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A fel orc warlord before the walls of Hellfire Citadel

The Shattered Halls Guide — Dungeon guide · WoW Wrath of the Lich King

Level
69–70
Group
5 players
Bosses
4
Difficulty
Normal and Heroic
Location
Hellfire Peninsula
Key
Shattered Halls Key, Hellfire Citadel – Heroic

How the run goes

The Shattered Hand's stronghold in Hellfire Citadel: a linear run through large fel orc packs to Grand Warlock Nethekurse, the archer gauntlet, Warbringer O'mrogg and Warchief Kargath Bladefist. On Heroic, Blood Guard Porung guards the gauntlet's end and a timed rescue is possible.

Group: A tank, a healer and three damage dealers from about level 69. Legionnaires call reinforcements and packs are big: crowd control and marked kill orders.

Map and route

100%

Through the Hall of the Fathers to Nethekurse's throne, up the Gauntlet of Flame, then east across the Sparring Hall to O'mrogg and Kargath in the Hall of Blades.

  1. strategy
  2. strategyHeroic only.
  3. strategy
  4. strategy
  1. 1.Nethekurse

    From the entrance through the first halls to Grand Warlock Nethekurse's room.

    1. 1Grand Warlock Nethekurse
  2. 2.The gauntlet and O'mrogg

    Through the archer gauntlet, where arrows rain down on the corridor; on Heroic, Blood Guard Porung waits at its end. On to Warbringer O'mrogg's chamber.

    1. 2Blood Guard Porung
    2. 3Warbringer O'mrogg
  3. 3.Kargath

    Into the throne room for Warchief Kargath Bladefist; his reinforcements come from both sides.

    1. 4Warchief Kargath Bladefist

Boss by boss

Nethekurse

On the way: Shattered Hand legionnaires call reinforcements from nearby rooms. Kill them first.

  1. 1

    Grand Warlock Nethekurse

    Loot and drops →
    Normal
    Level
    71 · Elite
    Health
    107,700
    Mana
    60,581
    Armor
    7,007
    Heroic
    Level
    72 · Elite
    Health
    149,420
    Mana
    62,044
    Armor
    7,305
    • Shadow CleaveInflicts weapon damage plus 275 to an enemy and its nearest allies, affecting up to 3 targets.
    • Lesser Shadow FissureSummon a Void Zone that deals shadow damage to creatures that stand within it
    • Death CoilCauses the enemy target to run in horror for 4 sec and causes 1260 Shadow damage. The caster gains 100% of the damage caused in health.
    • Dark SpinAttacks nearby enemies in a flurry steel and shadow that lasts until cancelled.
    • Shadow Sear
    • Target Fissures

    A warlock who first beats his orc converts, then fights with Shadow Fissures (void zones), Death Coil and Shadow Cleave. At low health he spins in Dark Spin, damaging everyone.

    Tanks
    Kill his converts with the group, then hold him out of the void zones.
    Healers
    Move out of fissures; heal the group through Dark Spin at the end.
    Damage dealers
    Kill the converts, then Nethekurse; burn him through the spin.

The gauntlet and O'mrogg

On the way: Move through the gauntlet as a group and rest at the safe spots.

  1. 2

    Blood Guard Porung

    Loot and drops →
    Normal
    Level
    72 · Elite
    Health
    103,320
    Armor
    7,318
    Heroic
    Level
    72 · Elite
    Health
    139,482
    Armor
    7,318
    • CleaveInflicts 110% of normal melee damage to an enemy and its nearest ally.

    A Heroic fel orc commander at the end of the archer gauntlet who cleaves.

    Tanks
    Clear his companions and face him away from the group.
    Healers
    Steady melee damage; heal the tank through Cleave.
    Damage dealers
    Stay behind him, out of the Cleave, and kill him once his companions are down.
  2. 3

    Warbringer O'mrogg

    Loot and drops →
    Normal
    Level
    72 · Elite
    Health
    153,135
    Armor
    7,318
    Heroic
    Level
    72 · Elite
    Health
    206,732
    Armor
    7,318
    • FearStrikes fear into all nearby enemies, causing them to flee in terror for 3 sec.
    • ThunderclapInflicts 938 to 1062 Nature damage to nearby enemies, reducing their attack speed by 35% and slowing their movement by 35% for 10 sec.

    A two-headed ogre whose heads argue and change targets, dropping threat. He fears, thunderclaps and blasts.

    Tanks
    Pick him up again every time his heads switch target.
    Healers
    Thunderclap hits melee, and fears scatter the group: heal through both.
    Damage dealers
    Don't run away when he turns to you; let the tank take him back.

Kargath

  1. 4

    Warchief Kargath Bladefist

    Loot and drops →
    Normal
    Level
    72 · Elite
    Health
    167,895
    Armor
    7,318
    Heroic
    Level
    72 · Elite
    Health
    206,640
    Armor
    7,318
    • Blade DanceDeals weapon damage to all enemy targets within 15 yards.

    The Shattered Hand warchief. Blade Dance makes him charge between players; reinforcements come from both sides of the room.

    Tanks
    Hold Kargath and pick up the reinforcements as they come in.
    Healers
    Spread out for Blade Dance and heal whoever he charges.
    Damage dealers
    Spread out, kill the adds as they come, and keep damage on Kargath.

Before you go

  • Mark legionnaires and healers; letting reinforcements accumulate makes large packs harder.
  • Move through the archer corridor as a group and recover at safe points.
  • One party member needs the Shattered Halls Key or suitable lockpicking for the door. Heroic additionally requires each player's Hellfire Citadel key.

Shattered Halls Key attunement · Hellfire Citadel – Heroic attunement

More about The Shattered Halls