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Kil'jaeden emerging in fel fire above the Sunwell

Sunwell Plateau Guide — Raid guide · WoW Wrath of the Lich King

Level
70
Group
25 players
Bosses
6
Difficulty
Raid
Location
Isle of Quel'Danas
Key
None needed

How the run goes

TBC's last raid, under the Sunwell on the Isle of Quel'Danas. Kalecgos in his realm, Brutallus and the reborn Felmyst, the Eredar Twins, M'uru and Entropius, and Kil'jaeden himself.

Group: Twenty-five players with demanding assignments: portal groups for Kalecgos, Meteor Slash soak groups for Brutallus, fog lanes for Felmyst, tanks for each twin, M'uru's add waves, and dragon orb users for Kil'jaeden.

Map and route

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Kalecgos at the edge of the plateau, Brutallus and Felmyst on the way to the Witch's Sanctum, the Eredar Twins, then M'uru and Kil'jaeden in the Shrine of the Eclipse.

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  1. 1.Kalecgos, Brutallus and Felmyst

    From the entrance up to Kalecgos at the plateau, then Brutallus beyond. When Brutallus dies, Madrigosa's body rises as Felmyst on the same platform.

    1. 1Kalecgos
    2. 2Brutallus
    3. 3Felmyst
  2. 2.The Twins, M'uru and Kil'jaeden

    Through the Shadowsword halls to the Eredar Twins, then to M'uru in the Sunwell's chamber, and Kil'jaeden rising from the Sunwell at the end.

    1. 4Eredar Twins — Grand Warlock Alythess, Lady Sacrolash
    2. 5M'uru
    3. 6Kil'jaeden

Boss by boss

Kalecgos, Brutallus and Felmyst

On the way: Sunblade protectors, cabalists and dragonhawks; the Shadowsword guards before Brutallus.

  1. Level
    73 · Boss
    Health
    2,018,275
    Mana
    169,350
    Armor
    7,604
    • Crazed RageIncreases the caster's attack speed by 10% and the Physical damage it deals by 10% for 10 min.
    • Arcane BuffetInflicts 463 to 537 Arcane damage to an enemy and increases the Arcane damage it takes by 500 for 40 sec.
    • Frost BreathInflicts Frost damage to enemies in a cone in front of the caster, slowing their attack speed by 75% for 12 sec.
    • Tail Lash

    Kalecgos, corrupted. Portals send players into the spectral realm to fight Sathrovarr the Corruptor, while the rest fight Kalecgos outside. Players return after a while and can't go back at once. Kalecgos must not die before Sathrovarr.

    Tanks
    Tanks in both realms: one faces Kalecgos away from the raid, another holds Sathrovarr in the spectral realm.
    Healers
    Heal players rotating through portals; Arcane Buffet and Frost Breath hit those outside.
    Damage dealers
    Rotate through portals as assigned; keep both bosses' health even.
  2. Level
    73 · Boss
    Health
    10,500,000
    Armor
    7,618
    • Frost BreathInflicts Frost damage to enemies in a cone in front of the caster, slowing their attack speed by 75% for 4 sec.
    • Frost BlastInflicts Frost damage to an enemy and reduces its movement speed for 10 sec.
    • Frostbolt
    • BerserkIncreases the caster's attack speed by 150% and all damage it deals by 500% for 5 min.
    • Meteor SlashDeals 20000 Fire damage split between enemy targets within 65 yards in front of the caster. Increases Fire damage taken to all targets affected by 75%.
    • StompDeals 18850 to 21150 damage and reduces the target's armor by 50%. This effect removes the Burn effect.
    • Burn

    A pit lord and pure gear check. Meteor Slash hits everyone in front of him (soak groups rotate), Burn sets a player alight and spreads to those nearby, and Stomp knocks the tank back. He berserks after a time limit.

    Tanks
    Two tanks swap after each Stomp, which leaves the tank taking more damage.
    Healers
    Heal Meteor Slash soakers and Burn targets; the berserk ends the fight.
    Damage dealers
    Burn targets move away from the raid; everyone else maximises damage.
  3. Level
    73 · Boss
    Health
    4,900,000
    Mana
    3,387
    Armor
    7,604
    • Noxious FumesDeals 1000 damage every 3 sec.
    • Fog of Corruption
    • Summon Demonic Vapor
    • BerserkIncreases the caster's attack speed by 150% and all damage it deals by 500% for 5 min.
    • CorrosionDeals 9425 to 10575 Nature damage and increases Physical damage taken by 100%.
    • CleaveInflicts normal damage plus 50 to an enemy and its nearest allies, affecting up to 10 targets.
    • Gas NovaA blast of fel-infused gas eminates from the caster, dealing 1885 to 2115 Nature damage and draining 3000 health and 1000 mana every 2 sec.

    Madrigosa reborn as a fel dragon. On the ground she cleaves, corrodes the tank and casts Gas Nova; in the air she sends Demonic Vapor after players (spawning skeletons) and breathes Fog of Corruption down a lane, mind-controlling anyone caught in it.

    1. Ground: tank her facing away, dispel Gas Nova, spread for Encapsulate.
    2. Air: move away from the vapor, kill the skeletons, and clear her breath's lane.
    Tanks
    Hold her on the ground; off-tanks pick up skeletons from the vapor.
    Healers
    Dispel Gas Nova quickly; stay out of the fog lane.
    Damage dealers
    Kill skeletons; move out of the fog lane in the air phase.

The Twins, M'uru and Kil'jaeden

On the way: Shadowsword assassins, commanders and deathbringers; Felguard slayers and Shadowsword berserkers before M'uru.

  1. 4

    Eredar Twins — Grand Warlock Alythess, Lady Sacrolash

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    Level
    73 · Boss
    Health
    2,850,000
    Mana
    1,693,500
    Armor
    7,604
    • Empower
    • BerserkIncreases the caster's attack speed by 150% and all damage it deals by 500% for 5 min.
    • Pyrogenics
    • Shadow NovaInflicts Shadow damage to enemies in an area.
    • ConflagrationSets an enemy aflame, inflicting 16000 Fire damage over 10 sec. and sending it into a state of panic. While the target is affected, the flames periodically scorch its nearby allies for 300 damage as well.
    • Blaze
    • Flame SearInflicts Fire damage to enemies.
    • Confounding BlowConfounds the target, dealing Shadow damage and causing it to wander confused for up to 6 sec. Any damage caused will remove the effect.

    Two eredar sisters: Sacrolash with shadow (Confounding Blow, Shadow Nova, Shadow Blades) and Alythess with fire (Pyrogenics, Conflagration, Blaze, Flame Sear). Each school's debuff makes players more vulnerable to the other school.

    Tanks
    Tanks on each sister: Sacrolash in melee, Alythess at range with a warlock or mage tank.
    Healers
    Move Conflagration away from the raid; heal both schools' damage.
    Damage dealers
    Kill one sister while the other is held; when one dies, the other empowers.
  2. Level
    73 · Boss
    Health
    2,500,000
    Armor
    7,618
    • Open All Portals

    In the first phase M'uru stands still while portals spawn Shadowsword berserkers, fury mages and void sentinels. In the second, Entropius chains Negative Energy, creates Darkness zones and black holes.

    1. M'uru: kill each wave from the portals; interrupt fury mages.
    2. Entropius: spread for Negative Energy and avoid darkness and black holes.
    Tanks
    Pick up each wave of humanoids and the void sentinels as they arrive, and keep them on you.
    Healers
    Avoid darkness zones; heal through Negative Energy.
    Damage dealers
    Kill waves fast; interrupt fury mages; spread for Entropius.
  3. Level
    60
    Health
    1
    Armor
    3,750
    • Open Portal from Shattrath

    The Deceiver rises from the Sunwell. Soul Flay, Legion Lightning, Fire Bloom, Sinister Reflections of players, Shield Orbs and Darkness of a Thousand Souls, a raid-killing blast that the blue dragon's shield absorbs.

    1. Phase 1: kill the Hand of the Deceiver casters and their portals' fiends.
    2. Kil'jaeden: spread for Fire Bloom, kill reflections and shield orbs, shield the raid before Darkness.
    Tanks
    Pick up the Sinister Reflections and the felfire fiends.
    Healers
    Spread for Fire Bloom; heal through Legion Lightning.
    Damage dealers
    Kill reflections and shield orbs; use the dragon orbs' shield before Darkness.

Before you go

  • Set portal rotations for Kalecgos and Burn handling for Brutallus before pulling.
  • Assign dragon-orb users and shield timing before Kil'jaeden.
  • Prepare encounter-specific resistance and consumables according to the raid's strategy rather than using one resistance set everywhere.
  • No personal attunement; access follows the realm's island and phase progression.

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