WoW WotLK 3.3.5 / 3.4.5 Druid Talent Calculator
Client 3.4.5 · patch 3.3.5 talent trees · 71 points · up to level 80
Plan your Druid talents for WoW WotLK 3.3.5 / 3.4.5: three talent trees — Balance, Feral Combat, and Restoration — with 85 talents in total and up to 71 talent points by level 80. Playable races: Night Elf and Tauren.
Choose a race
Choose a race to see its racial abilities.
Dual specializationLearned from a class trainer at level 40. Plan both builds and switch between them.
Talent points
Balance
0 pointsDruid glyphs
Choose up to three major and three minor glyphs. The spellbook and character stats below show their effects.
Major glyphs
Minor glyphs
Spellbook
Every Druid ability a trainer teaches, by spellbook tab. Cards show the highest rank; hover one to compare every rank and the level it's trained at, or click it to keep the list open.
All Druid spells with every rank →
Professions
Pick up to 2 primary professions and any secondary skills. Open a profession to see what it does and why to take it; your picks are saved with the build link.
Your professions
Primary professions
0/2Choose up to 2 primary professions.
Secondary skills
0 selectedYou can learn all secondary skills.
none chosen
Open a tab to view its details. Click Learn to choose the profession.
AlchemyPrimary
Higher alchemy skill allows you to learn higher level alchemy recipes. Alchemy recipes can be found on trainers around the world as well as from quests and monsters.
Open profession guide →Why take it
- Brews potions, elixirs and flasks: consumables every class uses in raids and PvP.
- Elixirs and flasks the alchemist drinks last twice as long and are stronger.
- Transmutes titanium and eternal elements, and makes Alchemist's Stones, trinkets that strengthen potions.
Specializations
Pick one at high skill; each opens recipes the others can't make.
Transmutation MasterAllows an Alchemist to sometimes get greater results when transmuting materials.
Potion MasterAllows an alchemist to sometimes create an additional potion when brewing high level potions.
Elixir MasterAllows an alchemist to sometimes create an additional elixir when brewing high level elixirs.
Profession bonus
Only a character with this profession gets these, at the highest skill.
MixologyYou receive an increased effect and duration when you drink any elixir or flask you are able to make.
Proficiency ranks
| Rank | Level | Skill needed | Max skill |
|---|---|---|---|
| Apprentice | 5 | 1 | 75 |
| Journeyman | 10 | 50 | 150 |
| Expert | 20 | 125 | 225 |
| Artisan | 35 | 200 | 300 |
| Master | 50 | 275 | 375 |
| Grand Master | 65 | 350 | 450 |
Trained from a profession trainer; racial bonuses add to the skill.
Character overview
Druid
- Level 80
- WoW WotLK
Choose a race at the top of the page to complete the character.
- Talent build
No talent points spent yet.
- Professions
No professions chosen yet.
Profession guides
Choose a profession above to open its guide.
Character stats · Level 80
Choose a race above to see your character's stats: base attributes plus your talents and racials.
Leveling path, 1–80
Your road from level 1 to 80: what to train, learn and do at each level. Talent points start at level 10 and follow the order you click them; hover an entry for details.
Character level 80No steps checked: stats show level 80. Check “Create character” to start at level 1.
- Talent point
- Trainer spell
- Class quest
- Profession training
- Riding
No talent points spent yet: click talents in the trees above, in the order you want to learn them, to see them here.
Professions you choose above appear at the levels you can train them.
Create character · level 1, before any training
- Level 1400 XP to level 2Level cost 10 copper
- Level 2
- Nothing new at this level
900 XP to level 3 - Level 3
- Nothing new at this level
1,400 XP to level 4 - Level 42,100 XP to level 5Level cost 2 silver
- Level 5
- Nothing new at this level
2,800 XP to level 6 - Level 63,600 XP to level 7Level cost 2 silver
- Level 7
- Nothing new at this level
4,500 XP to level 8 - Level 85,400 XP to level 9Level cost 4 silver
- Level 9
- Nothing new at this level
6,500 XP to level 10 - Level 107,600 XP to level 11Level cost 15 silver
- Levels 1–10:35,200 XP23 silver 10 copper
- Level 11: Nothing new at this level · 8,700 XP to level 12
- Level 12: Enrage (New) (8 silver); Regrowth (New) (8 silver); Revive (New) (8 silver) · 9,800 XP to level 13
- Level 13: Nothing new at this level · 11,000 XP to level 14
- Level 14: Cure Poison; Wrath Rank 3 (9 silver); Thorns Rank 2 (9 silver); Bash (New) (9 silver); Healing Touch Rank 3 (9 silver); Cure Poison (New) · 12,300 XP to level 15
- Level 15: Major glyph slot; Minor glyph slot · 13,600 XP to level 16
- Level 16: Aquatic Form; Moonfire Rank 3 (18 silver); Aquatic Form (New) (9 silver); Swipe (Bear) (New) (18 silver); Travel Form (New) (60 silver); Rejuvenation Rank 3 (18 silver) · 15,000 XP to level 17
- Level 17: Nothing new at this level · 16,400 XP to level 18
- Level 18: Entangling Roots Rank 2 (19 silver); Nature's Grasp Rank 2 (19 silver); Faerie Fire (New) (19 silver); Hibernate (New) (19 silver); Maul Rank 2 (19 silver); Faerie Fire (Feral) (New) (19 silver); Regrowth Rank 2 (19 silver) · 17,800 XP to level 19
- Level 19: Nothing new at this level · 19,300 XP to level 20
- Level 20: Apprentice Riding, 60% mount (4 gold); Starfire (New) (20 silver); Demoralizing Roar Rank 2 (20 silver); Cat Form (New) (20 silver); Claw (New) (20 silver); Prowl (New) (20 silver); Rip (New) (20 silver); Healing Touch Rank 4 (20 silver); Mark of the Wild Rank 3 (20 silver); Rebirth (New) (20 silver) · 20,800 XP to level 21
- Level 21: Nothing new at this level · 22,400 XP to level 22
- Level 22: Wrath Rank 4 (30 silver); Moonfire Rank 4 (30 silver); Soothe Animal (New) (30 silver); Shred (New) (30 silver); Rejuvenation Rank 4 (30 silver) · 24,000 XP to level 23
- Level 23: Nothing new at this level · 25,500 XP to level 24
- Level 24: Thorns Rank 3 (40 silver); Swipe (Bear) Rank 2 (40 silver); Rake (New) (40 silver); Tiger's Fury (New) (40 silver); Regrowth Rank 3 (40 silver); Revive Rank 2 (40 silver); Remove Curse (New) (40 silver) · 27,200 XP to level 25
- Level 25: Nothing new at this level · 28,900 XP to level 26
- Level 26: Starfire Rank 2 (45 silver); Maul Rank 3 (45 silver); Dash (New) (45 silver); Healing Touch Rank 5 (45 silver); Abolish Poison (New) (45 silver) · 30,500 XP to level 27
- Level 27: Nothing new at this level · 32,200 XP to level 28
- Level 28: Moonfire Rank 5 (50 silver); Entangling Roots Rank 3 (50 silver); Nature's Grasp Rank 3 (50 silver); Claw Rank 2 (50 silver); Rip Rank 2 (50 silver); Challenging Roar (New) (50 silver); Cower (New) (50 silver); Rejuvenation Rank 5 (50 silver) · 33,900 XP to level 29
- Level 29: Nothing new at this level · 36,300 XP to level 30
- Level 30: Major glyph slot; Wrath Rank 5 (60 silver); Insect Swarm Rank 2 (60 silver): Needs the Insect Swarm talent, which this build doesn't take; Bash Rank 2 (60 silver); Shred Rank 2 (60 silver); Mark of the Wild Rank 4 (60 silver); Regrowth Rank 4 (60 silver); Rebirth Rank 2 (60 silver); Tranquility (New) (60 silver) · 38,800 XP to level 31
- Level 31: Nothing new at this level · 41,600 XP to level 32
- Level 32: Demoralizing Roar Rank 3 (80 silver); Ferocious Bite (New) (80 silver); Ravage (New) (80 silver); Track Humanoids (New) (80 silver); Healing Touch Rank 6 (80 silver) · 44,600 XP to level 33
- Level 33: Nothing new at this level · 48,000 XP to level 34
- Level 34: Moonfire Rank 6 (1 gold); Thorns Rank 4 (1 gold); Starfire Rank 3 (1 gold); Maul Rank 4 (1 gold); Swipe (Bear) Rank 3 (1 gold); Rake Rank 2 (1 gold); Rejuvenation Rank 6 (1 gold) · 51,400 XP to level 35
- Level 35: Nothing new at this level · 55,000 XP to level 36
- Level 36: Rip Rank 3 (1 gold 10 silver); Tiger's Fury Rank 2 (1 gold 10 silver); Frenzied Regeneration (New) (1 gold 10 silver); Pounce (New) (1 gold 10 silver); Regrowth Rank 5 (1 gold 10 silver); Revive Rank 3 (1 gold 10 silver) · 58,700 XP to level 37
- Level 37: Nothing new at this level · 62,400 XP to level 38
- Level 38: Wrath Rank 6 (1 gold 20 silver); Entangling Roots Rank 4 (1 gold 20 silver); Nature's Grasp Rank 4 (1 gold 20 silver); Hibernate Rank 2 (1 gold 20 silver); Soothe Animal Rank 2 (1 gold 20 silver); Claw Rank 3 (1 gold 20 silver); Shred Rank 3 (1 gold 20 silver); Healing Touch Rank 7 (1 gold 20 silver) · 66,200 XP to level 39
- Level 39: Nothing new at this level · 70,200 XP to level 40
- Level 40: Dual specialization; Journeyman Riding, 100% mount (50 gold); Moonfire Rank 7 (1 gold 40 silver); Insect Swarm Rank 3 (1 gold 40 silver): Needs the Insect Swarm talent, which this build doesn't take; Hurricane (New) (1 gold 40 silver); Innervate (New) (1 gold 40 silver); Cower Rank 2 (1 gold 40 silver); Ferocious Bite Rank 2 (1 gold 40 silver); Dire Bear Form (New) (1 gold 40 silver); Feline Grace (New) (1 gold 40 silver); Savage Defense (New) (45 silver); Mark of the Wild Rank 5 (1 gold 40 silver); Rejuvenation Rank 7 (1 gold 40 silver); Rebirth Rank 3 (1 gold 40 silver); Tranquility Rank 2 (1 gold 40 silver) · 74,300 XP to level 41
- Level 41: Nothing new at this level · 78,500 XP to level 42
- Level 42: Starfire Rank 4 (1 gold 60 silver); Demoralizing Roar Rank 4 (1 gold 60 silver); Maul Rank 5 (1 gold 60 silver); Ravage Rank 2 (1 gold 60 silver); Regrowth Rank 6 (1 gold 60 silver) · 82,800 XP to level 43
- Level 43: Nothing new at this level · 87,100 XP to level 44
- Level 44: Thorns Rank 5 (1 gold 80 silver); Barkskin (New) (1 gold 80 silver); Swipe (Bear) Rank 4 (1 gold 80 silver); Rip Rank 4 (1 gold 80 silver); Rake Rank 3 (1 gold 80 silver); Healing Touch Rank 8 (1 gold 80 silver) · 91,600 XP to level 45
- Level 45: Nothing new at this level · 96,300 XP to level 46
- Level 46: Wrath Rank 7 (2 gold); Moonfire Rank 8 (2 gold); Bash Rank 3 (2 gold); Shred Rank 4 (2 gold); Dash Rank 2 (2 gold); Pounce Rank 2 (2 gold); Rejuvenation Rank 8 (2 gold) · 101,000 XP to level 47
- Level 47: Nothing new at this level · 105,800 XP to level 48
- Level 48: Entangling Roots Rank 5 (2 gold 20 silver); Nature's Grasp Rank 5 (2 gold 20 silver); Claw Rank 4 (2 gold 20 silver); Tiger's Fury Rank 3 (2 gold 20 silver); Ferocious Bite Rank 3 (2 gold 20 silver); Regrowth Rank 7 (2 gold 20 silver); Revive Rank 4 (2 gold 20 silver) · 110,700 XP to level 49
- Level 49: Nothing new at this level · 115,700 XP to level 50
- Level 50: Sunken Temple class rewards; Minor glyph slot; Starfire Rank 5 (2 gold 30 silver); Insect Swarm Rank 4 (1 gold 20 silver): Needs the Insect Swarm talent, which this build doesn't take; Hurricane Rank 2 (2 gold 30 silver); Maul Rank 6 (2 gold 30 silver); Ravage Rank 3 (2 gold 30 silver); Healing Touch Rank 9 (2 gold 30 silver); Mark of the Wild Rank 6 (2 gold 30 silver); Rebirth Rank 4 (2 gold 30 silver); Tranquility Rank 3 (2 gold 30 silver); Gift of the Wild (New) (2 gold 30 silver) · 120,900 XP to level 51
- Level 51: Nothing new at this level · 126,100 XP to level 52
- Level 52: Moonfire Rank 9 (2 gold 60 silver); Demoralizing Roar Rank 5 (2 gold 60 silver); Rip Rank 5 (2 gold 60 silver); Cower Rank 3 (2 gold 60 silver); Rejuvenation Rank 9 (2 gold 60 silver) · 131,500 XP to level 53
- Level 53: Nothing new at this level · 137,000 XP to level 54
- Level 54: Dire Maul class book; Wrath Rank 8 (2 gold 80 silver); Thorns Rank 6 (2 gold 80 silver); Soothe Animal Rank 3 (2 gold 80 silver); Swipe (Bear) Rank 5 (2 gold 80 silver); Shred Rank 5 (2 gold 80 silver); Rake Rank 4 (2 gold 80 silver); Regrowth Rank 8 (2 gold 80 silver) · 142,500 XP to level 55
- Level 55: Nothing new at this level · 148,200 XP to level 56
- Level 56: Ferocious Bite Rank 4 (3 gold); Pounce Rank 3 (3 gold); Healing Touch Rank 10 (3 gold) · 154,000 XP to level 57
- Level 57: Nothing new at this level · 159,900 XP to level 58
- Level 58: Moonfire Rank 10 (3 gold 20 silver); Entangling Roots Rank 6 (3 gold 20 silver); Nature's Grasp Rank 6 (3 gold 20 silver); Hibernate Rank 3 (3 gold 20 silver); Starfire Rank 6 (3 gold 20 silver); Maul Rank 7 (3 gold 20 silver); Claw Rank 5 (3 gold 20 silver); Ravage Rank 4 (3 gold 20 silver); Mangle (Bear) Rank 2 (17 silver): Needs the Mangle talent, which this build doesn't take; Mangle (Cat) Rank 2 (17 silver): Needs the Mangle talent, which this build doesn't take; Rejuvenation Rank 10 (3 gold 20 silver) · 165,800 XP to level 59
- Level 59: Nothing new at this level · 172,000 XP to level 60
- Level 60: Atiesh, Greatstaff of the Guardian; Expert Riding, 150% mount (250 gold); Starfire Rank 7 (3 gold 40 silver); Insect Swarm Rank 5 (3 gold 40 silver): Needs the Insect Swarm talent, which this build doesn't take; Hurricane Rank 3 (3 gold 40 silver); Typhoon Rank 2 (6 silver): Needs the Typhoon talent, which this build doesn't take; Rip Rank 6 (3 gold 40 silver); Tiger's Fury Rank 4 (3 gold 40 silver); Cower Rank 4 (3 gold 40 silver); Ferocious Bite Rank 5 (3 gold); Flight Form (New) (8 gold 10 silver); Healing Touch Rank 11 (3 gold 40 silver); Mark of the Wild Rank 7 (3 gold 40 silver); Rejuvenation Rank 11 (3 gold 40 silver); Regrowth Rank 9 (3 gold 40 silver); Revive Rank 5 (3 gold 40 silver); Rebirth Rank 5 (3 gold 40 silver); Tranquility Rank 4 (3 gold 40 silver); Gift of the Wild Rank 2 (3 gold 40 silver) · 290,000 XP to level 61
- Level 61: Wrath Rank 9 (3 gold 90 silver); Shred Rank 6 (3 gold 90 silver) · 317,000 XP to level 62
- Level 62: Demoralizing Roar Rank 6 (4 gold 30 silver); Maim (New) (4 gold 30 silver); Healing Touch Rank 12 (4 gold 30 silver) · 349,000 XP to level 63
- Level 63: Moonfire Rank 11 (4 gold 80 silver); Ferocious Bite Rank 6 (4 gold 80 silver); Rejuvenation Rank 12 (4 gold 80 silver) · 386,000 XP to level 64
- Level 64: Thorns Rank 7 (5 gold 30 silver); Swipe (Bear) Rank 6 (5 gold 30 silver); Rake Rank 5 (5 gold 30 silver); Lifebloom (New) (5 gold 30 silver) · 428,000 XP to level 65
- Level 65: Dash Rank 3 (5 gold 90 silver); Regrowth Rank 10 (5 gold 90 silver) · 475,000 XP to level 66
- Level 66: Ravage Rank 5 (6 gold 60 silver); Pounce Rank 4 (6 gold 60 silver); Lacerate (New) (6 gold 60 silver) · 527,000 XP to level 67
- Level 67: Starfire Rank 8 (7 gold 30 silver); Maul Rank 8 (7 gold 30 silver); Claw Rank 6 (7 gold 30 silver); Rip Rank 7 (7 gold 30 silver) · 585,000 XP to level 68
- Level 68: Entangling Roots Rank 7 (8 gold 10 silver); Nature's Grasp Rank 7 (8 gold 10 silver); Mangle (Bear) Rank 3 (19 silver): Needs the Mangle talent, which this build doesn't take; Mangle (Cat) Rank 3 (17 silver): Needs the Mangle talent, which this build doesn't take · 648,000 XP to level 69
- Level 69: Wrath Rank 10 (9 gold); Cower Rank 5 (9 gold); Healing Touch Rank 13 (9 gold); Rejuvenation Rank 13 (9 gold); Revive Rank 6 (9 gold); Rebirth Rank 6 (9 gold) · 717,000 XP to level 70
- Level 70: Swift Flight Form; Bombing Run; Minor glyph slot; Artisan Riding, 280% mount (5000 gold); Moonfire Rank 12 (10 gold); Soothe Animal Rank 4 (10 gold); Insect Swarm Rank 6 (20 gold): Needs the Insect Swarm talent, which this build doesn't take; Hurricane Rank 4 (10 gold); Typhoon Rank 3 (17 silver): Needs the Typhoon talent, which this build doesn't take; Starfall Rank 2 (1 gold): Needs the Starfall talent, which this build doesn't take; Cyclone (New) (10 gold); Shred Rank 7 (10 gold); Swift Flight Form (New) (20 gold); Mark of the Wild Rank 8 (10 gold); Tranquility Rank 5 (10 gold); Gift of the Wild Rank 3 (10 gold); Wild Growth Rank 2 (17 silver): Needs the Wild Growth talent, which this build doesn't take · 1,523,800 XP to level 71
- Level 71: Demoralizing Roar Rank 7 (20 gold); Rip Rank 8 (20 gold); Tiger's Fury Rank 5 (20 gold); Swipe (Cat) (New) (20 gold); Regrowth Rank 11 (20 gold) · 1,539,600 XP to level 72
- Level 72: Starfire Rank 9 (20 gold); Swipe (Bear) Rank 7 (20 gold); Rake Rank 6 (20 gold); Ferocious Bite Rank 7 (20 gold); Lifebloom Rank 2 (20 gold) · 1,555,700 XP to level 73
- Level 73: Maul Rank 9 (20 gold); Claw Rank 7 (20 gold); Ravage Rank 6 (20 gold); Lacerate Rank 2 (20 gold) · 1,571,800 XP to level 74
- Level 74: Wrath Rank 11 (20 gold); Thorns Rank 8 (20 gold); Maim Rank 2 (20 gold); Healing Touch Rank 14 (20 gold) · 1,587,900 XP to level 75
- Level 75: Moonfire Rank 13 (20 gold); Typhoon Rank 4 (1 gold): Needs the Typhoon talent, which this build doesn't take; Starfall Rank 3 (1 gold): Needs the Starfall talent, which this build doesn't take; Shred Rank 8 (20 gold); Mangle (Bear) Rank 4 (1 gold): Needs the Mangle talent, which this build doesn't take; Mangle (Cat) Rank 4 (1 gold): Needs the Mangle talent, which this build doesn't take; Savage Roar (New) (20 gold); Rejuvenation Rank 14 (20 gold); Tranquility Rank 6 (20 gold); Wild Growth Rank 3 (1 gold): Needs the Wild Growth talent, which this build doesn't take · 1,604,200 XP to level 76
- Level 76: Cower Rank 6 (20 gold) · 1,620,700 XP to level 77
- Level 77: Cold Weather Flying (1000 gold); Demoralizing Roar Rank 8 (20 gold); Swipe (Bear) Rank 8 (20 gold); Pounce Rank 5 (20 gold); Regrowth Rank 12 (20 gold) · 1,637,400 XP to level 78
- Level 78: Entangling Roots Rank 8 (20 gold); Nature's Grasp Rank 8 (20 gold); Starfire Rank 10 (20 gold); Rake Rank 7 (20 gold); Ferocious Bite Rank 8 (20 gold) · 1,653,900 XP to level 79
- Level 79: Wrath Rank 12 (20 gold); Maul Rank 10 (20 gold); Claw Rank 8 (20 gold); Tiger's Fury Rank 6 (20 gold); Ravage Rank 7 (20 gold); Healing Touch Rank 15 (20 gold); Rebirth Rank 7 (20 gold) · 1,670,800 XP to level 80
- Level 80: Major glyph slot; Moonfire Rank 14 (20 gold); Insect Swarm Rank 7 (20 gold): Needs the Insect Swarm talent, which this build doesn't take; Hurricane Rank 5 (20 gold); Typhoon Rank 5 (1 gold): Needs the Typhoon talent, which this build doesn't take; Starfall Rank 4 (1 gold): Needs the Starfall talent, which this build doesn't take; Rip Rank 9 (20 gold); Shred Rank 9 (20 gold); Mangle (Bear) Rank 5 (1 gold): Needs the Mangle talent, which this build doesn't take; Mangle (Cat) Rank 5 (1 gold): Needs the Mangle talent, which this build doesn't take; Lacerate Rank 3 (20 gold); Mark of the Wild Rank 9 (20 gold); Rejuvenation Rank 15 (20 gold); Revive Rank 7 (20 gold); Tranquility Rank 7 (20 gold); Gift of the Wild Rank 4 (20 gold); Wild Growth Rank 4 (1 gold): Needs the Wild Growth talent, which this build doesn't take; Lifebloom Rank 3 (20 gold); Nourish (New) (20 gold)
Gold to spend, levels 1–80
- Class training
- 1584 gold 89 silver 10 copper
- Professions
- 0 copperRecipe costs aren't included.
- Riding and mounts
- 6304 gold
Trainer prices before reputation and PvP discounts. Ranks learned from quests, books or talents cost nothing at a trainer and aren't counted.
How the calculator works
- Click a talent (or tap it and press Learn) to add a point. Right-click, press Delete, or tap Unlearn to remove one.
- Each row unlocks after 5 points in that tree. Talents with an arrow need the talent above them maxed first.
- Your build is saved in this browser automatically. Use Copy build link to share it.
Talent names, ranks, positions and tooltips are read from the game client (build 3.4.5.63697). Numbers are shown for a level 80 character.
Druid talents in WoW WotLK 3.3.5 / 3.4.5
Balance (28 talents)
Starlight Wrath5 ranks
Rank 1: Reduces the cast time of your Wrath and Starfire spells by 0.1 sec.
Rank 2: Reduces the cast time of your Wrath and Starfire spells by 0.2 sec.
Rank 3: Reduces the cast time of your Wrath and Starfire spells by 0.3 sec.
Rank 4: Reduces the cast time of your Wrath and Starfire spells by 0.4 sec.
Rank 5: Reduces the cast time of your Wrath and Starfire spells by 0.5 sec.
GenesisNew5 ranks
Rank 1: Increases the damage and healing done by your periodic spell damage and healing effects by 1%.
Rank 2: Increases the damage and healing done by your periodic spell damage and healing effects by 2%.
Rank 3: Increases the damage and healing done by your periodic spell damage and healing effects by 3%.
Rank 4: Increases the damage and healing done by your periodic spell damage and healing effects by 4%.
Rank 5: Increases the damage and healing done by your periodic spell damage and healing effects by 5%.
Moonglow3 ranks
Requires 5 points in Balance Talents
Rank 1: Reduces the Mana cost of your Moonfire, Starfire, Starfall, Wrath, Healing Touch, Nourish, Regrowth and Rejuvenation spells by 3%.
Rank 2: Reduces the Mana cost of your Moonfire, Starfire, Starfall, Wrath, Healing Touch, Nourish, Regrowth and Rejuvenation spells by 6%.
Rank 3: Reduces the Mana cost of your Moonfire, Starfire, Starfall, Wrath, Healing Touch, Nourish, Regrowth and Rejuvenation spells by 9%.
Nature's MajestyNew2 ranks
Requires 5 points in Balance Talents
Rank 1: Increases the critical strike chance of your Wrath, Starfire, Starfall, Nourish and Healing Touch spells by 2%.
Rank 2: Increases the critical strike chance of your Wrath, Starfire, Starfall, Nourish and Healing Touch spells by 4%.
Improved Moonfire2 ranks
Requires 5 points in Balance Talents
Rank 1: Increases the damage and critical strike chance of your Moonfire spell by 5%.
Rank 2: Increases the damage and critical strike chance of your Moonfire spell by 10%.
Brambles3 ranks
Requires 10 points in Balance Talents
Rank 1: Damage from your Thorns and Entangling Roots increased by 25% and damage done by your Treants increased by 5%. In addition, damage from your Treants and attacks done to you while you have Barkskin active have a 5% chance to daze the target for 3 sec.
Rank 2: Damage from your Thorns and Entangling Roots increased by 50% and damage done by your Treants increased by 10%. In addition, damage from your Treants and attacks done to you while you have Barkskin active have a 10% chance to daze the target for 3 sec.
Rank 3: Damage from your Thorns and Entangling Roots increased by 75% and damage done by your Treants increased by 15%. In addition, damage from your Treants and attacks done to you while you have Barkskin active have a 15% chance to daze the target for 3 sec.
Nature's Grace3 ranks
Requires 10 points in Balance Talents
Requires 2 points in Nature's Majesty
Rank 1: All non-periodic spell criticals have a 33% chance to grace you with a blessing of nature, increasing your spell casting speed by 20% for 3 sec.
Rank 2: All non-periodic spell criticals have a 66% chance to grace you with a blessing of nature, increasing your spell casting speed by 20% for 3 sec.
Rank 3: All non-periodic spell criticals have a 100% chance to grace you with a blessing of nature, increasing your spell casting speed by 20% for 3 sec.
Nature's SplendorNew1 rank
Requires 10 points in Balance Talents
Requires 2 points in Nature's Majesty
Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm and Lifebloom spells by 2 sec.
Nature's Reach2 ranks
Requires 10 points in Balance Talents
Rank 1: Increases the range of your Balance spells and Faerie Fire (Feral) ability by 10%, and reduces the threat generated by your Balance spells by 15%.
Rank 2: Increases the range of your Balance spells and Faerie Fire (Feral) ability by 20%, and reduces the threat generated by your Balance spells by 30%.
Vengeance5 ranks
Requires 15 points in Balance Talents
Rank 1: Increases the critical strike damage bonus of your Starfire, Starfall, Moonfire, and Wrath spells by 20%.
Rank 2: Increases the critical strike damage bonus of your Starfire, Starfall, Moonfire, and Wrath spells by 40%.
Rank 3: Increases the critical strike damage bonus of your Starfire, Starfall, Moonfire, and Wrath spells by 60%.
Rank 4: Increases the critical strike damage bonus of your Starfire, Starfall, Moonfire, and Wrath spells by 80%.
Rank 5: Increases the critical strike damage bonus of your Starfire, Starfall, Moonfire, and Wrath spells by 100%.
Celestial Focus3 ranks
Requires 15 points in Balance Talents
Rank 1: Reduces the pushback suffered from damaging attacks while casting Starfire, Hibernate and Hurricane by 23% and increases your total spell haste by 1%.
Rank 2: Reduces the pushback suffered from damaging attacks while casting Starfire, Hibernate and Hurricane by 46% and increases your total spell haste by 2%.
Rank 3: Reduces the pushback suffered from damaging attacks while casting Starfire, Hibernate and Hurricane by 70% and increases your total spell haste by 3%.
Lunar Guidance3 ranks
Requires 20 points in Balance Talents
Rank 1: Increases your spell power by 4% of your total Intellect.
Rank 2: Increases your spell power by 8% of your total Intellect.
Rank 3: Increases your spell power by 12% of your total Intellect.
Insect Swarm1 rank
Requires 20 points in Balance Talents
The enemy target is swarmed by insects, decreasing their chance to hit by 3% and causing 144 Nature damage over 12 sec.
Improved Insect SwarmNew3 ranks
Requires 20 points in Balance Talents
Requires 1 point in Insect Swarm
Rank 1: Increases your damage done by your Wrath spell to targets afflicted by your Insect Swarm by 1%, and increases the critical strike chance of your Starfire spell by 1% on targets afflicted by your Moonfire spell.
Rank 2: Increases your damage done by your Wrath spell to targets afflicted by your Insect Swarm by 2%, and increases the critical strike chance of your Starfire spell by 2% on targets afflicted by your Moonfire spell.
Rank 3: Increases your damage done by your Wrath spell to targets afflicted by your Insect Swarm by 3%, and increases the critical strike chance of your Starfire spell by 3% on targets afflicted by your Moonfire spell.
Dreamstate3 ranks
Requires 25 points in Balance Talents
Rank 1: Regenerate mana equal to 4% of your Intellect every 5 sec, even while casting.
Rank 2: Regenerate mana equal to 7% of your Intellect every 5 sec, even while casting.
Rank 3: Regenerate mana equal to 10% of your Intellect every 5 sec, even while casting.
Moonfury3 ranks
Requires 25 points in Balance Talents
Rank 1: Increases the damage done by your Starfire, Moonfire and Wrath spells by 3%.
Rank 2: Increases the damage done by your Starfire, Moonfire and Wrath spells by 6%.
Rank 3: Increases the damage done by your Starfire, Moonfire and Wrath spells by 10%.
Balance of Power2 ranks
Requires 25 points in Balance Talents
Rank 1: Increases your chance to hit with all spells by 2% and reduces your damage taken from all spells by 3%.
Rank 2: Increases your chance to hit with all spells by 4% and reduces your damage taken from all spells by 6%.
Moonkin Form1 rank
Requires 30 points in Balance Talents
Shapeshift into Moonkin Form. While in this form the armor contribution from items is increased by 370%, damage taken while stunned is reduced by 15%, and all party and raid members within 100 yards have their spell critical chance increased by 5%. Single target spell critical strikes in this form instantly regenerate 2% of your total mana. The Moonkin can not cast healing or resurrection spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Improved Moonkin FormNew3 ranks
Requires 30 points in Balance Talents
Requires 1 point in Moonkin Form
Rank 1: Your Moonkin Aura also causes affected targets to gain 1% haste and you to gain 10% of your spirit as additional spell damage.
Rank 2: Your Moonkin Aura also causes affected targets to gain 2% haste and you to gain 20% of your spirit as additional spell damage.
Rank 3: Your Moonkin Aura also causes affected targets to gain 3% haste and you to gain 30% of your spirit as additional spell damage.
Improved Faerie Fire3 ranks
Requires 30 points in Balance Talents
Rank 1: Your Faerie Fire spell also increases the chance the target will be hit by spell attacks by 1%, and increases the critical strike chance of your damage spells by 1% on targets afflicted by Faerie Fire.
Rank 2: Your Faerie Fire spell also increases the chance the target will be hit by spell attacks by 2%, and increases the critical strike chance of your damage spells by 2% on targets afflicted by Faerie Fire.
Rank 3: Your Faerie Fire spell also increases the chance the target will be hit by spell attacks by 3%, and increases the critical strike chance of your damage spells by 3% on targets afflicted by Faerie Fire.
Owlkin FrenzyNew3 ranks
Requires 35 points in Balance Talents
Requires 1 point in Moonkin Form
Rank 1: Attacks done to you while in Moonkin form have a 5% chance to cause you to go into a Frenzy, increasing your damage by 10%, cause you to be immune to pushback while casting Balance spells and restore 2% base mana every 2 sec. Lasts 10 sec.
Rank 2: Attacks done to you while in Moonkin form have a 10% chance to cause you to go into a Frenzy, increasing your damage by 10%, cause you to be immune to pushback while casting Balance spells and restore 2% base mana every 2 sec. Lasts 10 sec.
Rank 3: Attacks done to you while in Moonkin form have a 15% chance to cause you to go into a Frenzy, increasing your damage by 10%, cause you to be immune to pushback while casting Balance spells and restore 2% base mana every 2 sec. Lasts 10 sec.
Wrath of Cenarius5 ranks
Requires 35 points in Balance Talents
Rank 1: Your Starfire spell gains an additional 4% and your Wrath gains an additional 2% of your bonus damage effects.
Rank 2: Your Starfire spell gains an additional 8% and your Wrath gains an additional 4% of your bonus damage effects.
Rank 3: Your Starfire spell gains an additional 12% and your Wrath gains an additional 6% of your bonus damage effects.
Rank 4: Your Starfire spell gains an additional 16% and your Wrath gains an additional 8% of your bonus damage effects.
Rank 5: Your Starfire spell gains an additional 20% and your Wrath gains an additional 10% of your bonus damage effects.
EclipseNew3 ranks
Requires 40 points in Balance Talents
Rank 1: When you critically hit with Starfire, you have a 33% chance of increasing damage done by Wrath by 40%. When you critically hit with Wrath, you have a 20% chance of increasing your critical strike chance with Starfire by 40%. Each effect lasts 15 sec and each has a separate 30 sec cooldown. Both effects cannot occur simultaneously.
Rank 2: When you critically hit with Starfire, you have a 66% chance of increasing damage done by Wrath by 40%. When you critically hit with Wrath, you have a 40% chance of increasing your critical strike chance with Starfire by 40%. Each effect lasts 15 sec and each has a separate 30 sec cooldown. Both effects cannot occur simultaneously.
Rank 3: When you critically hit with Starfire, you have a 100% chance of increasing damage done by Wrath by 40%. When you critically hit with Wrath, you have a 60% chance of increasing your critical strike chance with Starfire by 40%. Each effect lasts 15 sec and each has a separate 30 sec cooldown. Both effects cannot occur simultaneously.
TyphoonNew1 rank
Requires 40 points in Balance Talents
Requires 1 point in Moonkin Form
You summon a violent Typhoon that does 400 Nature damage when in contact with hostile targets, knocking them back and dazing them for 6 sec.
Force of Nature1 rank
Requires 40 points in Balance Talents
Summons 3 treants to attack enemy targets for 30 sec.
Gale WindsNew2 ranks
Requires 40 points in Balance Talents
Rank 1: Increases damage done by your Hurricane and Typhoon spells by 15%, and increases the range of your Cyclone spell by 2 yards.
Rank 2: Increases damage done by your Hurricane and Typhoon spells by 30%, and increases the range of your Cyclone spell by 4 yards.
Earth and MoonNew3 ranks
Requires 45 points in Balance Talents
Rank 1: Your Wrath and Starfire spells have a 100% chance to apply the Earth and Moon effect, which increases spell damage taken by 4% for 12 sec. Also increases your spell damage by 2%.
Rank 2: Your Wrath and Starfire spells have a 100% chance to apply the Earth and Moon effect, which increases spell damage taken by 9% for 12 sec. Also increases your spell damage by 4%.
Rank 3: Your Wrath and Starfire spells have a 100% chance to apply the Earth and Moon effect, which increases spell damage taken by 13% for 12 sec. Also increases your spell damage by 6%.
StarfallNew1 rank
Requires 50 points in Balance Talents
You summon a flurry of stars from the sky on all targets within 30 yards of the caster, each dealing 145 to 167 Arcane damage. Also causes 26 Arcane damage to all other enemies within 5 yards of the enemy target. Maximum 20 stars. Lasts 10 sec. Shapeshifting into an animal form or mounting cancels the effect. Any effect which causes you to lose control of your character will suppress the starfall effect.
Feral Combat (30 talents)
Ferocity5 ranks
Rank 1: Reduces the cost of your Maul, Swipe, Claw, Rake and Mangle abilities by 1 Rage or Energy.
Rank 2: Reduces the cost of your Maul, Swipe, Claw, Rake and Mangle abilities by 2 Rage or Energy.
Rank 3: Reduces the cost of your Maul, Swipe, Claw, Rake and Mangle abilities by 3 Rage or Energy.
Rank 4: Reduces the cost of your Maul, Swipe, Claw, Rake and Mangle abilities by 4 Rage or Energy.
Rank 5: Reduces the cost of your Maul, Swipe, Claw, Rake and Mangle abilities by 5 Rage or Energy.
Feral Aggression5 ranks
Rank 1: Increases the attack power reduction of your Demoralizing Roar by 8% and the damage caused by your Ferocious Bite by 3%.
Rank 2: Increases the attack power reduction of your Demoralizing Roar by 16% and the damage caused by your Ferocious Bite by 6%.
Rank 3: Increases the attack power reduction of your Demoralizing Roar by 24% and the damage caused by your Ferocious Bite by 9%.
Rank 4: Increases the attack power reduction of your Demoralizing Roar by 32% and the damage caused by your Ferocious Bite by 12%.
Rank 5: Increases the attack power reduction of your Demoralizing Roar by 40% and the damage caused by your Ferocious Bite by 15%.
Feral Instinct3 ranks
Requires 5 points in Feral Combat Talents
Rank 1: Increases the damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling.
Rank 2: Increases the damage done by your Swipe ability by 20% and reduces the chance enemies have to detect you while Prowling.
Rank 3: Increases the damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling.
Savage Fury2 ranks
Requires 5 points in Feral Combat Talents
Rank 1: Increases the damage caused by your Claw, Rake, Mangle (Cat), Mangle (Bear), and Maul abilities by 10%.
Rank 2: Increases the damage caused by your Claw, Rake, Mangle (Cat), Mangle (Bear), and Maul abilities by 20%.
Thick Hide3 ranks
Requires 5 points in Feral Combat Talents
Rank 1: Increases your Armor contribution from cloth and leather items by 4%.
Rank 2: Increases your Armor contribution from cloth and leather items by 7%.
Rank 3: Increases your Armor contribution from cloth and leather items by 10%.
Feral Swiftness2 ranks
Requires 10 points in Feral Combat Talents
Rank 1: Increases your movement speed by 15% in Cat Form and increases your chance to dodge while in Cat Form, Bear Form and Dire Bear Form by 2%.
Rank 2: Increases your movement speed by 30% in Cat Form and increases your chance to dodge while in Cat Form, Bear Form and Dire Bear Form by 4%.
Survival InstinctsNew1 rank
Requires 10 points in Feral Combat Talents
When activated, this ability temporarily grants you 30% of your maximum health for 20 sec while in Bear Form, Cat Form, or Dire Bear Form. After the effect expires, the health is lost.
Sharpened Claws3 ranks
Requires 10 points in Feral Combat Talents
Rank 1: Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 2%.
Rank 2: Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 4%.
Rank 3: Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 6%.
Shredding Attacks2 ranks
Requires 15 points in Feral Combat Talents
Rank 1: Reduces the energy cost of your Shred ability by 9 and the rage cost of your Lacerate ability by 1.
Rank 2: Reduces the energy cost of your Shred ability by 18 and the rage cost of your Lacerate ability by 2.
Predatory Strikes3 ranks
Requires 15 points in Feral Combat Talents
Rank 1: Increases your melee attack power in Cat, Bear and Dire Bear Forms by 50% of your level and 7% of any attack power on your equipped weapon. In addition, your finishing moves have a 7% chance per combo point to make your next Nature spell with a base casting time less than 10 sec. become an instant cast spell.
Rank 2: Increases your melee attack power in Cat, Bear and Dire Bear Forms by 100% of your level and 14% of any attack power on your equipped weapon. In addition, your finishing moves have a 13% chance per combo point to make your next Nature spell with a base casting time less than 10 sec. become an instant cast spell.
Rank 3: Increases your melee attack power in Cat, Bear and Dire Bear Forms by 150% of your level and 20% of any attack power on your equipped weapon. In addition, your finishing moves have a 20% chance per combo point to make your next Nature spell with a base casting time less than 10 sec. become an instant cast spell.
Primal Fury2 ranks
Requires 15 points in Feral Combat Talents
Requires 3 points in Sharpened Claws
Rank 1: Gives you a 50% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear and Dire Bear Form and your critical strikes from Cat Form abilities that add combo points have a 50% chance to add an additional combo point.
Rank 2: Gives you a 100% chance to gain an additional 5 Rage anytime you get a critical strike while in Bear and Dire Bear Form and your critical strikes from Cat Form abilities that add combo points have a 100% chance to add an additional combo point.
Primal PrecisionNew2 ranks
Requires 15 points in Feral Combat Talents
Requires 3 points in Sharpened Claws
Rank 1: Increases your expertise by 5, and you are refunded 40% of the energy cost of a finishing move if it fails to land.
Rank 2: Increases your expertise by 10, and you are refunded 80% of the energy cost of a finishing move if it fails to land.
Brutal Impact2 ranks
Requires 20 points in Feral Combat Talents
Rank 1: Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and decreases the cooldown of Bash by 15 sec.
Rank 2: Increases the stun duration of your Bash and Pounce abilities by 1 sec and decreases the cooldown of Bash by 30 sec.
Feral Charge1 rank
Requires 20 points in Feral Combat Talents
Teaches Feral Charge (Bear) and Feral Charge (Cat). Feral Charge (Bear) - Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 sec. This ability can be used in Bear Form and Dire Bear Form. 15 second cooldown. Feral Charge (Cat) - Causes you to leap behind an enemy, dazing them for 3 sec. 30 second cooldown.
Nurturing Instinct2 ranks
Requires 20 points in Feral Combat Talents
Rank 1: Increases your healing spells by up to 35% of your Agility, and increases healing done to you by 10% while in Cat form.
Rank 2: Increases your healing spells by up to 70% of your Agility, and increases healing done to you by 20% while in Cat form.
Natural ReactionNew3 ranks
Requires 25 points in Feral Combat Talents
Rank 1: Increases your dodge while in Bear Form or Dire Bear Form by 2%, and you regenerate 1 rage every time you dodge while in Bear Form or Dire Bear Form.
Rank 2: Increases your dodge while in Bear Form or Dire Bear Form by 4%, and you regenerate 2 rage every time you dodge while in Bear Form or Dire Bear Form.
Rank 3: Increases your dodge while in Bear Form or Dire Bear Form by 6%, and you regenerate 3 rage every time you dodge while in Bear Form or Dire Bear Form.
Heart of the Wild5 ranks
Requires 25 points in Feral Combat Talents
Requires 3 points in Predatory Strikes
Rank 1: Increases your Intellect by 4%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 2% and while in Cat Form your attack power is increased by 2%.
Rank 2: Increases your Intellect by 8%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your attack power is increased by 4%.
Rank 3: Increases your Intellect by 12%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 6% and while in Cat Form your attack power is increased by 6%.
Rank 4: Increases your Intellect by 16%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 8% and while in Cat Form your attack power is increased by 8%.
Rank 5: Increases your Intellect by 20%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 10% and while in Cat Form your attack power is increased by 10%.
Survival of the Fittest3 ranks
Requires 25 points in Feral Combat Talents
Rank 1: Increases all attributes by 2%, reduces the chance you'll be critically hit by melee attacks by 2%, and increases your armor contribution from cloth and leather items in Bear Form and Dire Bear Form by 11%.
Rank 2: Increases all attributes by 4%, reduces the chance you'll be critically hit by melee attacks by 4%, and increases your armor contribution from cloth and leather items in Bear Form and Dire Bear Form by 22%.
Rank 3: Increases all attributes by 6%, reduces the chance you'll be critically hit by melee attacks by 6%, and increases your armor contribution from cloth and leather items in Bear Form and Dire Bear Form by 33%.
Leader of the Pack1 rank
Requires 30 points in Feral Combat Talents
While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical chance of all party and raid members within 100 yards by 5%.
Improved Leader of the Pack2 ranks
Requires 30 points in Feral Combat Talents
Requires 1 point in Leader of the Pack
Rank 1: Your Leader of the Pack ability also causes affected targets to heal themselves for 2% of their total health when they critically hit with a melee or ranged attack. The healing effect cannot occur more than once every 6 sec. In addition, you gain 4% of your maximum mana when you benefit from this heal.
Rank 2: Your Leader of the Pack ability also causes affected targets to heal themselves for 4% of their total health when they critically hit with a melee or ranged attack. The healing effect cannot occur more than once every 6 sec. In addition, you gain 8% of your maximum mana when you benefit from this heal.
Primal Tenacity3 ranks
Requires 30 points in Feral Combat Talents
Rank 1: Reduces the duration of fear effects by 10%, reduces all damage taken while stunned by 10% while in Cat Form.
Rank 2: Reduces the duration of fear effects by 20%, reduces all damage taken while stunned by 20% while in Cat Form.
Rank 3: Reduces the duration of fear effects by 30%, reduces all damage taken while stunned by 30% while in Cat Form.
Protector of the PackNew3 ranks
Requires 35 points in Feral Combat Talents
Requires 1 point in Leader of the Pack
Rank 1: Increases your attack power by 2% and reduces the damage you take by 4%, while in Bear or Dire Bear Form.
Rank 2: Increases your attack power by 4% and reduces the damage you take by 8%, while in Bear or Dire Bear Form.
Rank 3: Increases your attack power by 6% and reduces the damage you take by 12%, while in Bear or Dire Bear Form.
Predatory Instincts3 ranks
Requires 35 points in Feral Combat Talents
Rank 1: While in Cat Form increases your damage from melee critical strikes by 3% and reduces the damage taken from area of effect attacks by 10%.
Rank 2: While in Cat Form increases your damage from melee critical strikes by 7% and reduces the damage taken from area of effect attacks by 20%.
Rank 3: While in Cat Form increases your damage from melee critical strikes by 10% and reduces the damage taken from area of effect attacks by 30%.
Infected WoundsNew3 ranks
Requires 35 points in Feral Combat Talents
Rank 1: Your Shred, Maul, and Mangle attacks cause an Infected Wound in the target. The Infected Wound reduces the movement speed of the target by 16% and the attack speed by 6%. Lasts 12 sec.
Rank 2: Your Shred, Maul, and Mangle attacks cause an Infected Wound in the target. The Infected Wound reduces the movement speed of the target by 34% and the attack speed by 14%. Lasts 12 sec.
Rank 3: Your Shred, Maul, and Mangle attacks cause an Infected Wound in the target. The Infected Wound reduces the movement speed of the target by 50% and the attack speed by 20%. Lasts 12 sec.
King of the JungleNew3 ranks
Requires 40 points in Feral Combat Talents
Rank 1: While using your Enrage ability in Bear Form or Dire Bear Form, your damage is increased by 5%, and your Tiger's Fury ability also instantly restores 20 energy. In addition, the mana cost of Bear Form, Cat Form, and Dire Bear Form is reduced by 20%.
Rank 2: While using your Enrage ability in Bear Form or Dire Bear Form, your damage is increased by 10%, and your Tiger's Fury ability also instantly restores 40 energy. In addition, the mana cost of Bear Form, Cat Form, and Dire Bear Form is reduced by 40%.
Rank 3: While using your Enrage ability in Bear Form or Dire Bear Form, your damage is increased by 15%, and your Tiger's Fury ability also instantly restores 60 energy. In addition, the mana cost of Bear Form, Cat Form, and Dire Bear Form is reduced by 60%.
Mangle1 rank
Requires 40 points in Feral Combat Talents
Requires 1 point in Leader of the Pack
Mangle the target, inflicting damage and causing the target to take additional damage from bleed effects for 1 min. This ability can be used in Cat Form or Dire Bear Form.
Improved MangleNew3 ranks
Requires 40 points in Feral Combat Talents
Requires 1 point in Mangle
Rank 1: Reduces the cooldown of your Mangle (Bear) ability by 0.5 sec., and reduces the energy cost of your Mangle (Cat) ability by 2.
Rank 2: Reduces the cooldown of your Mangle (Bear) ability by 1.0 sec., and reduces the energy cost of your Mangle (Cat) ability by 4.
Rank 3: Reduces the cooldown of your Mangle (Bear) ability by 1.5 sec., and reduces the energy cost of your Mangle (Cat) ability by 6.
Rend and TearNew5 ranks
Requires 45 points in Feral Combat Talents
Rank 1: Increases damage done by your Maul and Shred attacks on bleeding targets by 4%, and increases the critical strike chance of your Ferocious Bite ability on bleeding targets by 5%.
Rank 2: Increases damage done by your Maul and Shred attacks on bleeding targets by 8%, and increases the critical strike chance of your Ferocious Bite ability on bleeding targets by 10%.
Rank 3: Increases damage done by your Maul and Shred attacks on bleeding targets by 12%, and increases the critical strike chance of your Ferocious Bite ability on bleeding targets by 15%.
Rank 4: Increases damage done by your Maul and Shred attacks on bleeding targets by 16%, and increases the critical strike chance of your Ferocious Bite ability on bleeding targets by 20%.
Rank 5: Increases damage done by your Maul and Shred attacks on bleeding targets by 20%, and increases the critical strike chance of your Ferocious Bite ability on bleeding targets by 25%.
Primal GoreNew1 rank
Requires 45 points in Feral Combat Talents
Requires 5 points in Rend and Tear
Grants the periodic damage from your Lacerate and Rip abilities the ability to critically hit.
BerserkNew1 rank
Requires 50 points in Feral Combat Talents
When activated, this ability causes your Mangle (Bear) ability to hit up to 3 targets and have no cooldown, and reduces the energy cost of all your Cat Form abilities by 50%. Lasts 15 sec. You cannot use Tiger's Fury while Berserk is active. Clears the effect of Fear and makes you immune to Fear for the duration.
Restoration (27 talents)
Improved Mark of the Wild2 ranks
Rank 1: Increases the effects of your Mark of the Wild and Gift of the Wild spells by 20%, and increases all of your total attributes by 1%.
Rank 2: Increases the effects of your Mark of the Wild and Gift of the Wild spells by 40%, and increases all of your total attributes by 2%.
Nature's Focus3 ranks
Rank 1: Reduces the pushback suffered from damaging attacks while casting Healing Touch, Wrath, Entangling Roots, Cyclone, Nourish, Regrowth and Tranquility by 23%.
Rank 2: Reduces the pushback suffered from damaging attacks while casting Healing Touch, Wrath, Entangling Roots, Cyclone, Nourish, Regrowth and Tranquility by 46%.
Rank 3: Reduces the pushback suffered from damaging attacks while casting Healing Touch, Wrath, Entangling Roots, Cyclone, Nourish, Regrowth and Tranquility by 70%.
Furor5 ranks
Rank 1: Gives you 20% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form, and you keep up to 20 of your Energy when you shapeshift into Cat Form, and increases your total Intellect while in Moonkin form by 2%.
Rank 2: Gives you 40% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form, and you keep up to 40 of your Energy when you shapeshift into Cat Form, and increases your total Intellect while in Moonkin form by 4%.
Rank 3: Gives you 60% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form, and you keep up to 60 of your Energy when you shapeshift into Cat Form, and increases your total Intellect while in Moonkin form by 6%.
Rank 4: Gives you 80% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form, and you keep up to 80 of your Energy when you shapeshift into Cat Form, and increases your total Intellect while in Moonkin form by 8%.
Rank 5: Gives you 100% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form, and you keep up to 100 of your Energy when you shapeshift into Cat Form, and increases your total Intellect while in Moonkin form by 10%.
Naturalist5 ranks
Requires 5 points in Restoration Talents
Rank 1: Reduces the cast time of your Healing Touch spell by 0.1 sec and increases the damage you deal with physical attacks in all forms by 2%.
Rank 2: Reduces the cast time of your Healing Touch spell by 0.2 sec and increases the damage you deal with physical attacks in all forms by 4%.
Rank 3: Reduces the cast time of your Healing Touch spell by 0.3 sec and increases the damage you deal with physical attacks in all forms by 6%.
Rank 4: Reduces the cast time of your Healing Touch spell by 0.4 sec and increases the damage you deal with physical attacks in all forms by 8%.
Rank 5: Reduces the cast time of your Healing Touch spell by 0.5 sec and increases the damage you deal with physical attacks in all forms by 10%.
Subtlety3 ranks
Requires 5 points in Restoration Talents
Rank 1: Reduces the threat generated by your restoration spells by 10% and reduces the chance your helpful spells, Moonfire, and Insect Swarm will be dispelled by 10%.
Rank 2: Reduces the threat generated by your restoration spells by 20% and reduces the chance your helpful spells, Moonfire, and Insect Swarm will be dispelled by 20%.
Rank 3: Reduces the threat generated by your restoration spells by 30% and reduces the chance your helpful spells, Moonfire, and Insect Swarm will be dispelled by 30%.
Natural Shapeshifter3 ranks
Requires 5 points in Restoration Talents
Rank 1: Reduces the mana cost of all shapeshifting by 10%.
Rank 2: Reduces the mana cost of all shapeshifting by 20%.
Rank 3: Reduces the mana cost of all shapeshifting by 30%.
Intensity3 ranks
Requires 10 points in Restoration Talents
Rank 1: Allows 17% of your Mana regeneration to continue while casting and causes your Enrage ability to instantly generate 4 rage.
Rank 2: Allows 33% of your Mana regeneration to continue while casting and causes your Enrage ability to instantly generate 7 rage.
Rank 3: Allows 50% of your Mana regeneration to continue while casting and causes your Enrage ability to instantly generate 10 rage.
Omen of Clarity1 rank
Requires 10 points in Restoration Talents
Each of the Druid's damage spells, healing spells, and auto attacks has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage, healing spell or offensive ability by 100%.
Master ShapeshifterNew2 ranks
Requires 10 points in Restoration Talents
Requires 3 points in Natural Shapeshifter
Rank 1: Grants an effect which lasts while the Druid is within the respective shapeshift form. Bear Form - Increases physical damage by 2%. Cat Form - Increases critical strike chance by 2%. Moonkin Form - Increases spell damage by 2%. Tree of Life Form - Increases healing by 2%.
Rank 2: Grants an effect which lasts while the Druid is within the respective shapeshift form. Bear Form - Increases physical damage by 4%. Cat Form - Increases critical strike chance by 4%. Moonkin Form - Increases spell damage by 4%. Tree of Life Form - Increases healing by 4%.
Tranquil Spirit5 ranks
Requires 15 points in Restoration Talents
Rank 1: Reduces the mana cost of your Healing Touch, Nourish and Tranquility spells by 2%.
Rank 2: Reduces the mana cost of your Healing Touch, Nourish and Tranquility spells by 4%.
Rank 3: Reduces the mana cost of your Healing Touch, Nourish and Tranquility spells by 6%.
Rank 4: Reduces the mana cost of your Healing Touch, Nourish and Tranquility spells by 8%.
Rank 5: Reduces the mana cost of your Healing Touch, Nourish and Tranquility spells by 10%.
Improved Rejuvenation3 ranks
Requires 15 points in Restoration Talents
Rank 1: Increases the effect of your Rejuvenation spell by 5%.
Rank 2: Increases the effect of your Rejuvenation spell by 10%.
Rank 3: Increases the effect of your Rejuvenation spell by 15%.
Nature's Swiftness1 rank
Requires 20 points in Restoration Talents
Requires 3 points in Intensity
When activated, your next Nature spell with a base casting time less than 10 sec. becomes an instant cast spell.
Gift of Nature5 ranks
Requires 20 points in Restoration Talents
Rank 1: Increases the effect of all healing spells by 2%.
Rank 2: Increases the effect of all healing spells by 4%.
Rank 3: Increases the effect of all healing spells by 6%.
Rank 4: Increases the effect of all healing spells by 8%.
Rank 5: Increases the effect of all healing spells by 10%.
Improved Tranquility2 ranks
Requires 20 points in Restoration Talents
Rank 1: Reduces threat caused by Tranquility by 50%, and reduces the cooldown by 30%.
Rank 2: Reduces threat caused by Tranquility by 100%, and reduces the cooldown by 60%.
Empowered Touch2 ranks
Requires 25 points in Restoration Talents
Rank 1: Your Healing Touch spell gains an additional 20% and your Nourish spell gains an additional 10% of your bonus healing effects.
Rank 2: Your Healing Touch spell gains an additional 40% and your Nourish spell gains an additional 20% of your bonus healing effects.
Nature's BountyNew5 ranks
Requires 25 points in Restoration Talents
Requires 3 points in Improved Rejuvenation
Rank 1: Increases the critical effect chance of your Regrowth and Nourish spells by 5%.
Rank 2: Increases the critical effect chance of your Regrowth and Nourish spells by 10%.
Rank 3: Increases the critical effect chance of your Regrowth and Nourish spells by 15%.
Rank 4: Increases the critical effect chance of your Regrowth and Nourish spells by 20%.
Rank 5: Increases the critical effect chance of your Regrowth and Nourish spells by 25%.
Living Spirit3 ranks
Requires 30 points in Restoration Talents
Rank 1: Increases your total Spirit by 5%.
Rank 2: Increases your total Spirit by 10%.
Rank 3: Increases your total Spirit by 15%.
Swiftmend1 rank
Requires 30 points in Restoration Talents
Requires 5 points in Gift of Nature
Consumes a Rejuvenation or Regrowth effect on a friendly target to instantly heal them an amount equal to 12 sec. of Rejuvenation or 18 sec. of Regrowth.
Natural Perfection3 ranks
Requires 30 points in Restoration Talents
Rank 1: Your critical strike chance with all spells is increased by 1% and critical strikes against you give you the Natural Perfection effect reducing all damage taken by 2%. Stacks up to 3 times. Lasts 8 sec.
Rank 2: Your critical strike chance with all spells is increased by 2% and critical strikes against you give you the Natural Perfection effect reducing all damage taken by 3%. Stacks up to 3 times. Lasts 8 sec.
Rank 3: Your critical strike chance with all spells is increased by 3% and critical strikes against you give you the Natural Perfection effect reducing all damage taken by 4%. Stacks up to 3 times. Lasts 8 sec.
Empowered Rejuvenation5 ranks
Requires 35 points in Restoration Talents
Rank 1: The bonus healing effects of your healing over time spells is increased by 4%.
Rank 2: The bonus healing effects of your healing over time spells is increased by 8%.
Rank 3: The bonus healing effects of your healing over time spells is increased by 12%.
Rank 4: The bonus healing effects of your healing over time spells is increased by 16%.
Rank 5: The bonus healing effects of your healing over time spells is increased by 20%.
Living SeedNew3 ranks
Requires 35 points in Restoration Talents
Rank 1: When you critically heal your target with Swiftmend, Regrowth, Nourish or Healing Touch spell you have a 33% chance to plant a Living Seed on the target for 30% of the amount healed. The Living Seed will bloom when the target is next attacked. Lasts 15 sec.
Rank 2: When you critically heal your target with Swiftmend, Regrowth, Nourish or Healing Touch spell you have a 66% chance to plant a Living Seed on the target for 30% of the amount healed. The Living Seed will bloom when the target is next attacked. Lasts 15 sec.
Rank 3: When you critically heal your target with Swiftmend, Regrowth, Nourish or Healing Touch spell you have a 100% chance to plant a Living Seed on the target for 30% of the amount healed. The Living Seed will bloom when the target is next attacked. Lasts 15 sec.
RevitalizeNew3 ranks
Requires 40 points in Restoration Talents
Rank 1: Your Rejuvenation and Wild Growth spells have a 5% chance to restore 8 Energy, 4 Rage, 1% Mana or 16 Runic Power per tick.
Rank 2: Your Rejuvenation and Wild Growth spells have a 10% chance to restore 8 Energy, 4 Rage, 1% Mana or 16 Runic Power per tick.
Rank 3: Your Rejuvenation and Wild Growth spells have a 15% chance to restore 8 Energy, 4 Rage, 1% Mana or 16 Runic Power per tick.
Tree of Life1 rank
Requires 40 points in Restoration Talents
Requires 5 points in Empowered Rejuvenation
Reduces the mana cost of your healing over time spells by 20% and grants the ability to shapeshift into the Tree of Life. While in this form you increase healing received by 6% for all party and raid members within 100 yards, and you can only cast Restoration spells in addition to Innervate, Barkskin, Nature's Grasp and Thorns spells. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Improved Tree of LifeNew3 ranks
Requires 40 points in Restoration Talents
Requires 1 point in Tree of Life
Rank 1: Increases your armor contribution from items while in Tree of Life Form by 67%, and increases your healing spell power by 5% of your spirit while in Tree of Life Form.
Rank 2: Increases your armor contribution from items while in Tree of Life Form by 133%, and increases your healing spell power by 10% of your spirit while in Tree of Life Form.
Rank 3: Increases your armor contribution from items while in Tree of Life Form by 200%, and increases your healing spell power by 15% of your spirit while in Tree of Life Form.
Improved BarkskinNew2 ranks
Requires 45 points in Restoration Talents
Rank 1: Grants 80% additional armor contribution from cloth and leather items while in Travel Form or while not shapeshifted, increases the damage reduction granted by your Barkskin spell by 5% and reduces the chance your Barkskin is dispelled by 35%.
Rank 2: Grants 160% additional armor contribution from cloth and leather items while in Travel Form or while not shapeshifted, increases the damage reduction granted by your Barkskin spell by 10% and reduces the chance your Barkskin is dispelled by 70%.
Gift of the EarthmotherNew5 ranks
Requires 45 points in Restoration Talents
Rank 1: Increases your total spell haste by 2% and reduces your global cooldown by 2% when casting Lifebloom.
Rank 2: Increases your total spell haste by 4% and reduces your global cooldown by 4% when casting Lifebloom.
Rank 3: Increases your total spell haste by 6% and reduces your global cooldown by 6% when casting Lifebloom.
Rank 4: Increases your total spell haste by 8% and reduces your global cooldown by 8% when casting Lifebloom.
Rank 5: Increases your total spell haste by 10% and reduces your global cooldown by 10% when casting Lifebloom.
Wild GrowthNew1 rank
Requires 50 points in Restoration Talents
Requires 1 point in Tree of Life
Heals up to 5 friendly party or raid members within 15 yards of the target for 686 over 7 sec. The amount healed is applied quickly at first, and slows down as the Wild Growth reaches its full duration.
