
Uldaman Guide — Dungeon guide · WoW Classic
- Level
- 40–50
- Group
- 5 players
- Bosses
- 10
- Difficulty
- Normal
- Location
- Badlands
- Key
- None needed
How the run goes
A titan vault under the Badlands. The first half runs through the dig sites and trogg caverns past Revelosh and the Lost Dwarves; the Staff of Prehistoria opens Ironaya's chamber; the second half goes north through the temple halls to Archaedas in Khaz'Goroth's Seat.
Group: A tank, a healer and three damage dealers from around level 42. Trogg and dwarf packs include healers and casters, so bring crowd control; Archaedas's constructs need area damage and a steady tank.
Map and route
EntranceEntranceStop 1: ReveloshStop 2: BaelogStop 3: Eric 'The Swift'Stop 4: OlafStop 5: IronayaStop 6: Obsidian SentinelStop 7: Ancient Stone KeeperStop 8: Galgann FirehammerStop 9: GrimlokQuest giver: Remains of a Paladin · inside Uldaman, Find the GemsQuest giver: Young Forest Bear · Elwynn Forest, Eastvale Logging Camp (86.7, 65.1), The Hidden ChamberQuest giver: Remains of a Paladin · inside Uldaman, Translating the JournalFrom the Hall of the Keepers past Revelosh and the Lost Dwarves at the dig sites, north through Echomok Cavern and the Temple Hall to the Stone Vault, then down to Khaz'Goroth's Seat for Archaedas.
- strategy
- strategyWith Eric 'The Swift' and Olaf: the Lost Dwarves fight together.
- strategy
- strategy
- strategy
- strategy
- strategy
- strategy
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! marks a quest giver inside the instance; select it for the quest.
1.The dig sites
From the Hall of the Keepers past Revelosh on his ledge, then to the dig site where the Lost Dwarves (Baelog, Eric 'The Swift' and Olaf) fight together.
2.Ironaya and the sentinel
In the map room, use the Staff of Prehistoria on the pedestal to open Ironaya's chamber. The Obsidian Sentinel guards its own chamber nearby.
3.The temple halls and the vault
North through Echomok Cavern and the Temple Hall past the Ancient Stone Keeper, Galgann Firehammer and Grimlok, then down to Khaz'Goroth's Seat. Use the Altar of Archaedas to wake him.
Boss by boss
The dig sites
On the way: Stonevault troggs and Dark Iron dwarves. Trogg geomancers heal: interrupt or kill them first.
- Level
- 40 · Elite
- Health
- 3,678
- Mana
- 2,566
- Armor
- 1,937
Chain LightningStrikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to 3 targets, causing Nature damage to each.
Lightning BoltBlasts an enemy with lightning, inflicting Nature damage.
A trogg shaman on a ledge in the first cavern who casts Lightning Bolt and Chain Lightning. He drops a piece of the Staff of Prehistoria.
- Tanks
- Clear the troggs on his platform first, then pull him and hold him where he can't step into another pack.
- Healers
- Chain Lightning jumps between players standing together: spread out and heal whoever it hits.
- Damage dealers
- Interrupt his Lightning Bolt and Chain Lightning; spread out and kill him quickly.
- Level
- 41 · Elite
- Health
- 4,755
- Armor
- 2,696
The leader of the Lost Dwarves, fought together with Eric 'The Swift' and Olaf at their dig site.
- Tanks
- Pick up all three dwarves together; Eric charges and Olaf blocks, so keep them gathered on you.
- Healers
- Three attackers on the tank at once: expect heavy, steady damage until the first dwarf falls.
- Damage dealers
- Focus one dwarf at a time with a clear kill order; crowd control helps if you have it.
- Level
- 40 · Elite
- Health
- 4,572
- Armor
- 1,938
Rushing ChargeIncreases the caster's movement speed by 60% for 3 sec. and causes it to inflict an additional 10 damage on its first attack.
A Lost Dwarf who charges across the room at players; he fights alongside Baelog and Olaf.
- Tanks
- He leaves you to charge others: taunt him back each time he does.
- Healers
- He hits whoever he charges hard; be ready to heal a damage dealer or yourself.
- Damage dealers
- Kill him first or crowd-control him so his charges stop.
- Level
- 40 · Elite
- Health
- 5,106
- Armor
- 1,938
Shield SlamInflicts 20 damage to an enemy, stunning it for 2 sec.
The Lost Dwarves' shield-bearer, with Shield Slam and a lot of armour.
- Tanks
- Hold him with Baelog and Eric; he's the slowest to kill, so keep threat on him throughout.
- Healers
- His Shield Slam adds to the tank damage of the three dwarves together.
- Damage dealers
- Kill him last: his armour makes him the slowest of the three.
Ironaya and the sentinel
On the way: Stone keepers and jadespine basilisks around the chambers.
- Level
- 40 · Elite
- Health
- 15,240
- Armor
- 1,938
Arcing SmashLashes out in a vicious arc, inflicting damage to enemies in a cone in front of the caster.
Knock AwayInflicts normal damage plus 30 to an enemy and knocks it back.
War StompInflicts normal damage plus 23 to nearby enemies, knocking them back and stunning them for 5 sec.
A titan construct behind the door opened with the Staff of Prehistoria. She uses Arcing Smash, Knock Away and War Stomp.
- Tanks
- Fight with your back to a wall so Knock Away doesn't throw you across the room, and turn her away from the group.
- Healers
- War Stomp stuns everyone close to her: stay at range so you can keep healing.
- Damage dealers
- Ranged stay back. Melee stand behind her, away from Arcing Smash, and expect the stomp.
- Level
- 42 · Elite
- Health
- 8,255
- Armor
- 2,218
Summon Obsidian Shard
Splintered Obsidian
A construct that splits off Obsidian Shards as it takes damage; the shards join the fight.
- Tanks
- Gather the shards on you as they appear and keep the sentinel with them.
- Healers
- Damage on the tank rises with every shard still alive.
- Damage dealers
- Kill the shards with area damage when several are out, then go back to the sentinel.
The temple halls and the vault
On the way: Earthen guardians, Dark Iron and troggs. Galgann and Grimlok have guards: control them first.
- Level
- 44 · Elite
- Health
- 8,910
- Armor
- 5,056
Sand StormsSummons 1 Sand Storm to aid the caster in battle for 30 sec.
A stone construct that summons moving Sand Storms around the room.
- Tanks
- Move him out of the sand storms' path and keep him clear of the stone enemies nearby.
- Healers
- Stay out of the storms: they hurt and push you around, away from the group.
- Damage dealers
- Avoid the storms and keep hitting him; the fight ends quickly once he's pinned down.
- Level
- 45 · Elite
- Health
- 13,302
- Mana
- 1,534
- Armor
- 2,692
Amplify FlamesIncreases the Fire damage taken by an enemy by 100 for 30 sec.
Flame LashBurns an enemy for 28 to 32 damage and reduces its Fire resistance by 10 for 45 sec.
Flame ShockInstantly sears the target with fire, causing 86 Fire damage immediately and 96 Fire damage over 12 sec.
Fire NovaInflicts Fire damage to nearby enemies.
A Dark Iron fire mage with guards. He casts Flame Shock, Flame Lash, Fire Nova and Amplify Flames.
- Tanks
- Pull his guards with him and hold them all on you; keep them turned away from the group.
- Healers
- Fire Nova hits everyone close to him; stand at range and heal the melee through it.
- Damage dealers
- Kill or control his guards, then interrupt his fire spells and burn him.
- Level
- 45 · Elite
- Health
- 7,390
- Mana
- 3,068
- Armor
- 2,692
BloodlustIncreases an ally's attack speed by 30% for 30 sec.
Chain BoltStrikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to 3 targets, causing 138 to 156 Nature damage to each.
Lightning BoltBlasts an enemy with lightning, inflicting Nature damage.
ShrinkReduces nearby enemies' Strength by 1 and Stamina by 1 for 2 min.
A trogg chieftain with guards who casts Lightning Bolt and Chain Bolt and shrinks players.
- Tanks
- Crowd-control or pick up his guards, then hold Grimlok away from the cavern's other troggs.
- Healers
- Spread out from the group so Chain Bolt can't jump to you, and heal whoever it hits.
- Damage dealers
- Interrupt his lightning spells and spread out; kill his guards first if they aren't controlled.
- Level
- 47 · Elite
- Health
- 29,408
- Armor
- 2,804
Awaken Earthen Guardians
Awaken Vault Warder
Ground TremorStuns nearby enemies, rendering them unable to move or attack for 2 sec.
The titan watcher in the vault. He wakes Earthen Guardians during the fight, then large Vault Warders, and hits everyone with Ground Tremor.
- Tanks
- Hold Archaedas and pick up each group of guardians as they wake; a second tank or pet for the warders helps.
- Healers
- Damage rises with each wave of constructs; keep mana for the Vault Warders at the end.
- Damage dealers
- Kill the guardians as they wake with area damage, and save cooldowns for the Vault Warders.
Before you go
- Save crowd control for trogg groups containing healers.
- Agree on who will activate the final altar and handle construct waves before starting Archaedas.
- The level spread is wide; a party comfortable with early bosses may still struggle with the final vault.
- No entrance attunement. Combine the Shaft of Tsol and Gni'kiv Medallion into the Staff of Prehistoria to open Ironaya's chamber.
