WoW WotLK 3.3.5 / 3.4.5 Rogue Talent Calculator
Client 3.4.5 · patch 3.3.5 talent trees · 71 points · up to level 80
Plan your Rogue talents for WoW WotLK 3.3.5 / 3.4.5: three talent trees — Assassination, Combat, and Subtlety — with 83 talents in total and up to 71 talent points by level 80. Playable races: Human, Dwarf, Night Elf, Gnome, Orc, Undead, Troll, and Blood Elf.
Choose a race
Choose a race to see its racial abilities.
Dual specializationLearned from a class trainer at level 40. Plan both builds and switch between them.
Talent points
Assassination
0 pointsRogue glyphs
Choose up to three major and three minor glyphs. The spellbook and character stats below show their effects.
Major glyphs
Minor glyphs
Spellbook
Every Rogue ability a trainer teaches, by spellbook tab. Cards show the highest rank; hover one to compare every rank and the level it's trained at, or click it to keep the list open.
All Rogue spells with every rank →
Professions
Pick up to 2 primary professions and any secondary skills. Open a profession to see what it does and why to take it; your picks are saved with the build link.
Your professions
Primary professions
0/2Choose up to 2 primary professions.
Secondary skills
0 selectedYou can learn all secondary skills.
none chosen
Class professions
always learnedClass tradeskills come with the class: they are always learned and use no primary profession slot.
Open a tab to view its details. Click Learn to choose the profession.
AlchemyPrimary
Higher alchemy skill allows you to learn higher level alchemy recipes. Alchemy recipes can be found on trainers around the world as well as from quests and monsters.
Open profession guide →Why take it
- Brews potions, elixirs and flasks: consumables every class uses in raids and PvP.
- Elixirs and flasks the alchemist drinks last twice as long and are stronger.
- Transmutes titanium and eternal elements, and makes Alchemist's Stones, trinkets that strengthen potions.
Specializations
Pick one at high skill; each opens recipes the others can't make.
Transmutation MasterAllows an Alchemist to sometimes get greater results when transmuting materials.
Potion MasterAllows an alchemist to sometimes create an additional potion when brewing high level potions.
Elixir MasterAllows an alchemist to sometimes create an additional elixir when brewing high level elixirs.
Profession bonus
Only a character with this profession gets these, at the highest skill.
MixologyYou receive an increased effect and duration when you drink any elixir or flask you are able to make.
Proficiency ranks
| Rank | Level | Skill needed | Max skill |
|---|---|---|---|
| Apprentice | 5 | 1 | 75 |
| Journeyman | 10 | 50 | 150 |
| Expert | 20 | 125 | 225 |
| Artisan | 35 | 200 | 300 |
| Master | 50 | 275 | 375 |
| Grand Master | 65 | 350 | 450 |
Trained from a profession trainer; racial bonuses add to the skill.
Character overview
Rogue
- Level 80
- WoW WotLK
Choose a race at the top of the page to complete the character.
- Talent build
No talent points spent yet.
- Professions
No professions chosen yet.
Profession guides
Choose a profession above to open its guide.
Character stats · Level 80
Choose a race above to see your character's stats: base attributes plus your talents and racials.
Leveling path, 1–80
Your road from level 1 to 80: what to train, learn and do at each level. Talent points start at level 10 and follow the order you click them; hover an entry for details.
Character level 80No steps checked: stats show level 80. Check “Create character” to start at level 1.
- Talent point
- Trainer spell
- Class quest
- Profession training
- Riding
No talent points spent yet: click talents in the trees above, in the order you want to learn them, to see them here.
Professions you choose above appear at the levels you can train them.
Create character · level 1, before any training
- Level 1400 XP to level 2Level cost 18 silver 10 copper
- Level 2
- Nothing new at this level
900 XP to level 3 - Level 3
- Nothing new at this level
1,400 XP to level 4 - Level 42,100 XP to level 5Level cost 2 silver
- Level 5
- Nothing new at this level
2,800 XP to level 6 - Level 63,600 XP to level 7Level cost 2 silver
- Level 7
- Nothing new at this level
4,500 XP to level 8 - Level 85,400 XP to level 9Level cost 4 silver
- Level 9
- Nothing new at this level
6,500 XP to level 10 - Level 10
- Early class equipment
Opens the walkthrough in a new tab - Combining Forces

Opens the walkthrough in a new tab - The Deathstalkers
Opens the walkthrough in a new tab
7,600 XP to level 11Level cost 9 silver - Early class equipment
- Levels 1–10:35,200 XP35 silver 10 copper
- Level 11: Nothing new at this level · 8,700 XP to level 12
- Level 12: Backstab Rank 2 (8 silver); Kick (New) (8 silver) · 9,800 XP to level 13
- Level 13: Nothing new at this level · 11,000 XP to level 14
- Level 14: Expose Armor (New) (12 silver); Garrote (New) (12 silver); Sinister Strike Rank 3 (12 silver) · 12,300 XP to level 15
- Level 15: Major glyph slot; Minor glyph slot · 13,600 XP to level 16
- Level 16: Lockpicking introduction; Lockpicking introduction; Greed; Eviscerate Rank 3 (18 silver); Feint (New) (18 silver) · 15,000 XP to level 17
- Level 17: Nothing new at this level · 16,400 XP to level 18
- Level 18: Ambush (New) (29 silver) · 17,800 XP to level 19
- Level 19: Nothing new at this level · 19,300 XP to level 20
- Level 20: Poisons; Poisons; Touch of Zanzil cure; Rogues of the Shattered Hand; Apprentice Riding, 60% mount (4 gold); Dismantle (New) (30 silver); Rupture (New) (30 silver); Backstab Rank 3 (30 silver) · 20,800 XP to level 21
- Level 21: Nothing new at this level · 22,400 XP to level 22
- Level 22: Garrote Rank 2 (40 silver); Sinister Strike Rank 4 (40 silver); Distract (New) (40 silver); Vanish (New) (40 silver) · 24,000 XP to level 23
- Level 23: Nothing new at this level · 25,500 XP to level 24
- Level 24: Ravenholdt; Eviscerate Rank 4 (50 silver); Detect Traps (New) (50 silver) · 27,200 XP to level 25
- Level 25: Nothing new at this level · 28,900 XP to level 26
- Level 26: Ambush Rank 2 (60 silver); Cheap Shot (New) (60 silver) · 30,500 XP to level 27
- Level 27: Nothing new at this level · 32,200 XP to level 28
- Level 28: Rupture Rank 2 (80 silver); Backstab Rank 4 (80 silver); Feint Rank 2 (80 silver); Sap Rank 2 (80 silver) · 33,900 XP to level 29
- Level 29: Nothing new at this level · 36,300 XP to level 30
- Level 30: Major glyph slot; Garrote Rank 3 (1 gold); Kidney Shot (New) (1 gold); Sinister Strike Rank 5 (1 gold); Disarm Trap (New) (1 gold) · 38,800 XP to level 31
- Level 31: Nothing new at this level · 41,600 XP to level 32
- Level 32: Eviscerate Rank 5 (1 gold 20 silver) · 44,600 XP to level 33
- Level 33: Nothing new at this level · 48,000 XP to level 34
- Level 34: Ambush Rank 3 (1 gold 40 silver); Sprint Rank 2 (1 gold 40 silver); Blind (New) (1 gold 40 silver) · 51,400 XP to level 35
- Level 35: Nothing new at this level · 55,000 XP to level 36
- Level 36: Rupture Rank 3 (1 gold 60 silver); Backstab Rank 5 (1 gold 60 silver) · 58,700 XP to level 37
- Level 37: Nothing new at this level · 62,400 XP to level 38
- Level 38: Garrote Rank 4 (1 gold 80 silver); Sinister Strike Rank 6 (1 gold 80 silver) · 66,200 XP to level 39
- Level 39: Nothing new at this level · 70,200 XP to level 40
- Level 40: Dual specialization; Journeyman Riding, 100% mount (50 gold); Eviscerate Rank 6 (2 gold); Feint Rank 3 (2 gold); Safe Fall (New) (2 gold) · 74,300 XP to level 41
- Level 41: Nothing new at this level · 78,500 XP to level 42
- Level 42: Slice and Dice Rank 2 (2 gold 70 silver); Ambush Rank 4 (2 gold 70 silver); Vanish Rank 2 (2 gold 70 silver) · 82,800 XP to level 43
- Level 43: Nothing new at this level · 87,100 XP to level 44
- Level 44: Rupture Rank 4 (2 gold 90 silver); Backstab Rank 6 (2 gold 90 silver) · 91,600 XP to level 45
- Level 45: Nothing new at this level · 96,300 XP to level 46
- Level 46: Garrote Rank 5 (3 gold 10 silver); Sinister Strike Rank 7 (3 gold 10 silver); Hemorrhage Rank 2 (3 silver 84 copper): Needs the Hemorrhage talent, which this build doesn't take · 101,000 XP to level 47
- Level 47: Nothing new at this level · 105,800 XP to level 48
- Level 48: Eviscerate Rank 7 (3 gold 30 silver); Sap Rank 3 (3 gold 30 silver) · 110,700 XP to level 49
- Level 49: Nothing new at this level · 115,700 XP to level 50
- Level 50: Junkboxes Needed; Sunken Temple class rewards; Minor glyph slot; Ambush Rank 5 (3 gold 50 silver); Kidney Shot Rank 2 (3 gold 50 silver); Mutilate Rank 2 (55 silver): Needs the Mutilate talent, which this build doesn't take; Evasion Rank 2 (3 gold 50 silver) · 120,900 XP to level 51
- Level 51: Nothing new at this level · 126,100 XP to level 52
- Level 52: Rupture Rank 5 (4 gold 60 silver); Backstab Rank 7 (4 gold 60 silver); Feint Rank 4 (4 gold 60 silver) · 131,500 XP to level 53
- Level 53: Nothing new at this level · 137,000 XP to level 54
- Level 54: Dire Maul class book; Garrote Rank 6 (4 gold 80 silver); Sinister Strike Rank 8 (4 gold 80 silver) · 142,500 XP to level 55
- Level 55: Nothing new at this level · 148,200 XP to level 56
- Level 56: Eviscerate Rank 8 (5 gold) · 154,000 XP to level 57
- Level 57: Nothing new at this level · 159,900 XP to level 58
- Level 58: Ambush Rank 6 (5 gold 20 silver); Sprint Rank 3 (5 gold 20 silver); Hemorrhage Rank 3 (6 silver 50 copper): Needs the Hemorrhage talent, which this build doesn't take · 165,800 XP to level 59
- Level 59: Nothing new at this level · 172,000 XP to level 60
- Level 60: Expert Riding, 150% mount (250 gold); Eviscerate Rank 9 (6 gold 50 silver); Rupture Rank 6 (5 gold 40 silver); Mutilate Rank 3 (65 silver): Needs the Mutilate talent, which this build doesn't take; Backstab Rank 8 (5 gold 40 silver); Backstab Rank 9 (7 gold 20 silver); Feint Rank 5 (5 gold); Intuition (New); Intuition Rank 2; Intuition Rank 3; Intuition Rank 4; Intuition Rank 5 · 290,000 XP to level 61
- Level 61: Garrote Rank 7 (5 gold) · 317,000 XP to level 62
- Level 62: Envenom (New) (5 gold 90 silver); Sinister Strike Rank 9 (5 gold); Vanish Rank 3 (5 gold 90 silver) · 349,000 XP to level 63
- Level 63: Nothing new at this level · 386,000 XP to level 64
- Level 64: Eviscerate Rank 10 (14 gold); Deadly Throw (New) (7 gold 20 silver); Feint Rank 6 (7 gold 20 silver) · 428,000 XP to level 65
- Level 65: Nothing new at this level · 475,000 XP to level 66
- Level 66: Ambush Rank 7 (8 gold); Cloak of Shadows (New) (8 gold 90 silver) · 527,000 XP to level 67
- Level 67: Nothing new at this level · 585,000 XP to level 68
- Level 68: Rupture Rank 7 (12 gold); Backstab Rank 10 (11 gold) · 648,000 XP to level 69
- Level 69: Envenom Rank 2 (10 gold) · 717,000 XP to level 70
- Level 70: Minor glyph slot; Artisan Riding, 280% mount (5000 gold); Garrote Rank 8 (10 gold); Ambush Rank 8 (14 gold); Mutilate Rank 4 (75 silver): Needs the Mutilate talent, which this build doesn't take; Deadly Throw Rank 2 (10 gold); Sinister Strike Rank 10 (10 gold); Shiv (New) (10 gold); Hemorrhage Rank 4 (27 silver): Needs the Hemorrhage talent, which this build doesn't take · 1,523,800 XP to level 71
- Level 71: Sap Rank 4 (30 gold) · 1,539,600 XP to level 72
- Level 72: Feint Rank 7 (30 gold) · 1,555,700 XP to level 73
- Level 73: Eviscerate Rank 11 (30 gold) · 1,571,800 XP to level 74
- Level 74: Rupture Rank 8 (30 gold); Envenom Rank 3 (30 gold); Backstab Rank 11 (30 gold) · 1,587,900 XP to level 75
- Level 75: Garrote Rank 9 (30 gold); Ambush Rank 9 (30 gold); Mutilate Rank 5 (1 gold 50 silver): Needs the Mutilate talent, which this build doesn't take; Tricks of the Trade (New); Tricks of the Trade Rank 2 (30 gold) · 1,604,200 XP to level 76
- Level 76: Deadly Throw Rank 3 (30 gold); Sinister Strike Rank 11 (30 gold) · 1,620,700 XP to level 77
- Level 77: Cold Weather Flying (1000 gold) · 1,637,400 XP to level 78
- Level 78: Feint Rank 8 (30 gold) · 1,653,900 XP to level 79
- Level 79: Eviscerate Rank 12 (30 gold); Rupture Rank 9 (30 gold) · 1,670,800 XP to level 80
- Level 80: Major glyph slot; Garrote Rank 10 (30 gold); Ambush Rank 10 (30 gold); Mutilate Rank 6 (1 gold 50 silver): Needs the Mutilate talent, which this build doesn't take; Envenom Rank 4 (30 gold); Sinister Strike Rank 12 (30 gold); Backstab Rank 12 (30 gold); Fan of Knives (New) (30 gold); Hemorrhage Rank 5 (1 gold 50 silver): Needs the Hemorrhage talent, which this build doesn't take
Gold to spend, levels 1–80
- Class training
- 891 gold 22 silver 10 copper
- Professions
- 0 copperRecipe costs aren't included.
- Riding and mounts
- 6304 gold
Trainer prices before reputation and PvP discounts. Ranks learned from quests, books or talents cost nothing at a trainer and aren't counted.
How the calculator works
- Click a talent (or tap it and press Learn) to add a point. Right-click, press Delete, or tap Unlearn to remove one.
- Each row unlocks after 5 points in that tree. Talents with an arrow need the talent above them maxed first.
- Your build is saved in this browser automatically. Use Copy build link to share it.
Talent names, ranks, positions and tooltips are read from the game client (build 3.4.5.63697). Numbers are shown for a level 80 character.
Rogue talents in WoW WotLK 3.3.5 / 3.4.5
Assassination (27 talents)
Improved Eviscerate3 ranks
Rank 1: Increases the damage done by your Eviscerate ability by 7%.
Rank 2: Increases the damage done by your Eviscerate ability by 14%.
Rank 3: Increases the damage done by your Eviscerate ability by 20%.
Remorseless Attacks2 ranks
Rank 1: After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec.
Rank 2: After killing an opponent that yields experience or honor, gives you a 40% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec.
Malice5 ranks
Rank 1: Increases your critical strike chance by 1%.
Rank 2: Increases your critical strike chance by 2%.
Rank 3: Increases your critical strike chance by 3%.
Rank 4: Increases your critical strike chance by 4%.
Rank 5: Increases your critical strike chance by 5%.
Ruthlessness3 ranks
Requires 5 points in Assassination Talents
Rank 1: Gives your melee finishing moves a 20% chance to add a combo point to your target.
Rank 2: Gives your melee finishing moves a 40% chance to add a combo point to your target.
Rank 3: Gives your melee finishing moves a 60% chance to add a combo point to your target.
Blood SpatterNew2 ranks
Requires 5 points in Assassination Talents
Rank 1: Increases the damage caused by your Garrote and Rupture abilities by 15%.
Rank 2: Increases the damage caused by your Garrote and Rupture abilities by 30%.
Puncturing Wounds3 ranks
Requires 5 points in Assassination Talents
Rank 1: Increases the critical strike chance of your Backstab ability by 10%, and the critical strike chance of your Mutilate ability by 5%.
Rank 2: Increases the critical strike chance of your Backstab ability by 20%, and the critical strike chance of your Mutilate ability by 10%.
Rank 3: Increases the critical strike chance of your Backstab ability by 30%, and the critical strike chance of your Mutilate ability by 15%.
Vigor1 rank
Requires 10 points in Assassination Talents
Increases your maximum Energy by 10.
Improved Expose Armor2 ranks
Requires 10 points in Assassination Talents
Rank 1: Reduces the energy cost of your Expose Armor ability by 5.
Rank 2: Reduces the energy cost of your Expose Armor ability by 10.
Lethality5 ranks
Requires 10 points in Assassination Talents
Requires 5 points in Malice
Rank 1: Increases the critical strike damage bonus of all combo point-generating abilities that do not require stealth by 6%.
Rank 2: Increases the critical strike damage bonus of all combo point-generating abilities that do not require stealth by 12%.
Rank 3: Increases the critical strike damage bonus of all combo point-generating abilities that do not require stealth by 18%.
Rank 4: Increases the critical strike damage bonus of all combo point-generating abilities that do not require stealth by 24%.
Rank 5: Increases the critical strike damage bonus of all combo point-generating abilities that do not require stealth by 30%.
Vile Poisons3 ranks
Requires 15 points in Assassination Talents
Rank 1: Increases the damage dealt by your poisons and Envenom ability by 7% and gives your damage over time poisons an additional 10% chance to resist dispel effects.
Rank 2: Increases the damage dealt by your poisons and Envenom ability by 14% and gives your damage over time poisons an additional 20% chance to resist dispel effects.
Rank 3: Increases the damage dealt by your poisons and Envenom ability by 20% and gives your damage over time poisons an additional 30% chance to resist dispel effects.
Improved Poisons5 ranks
Requires 15 points in Assassination Talents
Rank 1: Increases the chance to apply Deadly Poison to your target by 4% and the frequency of applying Instant Poison to your target by 10%.
Rank 2: Increases the chance to apply Deadly Poison to your target by 8% and the frequency of applying Instant Poison to your target by 20%.
Rank 3: Increases the chance to apply Deadly Poison to your target by 12% and the frequency of applying Instant Poison to your target by 30%.
Rank 4: Increases the chance to apply Deadly Poison to your target by 16% and the frequency of applying Instant Poison to your target by 40%.
Rank 5: Increases the chance to apply Deadly Poison to your target by 20% and the frequency of applying Instant Poison to your target by 50%.
Fleet Footed2 ranks
Requires 20 points in Assassination Talents
Rank 1: Reduces the duration of all movement impairing effects by 15% and increases your movement speed by 8%. This does not stack with other movement speed increasing effects.
Rank 2: Reduces the duration of all movement impairing effects by 30% and increases your movement speed by 15%. This does not stack with other movement speed increasing effects.
Cold Blood1 rank
Requires 20 points in Assassination Talents
When activated, increases the critical strike chance of your next offensive ability by 100%.
Improved Kidney Shot3 ranks
Requires 20 points in Assassination Talents
Rank 1: While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
Rank 2: While affected by your Kidney Shot ability, the target receives an additional 6% damage from all sources.
Rank 3: While affected by your Kidney Shot ability, the target receives an additional 9% damage from all sources.
Quick Recovery2 ranks
Requires 20 points in Assassination Talents
Rank 1: All healing effects on you are increased by 10%. In addition, your finishing moves refund 40% of their Energy cost when they fail to hit.
Rank 2: All healing effects on you are increased by 20%. In addition, your finishing moves refund 80% of their Energy cost when they fail to hit.
Seal Fate5 ranks
Requires 25 points in Assassination Talents
Requires 1 point in Cold Blood
Rank 1: Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
Rank 2: Your critical strikes from abilities that add combo points have a 40% chance to add an additional combo point.
Rank 3: Your critical strikes from abilities that add combo points have a 60% chance to add an additional combo point.
Rank 4: Your critical strikes from abilities that add combo points have a 80% chance to add an additional combo point.
Rank 5: Your critical strikes from abilities that add combo points have a 100% chance to add an additional combo point.
Murder2 ranks
Requires 25 points in Assassination Talents
Rank 1: Increases all damage caused by 2%.
Rank 2: Increases all damage caused by 4%.
Deadly BrewNew2 ranks
Requires 30 points in Assassination Talents
Rank 1: When you apply Instant, Wound or Mind-Numbing poison to a target, you have a 50% chance to apply Crippling poison.
Rank 2: When you apply Instant, Wound or Mind-Numbing poison to a target, you have a 100% chance to apply Crippling poison.
OverkillNew1 rank
Requires 30 points in Assassination Talents
While stealthed, and for 20 seconds after breaking stealth, you regenerate 30% additional energy.
Deadened Nerves3 ranks
Requires 30 points in Assassination Talents
Rank 1: Reduces all damage taken by 2%.
Rank 2: Reduces all damage taken by 4%.
Rank 3: Reduces all damage taken by 6%.
Focused AttacksNew3 ranks
Requires 35 points in Assassination Talents
Rank 1: Your melee critical strikes have a 33% chance to give you 2 energy.
Rank 2: Your melee critical strikes have a 66% chance to give you 2 energy.
Rank 3: Your melee critical strikes have a 100% chance to give you 2 energy.
Find Weakness3 ranks
Requires 35 points in Assassination Talents
Rank 1: Offensive ability damage increased by 2%.
Rank 2: Offensive ability damage increased by 4%.
Rank 3: Offensive ability damage increased by 6%.
Master Poisoner3 ranks
Requires 40 points in Assassination Talents
Rank 1: Increases the critical hit chance of all attacks made against any target you have poisoned by 1%, reduces the duration of all Poison effects applied to you by 17%, and gives Envenom a 33% chance not to consume Deadly Poison.
Rank 2: Increases the critical hit chance of all attacks made against any target you have poisoned by 2%, reduces the duration of all Poison effects applied to you by 34%, and gives Envenom a 66% chance not to consume Deadly Poison.
Rank 3: Increases the critical hit chance of all attacks made against any target you have poisoned by 3%, reduces the duration of all Poison effects applied to you by 50%, and gives Envenom a 100% chance not to consume Deadly Poison.
Mutilate1 rank
Requires 40 points in Assassination Talents
Requires 1 point in Overkill
Instantly attacks with both weapons for 100% weapon damage plus an additional 44 with each weapon. Damage is increased by 20% against Poisoned targets. Awards 2 combo points.
Turn the TablesNew3 ranks
Requires 40 points in Assassination Talents
Rank 1: Whenever anyone in your party or raid blocks, dodges, or parries an attack your chance to critically hit with all combo moves is increased by 2% for 8 sec.
Rank 2: Whenever anyone in your party or raid blocks, dodges, or parries an attack your chance to critically hit with all combo moves is increased by 4% for 8 sec.
Rank 3: Whenever anyone in your party or raid blocks, dodges, or parries an attack your chance to critically hit with all combo moves is increased by 6% for 8 sec.
Cut to the ChaseNew5 ranks
Requires 45 points in Assassination Talents
Rank 1: Your Eviscerate and Envenom abilities have a 20% chance to refresh your Slice and Dice duration to its 5 combo point maximum.
Rank 2: Your Eviscerate and Envenom abilities have a 40% chance to refresh your Slice and Dice duration to its 5 combo point maximum.
Rank 3: Your Eviscerate and Envenom abilities have a 60% chance to refresh your Slice and Dice duration to its 5 combo point maximum.
Rank 4: Your Eviscerate and Envenom abilities have a 80% chance to refresh your Slice and Dice duration to its 5 combo point maximum.
Rank 5: Your Eviscerate and Envenom abilities have a 100% chance to refresh your Slice and Dice duration to its 5 combo point maximum.
Hunger For BloodNew1 rank
Requires 50 points in Assassination Talents
Enrages you, increasing all damage caused by 5%. Requires a bleed effect to be active on the target. Lasts 1 min.
Combat (28 talents)
Improved Gouge3 ranks
Rank 1: Increases the effect duration of your Gouge ability by 0.5 sec.
Rank 2: Increases the effect duration of your Gouge ability by 1 sec.
Rank 3: Increases the effect duration of your Gouge ability by 1.5 sec.
Improved Sinister Strike2 ranks
Rank 1: Reduces the Energy cost of your Sinister Strike ability by 3.
Rank 2: Reduces the Energy cost of your Sinister Strike ability by 5.
Dual Wield Specialization5 ranks
Rank 1: Increases the damage done by your offhand weapon by 10%.
Rank 2: Increases the damage done by your offhand weapon by 20%.
Rank 3: Increases the damage done by your offhand weapon by 30%.
Rank 4: Increases the damage done by your offhand weapon by 40%.
Rank 5: Increases the damage done by your offhand weapon by 50%.
Improved Slice and Dice2 ranks
Requires 5 points in Combat Talents
Rank 1: Increases the duration of your Slice and Dice ability by 25%.
Rank 2: Increases the duration of your Slice and Dice ability by 50%.
Deflection3 ranks
Requires 5 points in Combat Talents
Rank 1: Increases your Parry chance by 2%.
Rank 2: Increases your Parry chance by 4%.
Rank 3: Increases your Parry chance by 6%.
Precision5 ranks
Requires 5 points in Combat Talents
Rank 1: Increases your chance to hit with weapon and poison attacks by 1%.
Rank 2: Increases your chance to hit with weapon and poison attacks by 2%.
Rank 3: Increases your chance to hit with weapon and poison attacks by 3%.
Rank 4: Increases your chance to hit with weapon and poison attacks by 4%.
Rank 5: Increases your chance to hit with weapon and poison attacks by 5%.
Endurance2 ranks
Requires 10 points in Combat Talents
Rank 1: Reduces the cooldown of your Sprint and Evasion abilities by 30 sec and increases your total Stamina by 2%.
Rank 2: Reduces the cooldown of your Sprint and Evasion abilities by 60 sec and increases your total Stamina by 4%.
Riposte1 rank
Requires 10 points in Combat Talents
Requires 3 points in Deflection
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and slows their melee attack speed by 20% for 30 sec. Awards 1 combo point.
Close Quarters CombatNew5 ranks
Requires 10 points in Combat Talents
Requires 5 points in Dual Wield Specialization
Rank 1: Increases your chance to get a critical strike with Daggers and Fist Weapons by 1%.
Rank 2: Increases your chance to get a critical strike with Daggers and Fist Weapons by 2%.
Rank 3: Increases your chance to get a critical strike with Daggers and Fist Weapons by 3%.
Rank 4: Increases your chance to get a critical strike with Daggers and Fist Weapons by 4%.
Rank 5: Increases your chance to get a critical strike with Daggers and Fist Weapons by 5%.
Improved Kick2 ranks
Requires 15 points in Combat Talents
Rank 1: Gives your Kick ability a 50% chance to silence the target for 2 sec.
Rank 2: Gives your Kick ability a 100% chance to silence the target for 2 sec.
Improved Sprint2 ranks
Requires 15 points in Combat Talents
Rank 1: Gives a 50% chance to remove all Movement Impairing effects when you activate your Sprint ability.
Rank 2: Gives a 100% chance to remove all Movement Impairing effects when you activate your Sprint ability.
Lightning Reflexes3 ranks
Requires 15 points in Combat Talents
Rank 1: Increases your Dodge chance by 2% and gives you 4% melee haste.
Rank 2: Increases your Dodge chance by 4% and gives you 7% melee haste.
Rank 3: Increases your Dodge chance by 6% and gives you 10% melee haste.
Aggression5 ranks
Requires 15 points in Combat Talents
Rank 1: Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 3%.
Rank 2: Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 6%.
Rank 3: Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 9%.
Rank 4: Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 12%.
Rank 5: Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 15%.
Mace Specialization5 ranks
Requires 20 points in Combat Talents
Rank 1: Your attacks with maces ignore up to 3% of your opponent's armor.
Rank 2: Your attacks with maces ignore up to 6% of your opponent's armor.
Rank 3: Your attacks with maces ignore up to 9% of your opponent's armor.
Rank 4: Your attacks with maces ignore up to 12% of your opponent's armor.
Rank 5: Your attacks with maces ignore up to 15% of your opponent's armor.
Blade Flurry1 rank
Requires 20 points in Combat Talents
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
Hack and SlashNew5 ranks
Requires 20 points in Combat Talents
Rank 1: Gives you a 1% chance to get an extra attack on the same target after hitting your target with your Sword or Axe.
Rank 2: Gives you a 2% chance to get an extra attack on the same target after hitting your target with your Sword or Axe.
Rank 3: Gives you a 3% chance to get an extra attack on the same target after hitting your target with your Sword or Axe.
Rank 4: Gives you a 4% chance to get an extra attack on the same target after hitting your target with your Sword or Axe.
Rank 5: Gives you a 5% chance to get an extra attack on the same target after hitting your target with your Sword or Axe.
Weapon Expertise2 ranks
Requires 25 points in Combat Talents
Requires 1 point in Blade Flurry
Rank 1: Increases your expertise by 5.
Rank 2: Increases your expertise by 10.
Blade Twisting2 ranks
Requires 25 points in Combat Talents
Rank 1: Increases the damage dealt by Sinister Strike and Backstab by 5%, and your damaging melee attacks have a 10% chance to Daze the target for 4 sec.
Rank 2: Increases the damage dealt by Sinister Strike and Backstab by 10%, and your damaging melee attacks have a 10% chance to Daze the target for 8 sec.
Vitality3 ranks
Requires 30 points in Combat Talents
Rank 1: Increases your Energy regeneration rate by 8%.
Rank 2: Increases your Energy regeneration rate by 16%.
Rank 3: Increases your Energy regeneration rate by 25%.
Adrenaline Rush1 rank
Requires 30 points in Combat Talents
Increases your Energy regeneration rate by 100% for 15 sec.
Nerves of Steel2 ranks
Requires 30 points in Combat Talents
Rank 1: Reduces damage taken while affected by Stun and Fear effects by 15%.
Rank 2: Reduces damage taken while affected by Stun and Fear effects by 30%.
Throwing SpecializationNew2 ranks
Requires 35 points in Combat Talents
Rank 1: Increases the range of Throw and Deadly Throw by 2 yards and gives your Deadly Throw a 50% chance to interrupt the target for 3 sec.
Rank 2: Increases the range of Throw and Deadly Throw by 4 yards and gives your Deadly Throw a 100% chance to interrupt the target for 3 sec.
Combat Potency5 ranks
Requires 35 points in Combat Talents
Rank 1: Gives your successful off-hand melee attacks a 20% chance to generate 3 Energy.
Rank 2: Gives your successful off-hand melee attacks a 20% chance to generate 6 Energy.
Rank 3: Gives your successful off-hand melee attacks a 20% chance to generate 9 Energy.
Rank 4: Gives your successful off-hand melee attacks a 20% chance to generate 12 Energy.
Rank 5: Gives your successful off-hand melee attacks a 20% chance to generate 15 Energy.
Unfair AdvantageNew2 ranks
Requires 40 points in Combat Talents
Rank 1: Whenever you dodge an attack you gain an Unfair Advantage, striking back for 50% of your main hand weapon's damage. This cannot occur more than once per second.
Rank 2: Whenever you dodge an attack you gain an Unfair Advantage, striking back for 100% of your main hand weapon's damage. This cannot occur more than once per second.
Surprise Attacks1 rank
Requires 40 points in Combat Talents
Requires 1 point in Adrenaline Rush
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv, Hemorrhage and Gouge abilities is increased by 10%.
Savage CombatNew2 ranks
Requires 40 points in Combat Talents
Rank 1: Increases your total attack power by 2% and all physical damage caused to enemies you have poisoned is increased by 2%.
Rank 2: Increases your total attack power by 4% and all physical damage caused to enemies you have poisoned is increased by 4%.
Prey on the WeakNew5 ranks
Requires 45 points in Combat Talents
Rank 1: Your critical strike damage is increased by 4% when the target has less health than you (as a percentage of total health).
Rank 2: Your critical strike damage is increased by 8% when the target has less health than you (as a percentage of total health).
Rank 3: Your critical strike damage is increased by 12% when the target has less health than you (as a percentage of total health).
Rank 4: Your critical strike damage is increased by 16% when the target has less health than you (as a percentage of total health).
Rank 5: Your critical strike damage is increased by 20% when the target has less health than you (as a percentage of total health).
Killing SpreeNew1 rank
Requires 50 points in Combat Talents
Step through the shadows from enemy to enemy within 10 yards, attacking an enemy every .5 secs with both weapons until 5 assaults are made, and increasing all damage done by 20% for the duration. Can hit the same target multiple times. Cannot hit invisible or stealthed targets.
Subtlety (28 talents)
Relentless Strikes5 ranks
Rank 1: Your finishing moves have a 4% chance per combo point to restore 25 energy.
Rank 2: Your finishing moves have a 8% chance per combo point to restore 25 energy.
Rank 3: Your finishing moves have a 12% chance per combo point to restore 25 energy.
Rank 4: Your finishing moves have a 16% chance per combo point to restore 25 energy.
Rank 5: Your finishing moves have a 20% chance per combo point to restore 25 energy.
Master of Deception3 ranks
Rank 1: Reduces the chance enemies have to detect you while in Stealth mode.
Rank 2: Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 1).
Rank 3: Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 2).
Opportunity2 ranks
Rank 1: Increases the damage dealt with your Backstab, Mutilate, Garrote and Ambush abilities by 10%.
Rank 2: Increases the damage dealt with your Backstab, Mutilate, Garrote and Ambush abilities by 20%.
Sleight of Hand2 ranks
Requires 5 points in Subtlety Talents
Rank 1: Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
Rank 2: Reduces the chance you are critically hit by melee and ranged attacks by 2% and increases the threat reduction of your Feint ability by 20%.
Dirty Tricks2 ranks
Requires 5 points in Subtlety Talents
Rank 1: Increases the range of your Blind and Sap abilities by 2 yards and reduces the energy cost of your Blind and Sap abilities by 25%.
Rank 2: Increases the range of your Blind and Sap abilities by 5 yards and reduces the energy cost of your Blind and Sap abilities by 50%.
Camouflage3 ranks
Requires 5 points in Subtlety Talents
Rank 1: Increases your speed while stealthed by 5% and reduces the cooldown of your Stealth ability by 2 sec.
Rank 2: Increases your speed while stealthed by 10% and reduces the cooldown of your Stealth ability by 4 sec.
Rank 3: Increases your speed while stealthed by 15% and reduces the cooldown of your Stealth ability by 6 sec.
Elusiveness2 ranks
Requires 10 points in Subtlety Talents
Rank 1: Reduces the cooldown of your Vanish and Blind abilities by 30 sec and your Cloak of Shadows ability by 15 sec.
Rank 2: Reduces the cooldown of your Vanish and Blind abilities by 60 sec and your Cloak of Shadows ability by 30 sec.
Ghostly Strike1 rank
Requires 10 points in Subtlety Talents
A strike that deals 125% weapon damage (180% if a dagger is equipped) and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
Serrated Blades3 ranks
Requires 10 points in Subtlety Talents
Rank 1: Causes your attacks to ignore up to 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
Rank 2: Causes your attacks to ignore up to 6% of your target's Armor and increases the damage dealt by your Rupture ability by 20%.
Rank 3: Causes your attacks to ignore up to 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
Setup3 ranks
Requires 15 points in Subtlety Talents
Rank 1: Gives you a 33% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. This cannot happen more than once per second.
Rank 2: Gives you a 66% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. This cannot happen more than once per second.
Rank 3: Gives you a 100% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. This cannot happen more than once per second.
Initiative3 ranks
Requires 15 points in Subtlety Talents
Rank 1: Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Rank 2: Gives you a 66% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Rank 3: Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Improved Ambush2 ranks
Requires 15 points in Subtlety Talents
Rank 1: Increases the critical strike chance of your Ambush ability by 25%.
Rank 2: Increases the critical strike chance of your Ambush ability by 50%.
Heightened Senses2 ranks
Requires 20 points in Subtlety Talents
Rank 1: Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
Rank 2: Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 4%. More effective than Heightened Senses (Rank 1).
Preparation1 rank
Requires 20 points in Subtlety Talents
When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood and Shadowstep abilities.
Dirty Deeds2 ranks
Requires 20 points in Subtlety Talents
Rank 1: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Additionally, your special abilities cause 10% more damage against targets below 35% health.
Rank 2: Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20. Additionally, your special abilities cause 20% more damage against targets below 35% health.
Hemorrhage1 rank
Requires 20 points in Subtlety Talents
Requires 3 points in Serrated Blades
An instant strike that deals 110% weapon damage (160% if a dagger is equipped) and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 sec. Awards 1 combo point.
Master of Subtlety3 ranks
Requires 25 points in Subtlety Talents
Rank 1: Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4% damage.
Rank 2: Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 7% damage.
Rank 3: Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 10% damage.
Deadliness5 ranks
Requires 25 points in Subtlety Talents
Rank 1: Increases your attack power by 2%.
Rank 2: Increases your attack power by 4%.
Rank 3: Increases your attack power by 6%.
Rank 4: Increases your attack power by 8%.
Rank 5: Increases your attack power by 10%.
Enveloping Shadows3 ranks
Requires 30 points in Subtlety Talents
Rank 1: Reduces the damage taken by area of effect attacks by 10%.
Rank 2: Reduces the damage taken by area of effect attacks by 20%.
Rank 3: Reduces the damage taken by area of effect attacks by 30%.
Premeditation1 rank
Requires 30 points in Subtlety Talents
Requires 1 point in Preparation
When used, adds 2 combo points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
Cheat Death3 ranks
Requires 30 points in Subtlety Talents
Rank 1: You have a 33% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.
Rank 2: You have a 66% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.
Rank 3: You have a 100% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.
Sinister Calling5 ranks
Requires 35 points in Subtlety Talents
Requires 1 point in Premeditation
Rank 1: Increases your total Agility by 3% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 2%.
Rank 2: Increases your total Agility by 6% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 4%.
Rank 3: Increases your total Agility by 9% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 6%.
Rank 4: Increases your total Agility by 12% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 8%.
Rank 5: Increases your total Agility by 15% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 10%.
WaylayNew2 ranks
Requires 35 points in Subtlety Talents
Rank 1: Your Ambush and Backstab hits have a 50% chance to unbalance a target, increasing the time between their melee and ranged attacks by 20%, and reducing movement speed by 50% for 8 sec.
Rank 2: Your Ambush and Backstab hits have a 100% chance to unbalance a target, increasing the time between their melee and ranged attacks by 20%, and reducing movement speed by 50% for 8 sec.
Honor Among ThievesNew3 ranks
Requires 40 points in Subtlety Talents
Rank 1: When anyone in your group critically hits with a damage or healing spell or ability, you have a 33% chance to gain a combo point on your current target. This effect cannot occur more than once every second.
Rank 2: When anyone in your group critically hits with a damage or healing spell or ability, you have a 66% chance to gain a combo point on your current target. This effect cannot occur more than once every second.
Rank 3: When anyone in your group critically hits with a damage or healing spell or ability, you have a 100% chance to gain a combo point on your current target. This effect cannot occur more than once every second.
Shadowstep1 rank
Requires 40 points in Subtlety Talents
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 sec.
Filthy TricksNew2 ranks
Requires 40 points in Subtlety Talents
Rank 1: Reduces the cooldown by 5 sec and energy cost by 5 of your Tricks of the Trade, Distract and Shadowstep abilities and reduces the cooldown of Preparation by 1.5 min.
Rank 2: Reduces the cooldown by 10 sec and energy cost by 10 of your Tricks of the Trade, Distract and Shadowstep abilities and reduces the cooldown of Preparation by 3 min.
Slaughter from the ShadowsNew5 ranks
Requires 45 points in Subtlety Talents
Rank 1: Reduces the energy cost of your Backstab and Ambush abilities by 4 and the energy cost of your Hemorrhage by 1, and increases all damage done by 1%.
Rank 2: Reduces the energy cost of your Backstab and Ambush abilities by 8 and the energy cost of your Hemorrhage by 2, and increases all damage done by 2%.
Rank 3: Reduces the energy cost of your Backstab and Ambush abilities by 12 and the energy cost of your Hemorrhage by 3, and increases all damage done by 3%.
Rank 4: Reduces the energy cost of your Backstab and Ambush abilities by 16 and the energy cost of your Hemorrhage by 4, and increases all damage done by 4%.
Rank 5: Reduces the energy cost of your Backstab and Ambush abilities by 20 and the energy cost of your Hemorrhage by 5, and increases all damage done by 5%.
Shadow DanceNew1 rank
Requires 50 points in Subtlety Talents
Enter the Shadow Dance for 6 sec, allowing the use of Sap, Garrote, Ambush, Cheap Shot, Premeditation, Pickpocket and Disarm Trap regardless of being stealthed.
