
Shadow Labyrinth Guide — Dungeon guide · WoW Wrath of the Lich King
- Level
- 69–70
- Group
- 5 players
- Bosses
- 4
- Difficulty
- Normal and Heroic
- Location
- Terokkar Forest
- Key
- Shadow Labyrinth Key, Auchindoun – Heroic
How the run goes
The Shadow Council's lair in Auchindoun. Release Ambassador Hellmaw by killing his ritualists, pass Blackheart the Inciter and Grandmaster Vorpil, and face Murmur in the final hall.
Group: A tank, a healer and three damage dealers from about level 69. Fears and mind control everywhere: clear side rooms so nobody is feared into them.
Map and route
1.Hellmaw and Blackheart
From the entrance kill the ritualists around Ambassador Hellmaw to release him, then on to Blackheart the Inciter in the hall beyond.
2.Vorpil and Murmur
To Grandmaster Vorpil's chamber, then down the long hall to Murmur at its end.
Boss by boss
Hellmaw and Blackheart
On the way: Cabal ritualists, acolytes and fanatics. Clear the rooms around each boss before pulling.
- Normal
- Level
- 72 · Elite
- Health
- 134,685
- Armor
- 7,318
Heroic- Level
- 72 · Elite
- Health
- 184,500–192,000
- Armor
- 7,318
Corrosive Acid
FearStrikes fear all enemies within 45, causing them to flee in terror for up to 6 sec.
BanishBanishes the target, preventing all action but making it invulnerable.
A demon released when his ritualists die. He fears the group and covers the tank in Corrosive Acid.
- Tanks
- Hold him where fears won't send anyone into uncleared rooms.
- Healers
- Corrosive Acid weakens the tank's armour; fears scatter healers.
- Damage dealers
- Clear the rooms around him first, then burn him, staying out of his fear.
- Normal
- Level
- 72 · Elite
- Health
- 138,375
- Armor
- 7,318
Heroic- Level
- 72 · Elite
- Health
- 184,500–190,500
- Armor
- 7,318
Incite Chaos
ChargeCharges an enemy, inflicting normal damage plus 0 and stuns the opponent for 2 sec.
War StompKnocks nearby enemies back.
A demon who uses Incite Chaos to make every player attack the others for a while, then War Stomps and charges.
- Tanks
- After Incite Chaos, his threat resets: pick him back up at once.
- Healers
- Be at full health before Incite Chaos and heal everyone up after.
- Damage dealers
- After Incite Chaos, let the tank get threat back before hitting hard.
Vorpil and Murmur
On the way: The hall before Murmur has many packs; take them one at a time.
- Normal
- Level
- 72 · Elite
- Health
- 110,681
- Mana
- 33,090
- Armor
- 7,305
Heroic- Level
- 72 · Elite
- Health
- 138,720
- Mana
- 33,090
- Armor
- 7,305
Shadow Bolt VolleyHurls missiles of dark magic, inflicting Shadow damage to nearby enemies.
Draw Shadows
Rain of FireCalls down a molten rain, burning all enemies in a selected area for 903 to 997 Fire damage every 1 sec. for 6 sec.
A warlock whose portals send void travellers toward him to empower him. He draws the group to him, then casts Rain of Fire.
- Tanks
- Hold Vorpil and move out of Rain of Fire after he draws you in.
- Healers
- Move out of Rain of Fire as soon as you land after Draw Shadows.
- Damage dealers
- Kill the void travellers before they reach him, then go back to Vorpil.
- Normal
- Level
- 72 · Elite
- Health
- 424,350
- Armor
- 7,318
Heroic- Level
- 72 · Elite
- Health
- 572,872
- Armor
- 7,318
Sonic Boom
Murmur's Touch
Magnetic Pull
ResonanceA pulse of channeled sonic energy that deals 2000 Nature damage and increases Nature damage taken by 2000 for 45 sec.
A sound elemental. Sonic Boom hits everyone near him hard; Murmur's Touch makes a player explode after a few seconds; Resonance hits everyone if no one is in melee range.
- Tanks
- Stay in melee range at all times; run out when he casts Sonic Boom and come straight back.
- Healers
- Run out of Sonic Boom's range when he starts casting it; heal the Touch target as they move away.
- Damage dealers
- Run out of Sonic Boom; if you get Murmur's Touch, move away from the group before it goes off.
Before you go
- Clear side packs before bosses that fear or mind control the group.
- Recover between pulls in the final hall and agree who collects the Karazhan fragment.
- The Shadow Labyrinth Key comes from the chest after Talon King Ikiss in Sethekk Halls; one holder or suitable lockpicking opens the door. Heroic requires the Auchenai Key.
Shadow Labyrinth Key attunement · Auchindoun – Heroic attunement

