 sec. and inflicts normal damage plus 510.
    • OverpowerInstantly overpowers an enemy, causing weapon damage plus 750. Can only be used after the target dodges. Overpower cannot be blocked, dodged, or parried.

    A troll on his raptor Ohgan. He fixes his Threatening Gaze on one player and kills them if they act; each death makes him stronger, but chained spirits can revive the dead.

    Tanks
    One tank on Mandokir, one on Ohgan. Mandokir enrages when Ohgan dies: kill Ohgan when the raid is ready.
    Healers
    When he watches you, stop casting entirely until the gaze ends. Rez the fallen near the spirits if needed.
    Damage dealers
    Stop every action under his gaze. Melee step out during Whirlwind; don't let players die, as each death levels him up.
  3. 5

    Edge of Madness — Gri'lek, Hazza'rah, Renataki, Wushoolay

    Loot and drops →
    Level
    63 · Boss
    Health
    324,446
    Mana
    4,320
    Armor
    3,736
    • Avatar
    • Stun
    • Ground TremorStuns nearby enemies, rendering them unable to move or attack for 2 sec.
    • Sweeping StrikesCauses the caster's next 5 melee attacks to strike an additional nearby enemy. This battle frenzy is tiring, however, and lasts 20 sec. at most.
    • Entangling RootsEntangles an enemy in roots, inflicting Nature damage every 3 sec. and immobilizing it for up to 10 sec.
    • Chain BurnHits an enemy with an anti-mana bolt that arcs to another nearby enemy. For each point of mana consumed by the bolt, the target takes 0.5 damage. The spell affects up to 3 targets.
    • SleepPuts nearby enemies to sleep for up to 6 sec. Any damage caused will awaken them.
    • Earth ShockShocks an enemy with concussive force, inflicting Nature damage and interrupting the spell being cast for 4 sec.

    One of four trolls, depending on the week, summoned at the Edge of Madness with Gurubashi Mojo Madness. Gri'lek grows and roots, Hazza'rah sleeps players and calls illusions, Renataki vanishes and strikes, Wushoolay throws lightning.

    Tanks
    Pick up whichever boss appears; Renataki vanishes, so be ready to taunt him back.
    Healers
    Prepare for that week's boss: sleeps (Hazza'rah), lightning chains (Wushoolay) or rooted tanks (Gri'lek).
    Damage dealers
    Kill Hazza'rah's illusions fast; spread out for Wushoolay's lightning.

Thekal, Arlokk and Jin'do

On the way: Tigers and Zulian trolls near Thekal; panthers in cages around Arlokk.

  1. 6

    High Priest Thekal

    Loot and drops →
    Level
    63 · Boss
    Health
    128,950
    Mana
    13,100
    Armor
    4,637
    • Resurrection
    • EnrageIncreases the caster's attack speed by 60% and the Physical damage it deals by 50 for 2 min.
    • Mortal CleaveInflicts 150% weapon damage and leaves the target wounded, reducing the effectiveness of any healing by 50% for 5 sec.
    • BloodlustIncreases an ally's attack speed by 75% for 30 sec.
    • SilenceSilences an enemy, preventing it from casting spells for 6 sec.

    The tiger priest, with Zealot Lor'Khan and Zealot Zath. All three must die close together or they rise again; then Thekal becomes a tiger who knocks players back, charges and calls Zulian tigers.

    1. Troll form: tank Thekal and the two zealots apart, bring all three down evenly, and kill them within a few seconds of each other.
    2. Tiger form: he knocks back, charges and enrages, while Zulian Guardians join in.
    Tanks
    Three tanks for the first phase, then one on the tiger and one on the guardians.
    Healers
    Silence and Mortal Cleave in the first phase; the tiger's knockbacks scatter melee in the second.
    Damage dealers
    Balance damage on all three so they die together, then kill the tigers and finish Thekal.
  2. Level
    63 · Boss
    Health
    322,763
    Armor
    4,641
    • Frost BreathInflicts Frost damage to enemies in a cone in front of the caster, stealing their mana and reducing their movement speed for 10 sec.
    • Gahz'ranka SlamInflicts normal damage plus 250 to nearby enemies and knocks them back.
    • Massive Geyser

    A giant fish fished up at Pagle's Point with the Mudskunk Lure. He breathes frost, slams players into the air and throws Massive Geysers.

    Tanks
    Pull him away from the water's edge; you'll be thrown up, so pick him back up quickly.
    Healers
    Slam and Geyser cause fall damage; heal through it.
    Damage dealers
    Stay out of his front, away from his Frost Breath, and move out of his water geysers.
  3. 8

    High Priestess Arlokk

    Loot and drops →
    Level
    63 · Boss
    Health
    250,000
    Mana
    16,000
    Armor
    3,736
    • Mark of Arlokk
    • Shadow Word: PainUtters a word of darkness, inflicting Shadow damage to an enemy every 3 sec. for 18 sec.
    • GougeInflicts 20 damage to an enemy and stuns it for up to 4 sec. You will automatically stop attacking. Target must be facing you. Any damage received by the stunned target will revive it.

    The panther priestess, called by her gong. She marks a player for her panthers, vanishes and returns, gouges and casts Shadow Word: Pain.

    Tanks
    Off-tanks gather the panthers released from the cages; the main tank picks her up after each vanish.
    Healers
    The marked player is chased by panthers; heal them and dispel Shadow Word: Pain.
    Damage dealers
    Kill panthers with area damage; switch to Arlokk the moment she reappears.
  4. 9

    Jin'do the Hexxer

    Loot and drops →
    Level
    63 · Boss
    Health
    293,451
    Mana
    26,200
    Armor
    4,637
    • Delusions of Jin'do
    • HexTransforms an enemy into a frog, rendering it unable to attack or cast spells for 5 sec.
    • Powerful Healing WardSummons a ward that lasts 4 min. and periodically heals allies in an area around it.
    • Summon Brain Wash Totem
    • Banish

    A troll witch doctor who hexes the tank, places Brain Wash and Powerful Healing Wards, curses players with Delusions so they see shades only they can hit, and teleports players into a pit of skeletons.

    Tanks
    Hold him in place and get Hex dispelled quickly when it lands on you.
    Healers
    Dispel Hex on the tank. Don't remove Delusions: cursed players are the ones who can kill the shades.
    Damage dealers
    Kill the healing ward and Brain Wash totem at once. Cursed players kill the shades they see; players in the pit climb out.

The Altar of Hakkar

  1. Level
    63 · Boss
    Health
    745,804
    Mana
    262,000
    Armor
    4,637
    • EnrageIncreases the caster's attack speed by 65% and the Physical damage it deals by 50 for 90 sec.
    • Blood Siphon
    • Corrupted Blood
    • Cause InsanityDrives an enemy target temporarily insane, speeding its attacks by 100% and its movement by 150%, as well as causing it to attack its own allies for 10 sec.
    • Will of HakkarTakes control of a humanoid enemy up to level 65 for 20 sec.
    • Aspect of JeklikInflicts normal damage plus 1313 to 1687 on nearby enemies, preventing them from spellcasting for 5 sec.
    • Aspect of VenoxisSpits poison at nearby enemies, inflicting Nature damage, then additional damage every 2 sec. for 10 sec.
    • Aspect of Mar'li

    Hakkar the Soulflayer. Blood Siphon drains every player to heal him unless they are poisoned, Corrupted Blood spreads between players, and he mind-controls with Cause Insanity and Will of Hakkar. Each living high priest adds a power.

    Tanks
    Two tanks: if one is mind-controlled, the other takes over.
    Healers
    Before each Blood Siphon, the raid gets poisoned in a Son of Hakkar's cloud; don't cure that poison. Corrupted Blood spreads: heal it widely.
    Damage dealers
    Kill a Son of Hakkar near the raid before each siphon so everyone is poisoned, then burn Hakkar.

Before you go

  • Defeat all five priests before Hakkar for a conventional clear.
  • Keep coins and bijous for Zandalar reputation; agree on distribution before starting.
  • Check the current Edge of Madness rotation if targeting its class-trinket components.
  • No raid attunement. Gahz'ranka requires the fishing summon items; Edge of Madness requires its event materials.

More about Zul'Gurub