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The Oculus, a tower of floating blue rings above a violet landscape

The Oculus Guide — Dungeon guide · WoW Wrath of the Lich King

Level
78–80
Group
5 players
Bosses
4
Difficulty
Normal and Heroic (level 80)
Location
Borean Tundra
Key
None needed

How the run goes

The blue dragonflight's floating rings above Coldarra. Drakos is fought on foot; then you take drakes from the red, green and bronze dragonflights to fly between the rings for Varos, Urom and Eregos.

Group: A tank, a healer and three damage dealers from level 78. Pick drakes before the rings: red for damage, green for healing, bronze for control.

Map and route

100%
  1. 1 Drakos the Interrogator · Band of Variance
  2. 2 Varos Cloudstrider · Band of Acceleration
  3. 3 Mage-Lord Urom · Band of Transmutation
  4. 4 Ley-Guardian Eregos · Band of Alignment
  5. E Entrance
  1. 1.Drakos

    From the entrance on the lowest ring to Drakos the Interrogator.

    1. 1Drakos the Interrogator
  2. 2.The rings

    Take your drakes. Destroy the Centrifuge Constructs from drakeback to drop Varos Cloudstrider's shield, then chase Mage-Lord Urom between platforms, and finally fight Ley-Guardian Eregos from drakeback above.

    1. 2Varos Cloudstrider
    2. 3Mage-Lord Urom
    3. 4Ley-Guardian Eregos

Boss by boss

Drakos

On the way: Azure drakes and ring-lords.

  1. 1

    Drakos the Interrogator

    Loot and drops →
    Normal
    Level
    81 · Elite
    Health
    325,825
    Armor
    10,033
    Heroic
    Level
    82 · Elite
    Health
    404,430
    Armor
    10,356
    • Magic PullTeleports all nearby enemy targets to the caster.
    • Thundering StompStomp the ground, dealing Physical damage to enemies in a large area and knocking them into the air.

    A dragonkin who magic-pulls the group to him and stomps. Unstable Spheres float around and explode.

    Tanks
    Tank him in the open part of the ring, away from the Unstable Spheres drifting around the platform.
    Healers
    Avoid the Unstable Spheres, which explode near players, and heal through Thundering Stomp.
    Damage dealers
    Avoid the spheres, especially after Magic Pull drags you toward him, and burn him.

The rings

On the way: Azure ring captains and centrifuge constructs.

  1. 2

    Varos Cloudstrider

    Loot and drops →
    Normal
    Level
    81 · Elite
    Health
    325,825
    Armor
    10,033
    Heroic
    Level
    82 · Elite
    Health
    431,392
    Armor
    10,356
    • Centrifuge ShieldShields the caster from damage. This shield is powered by Centrifuge Constructs throughout the Oculus.
    • Amplify MagicAmplifies magic used against an enemy, increasing damage taken from spells by up to 900 and healing spells by up to 1800. Lasts 30 sec.
    • Energize CoresHurls a bolt of magic at an enemy, inflicting Arcane damage.
    • Call Azure Ring CaptainCalls down a Azure Ring Captain to lay waste to your enemies.

    Shielded by ten Centrifuge Constructs that must be destroyed from drakeback. He amplifies magic and calls an Azure Ring Captain whose beam hits the platform.

    Tanks
    Hold him once his shield drops and keep him turned away from the group.
    Healers
    Move out of the Azure Ring Captain's beam as it sweeps the platform.
    Damage dealers
    Destroy the constructs from drakes, then kill him.
  2. 3

    Mage-Lord Urom

    Loot and drops →
    Normal
    Level
    81 · Elite
    Health
    325,825
    Mana
    61,215
    Armor
    10,007
    Heroic
    Level
    82 · Elite
    Health
    431,392
    Mana
    83,380
    Armor
    10,253
    • Summon MenagerieSummons an assortment of creatures and teleports the caster to safety.
    • Arcane ShieldShields the caster from damage.
    • Empowered Arcane ExplosionSends out a blast wave of magic, inflicting Arcane damage to nearby enemies.
    • FrostbombLaunches a Frostbomb that deals Frost damage and freezes the ground, dealing periodic damage and slowing the movement speed of enemies in an area.
    • Time BombDeals 3800 to 4200 Arcane damage and plants a time bomb in an enemy target. After 6 sec the bomb explodes, dealing additional Arcane damage to nearby enemies equal to the amount of health missing from the target.

    A mage who teleports between platforms summoning his menagerie, then at the centre casts Frostbomb, Time Bomb and Empowered Arcane Explosion.

    Tanks
    Follow him between the platforms and pick up his menagerie at each; hold him at the centre at the end.
    Healers
    Heal Time Bomb targets to full before it goes off: it deals damage equal to their missing health.
    Damage dealers
    Kill his menagerie at each platform, then burn him at the centre and step away from Empowered Arcane Explosion.
  3. 4

    Ley-Guardian Eregos

    Loot and drops →
    Normal
    Level
    81 · Elite
    Health
    2,997,590
    Mana
    81,620
    Armor
    10,007
    Heroic
    Level
    82 · Elite
    Health
    3,370,250
    Mana
    104,225
    Armor
    10,253
    • Arcane BarrageInflicts Arcane damage to an enemy.
    • Planar ShiftShifts the caster to the astral plane for 18 sec. While shifted the caster is immune to magic damage but cannot move or attack.
    • Planar Anomalies
    • Arcane VolleyInflicts Arcane damage to an enemy.
    • Enraged AssaultIncreases damage done by 25% and casting speed by 100% for 12 sec.
    • Summon Ley-WhelpSummons a Greater Ley-Whelp to assist the caster.

    A blue dragon fought from drakeback. He casts Arcane Barrage and Arcane Volley, enrages, summons whelps and Planar Shifts, becoming immune while anomalies explode.

    Tanks
    From drakeback, use the red drakes' attacks to hold his attention and the bronze drakes' stun when he enrages.
    Healers
    On a green drake, use its heals on the group's drakes; they share the fight's damage.
    Damage dealers
    Use the bronze drake's stun when he enrages; avoid anomalies.

Before you go

  • Choose drakes before the platforms: red drakes deal damage, green drakes heal and bronze drakes control.
  • Destroy the Centrifuge Constructs to drop Varos's shield.
  • Normal needs only the level. Heroic needs level 80 and no key: the party leader sets the difficulty before entering.

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