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WoW WotLK 3.3.5 / 3.4.5 Mage Talent Calculator

Client 3.4.5 · patch 3.3.5 talent trees · 71 points · up to level 80

Plan your Mage talents for WoW WotLK 3.3.5 / 3.4.5: three talent trees — Arcane, Fire, and Frost — with 86 talents in total and up to 71 talent points by level 80. Playable races: Human, Gnome, Draenei, Undead, Troll, and Blood Elf.

MageNo race chosen

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Dual specializationLearned from a class trainer at level 40. Plan both builds and switch between them.

Talent points

Mage0 / 0 / 0
Points spent
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LeftPoints left
71
LevelRequired level
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Arcane

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Mage glyphs

Choose up to three major and three minor glyphs. The spellbook and character stats below show their effects.

Major glyphs

Minor glyphs

Spellbook

Every Mage ability a trainer teaches, by spellbook tab. Cards show the highest rank; hover one to compare every rank and the level it's trained at, or click it to keep the list open.

All Mage spells with every rank →

Professions

Pick up to 2 primary professions and any secondary skills. Open a profession to see what it does and why to take it; your picks are saved with the build link.

Your professions

Primary professions

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Choose up to 2 primary professions.

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Secondary skills

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You can learn all secondary skills.

none chosen

Open a tab to view its details. Click Learn to choose the profession.

Primary
Secondary

AlchemyPrimary

Higher alchemy skill allows you to learn higher level alchemy recipes. Alchemy recipes can be found on trainers around the world as well as from quests and monsters.

Open profession guide →

Why take it

  • Brews potions, elixirs and flasks: consumables every class uses in raids and PvP.
  • Elixirs and flasks the alchemist drinks last twice as long and are stronger.
  • Transmutes titanium and eternal elements, and makes Alchemist's Stones, trinkets that strengthen potions.
Pairs well with

Specializations

Pick one at high skill; each opens recipes the others can't make.

  • Transmutation MasterAllows an Alchemist to sometimes get greater results when transmuting materials.
  • Potion MasterAllows an alchemist to sometimes create an additional potion when brewing high level potions.
  • Elixir MasterAllows an alchemist to sometimes create an additional elixir when brewing high level elixirs.

Profession bonus

Only a character with this profession gets these, at the highest skill.

  • MixologyYou receive an increased effect and duration when you drink any elixir or flask you are able to make.

Proficiency ranks

RankLevelSkill neededMax skill
Apprentice5175
Journeyman1050150
Expert20125225
Artisan35200300
Master50275375
Grand Master65350450

Trained from a profession trainer; racial bonuses add to the skill.

Character overview

Mage

Mage

  • Level 80
  • WoW WotLK

Choose a race at the top of the page to complete the character.

Talent build

No talent points spent yet.

Professions

No professions chosen yet.

Profession guides

Choose a profession above to open its guide.

Character stats · Level 80

Choose a race above to see your character's stats: base attributes plus your talents and racials.

Leveling path, 1–80

Your road from level 1 to 80: what to train, learn and do at each level. Talent points start at level 10 and follow the order you click them; hover an entry for details.

View Leveling Path

Character level 80No steps checked: stats show level 80. Check “Create character” to start at level 1.

  • Talent point
  • Trainer spell
  • Class quest
  • Profession training
  • Riding

No talent points spent yet: click talents in the trees above, in the order you want to learn them, to see them here.

Professions you choose above appear at the levels you can train them.

  1. Create character · level 1, before any training

  2. Level 1
    400 XP to level 2Level cost 10 copper
  3. Level 2
    900 XP to level 3
  4. Level 3
    • Nothing new at this level
    1,400 XP to level 4
  5. Level 4
    2,100 XP to level 5Level cost 2 silver
  6. Level 5
    • Nothing new at this level
    2,800 XP to level 6
  7. Level 6
    3,600 XP to level 7Level cost 3 silver
  8. Level 7
    • Nothing new at this level
    4,500 XP to level 8
  9. Level 8
    5,400 XP to level 9Level cost 6 silver
  10. Level 9
    • Nothing new at this level
    6,500 XP to level 10
  11. Level 10
    7,600 XP to level 11Level cost 12 silver
  12. Levels 1–10:35,200 XP23 silver 10 copper

Gold to spend, levels 1–80

Class training
1310 gold 51 silver 10 copper
Professions
0 copperRecipe costs aren't included.
Riding and mounts
6304 gold

Trainer prices before reputation and PvP discounts. Ranks learned from quests, books or talents cost nothing at a trainer and aren't counted. Choose a race to include your faction's teleports and portals.

How the calculator works

  • Click a talent (or tap it and press Learn) to add a point. Right-click, press Delete, or tap Unlearn to remove one.
  • Each row unlocks after 5 points in that tree. Talents with an arrow need the talent above them maxed first.
  • Your build is saved in this browser automatically. Use Copy build link to share it.

Talent names, ranks, positions and tooltips are read from the game client (build 3.4.5.63697). Numbers are shown for a level 80 character.

Mage talents in WoW WotLK 3.3.5 / 3.4.5

Arcane (30 talents)

  • Arcane Subtlety2 ranks

    Rank 1: Reduces the chance your helpful spells and damage over time effects will be dispelled by 15% and reduces the threat caused by your Arcane spells by 20%.

    Rank 2: Reduces the chance your helpful spells and damage over time effects will be dispelled by 30% and reduces the threat caused by your Arcane spells by 40%.

  • Arcane Focus3 ranks

    Rank 1: Increases your chance to hit and reduces the mana cost of your Arcane spells by 1%.

    Rank 2: Increases your chance to hit and reduces the mana cost of your Arcane spells by 2%.

    Rank 3: Increases your chance to hit and reduces the mana cost of your Arcane spells by 3%.

  • Arcane StabilityNew5 ranks

    Rank 1: Reduces the pushback suffered from damaging attacks while casting Arcane Missiles and Arcane Blast by 20%.

    Rank 2: Reduces the pushback suffered from damaging attacks while casting Arcane Missiles and Arcane Blast by 40%.

    Rank 3: Reduces the pushback suffered from damaging attacks while casting Arcane Missiles and Arcane Blast by 60%.

    Rank 4: Reduces the pushback suffered from damaging attacks while casting Arcane Missiles and Arcane Blast by 80%.

    Rank 5: Reduces the pushback suffered from damaging attacks while casting Arcane Missiles and Arcane Blast by 100%.

  • Arcane Fortitude3 ranks

    Requires 5 points in Arcane Talents

    Rank 1: Increases your armor by an amount equal to 50% of your Intellect.

    Rank 2: Increases your armor by an amount equal to 100% of your Intellect.

    Rank 3: Increases your armor by an amount equal to 150% of your Intellect.

  • Magic Absorption2 ranks

    Requires 5 points in Arcane Talents

    Rank 1: Increases all resistances by .5 per level and causes all spells you fully resist to restore 1% of your total mana. 1 sec cooldown.

    Rank 2: Increases all resistances by 1 per level and causes all spells you fully resist to restore 2% of your total mana. 1 sec cooldown.

  • Arcane Concentration5 ranks

    Requires 5 points in Arcane Talents

    Rank 1: Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

    Rank 2: Gives you a 4% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

    Rank 3: Gives you a 6% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

    Rank 4: Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

    Rank 5: Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

  • Magic Attunement2 ranks

    Requires 10 points in Arcane Talents

    Rank 1: Increases the range of your Arcane spells by 3 yards and the effect of your Amplify Magic and Dampen Magic spells by 25%.

    Rank 2: Increases the range of your Arcane spells by 6 yards and the effect of your Amplify Magic and Dampen Magic spells by 50%.

  • Spell ImpactNew3 ranks

    Requires 10 points in Arcane Talents

    Rank 1: Increases the damage of your Arcane Explosion, Arcane Blast, Blast Wave, Fire Blast, Scorch, Fireball, Ice Lance and Cone of Cold spells by an additional 2%.

    Rank 2: Increases the damage of your Arcane Explosion, Arcane Blast, Blast Wave, Fire Blast, Scorch, Fireball, Ice Lance and Cone of Cold spells by an additional 4%.

    Rank 3: Increases the damage of your Arcane Explosion, Arcane Blast, Blast Wave, Fire Blast, Scorch, Fireball, Ice Lance and Cone of Cold spells by an additional 6%.

  • Student of the MindNew3 ranks

    Requires 10 points in Arcane Talents

    Rank 1: Increases your total Spirit by 4%.

    Rank 2: Increases your total Spirit by 7%.

    Rank 3: Increases your total Spirit by 10%.

  • Focus MagicNew1 rank

    Requires 10 points in Arcane Talents

    Increases the target's chance to critically hit with spells by 3%. When the target critically hits the caster's chance to critically hit with spells is increased by 3% for 10 sec. Cannot be cast on self.

  • Arcane ShieldingNew2 ranks

    Requires 15 points in Arcane Talents

    Rank 1: Decreases the mana lost per point of damage taken when Mana Shield is active by 17% and increases the resistances granted by Mage Armor by 25%.

    Rank 2: Decreases the mana lost per point of damage taken when Mana Shield is active by 33% and increases the resistances granted by Mage Armor by 50%.

  • Improved Counterspell2 ranks

    Requires 15 points in Arcane Talents

    Rank 1: Your Counterspell also silences the target for 2 sec.

    Rank 2: Your Counterspell also silences the target for 4 sec.

  • Arcane Meditation3 ranks

    Requires 15 points in Arcane Talents

    Rank 1: Allows 17% of your mana regeneration to continue while casting.

    Rank 2: Allows 33% of your mana regeneration to continue while casting.

    Rank 3: Allows 50% of your mana regeneration to continue while casting.

  • Torment the WeakNew3 ranks

    Requires 15 points in Arcane Talents

    Rank 1: Your Frostbolt, Fireball, Frostfire Bolt, Pyroblast, Arcane Missiles, Arcane Blast, and Arcane Barrage abilities deal 4% more damage to snared or slowed targets.

    Rank 2: Your Frostbolt, Fireball, Frostfire Bolt, Pyroblast, Arcane Missiles, Arcane Blast, and Arcane Barrage abilities deal 8% more damage to snared or slowed targets.

    Rank 3: Your Frostbolt, Fireball, Frostfire Bolt, Pyroblast, Arcane Missiles, Arcane Blast, and Arcane Barrage abilities deal 12% more damage to snared or slowed targets.

  • Improved Blink2 ranks

    Requires 20 points in Arcane Talents

    Rank 1: Reduces the mana cost of Blink by 25% and for 4 sec after casting your chance to be hit by all attacks and spells is reduced by 15%.

    Rank 2: Reduces the mana cost of Blink by 50% and for 4 sec after casting your chance to be hit by all attacks and spells is reduced by 30%.

  • Presence of Mind1 rank

    Requires 20 points in Arcane Talents

    When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.

  • Arcane Mind5 ranks

    Requires 20 points in Arcane Talents

    Rank 1: Increases your total Intellect by 3%.

    Rank 2: Increases your total Intellect by 6%.

    Rank 3: Increases your total Intellect by 9%.

    Rank 4: Increases your total Intellect by 12%.

    Rank 5: Increases your total Intellect by 15%.

  • Prismatic Cloak3 ranks

    Requires 25 points in Arcane Talents

    Rank 1: Reduces all damage taken by 2% and reduces the fade time of your Invisibility spell by 1 sec.

    Rank 2: Reduces all damage taken by 4% and reduces the fade time of your Invisibility spell by 2 sec.

    Rank 3: Reduces all damage taken by 6% and reduces the fade time of your Invisibility spell by 3 sec.

  • Arcane Instability3 ranks

    Requires 25 points in Arcane Talents

    Requires 1 point in Presence of Mind

    Rank 1: Increases the damage done by your spells and your critical strike chance by 1%.

    Rank 2: Increases the damage done by your spells and your critical strike chance by 2%.

    Rank 3: Increases the damage done by your spells and your critical strike chance by 3%.

  • Arcane Potency2 ranks

    Requires 25 points in Arcane Talents

    Requires 1 point in Presence of Mind

    Rank 1: Increases the critical strike chance of your next damaging spell by 15% after gaining Clearcasting or Presence of Mind.

    Rank 2: Increases the critical strike chance of your next damaging spell by 30% after gaining Clearcasting or Presence of Mind.

  • Arcane EmpowermentNew3 ranks

    Requires 30 points in Arcane Talents

    Rank 1: Increases the damage of your Arcane Missiles spell by an amount equal to 15% of your spell power and the damage of your Arcane Blast by 3% of your spell power. In addition, increases the damage of all party and raid members within 100 yds by 1%.

    Rank 2: Increases the damage of your Arcane Missiles spell by an amount equal to 30% of your spell power and the damage of your Arcane Blast by 6% of your spell power. In addition, increases the damage of all party and raid members within 100 yds by 2%.

    Rank 3: Increases the damage of your Arcane Missiles spell by an amount equal to 45% of your spell power and the damage of your Arcane Blast by 9% of your spell power. In addition, increases the damage of all party and raid members within 100 yds by 3%.

  • Arcane Power1 rank

    Requires 30 points in Arcane Talents

    Requires 3 points in Arcane Instability

    When activated, your spells deal 20% more damage while costing 20% more mana to cast. This effect lasts 15 sec.

  • Incanter's AbsorptionNew3 ranks

    Requires 30 points in Arcane Talents

    Rank 1: When your Mana Shield, Frost Ward, Fire Ward, or Ice Barrier absorbs damage your spell damage is increased by 5% of the amount absorbed for 10 sec.

    Rank 2: When your Mana Shield, Frost Ward, Fire Ward, or Ice Barrier absorbs damage your spell damage is increased by 10% of the amount absorbed for 10 sec.

    Rank 3: When your Mana Shield, Frost Ward, Fire Ward, or Ice Barrier absorbs damage your spell damage is increased by 15% of the amount absorbed for 10 sec.

  • Arcane FlowsNew2 ranks

    Requires 35 points in Arcane Talents

    Requires 1 point in Arcane Power

    Rank 1: Reduces the cooldown of your Presence of Mind, Arcane Power and Invisibility spells by 15% and the cooldown of your Evocation spell by 1 min.

    Rank 2: Reduces the cooldown of your Presence of Mind, Arcane Power and Invisibility spells by 30% and the cooldown of your Evocation spell by 2 min.

  • Mind Mastery5 ranks

    Requires 35 points in Arcane Talents

    Rank 1: Increases spell power by 3% of your total Intellect.

    Rank 2: Increases spell power by 6% of your total Intellect.

    Rank 3: Increases spell power by 9% of your total Intellect.

    Rank 4: Increases spell power by 12% of your total Intellect.

    Rank 5: Increases spell power by 15% of your total Intellect.

  • Slow1 rank

    Requires 40 points in Arcane Talents

    Reduces target's movement speed by 60%, increases the time between ranged attacks by 60% and increases casting time by 30%. Lasts 15 sec. Slow can only affect one target at a time.

  • Missile BarrageNew5 ranks

    Requires 40 points in Arcane Talents

    Rank 1: Gives your Arcane Blast a 8% chance, and your Arcane Barrage, Fireball, Frostbolt and Frostfire Bolt spells a 4% chance to reduce the channeled duration of the next Arcane Missiles spell by 2.5 secs, reduce the mana cost by 100%, and missiles will fire every .5 secs.

    Rank 2: Gives your Arcane Blast a 16% chance, and your Arcane Barrage, Fireball, Frostbolt and Frostfire Bolt spells a 8% chance to reduce the channeled duration of the next Arcane Missiles spell by 2.5 secs, reduce the mana cost by 100%, and missiles will fire every .5 secs.

    Rank 3: Gives your Arcane Blast a 24% chance, and your Arcane Barrage, Fireball, Frostbolt and Frostfire Bolt spells a 12% chance to reduce the channeled duration of the next Arcane Missiles spell by 2.5 secs, reduce the mana cost by 100%, and missiles will fire every .5 secs.

    Rank 4: Gives your Arcane Blast a 32% chance, and your Arcane Barrage, Fireball, Frostbolt and Frostfire Bolt spells a 16% chance to reduce the channeled duration of the next Arcane Missiles spell by 2.5 secs, reduce the mana cost by 100%, and missiles will fire every .5 secs.

    Rank 5: Gives your Arcane Blast a 40% chance, and your Arcane Barrage, Fireball, Frostbolt and Frostfire Bolt spells a 20% chance to reduce the channeled duration of the next Arcane Missiles spell by 2.5 secs, reduce the mana cost by 100%, and missiles will fire every .5 secs.

  • Netherwind PresenceNew3 ranks

    Requires 45 points in Arcane Talents

    Rank 1: Increases your spell haste by 2%.

    Rank 2: Increases your spell haste by 4%.

    Rank 3: Increases your spell haste by 6%.

  • Spell Power2 ranks

    Requires 45 points in Arcane Talents

    Rank 1: Increases critical strike damage bonus of all spells by 25%.

    Rank 2: Increases critical strike damage bonus of all spells by 50%.

  • Arcane BarrageNew1 rank

    Requires 50 points in Arcane Talents

    Launches several missiles at the enemy target, causing 401 to 485 Arcane damage.

Fire (28 talents)

  • Improved Fire Blast2 ranks

    Rank 1: Reduces the cooldown of your Fire Blast spell by 1 sec.

    Rank 2: Reduces the cooldown of your Fire Blast spell by 2 sec.

  • Incineration3 ranks

    Rank 1: Increases the critical strike chance of your Fire Blast, Scorch, Arcane Blast and Cone of Cold spells by 2%.

    Rank 2: Increases the critical strike chance of your Fire Blast, Scorch, Arcane Blast and Cone of Cold spells by 4%.

    Rank 3: Increases the critical strike chance of your Fire Blast, Scorch, Arcane Blast and Cone of Cold spells by 6%.

  • Improved Fireball5 ranks

    Rank 1: Reduces the casting time of your Fireball spell by 0.1 sec.

    Rank 2: Reduces the casting time of your Fireball spell by 0.2 sec.

    Rank 3: Reduces the casting time of your Fireball spell by 0.3 sec.

    Rank 4: Reduces the casting time of your Fireball spell by 0.4 sec.

    Rank 5: Reduces the casting time of your Fireball spell by 0.5 sec.

  • Ignite5 ranks

    Requires 5 points in Fire Talents

    Rank 1: Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.

    Rank 2: Your critical strikes from Fire damage spells cause the target to burn for an additional 16% of your spell's damage over 4 sec.

    Rank 3: Your critical strikes from Fire damage spells cause the target to burn for an additional 24% of your spell's damage over 4 sec.

    Rank 4: Your critical strikes from Fire damage spells cause the target to burn for an additional 32% of your spell's damage over 4 sec.

    Rank 5: Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.

  • Burning DeterminationNew2 ranks

    Requires 5 points in Fire Talents

    Rank 1: When Interrupted or Silenced you have a 50% chance to become immune to the next Interrupt or Silence mechanic. Lasts 20 sec.

    Rank 2: When Interrupted or Silenced you have a 100% chance to become immune to the next Interrupt or Silence mechanic. Lasts 20 sec.

  • World in FlamesNew3 ranks

    Requires 5 points in Fire Talents

    Rank 1: Increases the critical strike chance of your Flamestrike, Pyroblast, Blast Wave, Dragon's Breath, Living Bomb, Blizzard and Arcane Explosion spells by 2%.

    Rank 2: Increases the critical strike chance of your Flamestrike, Pyroblast, Blast Wave, Dragon's Breath, Living Bomb, Blizzard and Arcane Explosion spells by 4%.

    Rank 3: Increases the critical strike chance of your Flamestrike, Pyroblast, Blast Wave, Dragon's Breath, Living Bomb, Blizzard and Arcane Explosion spells by 6%.

  • Flame Throwing2 ranks

    Requires 10 points in Fire Talents

    Rank 1: Increases the range of all Fire spells except Frostfire Bolt by 3 yards.

    Rank 2: Increases the range of all Fire spells except Frostfire Bolt by 6 yards.

  • Impact3 ranks

    Requires 10 points in Fire Talents

    Rank 1: Gives your damaging spells a 4% chance to cause the next Fire Blast you cast to stun the target for 2 sec.

    Rank 2: Gives your damaging spells a 7% chance to cause the next Fire Blast you cast to stun the target for 2 sec.

    Rank 3: Gives your damaging spells a 10% chance to cause the next Fire Blast you cast to stun the target for 2 sec.

  • Pyroblast1 rank

    Requires 10 points in Fire Talents

    Hurls an immense fiery boulder that causes 148 to 194 Fire damage and an additional 56 Fire damage over 12 sec.

  • Burning Soul2 ranks

    Requires 10 points in Fire Talents

    Rank 1: Reduces the pushback suffered from damaging attacks while casting Fire spells by 35% and reduces the threat caused by your Fire spells by 10%.

    Rank 2: Reduces the pushback suffered from damaging attacks while casting Fire spells by 70% and reduces the threat caused by your Fire spells by 20%.

  • Improved Scorch3 ranks

    Requires 15 points in Fire Talents

    Rank 1: Increases your chance to critically hit with Scorch, Fireball and Frostfire Bolt by an additional 1% and your damaging Scorch spells have a 33% chance to cause your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 5% and lasts 30 sec.

    Rank 2: Increases your chance to critically hit with Scorch, Fireball and Frostfire Bolt by an additional 2% and your damaging Scorch spells have a 66% chance to cause your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 5% and lasts 30 sec.

    Rank 3: Increases your chance to critically hit with Scorch, Fireball and Frostfire Bolt by an additional 3% and your damaging Scorch spells have a 100% chance to cause your target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 5% and lasts 30 sec.

  • Molten Shields2 ranks

    Requires 15 points in Fire Talents

    Rank 1: Causes your Fire Ward and Frost Ward spells to have a 15% chance to reflect the warded spell while active. In addition, your Molten Armor has a 50% chance to affect ranged and spell attacks.

    Rank 2: Causes your Fire Ward and Frost Ward spells to have a 30% chance to reflect the warded spell while active. In addition, your Molten Armor has a 100% chance to affect ranged and spell attacks.

  • Master of Elements3 ranks

    Requires 15 points in Fire Talents

    Rank 1: Your spell criticals will refund 10% of their base mana cost.

    Rank 2: Your spell criticals will refund 20% of their base mana cost.

    Rank 3: Your spell criticals will refund 30% of their base mana cost.

  • Playing with Fire3 ranks

    Requires 20 points in Fire Talents

    Rank 1: Increases all spell damage caused by 1% and all spell damage taken by 1%.

    Rank 2: Increases all spell damage caused by 2% and all spell damage taken by 2%.

    Rank 3: Increases all spell damage caused by 3% and all spell damage taken by 3%.

  • Critical Mass3 ranks

    Requires 20 points in Fire Talents

    Rank 1: Increases the critical strike chance of your Fire spells by 2%.

    Rank 2: Increases the critical strike chance of your Fire spells by 4%.

    Rank 3: Increases the critical strike chance of your Fire spells by 6%.

  • Blast Wave1 rank

    Requires 20 points in Fire Talents

    Requires 1 point in Pyroblast

    A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, knocking them back and dazing them for 6 sec.

  • Blazing Speed2 ranks

    Requires 25 points in Fire Talents

    Rank 1: Gives you a 5% chance when hit by a melee or ranged attack to increase your movement speed by 50% and dispel all movement impairing effects. This effect lasts 8 sec.

    Rank 2: Gives you a 10% chance when hit by a melee or ranged attack to increase your movement speed by 50% and dispel all movement impairing effects. This effect lasts 8 sec.

  • Fire Power5 ranks

    Requires 25 points in Fire Talents

    Rank 1: Increases the damage done by your Fire spells by 2%.

    Rank 2: Increases the damage done by your Fire spells by 4%.

    Rank 3: Increases the damage done by your Fire spells by 6%.

    Rank 4: Increases the damage done by your Fire spells by 8%.

    Rank 5: Increases the damage done by your Fire spells by 10%.

  • Pyromaniac3 ranks

    Requires 30 points in Fire Talents

    Rank 1: Increases chance to critically hit by 1% and allows 17% of your mana regeneration to continue while casting.

    Rank 2: Increases chance to critically hit by 2% and allows 33% of your mana regeneration to continue while casting.

    Rank 3: Increases chance to critically hit by 3% and allows 50% of your mana regeneration to continue while casting.

  • Combustion1 rank

    Requires 30 points in Fire Talents

    Requires 3 points in Critical Mass

    When activated, this spell increases your critical strike damage bonus with Fire damage spells by 50%, and causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.

  • Molten Fury2 ranks

    Requires 30 points in Fire Talents

    Rank 1: Increases damage of all spells against targets with less than 35% health by 6%.

    Rank 2: Increases damage of all spells against targets with less than 35% health by 12%.

  • Fiery PaybackNew2 ranks

    Requires 35 points in Fire Talents

    Rank 1: When below 35% health all damage taken is reduced by 10% and your Pyroblast spell's cast time is reduced by 1.75 secs while the cooldown is increased by 2.5 secs. In addition, melee and ranged attacks made against you have a 5% chance to disarm your attacker's main hand and ranged weapons.

    Rank 2: When below 35% health all damage taken is reduced by 20% and your Pyroblast spell's cast time is reduced by 3.5 secs while the cooldown is increased by 5 secs. In addition, melee and ranged attacks made against you have a 10% chance to disarm your attacker's main hand and ranged weapons.

  • Empowered FireNew3 ranks

    Requires 35 points in Fire Talents

    Rank 1: Increases the damage of your Fireball, Frostfire Bolt and Pyroblast spells by an amount equal to 5% of your spell power. In addition, each time your Ignite talent causes damage, you have a 33% chance to regain 2% of your base mana.

    Rank 2: Increases the damage of your Fireball, Frostfire Bolt and Pyroblast spells by an amount equal to 10% of your spell power. In addition, each time your Ignite talent causes damage, you have a 67% chance to regain 2% of your base mana.

    Rank 3: Increases the damage of your Fireball, Frostfire Bolt and Pyroblast spells by an amount equal to 15% of your spell power. In addition, each time your Ignite talent causes damage, you have a 100% chance to regain 2% of your base mana.

  • FirestarterNew2 ranks

    Requires 40 points in Fire Talents

    Requires 1 point in Dragon's Breath

    Rank 1: Your damaging Blast Wave and Dragon's Breath spells have a 50% chance to make your next Flamestrike spell instant cast and cost no mana. Lasts 10 sec.

    Rank 2: Your damaging Blast Wave and Dragon's Breath spells have a 100% chance to make your next Flamestrike spell instant cast and cost no mana. Lasts 10 sec.

  • Dragon's Breath1 rank

    Requires 40 points in Fire Talents

    Requires 1 point in Combustion

    Targets in a cone in front of the caster take 382 to 442 Fire damage and are Disoriented and Snared for 5 sec. Any direct damaging attack will revive targets. Turns off your attack when used.

  • Hot StreakNew3 ranks

    Requires 40 points in Fire Talents

    Rank 1: Any time you score 2 non-periodic spell criticals in a row using Fireball, Fire Blast, Scorch, Living Bomb, or Frostfire Bolt, you have a 33% chance the next Pyroblast spell cast within 10 sec will be instant cast.

    Rank 2: Any time you score 2 non-periodic spell criticals in a row using Fireball, Fire Blast, Scorch, Living Bomb, or Frostfire Bolt, you have a 66% chance the next Pyroblast spell cast within 10 sec will be instant cast.

    Rank 3: Any time you score 2 non-periodic spell criticals in a row using Fireball, Fire Blast, Scorch, Living Bomb, or Frostfire Bolt, you have a 100% chance the next Pyroblast spell cast within 10 sec will be instant cast.

  • BurnoutNew5 ranks

    Requires 45 points in Fire Talents

    Rank 1: Increases your spell critical damage bonus with all spells by 10% but your non-periodic spell criticals cost an additional 1% of the spell's cost.

    Rank 2: Increases your spell critical damage bonus with all spells by 20% but your non-periodic spell criticals cost an additional 2% of the spell's cost.

    Rank 3: Increases your spell critical damage bonus with all spells by 30% but your non-periodic spell criticals cost an additional 3% of the spell's cost.

    Rank 4: Increases your spell critical damage bonus with all spells by 40% but your non-periodic spell criticals cost an additional 4% of the spell's cost.

    Rank 5: Increases your spell critical damage bonus with all spells by 50% but your non-periodic spell criticals cost an additional 5% of the spell's cost.

  • Living BombNew1 rank

    Requires 50 points in Fire Talents

    The target becomes a Living Bomb, taking 612 Fire damage over 12 sec. After 12 sec or when the spell is dispelled, the target explodes dealing 306 Fire damage to all enemies within 10 yards.

Frost (28 talents)

  • Frostbite3 ranks

    Rank 1: Gives your Chill effects a 5% chance to freeze the target for 5 sec.

    Rank 2: Gives your Chill effects a 10% chance to freeze the target for 5 sec.

    Rank 3: Gives your Chill effects a 15% chance to freeze the target for 5 sec.

  • Improved Frostbolt5 ranks

    Rank 1: Reduces the casting time of your Frostbolt spell by 0.1 sec.

    Rank 2: Reduces the casting time of your Frostbolt spell by 0.2 sec.

    Rank 3: Reduces the casting time of your Frostbolt spell by 0.3 sec.

    Rank 4: Reduces the casting time of your Frostbolt spell by 0.4 sec.

    Rank 5: Reduces the casting time of your Frostbolt spell by 0.5 sec.

  • Ice Floes3 ranks

    Rank 1: Reduces the cooldown of your Frost Nova, Cone of Cold, Ice Block and Icy Veins spells by 7%.

    Rank 2: Reduces the cooldown of your Frost Nova, Cone of Cold, Ice Block and Icy Veins spells by 14%.

    Rank 3: Reduces the cooldown of your Frost Nova, Cone of Cold, Ice Block and Icy Veins spells by 20%.

  • Ice Shards3 ranks

    Requires 5 points in Frost Talents

    Rank 1: Increases the critical strike damage bonus of your Frost spells by 33%.

    Rank 2: Increases the critical strike damage bonus of your Frost spells by 66%.

    Rank 3: Increases the critical strike damage bonus of your Frost spells by 100%.

  • Frost Warding2 ranks

    Requires 5 points in Frost Talents

    Rank 1: Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 25%. In addition, gives your Frost Ward and Fire Ward a 15% chance to negate the warded damage spell and restore mana equal to the damage caused.

    Rank 2: Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 50%. In addition, gives your Frost Ward and Fire Ward a 30% chance to negate the warded damage spell and restore mana equal to the damage caused.

  • PrecisionNew3 ranks

    Requires 5 points in Frost Talents

    Rank 1: Reduces the mana cost and increases your chance to hit with spells by 1%.

    Rank 2: Reduces the mana cost and increases your chance to hit with spells by 2%.

    Rank 3: Reduces the mana cost and increases your chance to hit with spells by 3%.

  • Permafrost3 ranks

    Requires 5 points in Frost Talents

    Rank 1: Increases the duration of your Chill effects by 1 sec, reduces the target's speed by an additional 4%, and reduces the target's healing received by 7%.

    Rank 2: Increases the duration of your Chill effects by 2 secs, reduces the target's speed by an additional 7%, and reduces the target's healing received by 13%.

    Rank 3: Increases the duration of your Chill effects by 3 secs, reduces the target's speed by an additional 10%, and reduces the target's healing received by 20%.

  • Piercing Ice3 ranks

    Requires 10 points in Frost Talents

    Rank 1: Increases the damage done by your Frost spells by 2%.

    Rank 2: Increases the damage done by your Frost spells by 4%.

    Rank 3: Increases the damage done by your Frost spells by 6%.

  • Icy Veins1 rank

    Requires 10 points in Frost Talents

    Hastens your spellcasting, increasing spell casting speed by 20% and reduces the pushback suffered from damaging attacks while casting by 100%. Lasts 20 sec.

  • Improved Blizzard3 ranks

    Requires 10 points in Frost Talents

    Rank 1: Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 25%. Lasts 1.5 sec.

    Rank 2: Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40%. Lasts 1.5 sec.

    Rank 3: Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 50%. Lasts 1.5 sec.

  • Arctic Reach2 ranks

    Requires 15 points in Frost Talents

    Rank 1: Increases the range of your Frostbolt, Ice Lance, Deep Freeze and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.

    Rank 2: Increases the range of your Frostbolt, Ice Lance, Deep Freeze and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.

  • Frost Channeling3 ranks

    Requires 15 points in Frost Talents

    Rank 1: Reduces the mana cost of all spells by 4% and reduces the threat caused by your Frost spells by 4%.

    Rank 2: Reduces the mana cost of all spells by 7% and reduces the threat caused by your Frost spells by 7%.

    Rank 3: Reduces the mana cost of all spells by 10% and reduces the threat caused by your Frost spells by 10%.

  • Shatter3 ranks

    Requires 15 points in Frost Talents

    Rank 1: Increases the critical strike chance of all your spells against frozen targets by 17%.

    Rank 2: Increases the critical strike chance of all your spells against frozen targets by 34%.

    Rank 3: Increases the critical strike chance of all your spells against frozen targets by 50%.

  • Cold Snap1 rank

    Requires 20 points in Frost Talents

    When activated, this spell finishes the cooldown on all Frost spells you recently cast.

  • Improved Cone of Cold3 ranks

    Requires 20 points in Frost Talents

    Rank 1: Increases the damage dealt by your Cone of Cold spell by 15%.

    Rank 2: Increases the damage dealt by your Cone of Cold spell by 25%.

    Rank 3: Increases the damage dealt by your Cone of Cold spell by 35%.

  • Frozen Core3 ranks

    Requires 20 points in Frost Talents

    Rank 1: Reduces the damage taken from all spells by 2%.

    Rank 2: Reduces the damage taken from all spells by 4%.

    Rank 3: Reduces the damage taken from all spells by 6%.

  • Cold as IceNew2 ranks

    Requires 25 points in Frost Talents

    Requires 1 point in Cold Snap

    Rank 1: Reduces the cooldown of your Cold Snap, Ice Barrier and Summon Water Elemental spells by 10%.

    Rank 2: Reduces the cooldown of your Cold Snap, Ice Barrier and Summon Water Elemental spells by 20%.

  • Winter's Chill3 ranks

    Requires 25 points in Frost Talents

    Rank 1: Increases your chance to critically hit with Frostbolt by an additional 1% and gives your Frost damage spells a 33% chance to apply the Winter's Chill effect, which increases the chance spells will critically hit the target by 1% for 15 sec. Stacks up to 5 times.

    Rank 2: Increases your chance to critically hit with Frostbolt by an additional 2% and gives your Frost damage spells a 66% chance to apply the Winter's Chill effect, which increases the chance spells will critically hit the target by 1% for 15 sec. Stacks up to 5 times.

    Rank 3: Increases your chance to critically hit with Frostbolt by an additional 3% and gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance spells will critically hit the target by 1% for 15 sec. Stacks up to 5 times.

  • Shattered BarrierNew2 ranks

    Requires 30 points in Frost Talents

    Requires 1 point in Ice Barrier

    Rank 1: Gives your Ice Barrier spell a 50% chance to freeze all enemies within 10 yds for 8 sec when it is destroyed.

    Rank 2: Gives your Ice Barrier spell a 100% chance to freeze all enemies within 10 yds for 8 sec when it is destroyed.

  • Ice Barrier1 rank

    Requires 30 points in Frost Talents

    Requires 1 point in Cold Snap

    Instantly shields you, absorbing 454 damage. Lasts 1 min. While the shield holds, spellcasting will not be delayed by damage.

  • Arctic Winds5 ranks

    Requires 30 points in Frost Talents

    Rank 1: Increases all Frost damage you cause by 1% and reduces the chance melee and ranged attacks will hit you by 1%.

    Rank 2: Increases all Frost damage you cause by 2% and reduces the chance melee and ranged attacks will hit you by 2%.

    Rank 3: Increases all Frost damage you cause by 3% and reduces the chance melee and ranged attacks will hit you by 3%.

    Rank 4: Increases all Frost damage you cause by 4% and reduces the chance melee and ranged attacks will hit you by 4%.

    Rank 5: Increases all Frost damage you cause by 5% and reduces the chance melee and ranged attacks will hit you by 5%.

  • Empowered Frostbolt2 ranks

    Requires 35 points in Frost Talents

    Rank 1: Increases the damage of your Frostbolt spell by an amount equal to 5% of your spell power and reduces the cast time by 0.1 sec.

    Rank 2: Increases the damage of your Frostbolt spell by an amount equal to 10% of your spell power and reduces the cast time by 0.2 sec.

  • Fingers of FrostNew2 ranks

    Requires 35 points in Frost Talents

    Rank 1: Gives your Chill effects a 7% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.

    Rank 2: Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.

  • Brain FreezeNew3 ranks

    Requires 40 points in Frost Talents

    Rank 1: Your Frost damage spells with chilling effects have a 5% chance to cause your next Fireball or Frostfire Bolt spell to be instant cast and cost no mana.

    Rank 2: Your Frost damage spells with chilling effects have a 10% chance to cause your next Fireball or Frostfire Bolt spell to be instant cast and cost no mana.

    Rank 3: Your Frost damage spells with chilling effects have a 15% chance to cause your next Fireball or Frostfire Bolt spell to be instant cast and cost no mana.

  • Summon Water Elemental1 rank

    Requires 40 points in Frost Talents

    Summon a Water Elemental to fight for the caster for 45 sec.

  • Enduring WinterNew3 ranks

    Requires 40 points in Frost Talents

    Requires 1 point in Summon Water Elemental

    Rank 1: Increases the duration of your Summon Water Elemental spell by 5 sec and your Frostbolt spell has a 33% chance to grant up to 10 party or raid members mana regeneration equal to 1% of their maximum mana per 5 sec for 15 sec. This effect cannot occur more often than once every 6 sec.

    Rank 2: Increases the duration of your Summon Water Elemental spell by 10 sec and your Frostbolt spell has a 66% chance to grant up to 10 party or raid members mana regeneration equal to 1% of their maximum mana per 5 sec for 15 sec. This effect cannot occur more often than once every 6 sec.

    Rank 3: Increases the duration of your Summon Water Elemental spell by 15 sec and your Frostbolt spell has a 100% chance to grant up to 10 party or raid members mana regeneration equal to 1% of their maximum mana per 5 sec for 15 sec. This effect cannot occur more often than once every 6 sec.

  • Chilled to the BoneNew5 ranks

    Requires 45 points in Frost Talents

    Rank 1: Increases the damage caused by your Frostbolt, Frostfire Bolt and Ice Lance spells by 1% and reduces the movement speed of all chilled targets by an additional 2%.

    Rank 2: Increases the damage caused by your Frostbolt, Frostfire Bolt and Ice Lance spells by 2% and reduces the movement speed of all chilled targets by an additional 4%.

    Rank 3: Increases the damage caused by your Frostbolt, Frostfire Bolt and Ice Lance spells by 3% and reduces the movement speed of all chilled targets by an additional 6%.

    Rank 4: Increases the damage caused by your Frostbolt, Frostfire Bolt and Ice Lance spells by 4% and reduces the movement speed of all chilled targets by an additional 8%.

    Rank 5: Increases the damage caused by your Frostbolt, Frostfire Bolt and Ice Lance spells by 5% and reduces the movement speed of all chilled targets by an additional 10%.

  • Deep FreezeNew1 rank

    Requires 50 points in Frost Talents

    Stuns the target for 5 sec. Only usable on Frozen targets. Deals 2369 to 2641 damage to targets permanently immune to stuns.