
Halls of Reflection Guide — Dungeon guide · WoW Wrath of the Lich King
- Level
- 80
- Group
- 5 players
- Bosses
- 3
- Difficulty
- Normal and Heroic (level 80)
- Location
- Icecrown
- Key
- None needed
How the run goes
Frostmourne's chamber. Waves of spirits come in sets: after the fourth, Falric joins; after more waves, Marwyn. Then the Lich King awakens and you flee with Jaina or Sylvanas, breaking ice walls until the gunship comes.
Group: A tank, a healer and three damage dealers at level 80. Area damage for the waves and stamina for the escape.
Map and route
1.Frostmourne's chamber
Defend the chamber through the spirit waves until Falric, then more waves until Marwyn.
2.The escape
Follow your leader down the corridor as the Lich King chases; at each ice wall, kill the undead until it breaks.
Boss by boss
Frostmourne's chamber
On the way: Phantom mages, spectral footmen, ghostly priests, tortured riflemen and shadowy mercenaries.
- Normal
- Level
- 81–82 · Elite
- Health
- 377,468–633,607
- Armor
- 10,356
Heroic- Level
- 82 · Elite
- Health
- 633,607
- Armor
- 10,356
Impending DespairInflicts an enemy with a sense of impending despair. The target will be stunned and cowering for 6 sec. if not dispelled before 6 sec.
Quivering StrikeA fearful strike lands on the enemy, dealing 60% of the damage of a normal melee swing and reducing the target's chance to dodge by 20% for 5 sec. This strike may not be avoided.
Defiling HorrorA blood curdling yell rings out, filling the minds of nearby enemy targets with Horror and dealing 2500 Shadow damage every 1 sec. for 4 sec.
HopelessnessReduces the damage and healing dealt by all nearby enemies by 20%.
A captain who arrives after the spirit waves. Impending Despair, Quivering Strike, and fears with Defiling Horror.
- Tanks
- Hold him after the first waves; his fears move you, so pick him back up quickly.
- Healers
- Heal through Impending Despair, and expect fears and Hopelessness at set health levels.
- Damage dealers
- Burn him between waves; spirits keep coming until Marwyn.
- Normal
- Level
- 81–82 · Elite
- Health
- 539,240–903,227
- Armor
- 10,356
Heroic- Level
- 82 · Elite
- Health
- 903,227
- Armor
- 10,356
Corrupted FleshCorrupts the flesh of nearby enemies, reducing their maximum health by 25% for 8 sec.
ObliterateA brutal instant attack that deals 18000 damage.
Shared SufferingDeals 16000000 Shadow damage over 12 sec to an enemy target. When removed, it splits the remaining damage to the target and his allies.
Well of CorruptionCorrupts targets within the circle, increasing their Shadow damage taken.
A captain with Well of Corruption, Corrupted Flesh, Obliterate and Shared Suffering.
- Tanks
- Move out of each Well of Corruption she places and keep her turned away from the group.
- Healers
- Dispel Corrupted Flesh and heal Shared Suffering targets; Obliterate hits the tank hard.
- Damage dealers
- Avoid the wells and burn her; she ends the chamber's waves.
The escape
Flee the Lich King down the corridor. At each ice wall your leader breaks it while undead waves attack.
- Tanks
- At each ice wall, pick up the ghouls, witch doctors and abominations as they come.
- Healers
- Keep up with your leader as you flee, and heal through each wall's waves.
- Damage dealers
- Kill each wave fast: the Lich King keeps coming while the wall stands.
Before you go
- Kill the spirit waves before Falric and Marwyn join.
- During the escape, kill each wall's adds fast: the Lich King is never fought, only outrun.
- Level 80 after Pit of Saron. Heroic needs level 80 and no key.

