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Skulls among the ruins of Auchindoun

Shadow Labyrinth Guide — Dungeon guide · WoW Wrath of the Lich King

Level
69–70
Group
5 players
Bosses
4
Difficulty
Normal and Heroic
Location
Terokkar Forest
Key
Shadow Labyrinth Key, Auchindoun – Heroic

How the run goes

The Shadow Council's lair in Auchindoun. Release Ambassador Hellmaw by killing his ritualists, pass Blackheart the Inciter and Grandmaster Vorpil, and face Murmur in the final hall.

Group: A tank, a healer and three damage dealers from about level 69. Fears and mind control everywhere: clear side rooms so nobody is feared into them.

Map and route

100%

Hellmaw in the Arcanium, Blackheart in the Refectory, through the Sanctum of Shadows to Vorpil, then down the Screaming Hall to Murmur.

  1. strategy
  2. strategy
  3. strategy
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! marks a quest giver inside the instance; select it for the quest.

  1. 1.Hellmaw and Blackheart

    From the entrance kill the ritualists around Ambassador Hellmaw to release him, then on to Blackheart the Inciter in the hall beyond.

    1. 1Ambassador Hellmaw
    2. 2Blackheart the Inciter
  2. 2.Vorpil and Murmur

    To Grandmaster Vorpil's chamber, then down the long hall to Murmur at its end.

    1. 3Grandmaster Vorpil
    2. 4Murmur

Boss by boss

Hellmaw and Blackheart

On the way: Cabal ritualists, acolytes and fanatics. Clear the rooms around each boss before pulling.

  1. 1

    Ambassador Hellmaw

    Loot and drops →
    Normal
    Level
    72 · Elite
    Health
    134,685
    Armor
    7,318
    Heroic
    Level
    72 · Elite
    Health
    184,500–192,000
    Armor
    7,318
    • Corrosive Acid
    • FearStrikes fear all enemies within 45, causing them to flee in terror for up to 6 sec.
    • BanishBanishes the target, preventing all action but making it invulnerable.

    A demon released when his ritualists die. He fears the group and covers the tank in Corrosive Acid.

    Tanks
    Hold him where fears won't send anyone into uncleared rooms.
    Healers
    Corrosive Acid weakens the tank's armour; fears scatter healers.
    Damage dealers
    Clear the rooms around him first, then burn him, staying out of his fear.
  2. 2

    Blackheart the Inciter

    Loot and drops →
    Normal
    Level
    72 · Elite
    Health
    138,375
    Armor
    7,318
    Heroic
    Level
    72 · Elite
    Health
    184,500–190,500
    Armor
    7,318
    • Incite Chaos
    • ChargeCharges an enemy, inflicting normal damage plus 0 and stuns the opponent for 2 sec.
    • War StompKnocks nearby enemies back.

    A demon who uses Incite Chaos to make every player attack the others for a while, then War Stomps and charges.

    Tanks
    After Incite Chaos, his threat resets: pick him back up at once.
    Healers
    Be at full health before Incite Chaos and heal everyone up after.
    Damage dealers
    After Incite Chaos, let the tank get threat back before hitting hard.

Vorpil and Murmur

On the way: The hall before Murmur has many packs; take them one at a time.

  1. 3

    Grandmaster Vorpil

    Loot and drops →
    Normal
    Level
    72 · Elite
    Health
    110,681
    Mana
    33,090
    Armor
    7,305
    Heroic
    Level
    72 · Elite
    Health
    138,720
    Mana
    33,090
    Armor
    7,305
    • Shadow Bolt VolleyHurls missiles of dark magic, inflicting Shadow damage to nearby enemies.
    • Draw Shadows
    • Rain of FireCalls down a molten rain, burning all enemies in a selected area for 903 to 997 Fire damage every 1 sec. for 6 sec.

    A warlock whose portals send void travellers toward him to empower him. He draws the group to him, then casts Rain of Fire.

    Tanks
    Hold Vorpil and move out of Rain of Fire after he draws you in.
    Healers
    Move out of Rain of Fire as soon as you land after Draw Shadows.
    Damage dealers
    Kill the void travellers before they reach him, then go back to Vorpil.
  2. Normal
    Level
    72 · Elite
    Health
    424,350
    Armor
    7,318
    Heroic
    Level
    72 · Elite
    Health
    572,872
    Armor
    7,318
    • Sonic Boom
    • Murmur's Touch
    • Magnetic Pull
    • ResonanceA pulse of channeled sonic energy that deals 2000 Nature damage and increases Nature damage taken by 2000 for 45 sec.

    A sound elemental. Sonic Boom hits everyone near him hard; Murmur's Touch makes a player explode after a few seconds; Resonance hits everyone if no one is in melee range.

    Tanks
    Stay in melee range at all times; run out when he casts Sonic Boom and come straight back.
    Healers
    Run out of Sonic Boom's range when he starts casting it; heal the Touch target as they move away.
    Damage dealers
    Run out of Sonic Boom; if you get Murmur's Touch, move away from the group before it goes off.

Before you go

  • Clear side packs before bosses that fear or mind control the group.
  • Recover between pulls in the final hall and agree who collects the Karazhan fragment.
  • The Shadow Labyrinth Key comes from the chest after Talon King Ikiss in Sethekk Halls; one holder or suitable lockpicking opens the door. Heroic requires the Auchenai Key.

Shadow Labyrinth Key attunement · Auchindoun – Heroic attunement

More about Shadow Labyrinth