
Vault of Archavon Guide — Raid guide · WoW Wrath of the Lich King
- Level
- 80
- Group
- 10 or 25
- Bosses
- 4
- Difficulty
- Raid
- Location
- Wintergrasp
- Key
- None needed
How the run goes
A wing of Wintergrasp Fortress opened for the faction that holds it. Four watchers each guard their own room: Archavon the Stone Watcher, Emalon the Storm Watcher, Koralon the Flame Watcher and Toravon the Ice Watcher, each fought alone.
Group: Ten or twenty-five players with two tanks; each boss is a short, self-contained fight.
Map and route
1.The vault
From the entrance, each watcher stands in a chamber off the central hall: Archavon, Emalon, Koralon and Toravon.
Boss by boss
The vault
On the way: Tempest minions with Emalon, and a few warders in the halls.
- 10-player
- Level
- 83 · Boss
- Health
- 2,300,925
- Armor
- 10,673
25-player- Level
- 83 · Boss
- Health
- 9,970,675
- Armor
- 10,673
Crushing LeapLeaps at an enemy, inflicting 0 Physical damage, knocking all nearby enemies away, and creating a cloud of choking debris.
StompStomps on an enemy, inflicting 3770 to 4230 Physical damage and knocking him down for 2 sec.
ImpaleLifts an enemy off the ground with a spiked fist, inflicting 28275 to 31725 Physical damage.
Rock ShardsUnleashes a hail of jagged rock, striking target enemy every 0.1 sec for 3 sec, and damaging any additional enemies within 5 of the target.
BerserkIncreases the caster's attack speed by 150% and all damage it deals by 900% for 30 min.
A stone giant. Rock Shards hit random players, Crushing Leap jumps onto a distant player, and Stomp stuns everyone near him, followed by an Impale on the tank. He berserks after a time limit.
- Tanks
- Two tanks: after Stomp and Impale, the second tank taunts while the first recovers.
- Healers
- Stomp stuns the melee; heal the impaled tank quickly and spread out against Rock Shards.
- Damage dealers
- Ranged spread out so Crushing Leap and Rock Shards hit one player at a time; burn him before the berserk.
- 10-player
- Level
- 83 · Boss
- Health
- 2,789,000
- Mana
- 212,900
- Armor
- 10,573
25-player- Level
- 83 · Boss
- Health
- 11,156,000
- Mana
- 212,900
- Armor
- 10,573
Chain LightningStrikes an enemy with a blast of lightning that inflicts 4625 to 5375 Nature damage. The bolt will arc to additional nearby enemies, inflicting 50% more Nature damage to each successive target.
Lightning NovaEmit a pulse of energy that deals 20813 to 24187 Nature damage to enemies within 20 yards.
OverchargeOverloads a nearby Tempest Minion with a surge of storm energy.
BerserkIncreases the caster's attack and movement speeds by 150% and all damage it deals by 500% for 5 min. Also grants immunity to Taunt effects.
A storm giant with four Tempest Minions. He casts Chain Lightning and, every so often, Lightning Nova, which hits hard near him. He Overcharges one minion, which grows and explodes on the raid unless killed in time.
- Tanks
- Main tank on Emalon; off-tanks pick up the minions. Run out with the raid when he casts Lightning Nova.
- Healers
- Spread for Chain Lightning and run out of Lightning Nova's range; heal the tanks holding the minions.
- Damage dealers
- Kill each overcharged minion before it explodes, then go back to Emalon; run out of Lightning Nova.
- 10-player
- Level
- 83 · Boss
- Health
- 4,183,500
- Armor
- 10,673
25-player- Level
- 83 · Boss
- Health
- 13,247,750
- Armor
- 10,673
Burning BreathThe Burning Breath inflicts 3900 to 4100 Fire damage to all targets every 1 sec for 3 sec.
Burning FuryIncreases damage dealt by 5%.
Meteor FistsAttacks inflict damage split evenly to nearby target within 10 yards of the primary target.
A fire giant. Meteor Fists add fire damage to his hits on the tank (shared on twenty-five), Burning Breath breathes fire, Flaming Cinders burn the ground and Burning Fury stacks up over the fight.
- Tanks
- Two tanks stack together for Meteor Fists if the raid needs it, and swap as damage rises.
- Healers
- Move out of the cinders on the ground; raid damage climbs as Burning Fury stacks.
- Damage dealers
- Stay out of fire and burn him before Burning Fury gets too high.
- 10-player
- Level
- 83 · Boss
- Health
- 4,601,850
- Armor
- 10,673
25-player- Level
- 83 · Boss
- Health
- 15,060,600
- Armor
- 10,673
Frozen OrbCreates a Frozen Orb at a nearby location.
Freezing GroundInflicts Frost damage to nearby enemies, immobilizing them for up to 5 sec.
WhiteoutInflicts 11213 to 11787 Frost damage to all nearby enemies and increases Frost damage taken by 15%.
An ice giant. Frozen Orbs spawn and pulse frost damage until killed, Whiteout hits the raid and stacks, Freezing Ground roots players near him and Frostbite stacks on the tank.
- Tanks
- Two tanks swap on Frostbite stacks; move him out of Freezing Ground.
- Healers
- Whiteout damage grows with each stack; heal the raid hard late in the fight.
- Damage dealers
- Kill the Frozen Orbs quickly with area damage, then go back to Toravon.
Before you go
- Plan a quick run between Wintergrasp battles.
- Each watcher has a short enrage timer.
- Level 80. Your faction must control Wintergrasp. Archavon is there from launch; Emalon arrives in Phase 2, Koralon in Phase 3 and Toravon in Phase 4.

