
The Shattered Halls Guide — Dungeon guide · WoW Wrath of the Lich King
- Level
- 69–70
- Group
- 5 players
- Bosses
- 4
- Difficulty
- Normal and Heroic
- Location
- Hellfire Peninsula
- Key
- Shattered Halls Key, Hellfire Citadel – Heroic
How the run goes
The Shattered Hand's stronghold in Hellfire Citadel: a linear run through large fel orc packs to Grand Warlock Nethekurse, the archer gauntlet, Warbringer O'mrogg and Warchief Kargath Bladefist. On Heroic, Blood Guard Porung guards the gauntlet's end and a timed rescue is possible.
Group: A tank, a healer and three damage dealers from about level 69. Legionnaires call reinforcements and packs are big: crowd control and marked kill orders.
Map and route
1.Nethekurse
From the entrance through the first halls to Grand Warlock Nethekurse's room.
2.The gauntlet and O'mrogg
Through the archer gauntlet, where arrows rain down on the corridor; on Heroic, Blood Guard Porung waits at its end. On to Warbringer O'mrogg's chamber.
3.Kargath
Into the throne room for Warchief Kargath Bladefist; his reinforcements come from both sides.
Boss by boss
Nethekurse
On the way: Shattered Hand legionnaires call reinforcements from nearby rooms. Kill them first.
- Normal
- Level
- 71 · Elite
- Health
- 107,700
- Mana
- 60,581
- Armor
- 7,007
Heroic- Level
- 72 · Elite
- Health
- 149,420
- Mana
- 62,044
- Armor
- 7,305
Shadow CleaveInflicts weapon damage plus 275 to an enemy and its nearest allies, affecting up to 3 targets.
Lesser Shadow FissureSummon a Void Zone that deals shadow damage to creatures that stand within it
Death CoilCauses the enemy target to run in horror for 4 sec and causes 1260 Shadow damage. The caster gains 100% of the damage caused in health.
Dark SpinAttacks nearby enemies in a flurry steel and shadow that lasts until cancelled.
Shadow Sear
Target Fissures
A warlock who first beats his orc converts, then fights with Shadow Fissures (void zones), Death Coil and Shadow Cleave. At low health he spins in Dark Spin, damaging everyone.
- Tanks
- Kill his converts with the group, then hold him out of the void zones.
- Healers
- Move out of fissures; heal the group through Dark Spin at the end.
- Damage dealers
- Kill the converts, then Nethekurse; burn him through the spin.
The gauntlet and O'mrogg
On the way: Move through the gauntlet as a group and rest at the safe spots.
- Normal
- Level
- 72 · Elite
- Health
- 103,320
- Armor
- 7,318
Heroic- Level
- 72 · Elite
- Health
- 139,482
- Armor
- 7,318
CleaveInflicts 110% of normal melee damage to an enemy and its nearest ally.
A Heroic fel orc commander at the end of the archer gauntlet who cleaves.
- Tanks
- Clear his companions and face him away from the group.
- Healers
- Steady melee damage; heal the tank through Cleave.
- Damage dealers
- Stay behind him, out of the Cleave, and kill him once his companions are down.
- Normal
- Level
- 72 · Elite
- Health
- 153,135
- Armor
- 7,318
Heroic- Level
- 72 · Elite
- Health
- 206,732
- Armor
- 7,318
FearStrikes fear into all nearby enemies, causing them to flee in terror for 3 sec.
ThunderclapInflicts 938 to 1062 Nature damage to nearby enemies, reducing their attack speed by 35% and slowing their movement by 35% for 10 sec.
A two-headed ogre whose heads argue and change targets, dropping threat. He fears, thunderclaps and blasts.
- Tanks
- Pick him up again every time his heads switch target.
- Healers
- Thunderclap hits melee, and fears scatter the group: heal through both.
- Damage dealers
- Don't run away when he turns to you; let the tank take him back.
Kargath
- Normal
- Level
- 72 · Elite
- Health
- 167,895
- Armor
- 7,318
Heroic- Level
- 72 · Elite
- Health
- 206,640
- Armor
- 7,318
Blade DanceDeals weapon damage to all enemy targets within 15 yards.
The Shattered Hand warchief. Blade Dance makes him charge between players; reinforcements come from both sides of the room.
- Tanks
- Hold Kargath and pick up the reinforcements as they come in.
- Healers
- Spread out for Blade Dance and heal whoever he charges.
- Damage dealers
- Spread out, kill the adds as they come, and keep damage on Kargath.
Before you go
- Mark legionnaires and healers; letting reinforcements accumulate makes large packs harder.
- Move through the archer corridor as a group and recover at safe points.
- One party member needs the Shattered Halls Key or suitable lockpicking for the door. Heroic additionally requires each player's Hellfire Citadel key.
Shattered Halls Key attunement · Hellfire Citadel – Heroic attunement

