WoW WotLK 3.3.5 / 3.4.5 Death Knight Talent Calculator
Client 3.4.5 · patch 3.3.5 talent trees · 71 points · up to level 80
Plan your Death Knight talents for WoW WotLK 3.3.5 / 3.4.5: three talent trees — Blood, Frost, and Unholy — with 88 talents in total and up to 71 talent points by level 80. Playable races: Human, Dwarf, Night Elf, Gnome, Draenei, Orc, Undead, Tauren, Troll, and Blood Elf.
Choose a race
Choose a race to see its racial abilities.
Dual specializationLearned from a class trainer at level 40. Plan both builds and switch between them.
Talent points
Blood
0 pointsDeath Knight glyphs
Choose up to three major and three minor glyphs. The spellbook and character stats below show their effects.
Major glyphs
Minor glyphs
Spellbook
Every Death Knight ability a trainer teaches, by spellbook tab. Cards show the highest rank; hover one to compare every rank and the level it's trained at, or click it to keep the list open.
All Death Knight spells with every rank →
Ghoul
The ghoul's stats at level 80 and its abilities. Raise Dead raises it for a minute; with Master of Ghouls it stays as your pet.
Ghoul
Stats at level 80 · summoned from level 56
- Health
- 5,338
- Armor
- 6,225
- Attack power
- 642
- Melee damage
- 152–192
- Attack speed
- 2
The ghoul also takes a share of your Strength and Stamina (more with Ravenous Dead and Glyph of the Ghoul); these are its own stats.
Professions
Pick up to 2 primary professions and any secondary skills. Open a profession to see what it does and why to take it; your picks are saved with the build link.
Your professions
Primary professions
0/2Choose up to 2 primary professions.
Secondary skills
0 selectedYou can learn all secondary skills.
none chosen
Open a tab to view its details. Click Learn to choose the profession.
AlchemyPrimary
Higher alchemy skill allows you to learn higher level alchemy recipes. Alchemy recipes can be found on trainers around the world as well as from quests and monsters.
Open profession guide →Why take it
- Brews potions, elixirs and flasks: consumables every class uses in raids and PvP.
- Elixirs and flasks the alchemist drinks last twice as long and are stronger.
- Transmutes titanium and eternal elements, and makes Alchemist's Stones, trinkets that strengthen potions.
Specializations
Pick one at high skill; each opens recipes the others can't make.
Transmutation MasterAllows an Alchemist to sometimes get greater results when transmuting materials.
Potion MasterAllows an alchemist to sometimes create an additional potion when brewing high level potions.
Elixir MasterAllows an alchemist to sometimes create an additional elixir when brewing high level elixirs.
Profession bonus
Only a character with this profession gets these, at the highest skill.
MixologyYou receive an increased effect and duration when you drink any elixir or flask you are able to make.
Proficiency ranks
| Rank | Level | Skill needed | Max skill |
|---|---|---|---|
| Apprentice | 5 | 1 | 75 |
| Journeyman | 10 | 50 | 150 |
| Expert | 20 | 125 | 225 |
| Artisan | 35 | 200 | 300 |
| Master | 50 | 275 | 375 |
| Grand Master | 65 | 350 | 450 |
Trained from a profession trainer; racial bonuses add to the skill.
Character overview
Death Knight
- Level 80
- WoW WotLK
Choose a race at the top of the page to complete the character.
- Talent build
No talent points spent yet.
- Professions
No professions chosen yet.
Profession guides
Choose a profession above to open its guide.
Character stats · Level 80
Choose a race above to see your character's stats: base attributes plus your talents and racials.
Leveling path, 1–80
Your road from level 1 to 80: what to train, learn and do at each level. Talent points start at level 10 and follow the order you click them; hover an entry for details.
Character level 80No steps checked: stats show level 80. Check “Create character” to start at level 1.
- Talent point
- Trainer spell
- Class quest
- Profession training
- Riding
No talent points spent yet: click talents in the trees above, in the order you want to learn them, to see them here.
Professions you choose above appear at the levels you can train them.
Create character · level 1, before any training
- Level 55
- Runeforging



Opens the walkthrough in a new tab - Gothik the Harvester



Opens the walkthrough in a new tab - Behind Scarlet Lines

Opens the walkthrough in a new tab - Death Gate



Opens the walkthrough in a new tab - Where Kings WalkOpens the walkthrough in a new tab
- Warchief's BlessingOpens the walkthrough in a new tab
148,200 XP to level 56Level cost 11 gold - Runeforging
- Level 56154,000 XP to level 57Level cost 1 gold 68 silver
- Level 57159,900 XP to level 58Level cost 2 gold 28 silver
- Level 58165,800 XP to level 59Level cost 1 gold 16 silver
- Level 59172,000 XP to level 60Level cost 1 gold 18 silver
- Level 60290,000 XP to level 61Level cost 251 gold 78 silver
- Levels 55–60:1,089,900 XP269 gold 8 silver
- Level 61: Icy Touch Rank 2 (6 gold 10 silver); Obliterate (New) (6 gold 10 silver); Path of Frost (New) (6 gold 10 silver) · 317,000 XP to level 62
- Level 62: Icebound Fortitude (New) (6 gold 20 silver); Death Coil Rank 2 (5 gold 90 silver) · 349,000 XP to level 63
- Level 63: Death Strike Rank 2 (6 gold 50 silver); Rune of Swordbreaking (New) (6 gold 80 silver); Rune of Swordshattering (New) (6 gold 30 silver) · 386,000 XP to level 64
- Level 64: Blood Strike Rank 3 (6 gold 40 silver); Heart Strike Rank 3 (32 silver): Needs the Heart Strike talent, which this build doesn't take; Blood Tap (New) (6 gold 40 silver) · 428,000 XP to level 65
- Level 65: Dark Command (New) (6 gold 50 silver); Frost Strike Rank 3 (32 silver 50 copper): Needs the Frost Strike talent, which this build doesn't take; Horn of Winter (New) (6 gold 50 silver); Plague Strike Rank 3 (6 gold 50 silver) · 475,000 XP to level 66
- Level 66: Blood Boil Rank 2 (6 gold 60 silver); Death Pact (New) (6 gold 60 silver) · 527,000 XP to level 67
- Level 67: Icy Touch Rank 3 (6 gold 70 silver); Obliterate Rank 2 (6 gold 70 silver); Rune Strike (New) (6 gold 70 silver); Scourge Strike Rank 2 (1 gold 80 silver): Needs the Scourge Strike talent, which this build doesn't take; Death and Decay Rank 2 (6 gold 80 silver) · 585,000 XP to level 68
- Level 68: Death Coil Rank 3 (6 gold 80 silver); Anti-Magic Shell (New) (6 gold 80 silver) · 648,000 XP to level 69
- Level 69: Blood Strike Rank 4 (6 gold 90 silver); Heart Strike Rank 4 (34 silver 50 copper): Needs the Heart Strike talent, which this build doesn't take · 717,000 XP to level 70
- Level 70: Minor glyph slot; Artisan Riding, 280% mount (5000 gold); Frost Strike Rank 4 (1 gold 80 silver): Needs the Frost Strike talent, which this build doesn't take; Howling Blast Rank 2 (65 silver): Needs the Howling Blast talent, which this build doesn't take; Corpse Explosion Rank 3 (1 gold 80 silver): Needs the Corpse Explosion talent, which this build doesn't take; Plague Strike Rank 4 (36 gold); Death Strike Rank 3 (6 gold 30 silver); Unholy Presence (New) (36 gold); Rune of the Fallen Crusader (New) (36 gold) · 1,523,800 XP to level 71
- Level 71: Nothing new at this level · 1,539,600 XP to level 72
- Level 72: Blood Boil Rank 3 (36 gold); Raise Ally (New) (36 gold); Rune of the Nerubian Carapace (New) (36 gold); Rune of the Stoneskin Gargoyle (New) (36 gold) · 1,555,700 XP to level 73
- Level 73: Icy Touch Rank 4 (36 gold); Obliterate Rank 3 (36 gold); Scourge Strike Rank 3 (1 gold 80 silver): Needs the Scourge Strike talent, which this build doesn't take; Death and Decay Rank 3 (36 gold) · 1,571,800 XP to level 74
- Level 74: Blood Strike Rank 5 (36 gold); Heart Strike Rank 5 (1 gold 80 silver): Needs the Heart Strike talent, which this build doesn't take · 1,587,900 XP to level 75
- Level 75: Frost Strike Rank 5 (1 gold 80 silver): Needs the Frost Strike talent, which this build doesn't take; Howling Blast Rank 3 (1 gold): Needs the Howling Blast talent, which this build doesn't take; Horn of Winter Rank 2 (36 gold); Empower Rune Weapon (New) (36 gold); Corpse Explosion Rank 4 (1 gold 80 silver): Needs the Corpse Explosion talent, which this build doesn't take; Plague Strike Rank 5 (36 gold); Death Strike Rank 4 (36 gold) · 1,604,200 XP to level 76
- Level 76: Death Coil Rank 4 (36 gold) · 1,620,700 XP to level 77
- Level 77: Once More Unto The Breach, Hero; The Scourgebane; Cold Weather Flying (1000 gold) · 1,637,400 XP to level 78
- Level 78: Blood Boil Rank 4 (36 gold); Icy Touch Rank 5 (36 gold) · 1,653,900 XP to level 79
- Level 79: Obliterate Rank 4 (36 gold); Scourge Strike Rank 4 (1 gold 80 silver): Needs the Scourge Strike talent, which this build doesn't take · 1,670,800 XP to level 80
- Level 80: Major glyph slot; Blood Strike Rank 6 (36 gold); Heart Strike Rank 6 (1 gold 80 silver): Needs the Heart Strike talent, which this build doesn't take; Frost Strike Rank 6 (1 gold 80 silver): Needs the Frost Strike talent, which this build doesn't take; Howling Blast Rank 4 (1 gold): Needs the Howling Blast talent, which this build doesn't take; Corpse Explosion Rank 5 (1 gold 80 silver): Needs the Corpse Explosion talent, which this build doesn't take; Death Coil Rank 5 (36 gold); Plague Strike Rank 6 (36 gold); Death Strike Rank 5 (36 gold); Death and Decay Rank 4 (36 gold); Army of the Dead (New) (36 gold)
Gold to spend, levels 1–80
- Class training
- 1068 gold 28 silver
- Professions
- 0 copperRecipe costs aren't included.
- Riding and mounts
- 6250 gold
Trainer prices before reputation and PvP discounts. Ranks learned from quests, books or talents cost nothing at a trainer and aren't counted.
How the calculator works
- Click a talent (or tap it and press Learn) to add a point. Right-click, press Delete, or tap Unlearn to remove one.
- Each row unlocks after 5 points in that tree. Talents with an arrow need the talent above them maxed first.
- Your build is saved in this browser automatically. Use Copy build link to share it.
Talent names, ranks, positions and tooltips are read from the game client (build 3.4.5.63697). Numbers are shown for a level 80 character.
Death Knight talents in WoW WotLK 3.3.5 / 3.4.5
Blood (28 talents)
Butchery2 ranks
Rank 1: Whenever you kill an enemy that grants experience or honor, you generate up to 10 runic power. In addition, you generate 1 runic power per 5 sec while in combat.
Rank 2: Whenever you kill an enemy that grants experience or honor, you generate up to 20 runic power. In addition, you generate 2 runic power per 5 sec while in combat.
Subversion3 ranks
Rank 1: Increases the critical strike chance of Blood Strike, Scourge Strike, Heart Strike and Obliterate by 3%, and reduces threat generated while in Blood or Unholy Presence by 8%.
Rank 2: Increases the critical strike chance of Blood Strike, Scourge Strike, Heart Strike and Obliterate by 6%, and reduces threat generated while in Blood or Unholy Presence by 16%.
Rank 3: Increases the critical strike chance of Blood Strike, Scourge Strike, Heart Strike and Obliterate by 9%, and reduces threat generated while in Blood or Unholy Presence by 25%.
Blade Barrier5 ranks
Rank 1: Whenever your Blood Runes are on cooldown, you gain the Blade Barrier effect, which decreases damage taken by 1% for the next 10 sec.
Rank 2: Whenever your Blood Runes are on cooldown, you gain the Blade Barrier effect, which decreases damage taken by 2% for the next 10 sec.
Rank 3: Whenever your Blood Runes are on cooldown, you gain the Blade Barrier effect, which decreases damage taken by 3% for the next 10 sec.
Rank 4: Whenever your Blood Runes are on cooldown, you gain the Blade Barrier effect, which decreases damage taken by 4% for the next 10 sec.
Rank 5: Whenever your Blood Runes are on cooldown, you gain the Blade Barrier effect, which decreases damage taken by 5% for the next 10 sec.
Bladed Armor5 ranks
Requires 5 points in Blood Talents
Rank 1: Increases your attack power by 1 for every 180 armor value you have.
Rank 2: Increases your attack power by 2 for every 180 armor value you have.
Rank 3: Increases your attack power by 3 for every 180 armor value you have.
Rank 4: Increases your attack power by 4 for every 180 armor value you have.
Rank 5: Increases your attack power by 5 for every 180 armor value you have.
Scent of Blood3 ranks
Requires 5 points in Blood Talents
Rank 1: You have a 15% chance after dodging, parrying or taking direct damage to gain the Scent of Blood effect, causing your next melee hit to generate 10 runic power.
Rank 2: You have a 15% chance after dodging, parrying or taking direct damage to gain the Scent of Blood effect, causing your next 2 melee hits to generate 10 runic power.
Rank 3: You have a 15% chance after dodging, parrying or taking direct damage to gain the Scent of Blood effect, causing your next 3 melee hits to generate 10 runic power.
Two-Handed Weapon Specialization2 ranks
Requires 5 points in Blood Talents
Rank 1: Increases the damage you deal with two-handed melee weapons by 2%.
Rank 2: Increases the damage you deal with two-handed melee weapons by 4%.
Rune Tap1 rank
Requires 10 points in Blood Talents
Converts 1 Blood Rune into 10% of your maximum health.
Dark Conviction5 ranks
Requires 10 points in Blood Talents
Rank 1: Increases your chance to critically hit with weapons, spells and abilities by 1%.
Rank 2: Increases your chance to critically hit with weapons, spells and abilities by 2%.
Rank 3: Increases your chance to critically hit with weapons, spells and abilities by 3%.
Rank 4: Increases your chance to critically hit with weapons, spells and abilities by 4%.
Rank 5: Increases your chance to critically hit with weapons, spells and abilities by 5%.
Death Rune Mastery3 ranks
Requires 10 points in Blood Talents
Rank 1: Whenever you hit with Death Strike or Obliterate there is a 33% chance that the Frost and Unholy Runes will become Death Runes when they activate. Death Runes count as a Blood, Frost or Unholy Rune.
Rank 2: Whenever you hit with Death Strike or Obliterate there is a 66% chance that the Frost and Unholy Runes will become Death Runes when they activate. Death Runes count as a Blood, Frost or Unholy Rune.
Rank 3: Whenever you hit with Death Strike or Obliterate there is a 100% chance that the Frost and Unholy Runes will become Death Runes when they activate. Death Runes count as a Blood, Frost or Unholy Rune.
Improved Rune Tap3 ranks
Requires 15 points in Blood Talents
Requires 1 point in Rune Tap
Rank 1: Increases the health provided by Rune Tap by 33% and lowers its cooldown by 10 sec.
Rank 2: Increases the health provided by Rune Tap by 66% and lowers its cooldown by 20 sec.
Rank 3: Increases the health provided by Rune Tap by 100% and lowers its cooldown by 30 sec.
Spell Deflection3 ranks
Requires 15 points in Blood Talents
Rank 1: You have a chance equal to your Parry chance of taking 15% less damage from a direct damage spell.
Rank 2: You have a chance equal to your Parry chance of taking 30% less damage from a direct damage spell.
Rank 3: You have a chance equal to your Parry chance of taking 45% less damage from a direct damage spell.
Vendetta3 ranks
Requires 15 points in Blood Talents
Rank 1: Heals you for up to 2% of your maximum health whenever you kill a target that yields experience or honor.
Rank 2: Heals you for up to 4% of your maximum health whenever you kill a target that yields experience or honor.
Rank 3: Heals you for up to 6% of your maximum health whenever you kill a target that yields experience or honor.
Bloody Strikes3 ranks
Requires 20 points in Blood Talents
Rank 1: Increases the damage of Blood Strike by 5% and Heart Strike by 15%, and increases the damage of Blood Boil by 10%.
Rank 2: Increases the damage of Blood Strike by 10% and Heart Strike by 30%, and increases the damage of Blood Boil by 20%.
Rank 3: Increases the damage of Blood Strike by 15% and Heart Strike by 45%, and increases the damage of Blood Boil by 30%.
Veteran of the Third War3 ranks
Requires 20 points in Blood Talents
Rank 1: Increases your total Strength by 2%, your Stamina by 1%, and your expertise by 2.
Rank 2: Increases your total Strength by 4%, your Stamina by 2%, and your expertise by 4.
Rank 3: Increases your total Strength by 6%, your Stamina by 3%, and your expertise by 6.
Mark of Blood1 rank
Requires 20 points in Blood Talents
Place a Mark of Blood on an enemy. Whenever the marked enemy deals damage to a target, that target is healed for 4% of its maximum health. Lasts for 20 sec or up to 20 hits.
Bloody Vengeance3 ranks
Requires 25 points in Blood Talents
Requires 5 points in Dark Conviction
Rank 1: Gives you a 1% bonus to physical damage you deal for 30 sec after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to 3 times.
Rank 2: Gives you a 2% bonus to physical damage you deal for 30 sec after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to 3 times.
Rank 3: Gives you a 3% bonus to physical damage you deal for 30 sec after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to 3 times.
Abomination's Might2 ranks
Requires 25 points in Blood Talents
Rank 1: Increases the attack power by 5% of party and raid members within 100 yards. Also increases your total Strength by 1%.
Rank 2: Increases the attack power by 10% of party and raid members within 100 yards. Also increases your total Strength by 2%.
Bloodworms3 ranks
Requires 30 points in Blood Talents
Rank 1: Your weapon hits have a 3% chance to cause the target to spawn 2-4 Bloodworms. Bloodworms attack your enemies, healing you as they do damage for 20 sec or until killed.
Rank 2: Your weapon hits have a 6% chance to cause the target to spawn 2-4 Bloodworms. Bloodworms attack your enemies, healing you as they do damage for 20 sec or until killed.
Rank 3: Your weapon hits have a 9% chance to cause the target to spawn 2-4 Bloodworms. Bloodworms attack your enemies, healing you as they do damage for 20 sec or until killed.
Unholy Frenzy1 rank
Requires 30 points in Blood Talents
Induces a friendly unit into a killing frenzy for 30 sec. The target is Enraged, which increases their physical damage by 20%, but causes them to lose health equal to 1% of their maximum health every second.
Improved Blood Presence2 ranks
Requires 30 points in Blood Talents
Rank 1: While in Frost Presence or Unholy Presence, you retain 2% healing from Blood Presence, and healing done to you is increased by 5% in Blood Presence.
Rank 2: While in Frost Presence or Unholy Presence, you retain 4% healing from Blood Presence, and healing done to you is increased by 10% in Blood Presence.
Improved Death Strike2 ranks
Requires 35 points in Blood Talents
Rank 1: Increases the damage of your Death Strike by 15%, increases its critical strike chance by 3%, and increases the healing granted by 25%.
Rank 2: Increases the damage of your Death Strike by 30%, increases its critical strike chance by 6%, and increases the healing granted by 50%.
Sudden Doom3 ranks
Requires 35 points in Blood Talents
Rank 1: Your Blood Strikes and Heart Strikes have a 5% chance to launch a free Death Coil at your target.
Rank 2: Your Blood Strikes and Heart Strikes have a 10% chance to launch a free Death Coil at your target.
Rank 3: Your Blood Strikes and Heart Strikes have a 15% chance to launch a free Death Coil at your target.
Vampiric Blood1 rank
Requires 35 points in Blood Talents
Temporarily grants the Death Knight 15% of maximum health and increases the amount of health generated through spells and effects by 35% for 10 sec. After the effect expires, the health is lost.
Will of the Necropolis3 ranks
Requires 40 points in Blood Talents
Rank 1: Damage that would take you below 35% health or taken while you are at 35% health is reduced by 5%.
Rank 2: Damage that would take you below 35% health or taken while you are at 35% health is reduced by 10%.
Rank 3: Damage that would take you below 35% health or taken while you are at 35% health is reduced by 15%.
Heart Strike1 rank
Requires 40 points in Blood Talents
Instantly strike the target and his nearest ally, causing 50% weapon damage plus 125 on the primary target, and 25% weapon damage plus 63 on the secondary target. Each target takes 10% additional damage for each of your diseases active on that target.
Might of Mograine3 ranks
Requires 40 points in Blood Talents
Rank 1: Increases the critical strike damage bonus of your Blood Boil, Blood Strike, Death Strike, and Heart Strike abilities by 15%.
Rank 2: Increases the critical strike damage bonus of your Blood Boil, Blood Strike, Death Strike, and Heart Strike abilities by 30%.
Rank 3: Increases the critical strike damage bonus of your Blood Boil, Blood Strike, Death Strike, and Heart Strike abilities by 45%.
Blood Gorged5 ranks
Requires 45 points in Blood Talents
Rank 1: When you are above 75% health, you deal 2% more damage. In addition, your attacks ignore up to 2% of your opponent's armor at all times.
Rank 2: When you are above 75% health, you deal 4% more damage. In addition, your attacks ignore up to 4% of your opponent's armor at all times.
Rank 3: When you are above 75% health, you deal 6% more damage. In addition, your attacks ignore up to 6% of your opponent's armor at all times.
Rank 4: When you are above 75% health, you deal 8% more damage. In addition, your attacks ignore up to 8% of your opponent's armor at all times.
Rank 5: When you are above 75% health, you deal 10% more damage. In addition, your attacks ignore up to 10% of your opponent's armor at all times.
Dancing Rune Weapon1 rank
Requires 50 points in Blood Talents
Summons a second rune weapon that fights on its own for 12 sec, doing the same attacks as the Death Knight but for 50% reduced damage and healing.
Frost (29 talents)
Improved Icy Touch3 ranks
Rank 1: Your Icy Touch does an additional 5% damage and your Frost Fever reduces melee and ranged attack speed by an additional 2%.
Rank 2: Your Icy Touch does an additional 10% damage and your Frost Fever reduces melee and ranged attack speed by an additional 4%.
Rank 3: Your Icy Touch does an additional 15% damage and your Frost Fever reduces melee and ranged attack speed by an additional 6%.
Runic Power Mastery2 ranks
Rank 1: Increases your maximum Runic Power by 15.
Rank 2: Increases your maximum Runic Power by 30.
Toughness5 ranks
Rank 1: Increases your armor value from items by 2% and reduces the duration of all movement slowing effects by 6%.
Rank 2: Increases your armor value from items by 4% and reduces the duration of all movement slowing effects by 12%.
Rank 3: Increases your armor value from items by 6% and reduces the duration of all movement slowing effects by 18%.
Rank 4: Increases your armor value from items by 8% and reduces the duration of all movement slowing effects by 24%.
Rank 5: Increases your armor value from items by 10% and reduces the duration of all movement slowing effects by 30%.
Icy Reach2 ranks
Requires 5 points in Frost Talents
Rank 1: Increases the range of your Icy Touch, Chains of Ice and Howling Blast by 5 yards.
Rank 2: Increases the range of your Icy Touch, Chains of Ice and Howling Blast by 10 yards.
Black Ice5 ranks
Requires 5 points in Frost Talents
Rank 1: Increases your Frost and Shadow damage by 2%.
Rank 2: Increases your Frost and Shadow damage by 4%.
Rank 3: Increases your Frost and Shadow damage by 6%.
Rank 4: Increases your Frost and Shadow damage by 8%.
Rank 5: Increases your Frost and Shadow damage by 10%.
Nerves of Cold Steel3 ranks
Requires 5 points in Frost Talents
Rank 1: Increases your chance to hit with one-handed melee weapons by 1% and increases the damage done by your offhand weapon by 8%.
Rank 2: Increases your chance to hit with one-handed melee weapons by 2% and increases the damage done by your offhand weapon by 16%.
Rank 3: Increases your chance to hit with one-handed melee weapons by 3% and increases the damage done by your offhand weapon by 25%.
Icy Talons5 ranks
Requires 10 points in Frost Talents
Requires 3 points in Improved Icy Touch
Rank 1: You leech heat from victims of your Frost Fever, so that when their melee attack speed is reduced, yours increases by 4% for the next 20 sec.
Rank 2: You leech heat from victims of your Frost Fever, so that when their melee attack speed is reduced, yours increases by 8% for the next 20 sec.
Rank 3: You leech heat from victims of your Frost Fever, so that when their melee attack speed is reduced, yours increases by 12% for the next 20 sec.
Rank 4: You leech heat from victims of your Frost Fever, so that when their melee attack speed is reduced, yours increases by 16% for the next 20 sec.
Rank 5: You leech heat from victims of your Frost Fever, so that when their melee attack speed is reduced, yours increases by 20% for the next 20 sec.
Lichborne1 rank
Requires 10 points in Frost Talents
Draw upon unholy energy to become undead for 10 sec. While undead, you are immune to Charm, Fear and Sleep effects.
Annihilation3 ranks
Requires 10 points in Frost Talents
Rank 1: Increases the critical strike chance of your melee special abilities by 1%. In addition, there is a 33% chance that your Obliterate will do its damage without consuming diseases.
Rank 2: Increases the critical strike chance of your melee special abilities by 2%. In addition, there is a 66% chance that your Obliterate will do its damage without consuming diseases.
Rank 3: Increases the critical strike chance of your melee special abilities by 3%. In addition, there is a 100% chance that your Obliterate will do its damage without consuming diseases.
Killing Machine5 ranks
Requires 15 points in Frost Talents
Rank 1: Your melee attacks have a chance to make your next Icy Touch, Howling Blast or Frost Strike a critical strike.
Rank 2: Your melee attacks have a chance to make your next Icy Touch, Howling Blast or Frost Strike a critical strike. Effect occurs more often than Killing Machine (Rank 1).
Rank 3: Your melee attacks have a chance to make your next Icy Touch, Howling Blast or Frost Strike a critical strike. Effect occurs more often than Killing Machine (Rank 2).
Rank 4: Your melee attacks have a chance to make your next Icy Touch, Howling Blast or Frost Strike a critical strike. Effect occurs more often than Killing Machine (Rank 3).
Rank 5: Your melee attacks have a chance to make your next Icy Touch, Howling Blast or Frost Strike a critical strike. Effect occurs more often than Killing Machine (Rank 4).
Chill of the Grave2 ranks
Requires 15 points in Frost Talents
Rank 1: Your Chains of Ice, Howling Blast, Icy Touch and Obliterate generate 2.5 additional runic power.
Rank 2: Your Chains of Ice, Howling Blast, Icy Touch and Obliterate generate 5 additional runic power.
Endless Winter2 ranks
Requires 15 points in Frost Talents
Rank 1: Your strength is increased by 2% and the cost of your Mind Freeze is reduced to 10 runic power.
Rank 2: Your strength is increased by 4% and your Mind Freeze no longer costs runic power.
Frigid Dreadplate3 ranks
Requires 20 points in Frost Talents
Rank 1: Reduces the chance melee attacks will hit you by 1%.
Rank 2: Reduces the chance melee attacks will hit you by 2%.
Rank 3: Reduces the chance melee attacks will hit you by 3%.
Glacier Rot3 ranks
Requires 20 points in Frost Talents
Rank 1: Diseased enemies take 7% more damage from your Icy Touch, Howling Blast and Frost Strike.
Rank 2: Diseased enemies take 13% more damage from your Icy Touch, Howling Blast and Frost Strike.
Rank 3: Diseased enemies take 20% more damage from your Icy Touch, Howling Blast and Frost Strike.
Deathchill1 rank
Requires 20 points in Frost Talents
When activated, makes your next Icy Touch, Howling Blast, Frost Strike or Obliterate a critical hit if used within 30 sec.
Improved Icy Talons1 rank
Requires 25 points in Frost Talents
Requires 5 points in Icy Talons
Increases the melee haste of all party and raid members within 100 yds by 20% and your haste by an additional 5%.
Merciless Combat2 ranks
Requires 25 points in Frost Talents
Rank 1: Your Icy Touch, Howling Blast, Obliterate and Frost Strike do an additional 6% damage when striking targets with less than 35% health.
Rank 2: Your Icy Touch, Howling Blast, Obliterate and Frost Strike do an additional 12% damage when striking targets with less than 35% health.
Rime3 ranks
Requires 25 points in Frost Talents
Rank 1: Increases the critical strike chance of your Icy Touch and Obliterate by 5% and casting Obliterate has a 5% chance to reset the cooldown on Howling Blast and cause your next Howling Blast to consume no runes.
Rank 2: Increases the critical strike chance of your Icy Touch and Obliterate by 10% and casting Obliterate has a 10% chance to reset the cooldown on Howling Blast and cause your next Howling Blast to consume no runes.
Rank 3: Increases the critical strike chance of your Icy Touch and Obliterate by 15% and casting Obliterate has a 15% chance to reset the cooldown on Howling Blast and cause your next Howling Blast to consume no runes.
Chilblains3 ranks
Requires 30 points in Frost Talents
Rank 1: Victims of your Frost Fever disease are Chilled, reducing movement speed by 15% for 10 sec.
Rank 2: Victims of your Frost Fever disease are Chilled, reducing movement speed by 30% for 10 sec.
Rank 3: Victims of your Frost Fever disease are Chilled, reducing movement speed by 50% for 10 sec.
Hungering Cold1 rank
Requires 30 points in Frost Talents
Purges the earth around the Death Knight of all heat. Enemies within 10 yards are trapped in ice, preventing them from performing any action for 10 sec and infecting them with Frost Fever. Enemies are considered Frozen, but any damage other than diseases will break the ice.
Improved Frost Presence2 ranks
Requires 30 points in Frost Talents
Rank 1: While in Blood Presence or Unholy Presence, you retain 4% stamina from Frost Presence, and damage done to you is decreased by an additional 1% in Frost Presence.
Rank 2: While in Blood Presence or Unholy Presence, you retain 8% stamina from Frost Presence, and damage done to you is decreased by an additional 2% in Frost Presence.
Threat of Thassarian3 ranks
Requires 35 points in Frost Talents
Rank 1: When dual-wielding, your Death Strikes, Obliterates, Plague Strikes, Rune Strikes, Blood Strikes and Frost Strikes have a 30% chance to also deal damage with your offhand weapon.
Rank 2: When dual-wielding, your Death Strikes, Obliterates, Plague Strikes, Rune Strikes, Blood Strikes and Frost Strikes have a 60% chance to also deal damage with your offhand weapon.
Rank 3: When dual-wielding, your Death Strikes, Obliterates, Plague Strikes, Rune Strikes, Blood Strikes and Frost Strikes have a 100% chance to also deal damage with your offhand weapon.
Blood of the North3 ranks
Requires 35 points in Frost Talents
Rank 1: Increases Blood Strike and Frost Strike damage by 3%. In addition, whenever you hit with Blood Strike or Pestilence there is a 30% chance that the Blood Rune will become a Death Rune when it activates. Death Runes count as a Blood, Frost or Unholy Rune.
Rank 2: Increases Blood Strike and Frost Strike damage by 6%. In addition, whenever you hit with Blood Strike or Pestilence there is a 60% chance that the Blood Rune will become a Death Rune when it activates. Death Runes count as a Blood, Frost or Unholy Rune.
Rank 3: Increases Blood Strike and Frost Strike damage by 10%. In addition, whenever you hit with Blood Strike or Pestilence there is a 100% chance that the Blood Rune will become a Death Rune when it activates. Death Runes count as a Blood, Frost or Unholy Rune.
Unbreakable Armor1 rank
Requires 35 points in Frost Talents
Reinforces your armor with a thick coat of ice, increasing your armor by 25% and increasing your Strength by 20% for 20 sec.
Acclimation3 ranks
Requires 40 points in Frost Talents
Rank 1: When you are hit by a spell, you have a 10% chance to boost your resistance to that type of magic for 18 sec. Stacks up to 3 times.
Rank 2: When you are hit by a spell, you have a 20% chance to boost your resistance to that type of magic for 18 sec. Stacks up to 3 times.
Rank 3: When you are hit by a spell, you have a 30% chance to boost your resistance to that type of magic for 18 sec. Stacks up to 3 times.
Frost Strike1 rank
Requires 40 points in Frost Talents
Instantly strike the enemy, causing 55% weapon damage plus 48 as Frost damage.
Guile of Gorefiend3 ranks
Requires 40 points in Frost Talents
Rank 1: Increases the critical strike damage bonus of your Blood Strike, Frost Strike, Howling Blast and Obliterate abilities by 15%, and increases the duration of your Icebound Fortitude by 2 secs.
Rank 2: Increases the critical strike damage bonus of your Blood Strike, Frost Strike, Howling Blast and Obliterate abilities by 30%, and increases the duration of your Icebound Fortitude by 4 secs.
Rank 3: Increases the critical strike damage bonus of your Blood Strike, Frost Strike, Howling Blast and Obliterate abilities by 45%, and increases the duration of your Icebound Fortitude by 6 secs.
Tundra Stalker5 ranks
Requires 45 points in Frost Talents
Rank 1: Your spells and abilities deal 3% more damage to targets infected with Frost Fever. Also increases your expertise by 1.
Rank 2: Your spells and abilities deal 6% more damage to targets infected with Frost Fever. Also increases your expertise by 2.
Rank 3: Your spells and abilities deal 9% more damage to targets infected with Frost Fever. Also increases your expertise by 3.
Rank 4: Your spells and abilities deal 12% more damage to targets infected with Frost Fever. Also increases your expertise by 4.
Rank 5: Your spells and abilities deal 15% more damage to targets infected with Frost Fever. Also increases your expertise by 5.
Howling Blast1 rank
Requires 50 points in Frost Talents
Blast the target with a frigid wind dealing 198 to 214 Frost damage to all enemies within 10 yards.
Unholy (31 talents)
Vicious Strikes2 ranks
Rank 1: Increases the critical strike chance by 3% and critical strike damage bonus by 15% of your Plague Strike and Scourge Strike.
Rank 2: Increases the critical strike chance by 6% and critical strike damage bonus by 30% of your Plague Strike and Scourge Strike.
Virulence3 ranks
Rank 1: Increases your chance to hit with your spells by 1% and reduces the chance that your damage over time diseases can be cured by 10%.
Rank 2: Increases your chance to hit with your spells by 2% and reduces the chance that your damage over time diseases can be cured by 20%.
Rank 3: Increases your chance to hit with your spells by 3% and reduces the chance that your damage over time diseases can be cured by 30%.
Anticipation5 ranks
Rank 1: Increases your Dodge chance by 1%.
Rank 2: Increases your Dodge chance by 2%.
Rank 3: Increases your Dodge chance by 3%.
Rank 4: Increases your Dodge chance by 4%.
Rank 5: Increases your Dodge chance by 5%.
Epidemic2 ranks
Requires 5 points in Unholy Talents
Rank 1: Increases the duration of Blood Plague and Frost Fever by 3 sec.
Rank 2: Increases the duration of Blood Plague and Frost Fever by 6 sec.
Morbidity3 ranks
Requires 5 points in Unholy Talents
Rank 1: Increases the damage and healing of Death Coil by 5% and reduces the cooldown on Death and Decay by 5 sec.
Rank 2: Increases the damage and healing of Death Coil by 10% and reduces the cooldown on Death and Decay by 10 sec.
Rank 3: Increases the damage and healing of Death Coil by 15% and reduces the cooldown on Death and Decay by 15 sec.
Unholy Command2 ranks
Requires 5 points in Unholy Talents
Rank 1: Reduces the cooldown of your Death Grip ability by 5 sec.
Rank 2: Reduces the cooldown of your Death Grip ability by 10 sec.
Ravenous Dead3 ranks
Requires 5 points in Unholy Talents
Rank 1: Increases your total Strength by 1% and the contribution your Ghouls get from your Strength and Stamina by 20%.
Rank 2: Increases your total Strength by 2% and the contribution your Ghouls get from your Strength and Stamina by 40%.
Rank 3: Increases your total Strength by 3% and the contribution your Ghouls get from your Strength and Stamina by 60%
Outbreak3 ranks
Requires 10 points in Unholy Talents
Rank 1: Increases the damage of Plague Strike by 10% and Scourge Strike by 7%.
Rank 2: Increases the damage of Plague Strike by 20% and Scourge Strike by 13%.
Rank 3: Increases the damage of Plague Strike by 30% and Scourge Strike by 20%.
Necrosis5 ranks
Requires 10 points in Unholy Talents
Rank 1: Your auto attacks deal an additional 4% Shadow damage.
Rank 2: Your auto attacks deal an additional 8% Shadow damage.
Rank 3: Your auto attacks deal an additional 12% Shadow damage.
Rank 4: Your auto attacks deal an additional 16% Shadow damage.
Rank 5: Your auto attacks deal an additional 20% Shadow damage.
Corpse Explosion1 rank
Requires 10 points in Unholy Talents
Cause a corpse or your ghoul to explode for 166 Shadow damage to all enemies within 10 yards. Will use a nearby corpse if the target is not a corpse. Does not affect mechanical or elemental corpses.
On a Pale Horse2 ranks
Requires 15 points in Unholy Talents
Rank 1: You become as hard to stop as death itself. The duration of all Stun and Fear effects used against you is reduced by 10%, and your mounted speed is increased by 10%. This does not stack with other movement speed increasing effects.
Rank 2: You become as hard to stop as death itself. The duration of all Stun and Fear effects used against you is reduced by 20%, and your mounted speed is increased by 20%. This does not stack with other movement speed increasing effects.
Blood-Caked Blade3 ranks
Requires 15 points in Unholy Talents
Rank 1: Your auto attacks have a 10% chance to cause a Blood-Caked Strike, which hits for 25% weapon damage plus 12.5% for each of your diseases on the target.
Rank 2: Your auto attacks have a 20% chance to cause a Blood-Caked Strike, which hits for 25% weapon damage plus 12.5% for each of your diseases on the target.
Rank 3: Your auto attacks have a 30% chance to cause a Blood-Caked Strike, which hits for 25% weapon damage plus 12.5% for each of your diseases on the target.
Night of the Dead2 ranks
Requires 15 points in Unholy Talents
Rank 1: Reduces the cooldown on Raise Dead by 45 sec and the cooldown on Army of the Dead by 2 min. Also reduces the damage your pet takes from creature area of effect attacks by 45%.
Rank 2: Reduces the cooldown on Raise Dead by 90 sec and the cooldown on Army of the Dead by 4 min. Also reduces the damage your pet takes from creature area of effect attacks by 90%.
Unholy Blight1 rank
Requires 20 points in Unholy Talents
Causes the victims of your Death Coil to be surrounded by a vile swarm of unholy insects, taking 10% of the damage done by the Death Coil over 10 sec, and preventing any diseases on the victim from being dispelled.
Impurity5 ranks
Requires 20 points in Unholy Talents
Rank 1: The attack power bonus of your spells is increased by 4%.
Rank 2: The attack power bonus of your spells is increased by 8%.
Rank 3: The attack power bonus of your spells is increased by 12%.
Rank 4: The attack power bonus of your spells is increased by 16%.
Rank 5: Your spells receive an additional 20% benefit from your attack power.
Dirge2 ranks
Requires 20 points in Unholy Talents
Rank 1: Your Death Strike, Plague Strike and Scourge Strike generate 2.5 additional runic power.
Rank 2: Your Death Strike, Plague Strike and Scourge Strike generate 5 additional runic power.
Desecration2 ranks
Requires 25 points in Unholy Talents
Rank 1: Your Plague Strikes and Scourge Strikes cause the Desecrated Ground effect. Targets in the area are slowed by 25% by the grasping arms of the dead while standing on the unholy ground. Lasts 20 sec.
Rank 2: Your Plague Strikes and Scourge Strikes cause the Desecrated Ground effect. Targets in the area are slowed by 50% by the grasping arms of the dead while standing on the unholy ground. Lasts 20 sec.
Magic Suppression3 ranks
Requires 25 points in Unholy Talents
Rank 1: You take 2% less damage from all magic. In addition, your Anti-Magic Shell absorbs an additional 8% of spell damage.
Rank 2: You take 4% less damage from all magic. In addition, your Anti-Magic Shell absorbs an additional 16% of spell damage.
Rank 3: You take 6% less damage from all magic. In addition, your Anti-Magic Shell absorbs an additional 25% of spell damage.
Reaping3 ranks
Requires 25 points in Unholy Talents
Rank 1: Whenever you hit with Blood Strike or Pestilence there is a 33% chance that the Blood Rune becomes a Death Rune when it activates. Death Runes count as a Blood, Frost or Unholy Rune.
Rank 2: Whenever you hit with Blood Strike or Pestilence there is a 66% chance that the Blood Rune becomes a Death Rune when it activates. Death Runes count as a Blood, Frost or Unholy Rune.
Rank 3: Whenever you hit with Blood Strike or Pestilence there is a 100% chance that the Blood Rune becomes a Death Rune when it activates. Death Runes count as a Blood, Frost or Unholy Rune.
Master of Ghouls1 rank
Requires 25 points in Unholy Talents
Requires 2 points in Night of the Dead
Reduces the cooldown on Raise Dead by 60 sec, and the Ghoul summoned by your Raise Dead spell is considered a pet under your control. Unlike normal Death Knight Ghouls, your pet does not have a limited duration.
Desolation5 ranks
Requires 30 points in Unholy Talents
Rank 1: Your Blood Strikes cause you to deal 1% additional damage with all attacks for the next 20 sec.
Rank 2: Your Blood Strikes cause you to deal 2% additional damage with all attacks for the next 20 sec.
Rank 3: Your Blood Strikes cause you to deal 3% additional damage with all attacks for the next 20 sec.
Rank 4: Your Blood Strikes cause you to deal 4% additional damage with all attacks for the next 20 sec.
Rank 5: Your Blood Strikes cause you to deal 5% additional damage with all attacks for the next 20 sec.
Anti-Magic Zone1 rank
Requires 30 points in Unholy Talents
Requires 3 points in Magic Suppression
Places a large, stationary Anti-Magic Zone that reduces spell damage done to party or raid members inside it by 75%. The Anti-Magic Zone lasts for 10 sec or until it absorbs 10000 plus 200% of your Attack Power spell damage.
Improved Unholy Presence2 ranks
Requires 30 points in Unholy Talents
Rank 1: While in Blood Presence or Frost Presence, you retain 8% increased movement speed from Unholy Presence, and your runes finish their cooldowns 5% faster in Unholy Presence.
Rank 2: While in Blood Presence or Frost Presence, you retain 15% increased movement speed from Unholy Presence, and your runes finish their cooldowns 10% faster in Unholy Presence.
Ghoul Frenzy1 rank
Requires 30 points in Unholy Talents
Requires 1 point in Master of Ghouls
Grants your pet 25% haste for 30 sec and heals it for 60% of its health over the duration.
Crypt Fever3 ranks
Requires 35 points in Unholy Talents
Rank 1: Your diseases also cause Crypt Fever, which increases disease damage taken by the target by 10%.
Rank 2: Your diseases also cause Crypt Fever, which increases disease damage taken by the target by 20%.
Rank 3: Your diseases also cause Crypt Fever, which increases disease damage taken by the target by 30%.
Bone Shield1 rank
Requires 35 points in Unholy Talents
The Death Knight is surrounded by 3 whirling bones. While at least 1 bone remains, he takes 20% less damage from all sources and deals 2% more damage with all attacks, spells and abilities. Each damaging attack that lands consumes 1 bone. Lasts 5 min.
Wandering Plague3 ranks
Requires 40 points in Unholy Talents
Rank 1: When your diseases damage an enemy, there is a chance equal to your melee critical strike chance that they will cause 33% additional damage to the target and all enemies within 8 yards. Ignores any target under the effect of a spell that is cancelled by taking damage.
Rank 2: When your diseases damage an enemy, there is a chance equal to your melee critical strike chance that they will cause 66% additional damage to the target and all enemies within 8 yards. Ignores any target under the effect of a spell that is cancelled by taking damage.
Rank 3: When your diseases damage an enemy, there is a chance equal to your melee critical strike chance that they will cause 100% additional damage to the target and all enemies within 8 yards. Ignores any target under the effect of a spell that is cancelled by taking damage.
Ebon Plaguebringer3 ranks
Requires 40 points in Unholy Talents
Requires 3 points in Crypt Fever
Rank 1: Your Crypt Fever morphs into Ebon Plague, which increases magic damage taken by 4% in addition to increasing disease damage taken. Improves your critical strike chance with weapons and spells by 1% at all times.
Rank 2: Your Crypt Fever morphs into Ebon Plague, which increases magic damage taken by 9% in addition to increasing disease damage taken. Improves your critical strike chance with weapons and spells by 2% at all times.
Rank 3: Your Crypt Fever morphs into Ebon Plague, which increases magic damage taken by 13% in addition to increasing disease damage taken. Improves your critical strike chance with weapons and spells by 3% at all times.
Scourge Strike1 rank
Requires 40 points in Unholy Talents
An unholy strike that deals 70% of weapon damage as Physical damage plus 238. In addition, for each of your diseases on your target, you deal an additional 12% of the Physical damage done as Shadow damage.
Rage of Rivendare5 ranks
Requires 45 points in Unholy Talents
Rank 1: Your spells and abilities deal 2% more damage to targets infected with Blood Plague. Also increases your expertise by 1.
Rank 2: Your spells and abilities deal 4% more damage to targets infected with Blood Plague. Also increases your expertise by 2.
Rank 3: Your spells and abilities deal 6% more damage to targets infected with Blood Plague. Also increases your expertise by 3.
Rank 4: Your spells and abilities deal 8% more damage to targets infected with Blood Plague. Also increases your expertise by 4.
Rank 5: Your spells and abilities deal 10% more damage to targets infected with Blood Plague. Also increases your expertise by 5.
Summon Gargoyle1 rank
Requires 50 points in Unholy Talents
A Gargoyle flies into the area and bombards the target with Nature damage modified by the Death Knight's attack power. Persists for 30 sec.
