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WoW WotLK 3.3.5 / 3.4.5 Hunter Talent Calculator

Client 3.4.5 · patch 3.3.5 talent trees · 71 points · up to level 80

Plan your Hunter talents for WoW WotLK 3.3.5 / 3.4.5: three talent trees — Beast Mastery, Marksmanship, and Survival — with 81 talents in total and up to 71 talent points by level 80. Playable races: Dwarf, Night Elf, Draenei, Orc, Tauren, Troll, and Blood Elf.

HunterNo race chosen

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Choose a race to see its racial abilities.

Dual specializationLearned from a class trainer at level 40. Plan both builds and switch between them.

Talent points

Hunter0 / 0 / 0
Points spent
0
LeftPoints left
71
LevelRequired level
–
Open in theorycrafting

Beast Mastery

0 points

Hunter glyphs

Choose up to three major and three minor glyphs. The spellbook and character stats below show their effects.

Major glyphs

Minor glyphs

Spellbook

Every Hunter ability a trainer teaches, by spellbook tab. Cards show the highest rank; hover one to compare every rank and the level it's trained at, or click it to keep the list open.

All Hunter spells with every rank →

Pets

Choose a family and browse abilities. Your active talents update damage values.

Pet theorycrafting

Cat

Food: Meat, Fish

Talent tree: Ferocity

Family damage
+5%
Family health
+5%
Family armor
+5%

Your family choice is remembered for this game version.

Pet talents

Each family uses one of three trees. Pets get a talent point at level 20 and one every 4 levels after; Beast Mastery adds more. Their bonuses apply to the pet abilities below and in Theorycrafting.

Points: 0 / 16Pet level needed: —Beast Mastery would add 4 points

Ferocity

0 points

Pet abilities

Claw

Learned automatically as the pet levels

25 FocusInstant

Claw the enemy, causing 118 to 168 damage.

All 11 ranks

Rank 1 · Lv. 1

Claw the enemy, causing 4 to 6 damage.

Rank 2 · Lv. 8

Claw the enemy, causing 8 to 12 damage.

Rank 3 · Lv. 16

Claw the enemy, causing 12 to 16 damage.

Rank 4 · Lv. 24

Claw the enemy, causing 16 to 22 damage.

Rank 5 · Lv. 32

Claw the enemy, causing 21 to 29 damage.

Rank 6 · Lv. 40

Claw the enemy, causing 26 to 36 damage.

Rank 7 · Lv. 48

Claw the enemy, causing 35 to 49 damage.

Rank 8 · Lv. 56

Claw the enemy, causing 43 to 59 damage.

Rank 9 · Lv. 64

Claw the enemy, causing 54 to 76 damage.

Rank 10 · Lv. 72

Claw the enemy, causing 91 to 129 damage.

Rank 11 · Lv. 80

Claw the enemy, causing 118 to 168 damage.

Prowl

Learned automatically as the pet levels

No Focus costInstant10 sec cooldown

Puts your pet in stealth mode, but slows its movement speed by 40%. The first attack from stealth receives a 50% bonus to damage. Lasts until cancelled.

All 3 ranks

Rank 1 · Lv. 1

Puts your pet in stealth mode, but slows its movement speed by 50%. The first attack from stealth receives a 20% bonus to damage. Lasts until cancelled.

Rank 2 · Lv. 30

Puts your pet in stealth mode, but slows its movement speed by 45%. The first attack from stealth receives a 35% bonus to damage. Lasts until cancelled.

Rank 3 · Lv. 50

Puts your pet in stealth mode, but slows its movement speed by 40%. The first attack from stealth receives a 50% bonus to damage. Lasts until cancelled.

Rake

Learned automatically as the pet levels

20 FocusInstant10 sec cooldown

Rake the target for 47 to 67 bleed damage and an additional 19 to 25 damage every 3 seconds.

All 6 ranks

Rank 1 · Lv. 1

Rake the target for 1 to 3 bleed damage and an additional 1 damage every 3 seconds.

Rank 2 · Lv. 16

Rake the target for 4 to 6 bleed damage and an additional 1 to 3 damage every 3 seconds.

Rank 3 · Lv. 32

Rake the target for 8 to 12 bleed damage and an additional 2 to 6 damage every 3 seconds.

Rank 4 · Lv. 48

Rake the target for 15 to 19 bleed damage and an additional 4 to 10 damage every 3 seconds.

Rank 5 · Lv. 64

Rake the target for 22 to 30 bleed damage and an additional 7 to 13 damage every 3 seconds.

Rank 6 · Lv. 80

Rake the target for 47 to 67 bleed damage and an additional 19 to 25 damage every 3 seconds.

Abilities every pet learns

Pets learn every rank of their abilities automatically as they level. Higher ranks replace lower ranks.

Cower

Learned automatically as the pet levels

No Focus costInstant45 sec cooldown

Your pet cowers, reducing damage taken by 40% for 6 sec. While cowering, your pet's movement speed is reduced by 50%.

All 1 ranks

Rank 1 · Lv. 20

Your pet cowers, reducing damage taken by 40% for 6 sec. While cowering, your pet's movement speed is reduced by 50%.

Growl

Learned automatically as the pet levels

15 FocusInstant5 sec cooldown

Your pet growls at the target, generating threat and increasing the likelihood the target will attack it.

All 9 ranks

Rank 1 · Lv. 1

Your pet growls at the target, generating threat and increasing the likelihood the target will attack it.

Rank 2 · Lv. 10

Your pet growls at the target, generating threat and increasing the likelihood the target will attack it.

Rank 3 · Lv. 20

Your pet growls at the target, generating threat and increasing the likelihood the target will attack it.

Rank 4 · Lv. 30

Your pet growls at the target, generating threat and increasing the likelihood the target will attack it.

Rank 5 · Lv. 40

Your pet growls at the target, generating threat and increasing the likelihood the target will attack it.

Rank 6 · Lv. 50

Your pet growls at the target, generating threat and increasing the likelihood the target will attack it.

Rank 7 · Lv. 60

Your pet growls at the target, generating threat and increasing the likelihood the target will attack it.

Rank 8 · Lv. 70

Your pet growls at the target, generating threat and increasing the likelihood the target will attack it.

Rank 9 · Lv. 80

Your pet growls at the target, generating threat and increasing the likelihood the target will attack it.

Avoidance

Passive

Reduces the damage your pet takes from creature area of effect attacks by an additional 90%.

All 1 ranks

Rank 1 · Lv. 60

Reduces the damage your pet takes from creature area of effect attacks by an additional 90%.

Professions

Pick up to 2 primary professions and any secondary skills. Open a profession to see what it does and why to take it; your picks are saved with the build link.

Your professions

Primary professions

0/2

Choose up to 2 primary professions.

Empty slotEmpty slot

Secondary skills

0 selected

You can learn all secondary skills.

none chosen

Open a tab to view its details. Click Learn to choose the profession.

Primary
Secondary

AlchemyPrimary

Higher alchemy skill allows you to learn higher level alchemy recipes. Alchemy recipes can be found on trainers around the world as well as from quests and monsters.

Open profession guide →

Why take it

  • Brews potions, elixirs and flasks: consumables every class uses in raids and PvP.
  • Elixirs and flasks the alchemist drinks last twice as long and are stronger.
  • Transmutes titanium and eternal elements, and makes Alchemist's Stones, trinkets that strengthen potions.
Pairs well with

Specializations

Pick one at high skill; each opens recipes the others can't make.

  • Transmutation MasterAllows an Alchemist to sometimes get greater results when transmuting materials.
  • Potion MasterAllows an alchemist to sometimes create an additional potion when brewing high level potions.
  • Elixir MasterAllows an alchemist to sometimes create an additional elixir when brewing high level elixirs.

Profession bonus

Only a character with this profession gets these, at the highest skill.

  • MixologyYou receive an increased effect and duration when you drink any elixir or flask you are able to make.

Proficiency ranks

RankLevelSkill neededMax skill
Apprentice5175
Journeyman1050150
Expert20125225
Artisan35200300
Master50275375
Grand Master65350450

Trained from a profession trainer; racial bonuses add to the skill.

Character overview

Hunter

Hunter

  • Level 80
  • WoW WotLK

Choose a race at the top of the page to complete the character.

Talent build

No talent points spent yet.

Professions

No professions chosen yet.

Profession guides

Choose a profession above to open its guide.

Character stats · Level 80

Choose a race above to see your character's stats: base attributes plus your talents and racials.

Leveling path, 1–80

Your road from level 1 to 80: what to train, learn and do at each level. Talent points start at level 10 and follow the order you click them; hover an entry for details.

View Leveling Path

Character level 80No steps checked: stats show level 80. Check “Create character” to start at level 1.

  • Talent point
  • Trainer spell
  • Class quest
  • Profession training
  • Riding

No talent points spent yet: click talents in the trees above, in the order you want to learn them, to see them here.

Professions you choose above appear at the levels you can train them.

  1. Create character · level 1, before any training

  2. Level 1
    400 XP to level 2Level cost 10 copper
  3. Level 2
    • Nothing new at this level
    900 XP to level 3
  4. Level 3
    • Nothing new at this level
    1,400 XP to level 4
  5. Level 4
    2,100 XP to level 5Level cost 2 silver
  6. Level 5
    • Nothing new at this level
    2,800 XP to level 6
  7. Level 6
    3,600 XP to level 7Level cost 2 silver
  8. Level 7
    • Nothing new at this level
    4,500 XP to level 8
  9. Level 8
    5,400 XP to level 9Level cost 4 silver
  10. Level 9
    • Nothing new at this level
    6,500 XP to level 10
  11. Level 10
    7,600 XP to level 11Level cost 12 silver
  12. Levels 1–10:35,200 XP20 silver 10 copper

Gold to spend, levels 1–80

Class training
1057 gold 80 silver 10 copper
Professions
0 copperRecipe costs aren't included.
Riding and mounts
6304 gold

Trainer prices before reputation and PvP discounts. Ranks learned from quests, books or talents cost nothing at a trainer and aren't counted.

How the calculator works

  • Click a talent (or tap it and press Learn) to add a point. Right-click, press Delete, or tap Unlearn to remove one.
  • Each row unlocks after 5 points in that tree. Talents with an arrow need the talent above them maxed first.
  • Your build is saved in this browser automatically. Use Copy build link to share it.

Talent names, ranks, positions and tooltips are read from the game client (build 3.4.5.63697). Numbers are shown for a level 80 character.

Hunter talents in WoW WotLK 3.3.5 / 3.4.5

Beast Mastery (26 talents)

  • Improved Aspect of the Hawk5 ranks

    Rank 1: While Aspect of the Hawk or Dragonhawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 3% for 12 sec.

    Rank 2: While Aspect of the Hawk or Dragonhawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 6% for 12 sec.

    Rank 3: While Aspect of the Hawk or Dragonhawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 9% for 12 sec.

    Rank 4: While Aspect of the Hawk or Dragonhawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 12% for 12 sec.

    Rank 5: While Aspect of the Hawk or Dragonhawk is active, all normal ranged attacks have a 10% chance of increasing ranged attack speed by 15% for 12 sec.

  • Endurance Training5 ranks

    Rank 1: Increases the health of your pet by 2% and your total health by 1%.

    Rank 2: Increases the health of your pet by 4% and your total health by 2%.

    Rank 3: Increases the health of your pet by 6% and your total health by 3%.

    Rank 4: Increases the health of your pet by 8% and your total health by 4%.

    Rank 5: Increases the health of your pet by 10% and your total health by 5%.

  • Focused Fire2 ranks

    Requires 5 points in Beast Mastery Talents

    Rank 1: All damage caused by you is increased by 1% while your pet is active and the critical strike chance of your pet's special abilities is increased by 10% while Kill Command is active.

    Rank 2: All damage caused by you is increased by 2% while your pet is active and the critical strike chance of your pet's special abilities is increased by 20% while Kill Command is active.

  • Improved Aspect of the Monkey3 ranks

    Requires 5 points in Beast Mastery Talents

    Rank 1: Increases the Dodge bonus of your Aspect of the Monkey and Aspect of the Dragonhawk by 2%.

    Rank 2: Increases the Dodge bonus of your Aspect of the Monkey and Aspect of the Dragonhawk by 4%.

    Rank 3: Increases the Dodge bonus of your Aspect of the Monkey and Aspect of the Dragonhawk by 6%.

  • Thick Hide3 ranks

    Requires 5 points in Beast Mastery Talents

    Rank 1: Increases the armor rating of your pets by 7% and your armor contribution from items by 4%.

    Rank 2: Increases the armor rating of your pets by 14% and your armor contribution from items by 7%.

    Rank 3: Increases the armor rating of your pets by 20% and your armor contribution from items by 10%.

  • Improved Revive Pet2 ranks

    Requires 5 points in Beast Mastery Talents

    Rank 1: Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.

    Rank 2: Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%.

  • Pathfinding2 ranks

    Requires 10 points in Beast Mastery Talents

    Rank 1: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 4%, and increases your speed while mounted by 5%. The mounted movement speed increase does not stack with other effects.

    Rank 2: Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 8%, and increases your speed while mounted by 10%. The mounted movement speed increase does not stack with other effects.

  • Aspect MasteryNew1 rank

    Requires 10 points in Beast Mastery Talents

    Aspect of the Viper - Reduces the damage penalty by 10%. Aspect of the Monkey - Reduces the damage done to you while active by 5%. Aspect of the Hawk - Increases the attack power bonus by 30%. Aspect of the Dragonhawk - Combines the bonuses from Aspect of the Monkey and Hawk.

  • Unleashed Fury5 ranks

    Requires 10 points in Beast Mastery Talents

    Rank 1: Increases the damage done by your pets by 3%.

    Rank 2: Increases the damage done by your pets by 6%.

    Rank 3: Increases the damage done by your pets by 9%.

    Rank 4: Increases the damage done by your pets by 12%.

    Rank 5: Increases the damage done by your pets by 15%.

  • Improved Mend Pet2 ranks

    Requires 15 points in Beast Mastery Talents

    Rank 1: Reduces the mana cost of your Mend Pet spell by 10% and gives the Mend Pet spell a 25% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.

    Rank 2: Reduces the mana cost of your Mend Pet spell by 20% and gives the Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.

  • Ferocity5 ranks

    Requires 15 points in Beast Mastery Talents

    Rank 1: Increases the critical strike chance of your pet by 2%.

    Rank 2: Increases the critical strike chance of your pet by 4%.

    Rank 3: Increases the critical strike chance of your pet by 6%.

    Rank 4: Increases the critical strike chance of your pet by 8%.

    Rank 5: Increases the critical strike chance of your pet by 10%.

  • Spirit Bond2 ranks

    Requires 20 points in Beast Mastery Talents

    Rank 1: While your pet is active, you and your pet will regenerate 1% of total health every 10 sec., and increases healing done to you and your pet by 5%.

    Rank 2: While your pet is active, you and your pet will regenerate 2% of total health every 10 sec., and increases healing done to you and your pet by 10%.

  • Intimidation1 rank

    Requires 20 points in Beast Mastery Talents

    Command your pet to intimidate the target, causing a high amount of threat and stunning the target for 3 sec. Lasts 15 sec.

  • Bestial Discipline2 ranks

    Requires 20 points in Beast Mastery Talents

    Rank 1: Increases the Focus regeneration of your pets by 50%.

    Rank 2: Increases the Focus regeneration of your pets by 100%.

  • Animal Handler2 ranks

    Requires 25 points in Beast Mastery Talents

    Rank 1: Increases your pet's attack power by 5%, and increases the duration of your Master's Call effect by 3 sec.

    Rank 2: Increases your pet's attack power by 10%, and increases the duration of your Master's Call effect by 6 sec.

  • Frenzy5 ranks

    Requires 25 points in Beast Mastery Talents

    Requires 5 points in Ferocity

    Rank 1: Gives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

    Rank 2: Gives your pet a 40% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

    Rank 3: Gives your pet a 60% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

    Rank 4: Gives your pet a 80% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

    Rank 5: Gives your pet a 100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

  • Ferocious Inspiration3 ranks

    Requires 30 points in Beast Mastery Talents

    Rank 1: All party and raid members have all damage increased by 1% within 100 yards of your pet. In addition, increases the damage dealt by Arcane Shot and Steady Shot by 3%.

    Rank 2: All party and raid members have all damage increased by 2% within 100 yards of your pet. In addition, increases the damage dealt by Arcane Shot and Steady Shot by 6%.

    Rank 3: All party and raid members have all damage increased by 3% within 100 yards of your pet. In addition, increases the damage dealt by Arcane Shot and Steady Shot by 9%.

  • Bestial Wrath1 rank

    Requires 30 points in Beast Mastery Talents

    Requires 1 point in Intimidation

    Send your pet into a rage causing 50% additional damage for 10 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.

  • Catlike Reflexes3 ranks

    Requires 30 points in Beast Mastery Talents

    Rank 1: Increases your chance to dodge by 1% and your pet's chance to dodge by an additional 3%. In addition, reduces the cooldown of your Kill Command ability by 10 sec.

    Rank 2: Increases your chance to dodge by 2% and your pet's chance to dodge by an additional 6%. In addition, reduces the cooldown of your Kill Command ability by 20 sec.

    Rank 3: Increases your chance to dodge by 3% and your pet's chance to dodge by an additional 9%. In addition, reduces the cooldown of your Kill Command ability by 30 sec.

  • InvigorationNew2 ranks

    Requires 35 points in Beast Mastery Talents

    Requires 3 points in Ferocious Inspiration

    Rank 1: When your pet scores a critical hit with a special ability, you have a 50% chance to instantly regenerate 1% mana.

    Rank 2: When your pet scores a critical hit with a special ability, you have a 100% chance to instantly regenerate 1% mana.

  • Serpent's Swiftness5 ranks

    Requires 35 points in Beast Mastery Talents

    Rank 1: Increases ranged combat attack speed by 4% and your pet's melee attack speed by 4%.

    Rank 2: Increases ranged combat attack speed by 8% and your pet's melee attack speed by 8%.

    Rank 3: Increases ranged combat attack speed by 12% and your pet's melee attack speed by 12%.

    Rank 4: Increases ranged combat attack speed by 16% and your pet's melee attack speed by 16%.

    Rank 5: Increases ranged combat attack speed by 20% and your pet's melee attack speed by 20%.

  • LongevityNew3 ranks

    Requires 40 points in Beast Mastery Talents

    Rank 1: Reduces the cooldown of your Bestial Wrath, Intimidation and Pet Special Abilities by 10%.

    Rank 2: Reduces the cooldown of your Bestial Wrath, Intimidation and Pet Special Abilities by 20%.

    Rank 3: Reduces the cooldown of your Bestial Wrath, Intimidation and Pet Special Abilities by 30%.

  • The Beast Within1 rank

    Requires 40 points in Beast Mastery Talents

    Requires 1 point in Bestial Wrath

    Increases all damage you deal by 10% and while your pet is under the effects of Bestial Wrath, you also go into a rage causing 10% additional damage and reducing mana costs of all spells by 50% for 10 sec. While enraged, you do not feel pity or remorse or fear and you cannot be stopped unless killed.

  • Cobra StrikesNew3 ranks

    Requires 40 points in Beast Mastery Talents

    Requires 5 points in Serpent's Swiftness

    Rank 1: You have a 20% chance when you critically hit with Arcane Shot, Steady Shot or Kill Shot to cause your pet's next 2 special attacks to critically hit.

    Rank 2: You have a 40% chance when you critically hit with Arcane Shot, Steady Shot or Kill Shot to cause your pet's next 2 special attacks to critically hit.

    Rank 3: You have a 60% chance when you critically hit with Arcane Shot, Steady Shot or Kill Shot to cause your pet's next 2 special attacks to critically hit.

  • Kindred SpiritsNew5 ranks

    Requires 45 points in Beast Mastery Talents

    Rank 1: Increases your pet's damage by 4% and you and your pet's movement speed by 2% while your pet is active. This does not stack with other movement speed increasing effects.

    Rank 2: Increases your pet's damage by 8% and you and your pet's movement speed by 4% while your pet is active. This does not stack with other movement speed increasing effects.

    Rank 3: Increases your pet's damage by 12% and you and your pet's movement speed by 6% while your pet is active. This does not stack with other movement speed increasing effects.

    Rank 4: Increases your pet's damage by 16% and you and your pet's movement speed by 8% while your pet is active. This does not stack with other movement speed increasing effects.

    Rank 5: Increases your pet's damage by 20% and you and your pet's movement speed by 10% while your pet is active. This does not stack with other movement speed increasing effects.

  • Beast MasteryNew1 rank

    Requires 50 points in Beast Mastery Talents

    You master the art of Beast training, teaching you the ability to tame Exotic pets and increasing your total amount of Pet Skill Points by 4.

Marksmanship (27 talents)

  • Improved Concussive Shot2 ranks

    Rank 1: Increases the duration of your Concussive Shot's daze effect by 1 sec.

    Rank 2: Increases the duration of your Concussive Shot's daze effect by 2 sec.

  • Focused AimNew3 ranks

    Rank 1: Reduces the pushback suffered from damaging attacks while casting Steady Shot by 23%, and increases your chance to hit by 1%.

    Rank 2: Reduces the pushback suffered from damaging attacks while casting Steady Shot by 46%, and increases your chance to hit by 2%.

    Rank 3: Reduces the pushback suffered from damaging attacks while casting Steady Shot by 70%, and increases your chance to hit by 3%.

  • Lethal Shots5 ranks

    Rank 1: Increases your critical strike chance with ranged weapons by 1%.

    Rank 2: Increases your critical strike chance with ranged weapons by 2%.

    Rank 3: Increases your critical strike chance with ranged weapons by 3%.

    Rank 4: Increases your critical strike chance with ranged weapons by 4%.

    Rank 5: Increases your critical strike chance with ranged weapons by 5%.

  • Careful Aim3 ranks

    Requires 5 points in Marksmanship Talents

    Rank 1: Increases your ranged attack power by an amount equal to 33% of your total Intellect.

    Rank 2: Increases your ranged attack power by an amount equal to 66% of your total Intellect.

    Rank 3: Increases your ranged attack power by an amount equal to 100% of your total Intellect.

  • Improved Hunter's Mark3 ranks

    Requires 5 points in Marksmanship Talents

    Rank 1: Increases the bonus attack power granted by your Hunter's Mark ability by 10%, and reduces the mana cost of your Hunter's Mark ability by 33%.

    Rank 2: Increases the bonus attack power granted by your Hunter's Mark ability by 20%, and reduces the mana cost of your Hunter's Mark ability by 66%.

    Rank 3: Increases the bonus attack power granted by your Hunter's Mark ability by 30%, and reduces the mana cost of your Hunter's Mark ability by 100%.

  • Mortal Shots5 ranks

    Requires 5 points in Marksmanship Talents

    Rank 1: Increases the critical strike damage bonus of your ranged abilities by 6%.

    Rank 2: Increases the critical strike damage bonus of your ranged abilities by 12%.

    Rank 3: Increases the critical strike damage bonus of your ranged abilities by 18%.

    Rank 4: Increases the critical strike damage bonus of your ranged abilities by 24%.

    Rank 5: Increases the critical strike damage bonus of your ranged abilities by 30%.

  • Go for the Throat2 ranks

    Requires 10 points in Marksmanship Talents

    Rank 1: Your ranged critical hits cause your pet to generate 25 Focus.

    Rank 2: Your ranged critical hits cause your pet to generate 50 Focus.

  • Improved Arcane Shot3 ranks

    Requires 10 points in Marksmanship Talents

    Rank 1: Increases the damage done by your Arcane Shot by 5%.

    Rank 2: Increases the damage done by your Arcane Shot by 10%.

    Rank 3: Increases the damage done by your Arcane Shot by 15%.

  • Aimed Shot1 rank

    Requires 10 points in Marksmanship Talents

    Requires 5 points in Mortal Shots

    An aimed shot that increases ranged damage by 5 and reduces healing done to that target by 50%. Lasts 10 sec.

  • Rapid Killing2 ranks

    Requires 10 points in Marksmanship Talents

    Rank 1: Reduces the cooldown of your Rapid Fire ability by 1 min. In addition, after killing an opponent that yields experience or honor, your next Aimed Shot, Arcane Shot or Chimera Shot causes 10% additional damage. Lasts 20 sec.

    Rank 2: Reduces the cooldown of your Rapid Fire ability by 2 min. In addition, after killing an opponent that yields experience or honor, your next Aimed Shot, Arcane Shot or Chimera Shot causes 20% additional damage. Lasts 20 sec.

  • Improved Stings3 ranks

    Requires 15 points in Marksmanship Talents

    Rank 1: Increases the damage done by your Serpent Sting and Wyvern Sting by 10% and the mana drained by your Viper Sting by 10%. In addition, reduces the chance your Sting damage over time effects will be dispelled by 10%.

    Rank 2: Increases the damage done by your Serpent Sting and Wyvern Sting by 20% and the mana drained by your Viper Sting by 20%. In addition, reduces the chance your Sting damage over time effects will be dispelled by 20%.

    Rank 3: Increases the damage done by your Serpent Sting and Wyvern Sting by 30% and the mana drained by your Viper Sting by 30%. In addition, reduces the chance your Sting damage over time effects will be dispelled by 30%.

  • Efficiency5 ranks

    Requires 15 points in Marksmanship Talents

    Rank 1: Reduces the Mana cost of your Shots and Stings by 3%.

    Rank 2: Reduces the Mana cost of your Shots and Stings by 6%.

    Rank 3: Reduces the Mana cost of your Shots and Stings by 9%.

    Rank 4: Reduces the Mana cost of your Shots and Stings by 12%.

    Rank 5: Reduces the Mana cost of your Shots and Stings by 15%.

  • Concussive Barrage2 ranks

    Requires 20 points in Marksmanship Talents

    Rank 1: Your successful Chimera Shot and Multi-Shot attacks have a 50% chance to Daze the target for 4 sec.

    Rank 2: Your successful Chimera Shot and Multi-Shot attacks have a 100% chance to Daze the target for 4 sec.

  • Readiness1 rank

    Requires 20 points in Marksmanship Talents

    When activated, this ability immediately finishes the cooldown on your other Hunter abilities except Bestial Wrath.

  • Barrage3 ranks

    Requires 20 points in Marksmanship Talents

    Rank 1: Increases the damage done by your Multi-Shot, Aimed Shot, and Volley spells by 4%.

    Rank 2: Increases the damage done by your Multi-Shot, Aimed Shot, and Volley spells by 8%.

    Rank 3: Increases the damage done by your Multi-Shot, Aimed Shot, and Volley spells by 12%.

  • Combat Experience2 ranks

    Requires 25 points in Marksmanship Talents

    Rank 1: Increases your total Agility and Intellect by 2%.

    Rank 2: Increases your total Agility and Intellect by 4%.

  • Ranged Weapon Specialization3 ranks

    Requires 25 points in Marksmanship Talents

    Rank 1: Increases the damage you deal with ranged weapons by 1%.

    Rank 2: Increases the damage you deal with ranged weapons by 3%.

    Rank 3: Increases the damage you deal with ranged weapons by 5%.

  • Piercing ShotsNew3 ranks

    Requires 30 points in Marksmanship Talents

    Rank 1: Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 10% of the damage dealt over 8 sec.

    Rank 2: Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 20% of the damage dealt over 8 sec.

    Rank 3: Your critical Aimed, Steady and Chimera Shots cause the target to bleed for 30% of the damage dealt over 8 sec.

  • Trueshot Aura1 rank

    Requires 30 points in Marksmanship Talents

    Requires 1 point in Readiness

    Increases the attack power of party and raid members within 100 yards by 10%. Lasts until cancelled.

  • Improved Barrage3 ranks

    Requires 30 points in Marksmanship Talents

    Requires 3 points in Barrage

    Rank 1: Increases the critical strike chance of your Multi-Shot and Aimed Shot abilities by 4% and reduces the pushback suffered from damaging attacks while channeling Volley by 33%.

    Rank 2: Increases the critical strike chance of your Multi-Shot and Aimed Shot abilities by 8% and reduces the pushback suffered from damaging attacks while channeling Volley by 66%.

    Rank 3: Increases the critical strike chance of your Multi-Shot and Aimed Shot abilities by 12% and reduces the pushback suffered from damaging attacks while channeling Volley by 100%.

  • Master Marksman5 ranks

    Requires 35 points in Marksmanship Talents

    Rank 1: Increases your critical strike chance by 1%, and reduces the Mana cost of your Steady Shot, Aimed Shot, and Chimera Shot by 5%.

    Rank 2: Increases your critical strike chance by 2%, and reduces the Mana cost of your Steady Shot, Aimed Shot, and Chimera Shot by 10%.

    Rank 3: Increases your critical strike chance by 3%, and reduces the Mana cost of your Steady Shot, Aimed Shot, and Chimera Shot by 15%.

    Rank 4: Increases your critical strike chance by 4%, and reduces the Mana cost of your Steady Shot, Aimed Shot, and Chimera Shot by 20%.

    Rank 5: Increases your critical strike chance by 5%, and reduces the Mana cost of your Steady Shot, Aimed Shot, and Chimera Shot by 25%.

  • Rapid RecuperationNew2 ranks

    Requires 35 points in Marksmanship Talents

    Rank 1: You gain 2% of your mana every 3 sec while under the effect of Rapid Fire, and you gain 1% of your mana every 2 sec for 6 sec when you gain Rapid Killing.

    Rank 2: You gain 4% of your mana every 3 sec while under the effect of Rapid Fire, and you gain 2% of your mana every 2 sec for 6 sec when you gain Rapid Killing.

  • Wild QuiverNew3 ranks

    Requires 40 points in Marksmanship Talents

    Rank 1: You have a 4% chance to shoot an additional shot when doing damage with your auto shot, dealing 80% weapon nature damage. Wild Quiver consumes no ammo.

    Rank 2: You have a 8% chance to shoot an additional shot when doing damage with your auto shot, dealing 80% weapon nature damage. Wild Quiver consumes no ammo.

    Rank 3: You have a 12% chance to shoot an additional shot when doing damage with your auto shot, dealing 80% weapon nature damage. Wild Quiver consumes no ammo.

  • Silencing Shot1 rank

    Requires 40 points in Marksmanship Talents

    Requires 5 points in Master Marksman

    A shot that deals 50% weapon damage and Silences the target for 3 sec. Non-player victim spellcasting is also interrupted for 3 sec.

  • Improved Steady ShotNew3 ranks

    Requires 40 points in Marksmanship Talents

    Rank 1: Your Steady Shot hits have a 5% chance to increase the damage done by your next Aimed Shot, Arcane Shot or Chimera Shot by 15%, and reduce the mana cost of your next Aimed Shot, Arcane Shot or Chimera Shot by 20%.

    Rank 2: Your Steady Shot hits have a 10% chance to increase the damage done by your next Aimed Shot, Arcane Shot or Chimera Shot by 15%, and reduce the mana cost of your next Aimed Shot, Arcane Shot or Chimera Shot by 20%.

    Rank 3: Your Steady Shot hits have a 15% chance to increase the damage done by your next Aimed Shot, Arcane Shot or Chimera Shot by 15%, and reduce the mana cost of your next Aimed Shot, Arcane Shot or Chimera Shot by 20%.

  • Marked for DeathNew5 ranks

    Requires 45 points in Marksmanship Talents

    Rank 1: Increases your damage done by your shots and the damage done by your pet's special abilities by 1% on marked targets, and increases the critical strike damage bonus of your Aimed Shot, Arcane Shot, Steady Shot, Kill Shot and Chimera Shot by 2%.

    Rank 2: Increases your damage done by your shots and the damage done by your pet's special abilities by 2% on marked targets, and increases the critical strike damage bonus of your Aimed Shot, Arcane Shot, Steady Shot, Kill Shot and Chimera Shot by 4%.

    Rank 3: Increases your damage done by your shots and the damage done by your pet's special abilities by 3% on marked targets, and increases the critical strike damage bonus of your Aimed Shot, Arcane Shot, Steady Shot, Kill Shot and Chimera Shot by 6%.

    Rank 4: Increases your damage done by your shots and the damage done by your pet's special abilities by 4% on marked targets, and increases the critical strike damage bonus of your Aimed Shot, Arcane Shot, Steady Shot, Kill Shot and Chimera Shot by 8%.

    Rank 5: Increases your damage done by your shots and the damage done by your pet's special abilities by 5% on marked targets, and increases the critical strike damage bonus of your Aimed Shot, Arcane Shot, Steady Shot, Kill Shot and Chimera Shot by 10%.

  • Chimera ShotNew1 rank

    Requires 50 points in Marksmanship Talents

    You deal 125% weapon damage, refreshing the current Sting on your target and triggering an effect: Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting. Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting. Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.

Survival (28 talents)

  • Improved TrackingNew5 ranks

    Rank 1: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all damage done to those types by the Hunter is increased by 1%.

    Rank 2: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all damage done to those types by the Hunter is increased by 2%.

    Rank 3: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all damage done to those types by the Hunter is increased by 3%.

    Rank 4: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all damage done to those types by the Hunter is increased by 4%.

    Rank 5: While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids and Undead, all damage done to those types by the Hunter is increased by 5%.

  • Hawk Eye3 ranks

    Rank 1: Increases the range of your ranged weapons by 2 yards.

    Rank 2: Increases the range of your ranged weapons by 4 yards.

    Rank 3: Increases the range of your ranged weapons by 6 yards.

  • Savage Strikes2 ranks

    Rank 1: Increases the critical strike chance of Raptor Strike, Mongoose Bite and Counterattack by 10%.

    Rank 2: Increases the critical strike chance of Raptor Strike, Mongoose Bite and Counterattack by 20%.

  • Surefooted3 ranks

    Requires 5 points in Survival Talents

    Rank 1: Reduces the duration of movement impairing effects by 10%.

    Rank 2: Reduces the duration of movement impairing effects by 20%.

    Rank 3: Reduces the duration of movement impairing effects by 30%.

  • Entrapment3 ranks

    Requires 5 points in Survival Talents

    Rank 1: When your Frost Trap or Snake Trap are triggered you entrap all afflicted targets, preventing them from moving for 2 sec.

    Rank 2: When your Frost Trap or Snake Trap are triggered you entrap all afflicted targets, preventing them from moving for 3 sec.

    Rank 3: When your Frost Trap or Snake Trap are triggered you entrap all afflicted targets, preventing them from moving for 4 sec.

  • Trap Mastery3 ranks

    Requires 5 points in Survival Talents

    Rank 1: Frost Trap and Freezing Trap - Increases the duration by 10%. Immolation Trap, Explosive Trap and Black Arrow - Increases the periodic damage done by 10%. Snake Trap - Increases the number of snakes summoned by 2.

    Rank 2: Frost Trap and Freezing Trap - Increases the duration by 20%. Immolation Trap, Explosive Trap and Black Arrow - Increases the periodic damage done by 20%. Snake Trap - Increases the number of snakes summoned by 4.

    Rank 3: Frost Trap and Freezing Trap - Increases the duration by 30%. Immolation Trap, Explosive Trap and Black Arrow - Increases the periodic damage done by 30%. Snake Trap - Increases the number of snakes summoned by 6.

  • Survival Instincts2 ranks

    Requires 5 points in Survival Talents

    Rank 1: Reduces all damage taken by 2% and increases the critical strike chance of your Arcane Shot, Steady Shot, and Explosive Shot by 2%.

    Rank 2: Reduces all damage taken by 4% and increases the critical strike chance of your Arcane Shot, Steady Shot, and Explosive Shot by 4%.

  • Survivalist5 ranks

    Requires 10 points in Survival Talents

    Rank 1: Increases your Stamina by 2%.

    Rank 2: Increases your Stamina by 4%.

    Rank 3: Increases your Stamina by 6%.

    Rank 4: Increases your Stamina by 8%.

    Rank 5: Increases your Stamina by 10%.

  • Scatter Shot1 rank

    Requires 10 points in Survival Talents

    A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.

  • Deflection3 ranks

    Requires 10 points in Survival Talents

    Rank 1: Increases your chance to parry by 1%, and reduces the duration of all Disarm effects used against you by 16%. This does not stack with other Disarm duration reducing effects.

    Rank 2: Increases your chance to parry by 2%, and reduces the duration of all Disarm effects used against you by 25%. This does not stack with other Disarm duration reducing effects.

    Rank 3: Increases your chance to parry by 3%, and reduces the duration of all Disarm effects used against you by 50%. This does not stack with other Disarm duration reducing effects.

  • Survival TacticsNew2 ranks

    Requires 10 points in Survival Talents

    Rank 1: Reduces the chance your Feign Death ability and all trap spells will be resisted by 2%, and reduces the cooldown of your Disengage ability by 2 sec.

    Rank 2: Reduces the chance your Feign Death ability and all trap spells will be resisted by 4%, and reduces the cooldown of your Disengage ability by 4 sec.

  • T.N.T.New3 ranks

    Requires 15 points in Survival Talents

    Rank 1: Increases the damage done by your Explosive Shot, Explosive Trap, Black Arrow and Immolation Trap by 2%.

    Rank 2: Increases the damage done by your Explosive Shot, Explosive Trap, Black Arrow and Immolation Trap by 4%.

    Rank 3: Increases the damage done by your Explosive Shot, Explosive Trap, Black Arrow and Immolation Trap by 6%.

  • Lock and LoadNew3 ranks

    Requires 15 points in Survival Talents

    Rank 1: You have a 33% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a 2% chance when you deal periodic damage with your Immolation Trap, Explosive Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. This effect has a 22 sec cooldown.

    Rank 2: You have a 66% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a 4% chance when you deal periodic damage with your Immolation Trap, Explosive Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. This effect has a 22 sec cooldown.

    Rank 3: You have a 100% chance when you trap a target with Freezing Trap, Freezing Arrow or Frost Trap and a 6% chance when you deal periodic damage with your Immolation Trap, Explosive Trap or Black Arrow to cause your next 2 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo. This effect has a 22 sec cooldown.

  • Hunter vs. WildNew3 ranks

    Requires 20 points in Survival Talents

    Requires 5 points in Survivalist

    Rank 1: Increases you and your pet's attack power and ranged attack power equal to 10% of your total Stamina.

    Rank 2: Increases you and your pet's attack power and ranged attack power equal to 20% of your total Stamina.

    Rank 3: Increases you and your pet's attack power and ranged attack power equal to 30% of your total Stamina.

  • Killer Instinct3 ranks

    Requires 20 points in Survival Talents

    Rank 1: Increases your critical strike chance with all attacks by 1%.

    Rank 2: Increases your critical strike chance with all attacks by 2%.

    Rank 3: Increases your critical strike chance with all attacks by 3%.

  • Counterattack1 rank

    Requires 20 points in Survival Talents

    Requires 3 points in Deflection

    A strike that becomes active after parrying an opponent's attack. This attack deals 48 plus 20% of your Attack Power damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

  • Lightning Reflexes5 ranks

    Requires 25 points in Survival Talents

    Rank 1: Increases your Agility by 3%.

    Rank 2: Increases your Agility by 6%.

    Rank 3: Increases your Agility by 9%.

    Rank 4: Increases your Agility by 12%.

    Rank 5: Increases your Agility by 15%.

  • Resourcefulness3 ranks

    Requires 25 points in Survival Talents

    Rank 1: Reduces the mana cost of all traps, melee abilities and Black Arrow by 20% and reduces the cooldown of all traps and Black Arrow by 2 sec.

    Rank 2: Reduces the mana cost of all traps, melee abilities and Black Arrow by 40% and reduces the cooldown of all traps and Black Arrow by 4 sec.

    Rank 3: Reduces the mana cost of all traps, melee abilities and Black Arrow by 60% and reduces the cooldown of all traps and Black Arrow by 6 sec.

  • Expose Weakness3 ranks

    Requires 30 points in Survival Talents

    Requires 5 points in Lightning Reflexes

    Rank 1: Your ranged criticals have a 33% chance to grant you Expose Weakness. Expose Weakness increases your attack power by 25% of your Agility for 7 sec.

    Rank 2: Your ranged criticals have a 66% chance to grant you Expose Weakness. Expose Weakness increases your attack power by 25% of your Agility for 7 sec.

    Rank 3: Your ranged criticals have a 100% chance to grant you Expose Weakness. Expose Weakness increases your attack power by 25% of your Agility for 7 sec.

  • Wyvern Sting1 rank

    Requires 30 points in Survival Talents

    Requires 3 points in Killer Instinct

    A stinging shot that puts the target to sleep for 30 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes 300 Nature damage over 6 sec. Only one Sting per Hunter can be active on the target at a time.

  • Thrill of the Hunt3 ranks

    Requires 30 points in Survival Talents

    Rank 1: Gives you a 33% chance to regain 40% of the mana cost of any shot when it critically hits.

    Rank 2: Gives you a 66% chance to regain 40% of the mana cost of any shot when it critically hits.

    Rank 3: Gives you a 100% chance to regain 40% of the mana cost of any shot when it critically hits.

  • Master Tactician5 ranks

    Requires 35 points in Survival Talents

    Rank 1: Your successful ranged attacks have a 10% chance to increase your critical strike chance with all attacks by 2% for 8 sec.

    Rank 2: Your successful ranged attacks have a 10% chance to increase your critical strike chance with all attacks by 4% for 8 sec.

    Rank 3: Your successful ranged attacks have a 10% chance to increase your critical strike chance with all attacks by 6% for 8 sec.

    Rank 4: Your successful ranged attacks have a 10% chance to increase your critical strike chance with all attacks by 8% for 8 sec.

    Rank 5: Your successful ranged attacks have a 10% chance to increase your critical strike chance with all attacks by 10% for 8 sec.

  • Noxious StingsNew3 ranks

    Requires 35 points in Survival Talents

    Requires 1 point in Wyvern Sting

    Rank 1: If Wyvern Sting is dispelled, the dispeller is also afflicted by Wyvern Sting lasting 16% of the duration remaining, and increases all damage done by you on targets afflicted by your Serpent Sting by 1%.

    Rank 2: If Wyvern Sting is dispelled, the dispeller is also afflicted by Wyvern Sting lasting 25% of the duration remaining, and increases all damage done by you on targets afflicted by your Serpent Sting by 2%.

    Rank 3: If Wyvern Sting is dispelled, the dispeller is also afflicted by Wyvern Sting lasting 50% of the duration remaining, and increases all damage done by you on targets afflicted by your Serpent Sting by 3%.

  • Point of No EscapeNew2 ranks

    Requires 40 points in Survival Talents

    Rank 1: Increases the critical strike chance of all of your attacks on targets affected by your Frost Trap, Freezing Trap and Freezing Arrow by 3%.

    Rank 2: Increases the critical strike chance of all of your attacks on targets affected by your Frost Trap, Freezing Trap and Freezing Arrow by 6%.

  • Black ArrowNew1 rank

    Requires 40 points in Survival Talents

    Fires a Black Arrow at the target, increasing all damage done by you to the target by 6% and dealing 785 plus 10% of your Ranged Attack Power Shadow damage over 15 sec. Black Arrow shares a cooldown with Trap spells.

  • Sniper TrainingNew3 ranks

    Requires 40 points in Survival Talents

    Rank 1: Increases the critical strike chance of your Kill Shot ability by 5%, and while standing still for 6 sec, you gain Sniper Training increasing the damage done by your Steady Shot, Aimed Shot, Black Arrow and Explosive Shot by 2% for 15 sec.

    Rank 2: Increases the critical strike chance of your Kill Shot ability by 10%, and while standing still for 6 sec, you gain Sniper Training increasing the damage done by your Steady Shot, Aimed Shot, Black Arrow and Explosive Shot by 4% for 15 sec.

    Rank 3: Increases the critical strike chance of your Kill Shot ability by 15%, and while standing still for 6 sec, you gain Sniper Training increasing the damage done by your Steady Shot, Aimed Shot, Black Arrow and Explosive Shot by 6% for 15 sec.

  • Hunting PartyNew3 ranks

    Requires 45 points in Survival Talents

    Requires 3 points in Thrill of the Hunt

    Rank 1: Increases your total Agility by an additional 1%, and your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a 33% chance to grant up to 10 party or raid members mana regeneration equal to 1% of the maximum mana per 5 sec. Lasts for 15 sec.

    Rank 2: Increases your total Agility by an additional 2%, and your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a 66% chance to grant up to 10 party or raid members mana regeneration equal to 1% of the maximum mana per 5 sec. Lasts for 15 sec.

    Rank 3: Increases your total Agility by an additional 3%, and your Arcane Shot, Explosive Shot and Steady Shot critical strikes have a 100% chance to grant up to 10 party or raid members mana regeneration equal to 1% of the maximum mana per 5 sec. Lasts for 15 sec.

  • Explosive ShotNew1 rank

    Requires 50 points in Survival Talents

    Requires 1 point in Black Arrow

    You fire an explosive charge into the enemy target, dealing 144 plus 14% of your Ranged Attack Power-172 plus 14% of your Ranged Attack Power Fire damage. The charge will blast the target every second for an additional 2 sec.