WoW TBC 2.4.3 / 2.5.6 Mage Talent Calculator
Client 2.5.6 · patch 2.4.3 talent trees · 61 points · up to level 70
Plan your Mage talents for WoW TBC 2.4.3 / 2.5.6: three talent trees — Arcane, Fire, and Frost — with 67 talents in total and up to 61 talent points by level 70. Playable races: Human, Gnome, Draenei, Undead, Troll, and Blood Elf.
Choose a race
Choose a race to see its racial abilities.
Dual specializationLearned from a class trainer at level 40. Plan both builds and switch between them.
Talent points
Arcane
0 pointsSpellbook
Every Mage ability a trainer teaches, by spellbook tab. Cards show the highest rank; hover one to compare every rank and the level it's trained at, or click it to keep the list open.
All Mage spells with every rank →
Professions
Pick up to 2 primary professions and any secondary skills. Open a profession to see what it does and why to take it; your picks are saved with the build link.
Your professions
Primary professions
0/2Choose up to 2 primary professions.
Secondary skills
0 selectedYou can learn all secondary skills.
none chosen
Open a tab to view its details. Click Learn to choose the profession.
AlchemyPrimary
Higher alchemy skill allows you to learn higher level alchemy recipes. Alchemy recipes can be found on trainers around the world as well as from quests and monsters.
Open profession guide →Why take it
- Brews potions, elixirs and flasks: consumables every class uses in raids and PvP, and a steady source of gold.
- Transmutes rare materials, such as a Thorium Bar and an Arcane Crystal into Arcanite.
- At high skill it makes flasks such as Flask of the Titans, the strongest raid consumables.
Specializations
Pick one at high skill; each opens recipes the others can't make.
Transmutation MasterAllows an Alchemist to sometimes to get greater results when transmuting materials.
Potion MasterAllows an alchemist to sometimes create an additional potion when brewing high level potions.
Elixir MasterAllows an alchemist to sometimes create an additional elixir when brewing high level elixirs.
Proficiency ranks
| Rank | Level | Skill needed | Max skill |
|---|---|---|---|
| Apprentice | 5 | 1 | 75 |
| Journeyman | 10 | 50 | 150 |
| Expert | 20 | 125 | 225 |
| Artisan | 35 | 200 | 300 |
| Master | 50 | 275 | 375 |
Trained from a profession trainer; racial bonuses add to the skill.
Character overview
Mage
- Level 70
- WoW TBC
Choose a race at the top of the page to complete the character.
- Talent build
No talent points spent yet.
- Professions
No professions chosen yet.
Profession guides
Choose a profession above to open its guide.
Character stats · Level 70
Choose a race above to see your character's stats: base attributes plus your talents and racials.
Leveling path, 1–70
Your road from level 1 to 70: what to train, learn and do at each level. Talent points start at level 10 and follow the order you click them; hover an entry for details.
Character level 70No steps checked: stats show level 70. Check “Create character” to start at level 1.
- Talent point
- Trainer spell
- Class quest
- Profession training
- Riding
No talent points spent yet: click talents in the trees above, in the order you want to learn them, to see them here.
Professions you choose above appear at the levels you can train them.
Create character · level 1, before any training
- Level 1400 XP to level 2Level cost 10 copper
- Level 2900 XP to level 3
- Level 3
- Nothing new at this level
1,400 XP to level 4 - Level 42,100 XP to level 5Level cost 2 silver
- Level 5
- Nothing new at this level
2,800 XP to level 6 - Level 63,600 XP to level 7Level cost 3 silver
- Level 7
- Nothing new at this level
4,500 XP to level 8 - Level 85,400 XP to level 9Level cost 6 silver
- Level 9
- Nothing new at this level
6,500 XP to level 10 - Level 107,600 XP to level 11Level cost 12 silver
- Levels 1–10:35,200 XP23 silver 10 copper
- Level 11: Nothing new at this level · 8,700 XP to level 12
- Level 12: Conjure Food Rank 2 (6 silver); Dampen Magic (New) (6 silver); Slow Fall (New) (6 silver); Fireball Rank 3 (6 silver) · 9,800 XP to level 13
- Level 13: Nothing new at this level · 11,000 XP to level 14
- Level 14: Arcane Intellect Rank 2 (9 silver); Arcane Explosion (New) (9 silver); Fire Blast Rank 2 (9 silver); Frostbolt Rank 3 (9 silver) · 12,300 XP to level 15
- Level 15: Early mage robes; Early mage robes; Arcane Reavers · 13,600 XP to level 16
- Level 16: Arcane Missiles Rank 2 (15 silver); Flamestrike (New) (15 silver) · 15,000 XP to level 17
- Level 17: Nothing new at this level · 16,400 XP to level 18
- Level 18: Amplify Magic (New) (18 silver); Remove Lesser Curse (New) (18 silver); Fireball Rank 4 (18 silver) · 17,800 XP to level 19
- Level 19: Nothing new at this level · 19,300 XP to level 20
- Level 20: Conjure Water Rank 3 (20 silver); Polymorph Rank 2 (20 silver); Blink (New) (20 silver); Evocation (New) (20 silver); Mana Shield (New) (20 silver); Teleport: Exodar (New), Alliance (20 silver); Teleport: Ironforge (New), Alliance (20 silver); Teleport: Orgrimmar (New), Horde (20 silver); Teleport: Silvermoon (New), Horde (20 silver); Teleport: Stormwind (New), Alliance (20 silver); Teleport: Undercity (New), Horde (20 silver); Fire Ward (New) (20 silver); Frost Armor Rank 3 (20 silver); Frostbolt Rank 4 (20 silver); Blizzard (New) (20 silver) · 20,800 XP to level 21
- Level 21: Nothing new at this level · 22,400 XP to level 22
- Level 22: Conjure Food Rank 3 (30 silver); Arcane Explosion Rank 2 (30 silver); Fire Blast Rank 3 (30 silver); Scorch (New) (30 silver); Frost Ward (New) (30 silver) · 24,000 XP to level 23
- Level 23: Nothing new at this level · 25,500 XP to level 24
- Level 24: Arcane Missiles Rank 3 (40 silver); Dampen Magic Rank 2 (40 silver); Counterspell (New) (40 silver); Fireball Rank 5 (40 silver); Flamestrike Rank 2 (40 silver); Pyroblast Rank 2 (10 silver): Needs the Pyroblast talent, which this build doesn't take · 27,200 XP to level 25
- Level 25: Nothing new at this level · 28,900 XP to level 26
- Level 26: Astral Knot / Nether-lace Garment; Astral Knot / Nether-lace Garment; Frostbolt Rank 5 (50 silver); Frost Nova Rank 2 (50 silver); Cone of Cold (New) (50 silver) · 30,500 XP to level 27
- Level 27: Nothing new at this level · 32,200 XP to level 28
- Level 28: Arcane Intellect Rank 3 (70 silver); Mana Shield Rank 2 (70 silver); Conjure Mana Agate (New) (70 silver); Scorch Rank 2 (70 silver); Blizzard Rank 2 (70 silver) · 33,900 XP to level 29
- Level 29: Nothing new at this level · 36,300 XP to level 30
- Level 30: Mage’s Wand; Riding, 60% mount (45 gold); Conjure Water Rank 4 (80 silver); Arcane Explosion Rank 3 (80 silver); Amplify Magic Rank 2 (80 silver); Teleport: Darnassus (New), Alliance (80 silver); Teleport: Thunder Bluff (New), Horde (80 silver); Fireball Rank 6 (80 silver); Fire Blast Rank 4 (80 silver); Fire Ward Rank 2 (80 silver); Pyroblast Rank 3 (20 silver): Needs the Pyroblast talent, which this build doesn't take; Ice Armor (New) (80 silver); Ice Block (New) (80 silver) · 38,800 XP to level 31
- Level 31: Nothing new at this level · 41,600 XP to level 32
- Level 32: Conjure Food Rank 4 (1 gold); Arcane Missiles Rank 4 (1 gold); Flamestrike Rank 3 (1 gold); Frostbolt Rank 6 (1 gold); Frost Ward Rank 2 (1 gold) · 44,600 XP to level 33
- Level 33: Nothing new at this level · 48,000 XP to level 34
- Level 34: Mage Armor (New) (1 gold 30 silver); Scorch Rank 3 (1 gold 20 silver); Cone of Cold Rank 2 (1 gold 20 silver) · 51,400 XP to level 35
- Level 35: Celestial Power; Portal: Stonard (New), Horde (1 gold 50 silver); Portal: Theramore (New), Alliance (1 gold 50 silver); Teleport: Stonard (New), Horde (20 silver); Teleport: Theramore (New), Alliance (20 silver) · 55,000 XP to level 36
- Level 36: Dampen Magic Rank 3 (1 gold 30 silver); Mana Shield Rank 3 (1 gold 30 silver); Fireball Rank 7 (1 gold 30 silver); Pyroblast Rank 4 (32 silver 50 copper): Needs the Pyroblast talent, which this build doesn't take; Blast Wave Rank 2 (32 silver 50 copper): Needs the Blast Wave talent, which this build doesn't take; Blizzard Rank 3 (1 gold 30 silver) · 58,700 XP to level 37
- Level 37: Nothing new at this level · 62,400 XP to level 38
- Level 38: Arcane Explosion Rank 4 (1 gold 40 silver); Conjure Mana Jade (New) (1 gold 40 silver); Fire Blast Rank 5 (1 gold 40 silver); Frostbolt Rank 7 (1 gold 40 silver) · 66,200 XP to level 39
- Level 39: Nothing new at this level · 70,200 XP to level 40
- Level 40: Dual specialization; Conjure Water Rank 5 (1 gold 50 silver); Arcane Missiles Rank 5 (1 gold 50 silver); Polymorph Rank 3 (1 gold 50 silver); Portal: Exodar (New), Alliance (1 gold 50 silver); Portal: Ironforge (New), Alliance (1 gold 50 silver); Portal: Orgrimmar (New), Horde (1 gold 50 silver); Portal: Silvermoon (New), Horde (1 gold 50 silver); Portal: Stormwind (New), Alliance (1 gold 50 silver); Portal: Undercity (New), Horde (1 gold 50 silver); Flamestrike Rank 4 (1 gold 50 silver); Fire Ward Rank 3 (1 gold 50 silver); Scorch Rank 4 (1 gold 50 silver); Frost Nova Rank 3 (1 gold 50 silver); Ice Armor Rank 2 (1 gold 50 silver) · 74,300 XP to level 41
- Level 41: Nothing new at this level · 78,500 XP to level 42
- Level 42: Arcane Intellect Rank 4 (1 gold 80 silver); Conjure Food Rank 5 (1 gold 80 silver); Amplify Magic Rank 3 (1 gold 80 silver); Fireball Rank 8 (1 gold 80 silver); Pyroblast Rank 5 (45 silver): Needs the Pyroblast talent, which this build doesn't take; Frost Ward Rank 3 (1 gold 80 silver); Cone of Cold Rank 3 (1 gold 80 silver) · 82,800 XP to level 43
- Level 43: Nothing new at this level · 87,100 XP to level 44
- Level 44: Mana Shield Rank 4 (2 gold 30 silver); Blast Wave Rank 3 (57 silver 50 copper): Needs the Blast Wave talent, which this build doesn't take; Frostbolt Rank 8 (2 gold 30 silver); Blizzard Rank 4 (2 gold 30 silver) · 91,600 XP to level 45
- Level 45: Nothing new at this level · 96,300 XP to level 46
- Level 46: Arcane Explosion Rank 5 (2 gold 60 silver); Mage Armor Rank 2 (2 gold 80 silver); Fire Blast Rank 6 (2 gold 60 silver); Scorch Rank 5 (2 gold 60 silver); Ice Barrier Rank 2 (17 silver): Needs the Ice Barrier talent, which this build doesn't take · 101,000 XP to level 47
- Level 47: Nothing new at this level · 105,800 XP to level 48
- Level 48: Arcane Missiles Rank 6 (2 gold 80 silver); Dampen Magic Rank 4 (2 gold 80 silver); Conjure Mana Citrine (New) (2 gold 80 silver); Fireball Rank 9 (2 gold 80 silver); Flamestrike Rank 5 (2 gold 80 silver); Pyroblast Rank 6 (70 silver): Needs the Pyroblast talent, which this build doesn't take · 110,700 XP to level 49
- Level 49: Nothing new at this level · 115,700 XP to level 50
- Level 50: Sunken Temple class rewards; Conjure Water Rank 6 (3 gold 20 silver); Portal: Darnassus (New), Alliance (3 gold 20 silver); Portal: Thunder Bluff (New), Horde (3 gold 20 silver); Fire Ward Rank 4 (3 gold 20 silver); Frostbolt Rank 9 (3 gold 20 silver); Cone of Cold Rank 4 (3 gold 20 silver); Ice Armor Rank 3 (3 gold 20 silver) · 120,900 XP to level 51
- Level 51: Nothing new at this level · 126,100 XP to level 52
- Level 52: Conjure Food Rank 6 (3 gold 50 silver); Mana Shield Rank 5 (3 gold 50 silver); Scorch Rank 6 (3 gold 50 silver); Blast Wave Rank 4 (87 silver 50 copper): Needs the Blast Wave talent, which this build doesn't take; Blizzard Rank 5 (3 gold 50 silver); Frost Ward Rank 4 (3 gold 50 silver); Ice Barrier Rank 3 (19 silver): Needs the Ice Barrier talent, which this build doesn't take · 131,500 XP to level 53
- Level 53: Nothing new at this level · 137,000 XP to level 54
- Level 54: Dire Maul class book; Arcane Explosion Rank 6 (3 gold 60 silver); Amplify Magic Rank 4 (3 gold 60 silver); Fireball Rank 10 (3 gold 60 silver); Fire Blast Rank 7 (3 gold 60 silver); Pyroblast Rank 7 (90 silver): Needs the Pyroblast talent, which this build doesn't take; Frost Nova Rank 4 (3 gold 60 silver) · 142,500 XP to level 55
- Level 55: Nothing new at this level · 148,200 XP to level 56
- Level 56: Arcane Intellect Rank 5 (3 gold 80 silver); Arcane Missiles Rank 7 (3 gold 80 silver); Arcane Brilliance (New) (3 gold 80 silver); Flamestrike Rank 6 (3 gold 80 silver); Dragon's Breath Rank 2 (19 silver): Needs the Dragon's Breath talent, which this build doesn't take; Frostbolt Rank 10 (3 gold 80 silver) · 154,000 XP to level 57
- Level 57: Nothing new at this level · 159,900 XP to level 58
- Level 58: Mage Armor Rank 3 (4 gold); Conjure Mana Ruby (New) (4 gold); Scorch Rank 7 (4 gold); Cone of Cold Rank 5 (4 gold); Ice Barrier Rank 4 (21 silver): Needs the Ice Barrier talent, which this build doesn't take · 165,800 XP to level 59
- Level 59: Nothing new at this level · 172,000 XP to level 60
- Level 60: Arcane Refreshment; Polymorph: Pig; Atiesh, Greatstaff of the Guardian; Riding, 100% mount (700 gold); Conjure Water Rank 7 (4 gold 20 silver); Conjure Food Rank 7 (4 gold 20 silver); Arcane Missiles Rank 8 (4 gold 20 silver); Polymorph Rank 4 (4 gold 20 silver); Dampen Magic Rank 5 (4 gold 20 silver); Mana Shield Rank 6 (4 gold 20 silver); Teleport: Shattrath (New) (2 gold); Teleport: Shattrath Rank 2 (2 gold); Fireball Rank 11 (4 gold 20 silver); Fireball Rank 12 (4 gold 80 silver); Fire Ward Rank 5 (4 gold 20 silver); Pyroblast Rank 8 (1 gold 5 silver): Needs the Pyroblast talent, which this build doesn't take; Blast Wave Rank 5 (1 gold 5 silver): Needs the Blast Wave talent, which this build doesn't take; Frostbolt Rank 11 (4 gold 20 silver); Blizzard Rank 6 (4 gold 20 silver); Frost Ward Rank 5 (4 gold 20 silver); Ice Armor Rank 4 (4 gold 20 silver) · 494,000 XP to level 61
- Level 61: Fire Blast Rank 8 (4 gold 60 silver) · 574,700 XP to level 62
- Level 62: Arcane Explosion Rank 7 (5 gold 10 silver); Molten Armor (New) (5 gold 10 silver) · 614,400 XP to level 63
- Level 63: Arcane Missiles Rank 9 (5 gold 70 silver); Amplify Magic Rank 5 (5 gold 70 silver); Frostbolt Rank 12 (5 gold 70 silver) · 650,300 XP to level 64
- Level 64: Arcane Blast (New) (6 gold 30 silver); Flamestrike Rank 7 (6 gold 30 silver); Dragon's Breath Rank 3 (2 gold 20 silver): Needs the Dragon's Breath talent, which this build doesn't take; Ice Barrier Rank 5 (25 silver): Needs the Ice Barrier talent, which this build doesn't take · 682,300 XP to level 65
- Level 65: Conjure Water Rank 8 (7 gold); Portal: Shattrath (New) (15 gold); Portal: Shattrath Rank 2 (15 gold); Scorch Rank 8 (7 gold); Blast Wave Rank 6 (1 gold 5 silver): Needs the Blast Wave talent, which this build doesn't take; Cone of Cold Rank 6 (7 gold) · 710,200 XP to level 66
- Level 66: Fireball Rank 13 (7 gold 80 silver); Pyroblast Rank 9 (1 gold 5 silver): Needs the Pyroblast talent, which this build doesn't take; Ice Lance (New) (7 gold 80 silver) · 734,100 XP to level 67
- Level 67: Dampen Magic Rank 6 (8 gold 70 silver); Frost Nova Rank 5 (8 gold 70 silver) · 753,700 XP to level 68
- Level 68: Mana Shield Rank 7 (9 gold 60 silver); Conjure Mana Emerald (New) (9 gold 60 silver); Invisibility (New) (9 gold 60 silver); Blizzard Rank 7 (9 gold 60 silver) · 768,900 XP to level 69
- Level 69: Arcane Missiles Rank 10 (8 gold 70 silver); Amplify Magic Rank 6 (11 gold); Mage Armor Rank 4 (11 gold); Fire Ward Rank 6 (11 gold); Frostbolt Rank 13 (11 gold); Ice Armor Rank 5 (11 gold) · 779,700 XP to level 70
- Level 70: Riding, 60% mount (900 gold); Riding, 280% mount (5200 gold); Arcane Intellect Rank 6 (12 gold); Conjure Water Rank 9; Conjure Food Rank 8; Arcane Missiles Rank 11; Arcane Explosion Rank 8 (12 gold); Arcane Brilliance Rank 2; Ritual of Refreshment (New) (12 gold); Spellsteal (New) (12 gold); Fireball Rank 14; Fire Blast Rank 9 (12 gold); Pyroblast Rank 10 (1 gold 5 silver): Needs the Pyroblast talent, which this build doesn't take; Scorch Rank 9 (12 gold); Blast Wave Rank 7 (1 gold 25 silver): Needs the Blast Wave talent, which this build doesn't take; Dragon's Breath Rank 4 (2 gold 50 silver): Needs the Dragon's Breath talent, which this build doesn't take; Frostbolt Rank 14; Frost Ward Rank 6 (12 gold); Ice Barrier Rank 6 (1 gold 5 silver): Needs the Ice Barrier talent, which this build doesn't take
Gold to spend, levels 1–70
- Class training
- 552 gold 47 silver 10 copper
- Professions
- 0 copperRecipe costs aren't included.
- Riding and mounts
- 6845 gold
Trainer prices before reputation and PvP discounts. Ranks learned from quests, books or talents cost nothing at a trainer and aren't counted. Choose a race to include your faction's teleports and portals.
How the calculator works
- Click a talent (or tap it and press Learn) to add a point. Right-click, press Delete, or tap Unlearn to remove one.
- Each row unlocks after 5 points in that tree. Talents with an arrow need the talent above them maxed first.
- Your build is saved in this browser automatically. Use Copy build link to share it.
Talent names, ranks, positions and tooltips are read from the game client (build 2.5.6.70006). Numbers are shown for a level 70 character. Burning Crusade Classic and Anniversary (client 2.5.6) are built on patch 2.4.3, the final patch of The Burning Crusade, and use its talent trees.
Mage talents in WoW TBC 2.4.3 / 2.5.6
Arcane (23 talents)
Arcane Subtlety2 ranks
Rank 1: Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%.
Rank 2: Reduces your target's resistance to all your spells by 10 and reduces the threat caused by your Arcane spells by 40%.
Arcane Focus5 ranks
Rank 1: Reduces the chance that the opponent can resist your Arcane spells by 2%.
Rank 2: Reduces the chance that the opponent can resist your Arcane spells by 4%.
Rank 3: Reduces the chance that the opponent can resist your Arcane spells by 6%.
Rank 4: Reduces the chance that the opponent can resist your Arcane spells by 8%.
Rank 5: Reduces the chance that the opponent can resist your Arcane spells by 10%.
Improved Arcane Missiles5 ranks
Rank 1: Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.
Rank 2: Gives you a 40% chance to avoid interruption caused by damage while channeling Arcane Missiles.
Rank 3: Gives you a 60% chance to avoid interruption caused by damage while channeling Arcane Missiles.
Rank 4: Gives you a 80% chance to avoid interruption caused by damage while channeling Arcane Missiles.
Rank 5: Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles.
Wand Specialization2 ranks
Requires 5 points in Arcane Talents
Rank 1: Increases your damage with Wands by 13%.
Rank 2: Increases your damage with Wands by 25%.
Magic Absorption5 ranks
Requires 5 points in Arcane Talents
Rank 1: Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.
Rank 2: Increases all resistances by 4 and causes all spells you fully resist to restore 2% of your total mana. 1 sec. cooldown.
Rank 3: Increases all resistances by 6 and causes all spells you fully resist to restore 3% of your total mana. 1 sec. cooldown.
Rank 4: Increases all resistances by 8 and causes all spells you fully resist to restore 4% of your total mana. 1 sec. cooldown.
Rank 5: Increases all resistances by 10 and causes all spells you fully resist to restore 5% of your total mana. 1 sec. cooldown.
Arcane Concentration5 ranks
Requires 5 points in Arcane Talents
Rank 1: Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Rank 2: Gives you a 4% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Rank 3: Gives you a 6% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Rank 4: Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Rank 5: Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Magic Attunement2 ranks
Requires 10 points in Arcane Talents
Rank 1: Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.
Rank 2: Increases the effect of your Amplify Magic and Dampen Magic spells by 50%.
Arcane ImpactNew3 ranks
Requires 10 points in Arcane Talents
Rank 1: Increases the critical strike chance of your Arcane Explosion and Arcane Blast spells by an additional 2%.
Rank 2: Increases the critical strike chance of your Arcane Explosion and Arcane Blast spells by an additional 4%.
Rank 3: Increases the critical strike chance of your Arcane Explosion and Arcane Blast spells by an additional 6%.
Arcane FortitudeNew1 rank
Requires 10 points in Arcane Talents
Increases your armor by an amount equal to 100% of your Intellect.
Improved Mana Shield2 ranks
Requires 15 points in Arcane Talents
Rank 1: Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.
Rank 2: Decreases the mana lost per point of damage taken when Mana Shield is active by 20%.
Improved Counterspell2 ranks
Requires 15 points in Arcane Talents
Rank 1: Gives your Counterspell a 50% chance to silence the target for 4 sec.
Rank 2: Gives your Counterspell a 100% chance to silence the target for 4 sec.
Arcane Meditation3 ranks
Requires 15 points in Arcane Talents
Rank 1: Allows 10% of your mana regeneration to continue while casting.
Rank 2: Allows 20% of your mana regeneration to continue while casting.
Rank 3: Allows 30% of your mana regeneration to continue while casting.
Improved BlinkNew2 ranks
Requires 20 points in Arcane Talents
Rank 1: For 4 sec after casting Blink, your chance to be hit by all attacks and spells is reduced by 13%.
Rank 2: For 4 sec after casting Blink, your chance to be hit by all attacks and spells is reduced by 25%.
Presence of Mind1 rank
Requires 20 points in Arcane Talents
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Arcane Mind5 ranks
Requires 20 points in Arcane Talents
Rank 1: Increases your total Intellect by 3%.
Rank 2: Increases your total Intellect by 6%.
Rank 3: Increases your total Intellect by 9%.
Rank 4: Increases your total Intellect by 12%.
Rank 5: Increases your total Intellect by 15%.
Prismatic CloakNew2 ranks
Requires 25 points in Arcane Talents
Rank 1: Reduces all damage taken by 2%.
Rank 2: Reduces all damage taken by 4%.
Arcane Instability3 ranks
Requires 25 points in Arcane Talents
Requires 1 point in Presence of Mind
Rank 1: Increases your spell damage and critical strike chance by 1%.
Rank 2: Increases your spell damage and critical strike chance by 2%.
Rank 3: Increases your spell damage and critical strike chance by 3%.
Arcane PotencyNew3 ranks
Requires 25 points in Arcane Talents
Requires 5 points in Arcane Concentration
Rank 1: Increases the critical strike chance of any spell cast while Clearcasting by 10%.
Rank 2: Increases the critical strike chance of any spell cast while Clearcasting by 20%.
Rank 3: Increases the critical strike chance of any spell cast while Clearcasting by 30%.
Empowered Arcane MissilesNew3 ranks
Requires 30 points in Arcane Talents
Rank 1: Your Arcane Missiles spell gains an additional 15% of your bonus spell damage effects, but mana cost is increased by 2%.
Rank 2: Your Arcane Missiles spell gains an additional 30% of your bonus spell damage effects, but mana cost is increased by 4%.
Rank 3: Your Arcane Missiles spell gains an additional 45% of your bonus spell damage effects, but mana cost is increased by 6%.
Arcane Power1 rank
Requires 30 points in Arcane Talents
Requires 3 points in Arcane Instability
When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
Spell PowerNew2 ranks
Requires 30 points in Arcane Talents
Rank 1: Increases critical strike damage bonus of all spells by 25%.
Rank 2: Increases critical strike damage bonus of all spells by 50%.
Mind MasteryNew5 ranks
Requires 35 points in Arcane Talents
Rank 1: Increases spell damage by up to 5% of your total Intellect.
Rank 2: Increases spell damage by up to 10% of your total Intellect.
Rank 3: Increases spell damage by up to 15% of your total Intellect.
Rank 4: Increases spell damage by up to 20% of your total Intellect.
Rank 5: Increases spell damage by up to 25% of your total Intellect.
SlowNew1 rank
Requires 40 points in Arcane Talents
Reduces target's movement speed by 50%, increases the time between ranged attacks by 50% and increases casting time by 50%. Lasts 15 sec. Slow can only affect one target at a time.
Fire (22 talents)
Improved Fireball5 ranks
Rank 1: Reduces the casting time of your Fireball spell by 0.1 sec.
Rank 2: Reduces the casting time of your Fireball spell by 0.2 sec.
Rank 3: Reduces the casting time of your Fireball spell by 0.3 sec.
Rank 4: Reduces the casting time of your Fireball spell by 0.4 sec.
Rank 5: Reduces the casting time of your Fireball spell by 0.5 sec.
Impact5 ranks
Rank 1: Gives your Fire spells a 2% chance to stun the target for 2 sec.
Rank 2: Gives your Fire spells a 4% chance to stun the target for 2 sec.
Rank 3: Gives your Fire spells a 6% chance to stun the target for 2 sec.
Rank 4: Gives your Fire spells a 8% chance to stun the target for 2 sec.
Rank 5: Gives your Fire spells a 10% chance to stun the target for 2 sec.
Ignite5 ranks
Requires 5 points in Fire Talents
Rank 1: Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
Rank 2: Your critical strikes from Fire damage spells cause the target to burn for an additional 16% of your spell's damage over 4 sec.
Rank 3: Your critical strikes from Fire damage spells cause the target to burn for an additional 24% of your spell's damage over 4 sec.
Rank 4: Your critical strikes from Fire damage spells cause the target to burn for an additional 32% of your spell's damage over 4 sec.
Rank 5: Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
Flame Throwing2 ranks
Requires 5 points in Fire Talents
Rank 1: Increases the range of your Fire spells by 3 yards.
Rank 2: Increases the range of your Fire spells by 6 yards.
Improved Fire Blast3 ranks
Requires 5 points in Fire Talents
Rank 1: Reduces the cooldown of your Fire Blast spell by 0.5 sec.
Rank 2: Reduces the cooldown of your Fire Blast spell by 1 sec.
Rank 3: Reduces the cooldown of your Fire Blast spell by 1.5 sec.
IncinerationNew2 ranks
Requires 10 points in Fire Talents
Rank 1: Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.
Rank 2: Increases the critical strike chance of your Fire Blast and Scorch spells by 4%.
Improved Flamestrike3 ranks
Requires 10 points in Fire Talents
Rank 1: Increases the critical strike chance of your Flamestrike spell by 5%.
Rank 2: Increases the critical strike chance of your Flamestrike spell by 10%.
Rank 3: Increases the critical strike chance of your Flamestrike spell by 15%.
Pyroblast1 rank
Requires 10 points in Fire Talents
Hurls an immense fiery boulder that causes 148 to 194 Fire damage and an additional 56 Fire damage over 12 sec.
Burning Soul2 ranks
Requires 10 points in Fire Talents
Rank 1: Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 5%.
Rank 2: Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
Improved Scorch3 ranks
Requires 15 points in Fire Talents
Rank 1: Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
Rank 2: Your Scorch spells have a 66% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
Rank 3: Your Scorch spells have a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
Molten ShieldsNew2 ranks
Requires 15 points in Fire Talents
Rank 1: Causes your Fire Ward to have a 10% chance to reflect Fire spells while active. In addition, your Molten Armor has a 50% chance to affect ranged and spell attacks.
Rank 2: Causes your Fire Ward to have a 20% chance to reflect Fire spells while active. In addition, your Molten Armor has a 100% chance to affect ranged and spell attacks.
Master of Elements3 ranks
Requires 15 points in Fire Talents
Rank 1: Your Fire and Frost spell criticals will refund 10% of their base mana cost.
Rank 2: Your Fire and Frost spell criticals will refund 20% of their base mana cost.
Rank 3: Your Fire and Frost spell criticals will refund 30% of their base mana cost.
Playing with FireNew3 ranks
Requires 20 points in Fire Talents
Rank 1: Increases all spell damage caused by 1% and all spell damage taken by 1%.
Rank 2: Increases all spell damage caused by 2% and all spell damage taken by 2%.
Rank 3: Increases all spell damage caused by 3% and all spell damage taken by 3%.
Critical Mass3 ranks
Requires 20 points in Fire Talents
Rank 1: Increases the critical strike chance of your Fire spells by 2%.
Rank 2: Increases the critical strike chance of your Fire spells by 4%.
Rank 3: Increases the critical strike chance of your Fire spells by 6%.
Blast Wave1 rank
Requires 20 points in Fire Talents
Requires 1 point in Pyroblast
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and Dazing them for 6 sec.
Blazing SpeedNew2 ranks
Requires 25 points in Fire Talents
Rank 1: Gives you a 5% chance when hit by a melee or ranged attack to increase your movement speed by 50% and dispel all movement impairing effects. This effect lasts 8 sec.
Rank 2: Gives you a 10% chance when hit by a melee or ranged attack to increase your movement speed by 50% and dispel all movement impairing effects. This effect lasts 8 sec.
Fire Power5 ranks
Requires 25 points in Fire Talents
Rank 1: Increases the damage done by your Fire spells by 2%.
Rank 2: Increases the damage done by your Fire spells by 4%.
Rank 3: Increases the damage done by your Fire spells by 6%.
Rank 4: Increases the damage done by your Fire spells by 8%.
Rank 5: Increases the damage done by your Fire spells by 10%.
PyromaniacNew3 ranks
Requires 30 points in Fire Talents
Rank 1: Increases chance to critically hit and reduces the mana cost of all Fire spells by an additional 1%.
Rank 2: Increases chance to critically hit and reduces the mana cost of all Fire spells by an additional 2%.
Rank 3: Increases chance to critically hit and reduces the mana cost of all Fire spells by an additional 3%.
Combustion1 rank
Requires 30 points in Fire Talents
Requires 3 points in Critical Mass
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
Molten FuryNew2 ranks
Requires 30 points in Fire Talents
Rank 1: Increases damage of all spells against targets with less than 20% health by 10%.
Rank 2: Increases damage of all spells against targets with less than 20% health by 20%.
Empowered FireballNew5 ranks
Requires 35 points in Fire Talents
Rank 1: Your Fireball spell gains an additional 3% of your bonus spell damage effects.
Rank 2: Your Fireball spell gains an additional 6% of your bonus spell damage effects.
Rank 3: Your Fireball spell gains an additional 9% of your bonus spell damage effects.
Rank 4: Your Fireball spell gains an additional 12% of your bonus spell damage effects.
Rank 5: Your Fireball spell gains an additional 15% of your bonus spell damage effects.
Dragon's BreathNew1 rank
Requires 40 points in Fire Talents
Requires 1 point in Combustion
Targets in a cone in front of the caster take 382 to 442 Fire damage and are Disoriented for 3 sec. Any direct damaging attack will revive targets. Turns off your attack when used.
Frost (22 talents)
Frost Warding2 ranks
Rank 1: Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
Rank 2: Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.
Improved Frostbolt5 ranks
Rank 1: Reduces the casting time of your Frostbolt spell by 0.1 sec.
Rank 2: Reduces the casting time of your Frostbolt spell by 0.2 sec.
Rank 3: Reduces the casting time of your Frostbolt spell by 0.3 sec.
Rank 4: Reduces the casting time of your Frostbolt spell by 0.4 sec.
Rank 5: Reduces the casting time of your Frostbolt spell by 0.5 sec.
Elemental Precision3 ranks
Rank 1: Reduces the mana cost and chance targets resist your Frost and Fire spells by 1%.
Rank 2: Reduces the mana cost and chance targets resist your Frost and Fire spells by 2%.
Rank 3: Reduces the mana cost and chance targets resist your Frost and Fire spells by 3%.
Ice Shards5 ranks
Requires 5 points in Frost Talents
Rank 1: Increases the critical strike damage bonus of your Frost spells by 20%.
Rank 2: Increases the critical strike damage bonus of your Frost spells by 40%.
Rank 3: Increases the critical strike damage bonus of your Frost spells by 60%.
Rank 4: Increases the critical strike damage bonus of your Frost spells by 80%.
Rank 5: Increases the critical strike damage bonus of your Frost spells by 100%.
Frostbite3 ranks
Requires 5 points in Frost Talents
Rank 1: Gives your Chill effects a 5% chance to freeze the target for 5 sec.
Rank 2: Gives your Chill effects a 10% chance to freeze the target for 5 sec.
Rank 3: Gives your Chill effects a 15% chance to freeze the target for 5 sec.
Improved Frost Nova2 ranks
Requires 5 points in Frost Talents
Rank 1: Reduces the cooldown of your Frost Nova spell by 2 sec.
Rank 2: Reduces the cooldown of your Frost Nova spell by 4 sec.
Permafrost3 ranks
Requires 5 points in Frost Talents
Rank 1: Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%.
Rank 2: Increases the duration of your Chill effects by 2 secs and reduces the target's speed by an additional 7%.
Rank 3: Increases the duration of your Chill effects by 3 secs and reduces the target's speed by an additional 10%.
Piercing Ice3 ranks
Requires 10 points in Frost Talents
Rank 1: Increases the damage done by your Frost spells by 2%.
Rank 2: Increases the damage done by your Frost spells by 4%.
Rank 3: Increases the damage done by your Frost spells by 6%.
Icy VeinsNew1 rank
Requires 10 points in Frost Talents
Hastens your spellcasting, increasing spell casting speed by 20% and gives you 100% chance to avoid interruption caused by damage while casting. Lasts 20 sec.
Improved Blizzard3 ranks
Requires 10 points in Frost Talents
Rank 1: Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.5 sec.
Rank 2: Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 50%. Lasts 1.5 sec.
Rank 3: Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 65%. Lasts 1.5 sec.
Arctic Reach2 ranks
Requires 15 points in Frost Talents
Rank 1: Increases the range of your Frostbolt, Ice Lance and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
Rank 2: Increases the range of your Frostbolt, Ice Lance and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
Frost Channeling3 ranks
Requires 15 points in Frost Talents
Rank 1: Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 4%.
Rank 2: Reduces the mana cost of your Frost spells by 10% and reduces the threat caused by your Frost spells by 7%.
Rank 3: Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 10%.
Shatter5 ranks
Requires 15 points in Frost Talents
Requires 2 points in Improved Frost Nova
Rank 1: Increases the critical strike chance of all your spells against frozen targets by 10%.
Rank 2: Increases the critical strike chance of all your spells against frozen targets by 20%.
Rank 3: Increases the critical strike chance of all your spells against frozen targets by 30%.
Rank 4: Increases the critical strike chance of all your spells against frozen targets by 40%.
Rank 5: Increases the critical strike chance of all your spells against frozen targets by 50%.
Frozen CoreNew3 ranks
Requires 20 points in Frost Talents
Rank 1: Reduces the damage taken by Frost and Fire effects by 2%.
Rank 2: Reduces the damage taken by Frost and Fire effects by 4%.
Rank 3: Reduces the damage taken by Frost and Fire effects by 6%.
Cold Snap1 rank
Requires 20 points in Frost Talents
When activated, this spell finishes the cooldown on all Frost spells you recently cast.
Improved Cone of Cold3 ranks
Requires 20 points in Frost Talents
Rank 1: Increases the damage dealt by your Cone of Cold spell by 15%.
Rank 2: Increases the damage dealt by your Cone of Cold spell by 25%.
Rank 3: Increases the damage dealt by your Cone of Cold spell by 35%.
Ice FloesNew2 ranks
Requires 25 points in Frost Talents
Rank 1: Reduces the cooldown of your Cone of Cold, Cold Snap, Ice Barrier and Ice Block spells by 10%.
Rank 2: Reduces the cooldown of your Cone of Cold, Cold Snap, Ice Barrier and Ice Block spells by 20%.
Winter's Chill5 ranks
Requires 25 points in Frost Talents
Rank 1: Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
Rank 2: Gives your Frost damage spells a 40% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
Rank 3: Gives your Frost damage spells a 60% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
Rank 4: Gives your Frost damage spells a 80% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
Rank 5: Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
Ice Barrier1 rank
Requires 30 points in Frost Talents
Requires 1 point in Cold Snap
Instantly shields you, absorbing 454 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.
Arctic WindsNew5 ranks
Requires 30 points in Frost Talents
Rank 1: Increases all Frost damage you cause by 1% and reduces the chance melee and ranged attacks will hit you by 1%.
Rank 2: Increases all Frost damage you cause by 2% and reduces the chance melee and ranged attacks will hit you by 2%.
Rank 3: Increases all Frost damage you cause by 3% and reduces the chance melee and ranged attacks will hit you by 3%.
Rank 4: Increases all Frost damage you cause by 4% and reduces the chance melee and ranged attacks will hit you by 4%.
Rank 5: Increases all Frost damage you cause by 5% and reduces the chance melee and ranged attacks will hit you by 5%.
Empowered FrostboltNew5 ranks
Requires 35 points in Frost Talents
Rank 1: Your Frostbolt spell gains an additional 2% of your bonus spell damage effects and an additional 1% chance to critically strike.
Rank 2: Your Frostbolt spell gains an additional 4% of your bonus spell damage effects and an additional 2% chance to critically strike.
Rank 3: Your Frostbolt spell gains an additional 6% of your bonus spell damage effects and an additional 3% chance to critically strike.
Rank 4: Your Frostbolt spell gains an additional 8% of your bonus spell damage effects and an additional 4% chance to critically strike.
Rank 5: Your Frostbolt spell gains an additional 10% of your bonus spell damage effects and an additional 5% chance to critically strike.
Summon Water ElementalNew1 rank
Requires 40 points in Frost Talents
Summon a Water Elemental to fight for the caster for 45 sec.
